Ancient Rain Sweeper

Hello again Smogon, after my successful sun team, I decided to make a rain team based around Carracosta DW Ability Swift Swim. I know that Swift + Drizzle is illegal (I still think that is stupid, b/c beating a rain team isn't that hard, you just have to know how) Anyways so I have to use Damp Rock to cover for this so here goes.

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Carracosta is the beast of all Shell Smash pokemon, with Swift Swim as its Ability it can reach 716 speed with a jolly nature. But with Swift Swim as his ability it has opened up for some Evs in his attack and Sp. Atk, and a little in HP. Now he can finally run a succesful mixed set with no probably. But it does have its weakness in the OU, Fighting, Steel, Ground, grass, and Scizor. So to cover his weaknesses I need someone who can resist his weaknesses.

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With no weaknesses in the Rain, Bronzong is the best pokemon to set up Rain Dance, and the rocks. he covers all of Carracosta's weaknesses with ease. He fits perfectly well on this team with its typing, but since it doesn't have any good recovery moves, and since its hold a Damp Rock it wont be regaining any HP.

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Now, I need someone who can also set up Rain Dance but is a little bit faster than Bronzong. Tornadus is a good canidate for that. With good speed, and Prankster as its ability, its good to come in set up Rain Dance and U-turn out of danger. Having a STAB Hurricane in the rain is a big threat to alot of teams.
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With Rotom-W, and Sun teams also a big part in the OU, I needed someone who can help me when the Rain is gone, while still being able to sweep. Previously I had a big Electric problem and no pokemon to help me counter Sun teams effectivily. With Latias she brings a resistance to Electric and sun teams perfectly.
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With a lot Scizors running around in the OU tier, I need some to completly shut him down. With Jellicent being introduced this Gen, Scizor's moves are completly useless and Jellicent laughs at him and threatens him to Will-O-Wisp him and any other physical attackers.
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What Rain team would be complete without Scizor, its the worst pokemon to see in the OU. And a good pokemon to scout other pokemon as well. I'm still suprised after 3 generations it has managed to stay at the top of the OU tier, maybe Gamefreak loves Scizor. But anyways with Bullet Punch being its best STAB and proritey move, its good for picking off weaken pokemon or fraile ones, and U-Turn its for a quick get away.




The Lead
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Bronzong @ Damp Rock
Ability: Levitate
Sassy Nature
Evs: 252 HP / 96 Def / 160 SpD
Rain Dance
Stealth Rock
Earthquake
Gyro Ball

With no weaknesses in the Rain, Bronzong is the best pokemon to set up Rain Dance, and the rocks. he covers all of Carracosta's weaknesses with ease. He fits perfectly well on this team with its typing, but since it doesn't have any good recovery moves, and since its hold a Damp Rock it wont be regaining any HP. I gave it Light Screen to help out Carracosta's weaker Special Defense stats.

The Sweeper

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Carracosta @ Life Orb
Ability Swift Swim
Rash Nature
Evs: 208 Atk / 200 Sp Atk / 100 Spe
Shell Smash
Hydro Pump
Stone Edge / Rock Slide
Ice Beam

I know its DW ability hasn't been released yet, but I came up with this Ev spread. 100 Evs in speed after Swift Swim is 250, and after a Shell Smash its at a monsterous 500 Speed, which outspeeds Base 130 pokemon. With an attack spread of 600 in both stats I believe ( dont qoute me on that, still calculating the attacks stats after Shell Smash). Carracosta can OHKO Max Hp Latios and Dragonite with MultiScale intact. I gave Carracosta Ice beam to hit the grass types a little harder and for the Dragon types, since Focus Blast shaky accuracy.

Annoyer
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Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Dragon Pulse
- Refresh
- Recover

Well, Tentacruel just wasn't pulling it's own on the team so I had to let him go. I had to many pokemon weak to grass and Sun teams and Rotom-W was a real pain, and I don't have a Pokemon to counter them. Latias checks various threats to Rain teams such as Rotom-W, Virizion, and such. Refresh is so Latias doesn't get fucked up by a random Toxic or something. Not only would it add an all important Electric and Grass resistance it also ensures me to have some way to deal with sun without the Rain

The Rain Summoner
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Tornadus @ Damp Rock
Trait: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature (+Spe, -SpD)
- Rain Dance
- Hurricane
- U-turn
- Taunt

After Dragonite not being able to outspeed a lot of pokemon, he was starting to becom ea burden on the team. Thanks to @New World Order, I decided to drop Dragonite and add Tornadus to just be the Rain summoner. He is my sudicide, with prankster its job is to get Rain Dance up, and maybe get Hurricane, or U-turn out. Taunt is just to abuse the Prankster ability to stop a Pokemon trying to up its stats on me.


