And Fire Will Rain Down

And Fire Will Rain Down

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I've decided to pick back up my Pokemon Black game, partially because I have nothing to do, and also because I feel like my game doesn't get enough love as it is. With that in mind, I'd like to mention that this entire team is going to be WiFi only, so of course that comes with certain restrictions, I'd like for you all to keep that in mind while rating and recommending. Now onto the actual team!

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First and foremost, the all-important Ninetales. Wouldn't be a sun team without Ninetales, would it? (Well, okay, it probably would be, but it'd be a bit harder to work with)

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Okay, so there's a fire pokemon. Which means that stealth rock will in a nusthell eff me up. So now I'm presented with a dilemma. There's three pokemon that can effectively rapid spin away the threats with minimal trouble, but which is the most beneficial? Albeit a bit hesitantly, I decide on Donphan because of the sandstorm help he brings.

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Now I start thinking damage. I want a pokemon that could actually make use of the Sunny Day stat to its fullest potential, and thus comes in Darmanitan.

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With the physical sweeper out the way, my mind gravitates automatically to special sweeper. In this case, I feel as though I need something that has a decent amount of resists to the common meta and can still pull its weight. I settled on Venusaur.

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With this being a Sun team, any type of support I can get my hands on is much appreciated. While there's a couple toss ups for this spot, I eventually settled on Xatu because of Magic Bounce.

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The last spot on the team is always reserved for a tanky pokemon, though I've since realized that the general "toss in a Blissey!" rule doesn't always work. With that in mind, I fall back on an old favorite - Dragonite.

Breakdown

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Ninetales @ Leftovers
Drought
128 HP / 252 SpA / 20 SpD / 108 Spe
Modest
- Sunny Day
- Solarbeam
- Flamethrower
- Will-o-Wisp

Despite the pecking order, Ninetales rarely comes in front. I'll usually bring in Xatu first for a scout and then U-Turn into Ninetales. This setup is mainly used in anticipation of other weather teams (which I actually haven't run into all that often but it's better to be prepared I think!) and a Solar Beam to a Tyranitar is actually quite funny (and satisfying).

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Donphan @ Leftovers
Sturdy
252 HP / 4 Atk / 252 Def
Impish
- Rapid Spin
- Earthquake
- Stealth Rock
- Toxic

Donphan is the team's rapid spinner + stealth rock supplier, though of course he's useful in his own right. I'm still toying with Knock Off over Toxic, simply because I've run into some funky item combinations this gen that have me scratching my head, but overall Toxic seems to do pretty all right.

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Darmanitan @ Life Orb
Sheer Force
252 Atk / 4 SpD / 252 Spe
Adamant
- Flare Blitz
- U-Turn
- Superpower
- Encore

I hit. Really hard. Is there really anything else to say? I actually had an Arcanine in this spot originally (because I love Arcanine and she was pretty damn good, running through about 3 1/2 pokes before getting k.o'ed by residual damage) but I decided to give Darmanitan a test run, and he does really well. So there's that.

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Venusaur @ Life Orb
Chlorophyll
4 HP / 252 SpA / 252 Spe
Modest
- Growth
- Energy Ball
- Hidden Power [Fire]
- Sleep Powder

Venusaur is another monster hitter. Presuming I can get off a single Growth, just about anything that doesn't resist it is definitely going down from an Energy Ball. I'm on the fence with Solar Beam, simply because of how finnicky weather teams can be, at least I'd be guaranteed a hit with Energy Ball. Sleep Powder over Sludge Bomb because of Donphan's Toxic.

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Xatu @ Light Clay
Magic Bounce
252 HP / 252 Def / 4 Spe
Impish
- Light Screen
- Reflect
- U-Turn
- Wish

Dual Screens for everyone! That's basically Xatu's main job, set up the dual screens, (and possibly) a wish and u-turn outta there into Ninetales. I don't really have much to say on this one, it seems relatively straight forward, I think.

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Dragonite @ Leftovers
Multiscale
252 HP / 252 SpD / 4 Spe
Careful

- Substitute
- Thunder Wave
- Roost
- Dragon Tail

Paralysis hacks are funny. They hardly ever work for me, but I still firmly believe in this set okay?! In truth, I've been considering switching Dragonite out for Jirachi, simply because I feel like Jirachi synergizes with the team more (and he can lure out a fire attack or two).

Prospects

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Arcanine

I ran the standard Physical Attacker set on my old Arcanine and she got the job done pretty well, barring Stealth Rocks on my side. Darmanitan hits a bit harder of course, but if I ever feel the need to look pretty, I may toss in Arcanine again.

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Jirach
Jirachi has overall better stats than Dragonite, and goes well with Xatu, but I haven't felt the need to actually replace Dragonite with it. If anyone can give me a proper reason (maybe I haven't run into the right team to convince me otherwise) I may just switch the dragon out.
 
I'm gonna be off to bed soon, I'm exhausted. Any posts will have to be checked tomorrow afternoon after classes, but don't hesitate to give feedback please~ :D
 
hey, good team here. The thing i've noticed first about this team is that you have a huge weakness against water-ice combos, expecially outside the sun, if there is another weather, you are very weak to Starmie, or other pokes with Surf/hydro pump and Ice beam. for how much this can be strange, i suggest you to use Rotom-W, since Starmie and politoed can't touch him, and he can OHKO them with thunderbolt.
the set is this:
Rotom-W @choice scarf
Modest / Timid
252 SpA 252 Spe 4 hp
-Thunderbolt
-Hydro Pump
-Volt Switch
-Trick / Hp fire|ice
Rotom-W is very good against all the water-types, and he's not weak to Ice, Electric and Water type attacks.
hydro pump is always good outside of sun, thunderbolt is a STAB that allows you to OHKO water-types easily. Volt Switch can OHKO Starmie with residual damage and is for scouting. Trick is for walls like blissey and ferrothorn, hp ice is for dragons but with hp fire you can abuse the sun against pokes suck as ferrothorn, scizor and forretress
So, that's all. Hope this helped.
Good luck!! :D
 
I'd also suggest giga drain over energy ball on venusaur--only 5 less base power for healing is totally worth it. Also, not sure about the reasoning on sleep powder--seems like having toxic would be a reason not to have another status move. Venusaur also gets much better coverage with a third move.

In terms of dragonite/jirachi slot, I'd stick with dragonite but maybe change the set. Something like :
Dragonite@ leftovers
Dragon dance
Outrage
Fire punch
Roost

Also, why is this DW?
 
I'd also suggest giga drain over energy ball on venusaur--only 5 less base power for healing is totally worth it. Also, not sure about the reasoning on sleep powder--seems like having toxic would be a reason not to have another status move. Venusaur also gets much better coverage with a third move.

In terms of dragonite/jirachi slot, I'd stick with dragonite but maybe change the set. Something like :
Dragonite@ leftovers
Dragon dance
Outrage
Fire punch
Roost

Also, why is this DW?
Drought Ninetales (as far as I read in the rules) automatically makes it Dream World if I recall?

Derp for necro-ing. :|
 
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