Another Team Unbeatable Match: Drkslay and smash vs SDS and Redia 6v6 tag (Ref D8828)

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THE UNBEATABLE TEAM OF DARKSLAY AND SMASHLLOYD20 ARE LOOKING FOR CHALLENGERS (WE ARE 2-0)

3 & 3 V 3 & 3
Tag Battle
2 Recovers / 5 Chills
Arena: Team Unbeatable Arena

Welcome to the TEAM UNBEATABLE ARENA! This arena is constructed specifically for the unbeatable team that is the best ever. It's a large boxing ring-like platform surrounded by hundreds of Team Unbeatable fans in the crowd! There is a large symbol in the center of the platform with two large heads, one a Drapion and the other an Aggron. The platform is made of dirt, so it's stable for Earthquakes and there are places to Dig. There is a water source for Water moves like Surf.

Note: You MUST have a partner to participate in this battle.


And, of course, nobody posted the other part, so, of course, it'll be

Switch=KO
All Abilities
No Items

machamp.png

Machamp [Chuck Norris] (Male)
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 47 (-)

EC: 9/9
MC: 11
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Wide Guard
Low Kick (*)
Leer (*)
Focus Energy (*)
Karate Chop (*)
Ankle Sweep (*)
Foresight (*)
Low Sweep
Seismic Toss (*)
Revenge (*)
Vital Throw
Dynamicpunch
Focus Blast (*)
Fire Blast (*)
Earthquake (*)
Close Combat (*)
Ice Punch (*)
Thunderpunch (*)

bronzong.png

Bronzong [Rolf] (Male)
Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 110
Atk: 3
Def: 4
SpA: 3
SpD: 5 (+)
Spe: 28 (-)

EC: 6/6
MC: 2
DC: 2/5

Moves:
Confuse Ray
Confusion
Extrasensory
Hypnosis
Tackle
Imprison
Sunny Day
Rain Dance

Trick
Ancientpower
Signal Beam

Trick Room
Dream Eater
Flash Cannon


105.png

GAIA CRUSH (Marowak) [M]
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: Innate: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Battle Armor: (DW) Innate: This Pokemon’s thick armor prevents it from taking critical hits.

HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 45

EC: 6/6
MC: 2
DC: 1/5

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Rock Slide
Belly Drum
Detect

Swords Dance
Earthquake
Protect

199.png

Slowking [Salmon] (F)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

Type: Psychic / Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Psychic
Slack Off

Future Sight (*)
Block (*)
Mud Sport (*)

Calm Mind (*)
Surf (*)
Ice Beam (*)
Thunder Wave
Trick Room
Hidden Power (Grass, 7)
Scald
Rain Dance
Flamethrower

534.png

Conkeldurr [Lumber] (M)
Nature: Careful (Adds * to Special Defense. Subtracts * from Special Attack.)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

EC: 9 / 9
MC: 0
DC: 5 / 5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (UNLOCKED): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Little By Little (*)
Focus Punch
Hammer Arm
Foresight

Drain Punch (*)
Mach Punch (*)
Detect (*)

Bulk Up (*)
Rock Slide (*)
Payback (*)
Taunt
Earthquake
Substitute
Knock Down

94.png

Haunter [Allergy] (F)
Nature: Hasty (Adds 15% to Speed. Subtracts * from Defense.)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Garbodor, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)

EC: 9 / 9
MC: 2
DC: 0 / 0 (no DW ability)

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)
Shadow Ball
Will-O-Wisp

Disable (*)
Perish Song (*)
Fire Punch (*)

Counter

Sludge Bomb (*)
Thunderbolt (*)
Hidden Power (Fighting, 7) (*)

286.png

Breloom (*) Bosshroom (M)

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Grass / Fighting
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *****(+1) (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 70

EC: 6/6
MC: 1
DC: 4/5

Abilities:
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:
Absorb(*)
Tackle(*)
Stun Spore(*)
Leech Seed(*)
Mega Drain(*)
Headbutt(*)
Poisonpowder(*)
Spore
Mach Punch
Counter
Force Palm

Bullet Seed(*)
Drain Punch(*)
Seed Bomb(*)

Swords Dance(*)
Facade(*)
Double Team(*)

567.png

Paradiso - Archeops (F)

Nature: Lonely (Attack increased by *, Defense reduced by *)
Type: Rock / Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 112

EC: 6/6
MC: 1
DC: 0/0

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Acrobatics
Crunch

Head Smash
Earth Power
Defog

Claw Sharpen
Taunt
Stone Edge
Earthquake

[PIMG]248[/PIMG]
Tyranitar - Gilgamesh (M)

Nature: Quiet (Special Attack increased by *, Speed decreased by 15%)
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 52 (-15%)

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Unnerve (DW): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch
Thunder Fang
Ice Fang
Fire Fang

Ancientpower
Pursuit
Iron Defense

Dig
Toxic
Protect

94.png

Gengar* [Cloak] (Male)
Nature: Bold (+*Def, -*Att)

Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Att: **(-)
Def: ***(+)
SpAtt: *****
SpDef: ***
Spe: 110