The Wall

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Jellicent @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature (+Def, -Atk)
- Scald
- Taunt
- Toxic
- Recover

Thanks to @New World Order, I dropped Jellicent as a rain summoner, and mad him into an all out wall. Its new job to stop Scizor, and threat it with Scald.



OU Threat

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Scizor @ Choice Band
Ability: Technichan
Adamant Nature
Evs: 248 HP / 252 Atk / 8 Spe
U-turn
Superpower
Bullet Punch
Pursuit

The final member on the team. There really isn't nothing to say about Scizor except that its a beast. It fits well on my team b/c Scizor covers Dragonite's weaknesses b/c of Latios and Latias running around. Pursuit is for those pokemon that want to run away and get doubled damage by the move. Superpower is for those Magnezones and heatran that want to be sneaky and think they have a free switch in. U-turn is to get out of a tough situation and get into a better pokemon at the time.


Well thats it for my Rain Team, I just wish I didn't have to use Damp Rock on two pokemon and probably wasted a free slot fo ranother pokemon, but I just got to get around it. I'm still fixing up some problems with the team, any suggestions is greatly appreciated, but I will not Switch out Carracosta.
 
Threat List

Offensive Threats

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Tyranitar:
  • Choice Band - Checked by Carracosta and Scizor
  • Choice Scarf -
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Rotom-W:
  • Choice Scarf / Specs -
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Scizor:
  • Choice Band - Shut down by Jellicent's Will-O-Wisp
  • Swords Dance - might cause some problems
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Dragonite:
  • Choice Band - Checked by Carracosta's Stone Edge and Ice Beam
  • Mixed -Checked by Carracosta's Stone Edge and Ice Beam
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Politoed:
  • Choice Specs / Scarf -
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Heatran:
  • Standard - Checked by Dragonite's Brick Break, and Carracosta's Hydro Pump, Scizor's SuperPower
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Jirachi:
  • Substitute + Calm Mind / Wish + Calm Mind - 2HKO ny Dragonite's Aqua Tail
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Latios:
  • Life Orb -
  • Choice Scarf / Specs -
  • Calm Mind -
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Reuniclus: Shut down by Scizor's U-turn


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Haxorus:
  • Choice Scarf / Choice Band - Ice Beam from Carracosta
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Ninetales: Rain Shuts her down, but is still shut down by Carracosta's Stone Edge


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Conkeldurr:
  • Bulk Up - Dragonite's Hurricane in the Rain
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Celebi:
  • Nasty Plot Sweeper -
  • Tinkerbell -
  • Choice Specs / Choice Scarf -
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Terrakion:
  • Double Dance -
  • Choice Scarf / Choice Band -
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Gyarados:
  • Offensive / Bulky Dragon Dance - Carracosta's Stone Edge
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Gengar:
  • Substitute + Disable / Pain Split - Might Cause some problems
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Starmie:
  • Life Orb - U-Turn by Scizor
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Landorus:

  • Choice Scarf - If Carracosta already has a Shell Smash it outspeeds him and Ice Beam
  • Substitute + 3 Attacks - Carracosta's Ice Beam
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Infernape:
  • Mixed Attacker - Shut Down in the Rain, unless it has Grass knot
  • Nasty Plot / Swords Dance Booster -
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Volcarona: Shut down by Bronzong's Stealth Rock, and Carracosta's Stone Edge

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Magnezone:
  • Substitute - Not sure how to counter this?
  • Choice Scarf - Outspeeds Scizor, might cause some problems
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Espeon:
  • Calm Mind - Physical attacks cripple him, Scizor's U-turn
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Salamence:

  • Mixed - Outsped by Carracosta, and threaten by Ice Bam
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Hydreigon:

