The thing about this is, the game is already overcentralized, but most people won't even consider banning the legendaries and 600-BST Pokémon that are causing it. "They have counters!" Yeah, everything has counters. But when you see almost every team being made with the same pool of 15 Pokémon, you know something's wrong. If it weren't for these overpowered Pokémon, we wouldn't have to build teams of counters at all. We could actually be creative with our movesets and actually use most of the fully-evolved Pokémon to create teams that work well together. This community has created a set of Pokémon and rules that encourage overcentralization, so please don't tell me about already having to fill your team with counters. You've brought it upon yourselves.
I agree with this. I don't really think bringing back double team is a solution though. I think most people do a poor job of articulating what is so annoying about DT, but at least in my case, this is what it is (or the best I can do at articulating it...):
A lot of people have suggested that it's silly to be annoyed by the increased luck factor of DT when luck is such a huge part of Pokemon in the first place. That's a fair point, we all know that luck plays a huge role in these battles. But I think there has been an enormous amount of exaggeration of just how big a role it plays; I don't think it's even 50%. The reason being that half the game has already been played just by creating your Pokemon's move sets and EV spreads. With the moves that are legal, everything is planned out very systematically. Stone edge will always hit 80% of the time for this much damage against this Pokemon with these EVs. Double team throws in a "wild card" factor that introduces a completely different kind of luck. It works against everything, with only a small amount of moves that counter it; other than that, everything becomes dependent on luck. And that is an awfully large portion of the game to turn over to luck. Not having DT means that the game is much more heavily focused on what you know will happen, rather than what might happen.
Yes, it's true, there are ways to counter it and you listed them. But in my opinion it would make less sense to go this route and more sense to go the route of readjusting the tier system, for the exact reason you mentioned: the game is too centralized. The way things are going right now, I really think that a tier between standard and uber is starting to develop, whether it is recognized or not.
But that's just my stupid opinion. The game has managed to remain fun even despite the centralization, so I don't think it's broken or anything, and reintroducing double team (on the condition it's still not allowed with baton pass) would not break it. I just think it would further move things in the wrong direction.