EC: 9/9
MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Destiny Bond
Dark Pulse

Fire Punch*
Ice Punch *
Will-o-Wisp*

Energy Ball*
Psychic*
Thunderbolt*
Shadow Ball
Sludge Bomb
Substitute
Focus Blast
Venoshock

282.png

Gardevoir* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:
Hp: 100
Atk: Rank Two

Def: Rank Three
SpAtk: Rank 6
SpDef: Rank 4
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

Attacks:
Growl*

Healing Wish
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Healing Wave*
Calm Mind*
Hypnosis
Imprison

Will-o-wisp*
Shadow Sneak*
Destiny Bond*

Psycho Shock*
Psychic*
Thunderbolt*
Hidden Power Fire (7)
Substitute
Focus Blast

123.png

Scyther [Blade] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. [DreamLocked]

Attacks:
Vaccum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

Light Screen
Counter
Night Slash

X-Scissor
Brick Break
Aerial Ace

Round 1: Darkslay's pokemon, Rediamond's, Smashlloyd's, SDS's pokemon and actions, Smash's actions, Rediamond's, Darkslay's.
 
No time to mess around. Time to turn the tide of battle from the very first move. For our fans!

Go, Allergy the Gengar!
94.png
 
Breloom, you're up! Plus, since this is your fifth battle, Technician is now unlocked!

First things first, drop a Spore on the Gengar. Follow it up with a Poisonpowder on yourself, and then drop a Bullet Seed on Marowak!
 
Okay Allergy, time to get tricky! I don't want you falling asleep, so go ahead and Taunt that Breloom. On the next turn, fire off a 77% accurate Hypnosis right at Gengar to put it to sleep and hopefully prevent the Psychic and Shadow Ball. Finally, use a 92% accurate Will-O-Wisp on Breloom to make all of his attacks much, much weaker!
 
ok

I'm late

but

NO MORE HOMEWORK+THREE DAY WEEKEND+SUMMER

=

reffing time

BUT

no computer for a bit

but I might buy one

er

anyway.

gengar.png

Allergy (Gengar) (F)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Taunt (Bosshroom)~ Hypnosis (Cloak) ~ Will-O-Wisp (Bosshroom)
DarkSlay: XXX

marowak.png

GAIA CRUSH (Marowak) (F)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Swords Dance ~ Rock Side ~ Protect
Smashlloyd20: XXX

breloom.png

Bosshroom (Breloom) (M)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Spore (Allergy) ~ Poisonpowder (Bosshroom) ~ Bullet Seed (GAIA CRUSH)[/B]
Seven Deadly Sins: OOO

gengar.png

Cloak (Gengar) (F)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Shadow Ball ~ Psychic ~ Shadow Ball (ALLERGY)
Rediamond: OOO

Round 1: The Gang Are of Gengar

Allergy, lightning fast, begins screaming vulgarities, waggling her tongue, rolling her eyes, and making rude gestures with her stubby hands, a very effective taunt...but she doesn't understand how to imbue darkness and terror and the like into it, so it doesn't do much. Cloak laughs at her and slams her with a Shadow Ball. Bosshroom unimpressed with Allergy, Spores her, sending her off sleeping. GAIA CRUSH ignores all the drama of the battle, Swords Dancing in her own little world, raising her attack sharply!

Cloak slams the snoozing Allergy with Psychic energy, as Bosshroom stimulates her regenerative powers with a Poisonpowder. Marowak sends out a pulse of energy at the ceiling, and a portion collapses in a humongous Rock Slide at his opponents! Only the heaviest of sleepers would be able to snooze through that.

Cloak flies through the rubble and fires off another Shadow Ball at Allergy, still fast asleep. Bosshroom clambers out of the rocks as well, vengefully firing Three (3) Bullet Seeds from the tube on his head, which speed towards GAIA like, um, bullets...but GAIA spins her bone club around like a windmill, and the seeds splatter harmlessly against her Protect.

gengar.png

Allergy (Gengar) (F)
HP: 30
Energy: 100%
Boosts/Drops: N/A
Others: Asleep (1 Action)
DarkSlay: XXX

marowak.png

GAIA CRUSH (Marowak) (F)
HP: 90
Energy: 71%
Boosts/Drops: +1 Attack
Others: N/A
Smashlloyd20: XXX

breloom.png

Bosshroom (Breloom) (M)
HP: 83
Energy: 79%
Boosts/Drops: N/A
Others: Poison'd (+2 HP per turn)
Seven Deadly Sins: OOO

gengar.png

Cloak (Gengar) (F)
HP: 79
Energy: 83%
Boosts/Drops: N/A
Others: N/A
Rediamond: OOO

Smash's actions, Rediamond's, Darkslay's. SDS's
 
Run in front of Allergy to block any future attacks~Swords Dance~Rock Slide

If there's a Bullet Seed coming your way on actions 2 or 3 replace it with Protect
 
A short Pokemon blocking an exchange between two levitators?