  • Choice Specs / Choice Scarf - Still outsped by Carracosta in the Rain, and KO by Stone Edge or Ice Beam
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Breloom:
  • Sub Seed -
  • Sub Punch -
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Latias: Carracosta's Stone Edge and Ice Beam


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Toxicroak:
  • Swords Dance - In the Rain, might cause some problems, but Dragonite's Hurricane stop s him
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Lucario:
  • Swords Dance -
  • Nasty Plot -
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Scrafty:
  • Dragon Dance -
  • Bulk Up -
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Venusaur: Shut down by Scizor, but might cause some problems in the sun, for Carracosta


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Metagross:
  • Stealth Rock -
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Cloyster:
  • Shell Smash - Might have some problems, since it will outspeed Scizor before he can use SuperPower
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Mamoswine:
  • Physical Attacker - Carracosta's Hydro Pump
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Darmanitan:
  • Choice Scarf -
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Tornadus:
  • Rain Abuser -
 
Hey I'm not big fan of Damp Rock, that was Fourth Gen. I can tell Your team is based around Carracosta. You have a big weakness to Grass type moves. Celebi will be a problem for your team. But you have Scizor to counter him.

Since Carracosta's DW ability hasn't been released it hard to analyze him, but you will be taking risk with trying to get Carracosta speed up to +4 without someone KO him or severly sealing him. B/c Your Carracosta looks like your early game Sweeper, but I would recommend adding some HP Evs for more Bulk.

You are pretty weak on the Special side, Latios and Latias will run through your team. Maybe give your Bronzong a special defensive nature and some more SpD Evs. Other than that I believe this team can really be a threat on Smogon.
 
Amazing EV spread on Carracosta. How did you think of that?

The level of thought and precision was put perfectly into that masterpiece.
 
I got a small rate here, because honestly I don't see Life Orb and Multiscale matching well together, as well as the fact Aqua Tail is banned with Multiscale. I propose switching to Inner Focus, keeping Aqua Tail and Life Orb. Add Superpower over Brick Break. I also suggest replacing Jellicent with a Lanturn of the following set:

Lanturn @Damp Rock
Trait: Volt Absorb
EVs: 52 HP / 252 Def / 206 SpD
Nature: Bold
-Rain Dance
-Thunder Wave
-Volt Switch
-Surf

This set absorbs Electric attacks, which you have no resists for, and sets Rain. Paralysis supports Dragonite, while Volt Switch maintains momentum. Surf is chosen over Scald for higher BP, reliability over Hydro Pump, and no conflicting Burn hax. Good luck with your team, and nice Carracosta XD.
 
208 Att and 200 SpA on the turtle. I would use Hydro Pump over Surf for more POWAH!!! If your calculations are correct, then this is the greatest Carracosta set I have ever seen!!! Wanted to use this turtle for so long, but thought it was too slow for Shell Smash. Didn't know that it got Swift Swim. :D Use a Sassy Bronzong to absorb Draco Meteors. Lanturn over Jellicent is a good idea. Expert Belt is a superior option on your Dragonite because it doesn't ruin Multiscale. Hope this helped! ^_^
 
In my opinion a politoed would work a lot better over bronzong, for rain. And replace tentacruel with starmie - w/ thunder hydro pump recover rapid spin. Then replace dragonite with ferrothorn, whose only weakness would be fighting, which jellicent covers.
 
208 Att and 200 SpA on the turtle. I would use Hydro Pump over Surf for more POWAH!!! If your calculations are correct, then this is the greatest Carracosta set I have ever seen!!! Wanted to use this turtle for so long, but thought it was too slow for Shell Smash. Didn't know that it got Swift Swim. :D Use a Sassy Bronzong to absorb Draco Meteors. Lanturn over Jellicent is a good idea. Expert Belt is a superior option on your Dragonite because it doesn't ruin Multiscale. Hope this helped! ^_^

Thank you guys for the great advice, I'll change bronzong into a special wall to stop some special attacks more easly.

I have calculated with the extra Atk Evs that after a Life Orb Boost, His attack should be in 700, since on Smogon.com it stats with 52 Atk evs on the wall breaker set ," After one Shell Smash and Life Orb's boost, Carracosta reaches 689 Atk / 655 SpA / 356 Spe." and special attack is over 600. I'll think about changing Surf for Hydro Pump.

