This is completely untrue. While yes, a never miss move is the most surefire way to beat DT(and as an aside more people should use Machamp anyway!), it certainly isn't required to beat DT. You make it sound as though the only way to hit a pokemon with any evasion at all is with a never miss move, and that frankly isn't true. With as many Schemers and Swords Dancers as there are, I am perfectly happy with my opponent DTing. They can use DT, I'll raise my attack two levels, and the odds are good even if I miss once I'll get them before they get me, and now I have a pokemon with two levels of it's attack stat boosted and ready to cause some havoc. Even if I lose this fight a pokemon with a dt or two doesn't scare me nearly as much as something with a couple Swords Dances or Schemes or Dragon Dances - Their offense is normally limited enough that I'll be able to get a few shots off and the odds are good I'll kill them. There is always of course the chance that I will not hit, but I think you gain more than you lose by throwing shit like Machamp and Aura Sphere around where it doesn't fit.
Alright, so we have 5 counters for it, 3 of which still require a hit. Maybe I'm unlucky, but when I play Battle Factory on emerald, if the AI starts DTing me, I usually lose right there. I never can hit, I'm surprised if I hit after 1 DT, a hit after 2 is totally shocking and rare. Sure a scheme or whatever poke is scary, but DT would be like raising your defenses. SD/Scheme/DD all are nice, but if you can land a good SE move, you can take them out. DT is a little different. You know what moves can beat a dancer or something, but with DT, you don't. You could hit the first one and kill it, or you could miss the first 20 and lose 3 pokes because you can't hit one move.
Suppose you do dance or whatever when your opponent uses DT. Ok, 1 boost, 1 DT. Then again, they DT. Now you can go again, boost, or you can attack. If you attack now, maybe you can hit and KO, maybe you can't. It depends on what they are and what moves and such. Suppose you miss, they DT. Its now even harder to hit them. SD, DD, and scheme just don't keep up, IMO. Sure you can kill them, IF you hit. If you can't hit, they can just sweep you with whatever they have, you'll just be missing over and over. Oh, thats a fun game.
I'm not sure I understand how choosing not to use a move is unfair. That's like saying ubers are unfair in the uber metagame when one person is choosing not to use ubers - if no rules are being broken I don't really see what is 'cheap' or 'unfair' about it.
If you choose not to use DT, because you see it as cheap, you're screwed. If everyone is out using DT, you are forced to join the bandwagon (creating less variety) because its the only way to stand a chance. If they just DT while you can't, you're in a bind.
This is the least logical post in this entire thread somehow.
Please, elaborate on this logic, because it makes absolutely zero sense and would not be the result.
It goes off the idea above. One pokemon will be figured out to be the best counter there is to DT. Lets call that pokemon Machamp. (Hes not TOO cool, he has a really pretty limited move pool. His Dynamic Punch does the same as a SE element punch, and also confuses, meaning theres really no reason to use them except for ghost or whatever, but anyway).
Machamp is now the best way to stop DT. If DT catches on, people will decide, "Well dang, if I ever want to stop a DT, I'll need Machamp." So they add it. Then other people add it, as its the best way to stop a common strategy that otherwise will slowly kick you in the shins while you try to stomp thier toes blindfolded. Maybe you'll hit, but if you have the option to take off the blindfold and smash them with a brick, you'll use it. (Best comparison ever? =P)
Allowing DT will just create pokemon that will be super common because they will DT best. Imagine a Shedinja with DT. You NEED a counter for that. So few moves can kill him, let alone if he DTs everything to hell. You not only need a hit, you need a hit from a certain type. If you lose your poke that has that type earlier, or lose it to sheninja having never hit, you lose the match.
So to prevent that loss, you add machamp, the perfect poke. Great, hes now on every team. Adding DT didn't make a variety of pokes, it made one new great poke a standard, so you don't get raped by DT.
The same idea goes for DT. Say Shedinja is found to be the best DT because of his ability. All he needs to do is DT a few times. When a counter poke switches in, switch, kill it. Then go back. It just shows how broken DT is. With Shedinja, you not only need a SE move, but you have to hit with it. (Banning Shedinja is an idea, but allowing DT, then banning Sheddy? Nah. Hes too cool and novelty to ban anyway.)
Allowing DT just creates standards. It gets new pokes in there, but they will be in every team, which is part of the reason Footnote said it should be allowed. But it actually won't increase pokes, it will make one that counters it more common than ever.
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Other quote is Bliss, meh.
Edit: I think this needs to be added; yes, people do hate getting haxed. DT is the biggest one out there. If you can't hit, you lose. If you don't get the right random number or whatever determines hitting with DT, you lose. Great, lets hinge every battle on whether people can pull the right number from the mechanics in the game. Woo, thats fun.