Now on Lanturn, I'm a little concern. Its Base Hp is high, but its defensives are terrible. I know I need a volt Absorb since this a rain team, people will be spamming Thunder. Couldn't Rotom-W be a good defensive pokemon, b/c it has better defenses, and VOlt Turn out? I'll test him out, and Lanturn.

@Dcae Dragonite can learn Aqua Tail with Multiscale. :(
 
I would suggest teaching Dragonite Waterfall instead of Aqua Tail for the fact that Waterfall has better accuracy and also has a chance to make the opposing pokemon flinch.
 
I would suggest teaching Dragonite Waterfall instead of Aqua Tail for the fact that Waterfall has better accuracy and also has a chance to make the opposing pokemon flinch.

Thanks but I'll stick with Aqua Tail for more Power. But what about Tentacruel, is he okay, or should I should switch him out for Ferrothorn or Starmie. Any suggestions
 
LOL good point. However, as I stated previously, Multiscale and Life Orb don't work together. And also, Lanturn's defenses seem surprisingly sturdy if you use it due to its incredible HP. If you want to stick to Multiscale, switch to Expert Belt. However, you will be losing a lot of Extremespeed power, and Hurricane won't hit as strongly. Running the old mixed set with Hurricane wouldn't be bad, as you are keeping Life Orb and even get Superpower over Brick Break. I suggest giving that one a try.
 
LOL good point. However, as I stated previously, Multiscale and Life Orb don't work together. And also, Lanturn's defenses seem surprisingly sturdy if you use it due to its incredible HP. If you want to stick to Multiscale, switch to Expert Belt. However, you will be losing a lot of Extremespeed power, and Hurricane won't hit as strongly. Running the old mixed set with Hurricane wouldn't be bad, as you are keeping Life Orb and even get Superpower over Brick Break. I suggest giving that one a try.

Sorry, I forgot to put the Expert Belt on Dragonite, yeah your right Life Orb and Multiscale dont go together. Thanks
 
Carracosta's EVs are off. Make sure they're all divisible by 4, otherwise you're just wasting EVs. Take the 1 EVs out of Sp. Atk and put it into Atk. The going rule of EVs is 4 EVs = 1 stat point (meaning you need 4 EVs of attack to get an extra +1 into attack). Make sure all your EVs are divisible by 4.
 
Carracosta's EVs are off. Make sure they're all divisible by 4, otherwise you're just wasting EVs. Take the 1 EVs out of Sp. Atk and put it into Atk. The going rule of EVs is 4 EVs = 1 stat point (meaning you need 4 EVs of attack to get an extra +1 into attack). Make sure all your EVs are divisible by 4.

Thank you, I messed up there.
 
Haha your team really interests me because it is very unique. I'd think that Scizor and Dragonite's 4x resistance would help enough. If that isn't good, you can try replacing Tentacruel with Forretress. Rain lessens its weakness, and it has good physical bulk. It provides spinning and (Toxic) Spikes, with Volt Switch for momentum.
 
Hi, got the request. Now, there are a few problems with this team. First of all, DreamWorld is a much more cruel and unforgiving tier. One Rain Dance user is definitely not enough. Tornadus with Damp Rock, though, will guarantee you Rain Dance for at least 8 turns thanks to Prankster priority. It should fit nicely in Dragonite's place, who honestly isn't bringing much to the table. It can also abuse the Rain itself with Hurricane, scout with U-turn, and the last move is honestly filler, though I would suggest using Taunt so opponents don't set up on you.

Sand teams will absolutely shred this team to dust. Not only can Tyranitar shut down your Rain just by coming in, but Excadrill easily 6-0s your team. Earthquake over Light Screen on Bronzong should patch that up. Now, I see that you do have a second Rain Dance user in Jellicent. However, you need two reliable Rain Dance users and Jellicent just plain does not cut it. You're better of using Scald so you don't get completely screwed over by Taunt. Scald is also the move that Scizor fears most, not Will-O-Wisp. Not only does Scizor take decently heavy damage, it also might get burned. Use Toxic instead of Will-O-Wisp to deal with Volcarona.

Now, as of right now, your team gets absolutely owned by Electric moves and Sun teams, and the bane of all Rain teams: Rotom-W, just walks all over you. Electric moves will obviously tear your team apart, Sun teams can shut down your rain just by sending in Ninetales, and then going to a Chlorophyll sweeper to clean up the mess. Rotom-W, in particular, runs all over your team. I think that a CM Refresh Latias would do you well. Not only would it add an all important Electric and Grass resist to your team, it also ensures you have some way to deal with sun without your Rain. Most importantly, it checks various threats to Rain teams such as Rotom-W, Virizion, and such. Refresh is so Latias doesn't get fucked up by a random Toxic or something. Tentacruel honestly brings nothing to this team besides Rapid Spin, which you don't really need anyways (Tornadus is more of a suicide Pokemon). Toxic Spikes is useless since your team is primarily offensive.

GL
Tornadus>Dragonite
pros: more Rain, more Rain, more Rain
cons: doesn't matter, you cannot have only one reliable Rain summoner

Earthquake>Light Screen on Bronzong
pros: checks Sand teams better
cons: no Light Screen

Scald>Rain Dance+Toxic>Will-O-Wisp on Jellicent
pros: Jellicent cannot be relied upon to get up Rain, you want it for checking Volcarona, Scizor, and such instead.
cons: more reliable for dealing with dangerous threats

CM Refresh Latias>Tentacruel
pros: Electric/ Grass resist, checks sun, checks Rotom-W/ Virizion/ other annoying shit
cons: none, Tentacruel brings nothing to the team
Tornadus @ Damp Rock
Trait: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature (+Spe, -SpD)
- Rain Dance
- Hurricane
- U-turn
- Taunt

Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 96 Def / 160 SpD
Sassy Nature (+SpD, -Spe)
- Stealth Rock
- Rain Dance
- Gyro Ball
- Earthquake

Jellicent @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature (+Def, -Atk)
- Scald
- Taunt
- Toxic
- Recover

Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Dragon Pulse
- Refresh
- Recover
 
Hi, got the request. Now, there are a few problems with this team. First of all, DreamWorld is a much more cruel and unforgiving tier. One Rain Dance user is definitely not enough. Tornadus with Damp Rock, though, will guarantee you Rain Dance for at least 8 turns thanks to Prankster priority. It should fit nicely in Dragonite's place, who honestly isn't bringing much to the table. It can also abuse the Rain itself with Hurricane, scout with U-turn, and the last move is honestly filler, though I would suggest using Taunt so opponents don't set up on you.

Sand teams will absolutely shred this team to dust. Not only can Tyranitar shut down your Rain just by coming in, but Excadrill easily 6-0s your team. Earthquake over Light Screen on Bronzong should patch that up. Now, I see that you do have a second Rain Dance user in Jellicent. However, you need two reliable Rain Dance users and Jellicent just plain does not cut it. You're better of using Scald so you don't get completely screwed over by Taunt. Scald is also the move that Scizor fears most, not Will-O-Wisp. Not only does Scizor take decently heavy damage, it also might get burned. Use Toxic instead of Will-O-Wisp to deal with Volcarona.

Now, as of right now, your team gets absolutely owned by Electric moves and Sun teams, and the bane of all Rain teams: Rotom-W, just walks all over you. Electric moves will obviously tear your team apart, Sun teams can shut down your rain just by sending in Ninetales, and then going to a Chlorophyll sweeper to clean up the mess. Rotom-W, in particular, runs all over your team. I think that a CM Refresh Latias would do you well. Not only would it add an all important Electric and Grass resist to your team, it also ensures you have some way to deal with sun without your Rain. Most importantly, it checks various threats to Rain teams such as Rotom-W, Virizion, and such. Refresh is so Latias doesn't get fucked up by a random Toxic or something. Tentacruel honestly brings nothing to this team besides Rapid Spin, which you don't really need anyways (Tornadus is more of a suicide Pokemon). Toxic Spikes is useless since your team is primarily offensive.

GL
Tornadus>Dragonite
pros: more Rain, more Rain, more Rain
cons: doesn't matter, you cannot have only one reliable Rain summoner

Earthquake>Light Screen on Bronzong
pros: checks Sand teams better
cons: no Light Screen

Scald>Rain Dance+Toxic>Will-O-Wisp on Jellicent
pros: Jellicent cannot be relied upon to get up Rain, you want it for checking Volcarona, Scizor, and such instead.
cons: more reliable for dealing with dangerous threats

CM Refresh Latias>Tentacruel
pros: Electric/ Grass resist, checks sun, checks Rotom-W/ Virizion/ other annoying shit
cons: none, Tentacruel brings nothing to the team
Tornadus @ Damp Rock
Trait: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature (+Spe, -SpD)
- Rain Dance
- Hurricane
- U-turn
- Taunt

Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 96 Def / 160 SpD
Sassy Nature (+SpD, -Spe)
- Stealth Rock
- Rain Dance
- Gyro Ball
- Earthquake

Jellicent @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature (+Def, -Atk)
- Scald
- Taunt
- Toxic
- Recover

Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Dragon Pulse
- Refresh
- Recover

Thank you @New World Order for the great advice. I made the changes on the team. I changed Jellicent into a wall, and I dropped Dragonite b/c of low speed, but with Tornadus I can summon rain quicker with prankster. I switched out Tentacruel for CM Latias to help when I'm facing a Sun Team.
 
In my opinion a politoed would work a lot better over bronzong, for rain. And replace tentacruel with starmie - w/ thunder hydro pump recover rapid spin. Then replace dragonite with ferrothorn, whose only weakness would be fighting, which jellicent covers.
I have to agree, Bronzong is by far not the rain setup you can have. It's impossibly slow, and until it gets achance to move other stuff like infernape just crush it. I would always lead with tornadus if they have a fire type on their team, and you might want politoed because rain dance only lasts for 5 turns. Try this:

Politoed@leftovers
Quiet nature(+sp.atk,-speed)
200 hp/240sp.atk/68 attack
-scald
-earthquake
-ice beam
-toxic/focus blast

This set allows politoed to be slower than even some tyranitars, so rain gets set up and not sand, due to quiet nature. In addtion, it gives earthquake more power than if you were modest, which can be used to kill heatrans or other fire types if rain is replaced by sun. Toxic annoys some of your biggest threats, forcing them to switch or take damage until they die.
 
I have to agree, Bronzong is by far not the rain setup you can have. It's impossibly slow, and until it gets achance to move other stuff like infernape just crush it. I would always lead with tornadus if they have a fire type on their team, and you might want politoed because rain dance only lasts for 5 turns. Try this:

Politoed@leftovers
Quiet nature(+sp.atk,-speed)
200 hp/240sp.atk/68 attack
-scald
-earthquake
-ice beam
-toxic/focus blast

This set allows politoed to be slower than even some tyranitars, so rain gets set up and not sand, due to quiet nature. In addtion, it gives earthquake more power than if you were modest, which can be used to kill heatrans or other fire types if rain is replaced by sun. Toxic annoys some of your biggest threats, forcing them to switch or take damage until they die.

As much I love your advice, Drizzle Politoed and Swift Swim are illegal in OU. So, he's all I got.
 
As much I love your advice, Drizzle Politoed and Swift Swim are illegal in OU. So, he's all I got.

Well you could always put sturdy on carracosta. That almost always gives it an automatic chance to shell smash or something else, whereas if it doesn't have Sturdy it will get OhKo'd by electric types like scarfed rotom with volt turn or just thunder from anything, OR grass types with chlorophyll like venasuar (weather causers like ninetales or going to be a threat since they don't a setup turn and it lasts forever, so if you face a team with ninetales there's likely going to be sun at the end of the battle).
 
Well you could always put sturdy on carracosta. That almost always gives it an automatic chance to shell smash or something else, whereas if it doesn't have Sturdy it will get OhKo'd by electric types like scarfed rotom with volt turn or just thunder from anything, OR grass types with chlorophyll like venasuar (weather causers like ninetales or going to be a threat since they don't a setup turn and it lasts forever, so if you face a team with ninetales there's likely going to be sun at the end of the battle).

If I add sturdy, I would have to put MORE Speed Evs and less in attack so, he wouldn't be that good of a wall-breaker. He's already slow hell, Swift Swim is what saves him.
 
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