Regardless, Psychic~Shadow Ball~Psychic

If Allergy falls, replace the next action with Energy Ball and the subsequent one with Shadow Ball. Obviously, on Marowak.
 
Ah damn. Well, nothing like making mistakes. I actually do have taunt, but forgot to edit it into my movepool, so I understand.

Sorry Allergy. However, it's time (a bit early, but still) to unleash your final weapon.

Sleep -> PERISH SONG -> Confuse Ray (Gengar)
 
Considering that Marowak is a: slower than everyone else, and b: Gengar is asleep and can't go hide behind Marowak, it's unlikely that Wak can get over in time to protect Gengar.

That said, I'm going to Seed Bomb Allergy, which should take it out in tandem with Cloak's Shadow Ball! After that, I'm going to Leech Seed GAIA CRUSH, and then Spore him as well!
 
After this, I'll be reffing as though there were a three-day DQ, because apparently there is, and no one told me.

gengar.png

Allergy (Gengar) (F)
HP: 30
Energy: 100%
Boosts/Drops: N/A
Others: Asleep (1 Action)
Actions: Nothing ~ Perish Song ~ Confuse Ray (Cloak)
DarkSlay: XXX

marowak.png

GAIA CRUSH (Marowak) (F)
HP: 90
Energy: 71%
Boosts/Drops: +1 Attack
Others: N/A
Actions: Cover (Allergy) ~ Swords Dance ~ Rock Slide
Smashlloyd20: XXX

breloom.png

Bosshroom (Breloom) (M)
HP: 83
Energy: 79%
Boosts/Drops: N/A
Others: Poison'd (+2 HP per turn)
Actions: Seed Bomb (Allergy) ~ Leech Seed (GAIA CRUSH) ~ Spore (GAIA CRUSH)
Seven Deadly Sins: OOO

gengar.png

Cloak (Gengar) (F)
HP: 79
Energy: 83%
Boosts/Drops: N/A
Others: N/A
Actions: Psychic (Allergy) ~ Energy Ball (GAIA CRUSH) / Shadow Ball (Allergy) ~ Shadow Ball (Allergy) / Psychic (Allergy)
Rediamond: OOO

Round 2: Sacrifice and Snoozing

Allergy's head (body? what's the difference?) lolls as she peacefully floats in the air, fast asleep...but is hit with another powerful Psychic attack from Cloak and KO'd immediately after with an explosion courtesy of Bosshroom's Seed Bomb. Rude awakening much. GAIA CRUSH, seeing no reason to protect a corpse (a ghost-corpse, no less), fails to do anything instead, to conserve precious, precious energy.

Cloak, giddy with success at the first blood of the match, turns her attention to the next victim, firing an Energy Ball at the lone Marowak. Bosshroom follows suit, pointing her head at GAIA and firing a Leech Seed from the tube on it, seeding his opponent with parasitic plants! That can't feel good. GAIA frantically waves around her club in another Swords Dance, but while the action sharply raises her attack, it doesn't seem to do much in the way of ridding herself of the invasive species happily sucking away at her skull.

Charging up more ghostly energy, Cloak aims another signature Shadow Ball at GAIA CRUSH, a safe distance away from the reach of her murderous bone club sword weapon thing. Bosshroom has similar misgivings, so he sprays a Spore at her, sending her to sleep! Well, that's one way to do it, but I don't think she'll be too happy when she wakes up. If she ever does.

gengar.png

Allergy (Gengar) (F)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: N/A
DarkSlay: XX

marowak.png

GAIA CRUSH (Marowak) (F)
HP: 53
Energy: 64%
Boosts/Drops: +2 Attack
Others: Leech Seed'd (4 Actions), Sleep'd (2 Actions)
Smashlloyd20: XXX

breloom.png

Bosshroom (Breloom) (M)
HP: 90
Energy: 58%
Boosts/Drops: N/A
Others: Poison'd (+2 HP per turn)
Seven Deadly Sins: OOO

gengar.png

Cloak (Gengar) (F)
HP: 79
Energy: 65%
Boosts/Drops: N/A
Others: N/A
Rediamond: OOO

DarkSlay's poke, SDS's actions, Smash's, Rediamond's, Darkslay's.

Breloom is scary.

Also, first kill at 100% energy?
 
We're not in a great position here thanks to my blunder...

Go, Lumber the Conkeldurr!
534.png
 
oh fuck i thought i already posted here

Anyway, let's start off with a Spore on Conkeldurr, followed by a Leech Seed, and finally a Bullet Seed!
 
Okay, Rediamond hasn't been on in eight days and counting. This match is taking too long and is going against my three game count, so I am calling DQ on Reiamond. I have spoken to smashlloyd20, and he agrees. I have spoken to SDS and he agrees. We would like the following:

1. DarkSlay, smashlloyd20, and SevenDeadlySins do not receive a count on their records for this battle. Rediamond receives a loss.

2. http://www.smogon.com/forums/showpost.php?p=3603408&postcount=136

Per this post, DarkSlay, smashlloyd20, and SevenDeadlySins receive all possible counters for the Pokemon in this match. SDS's Breloom also receives 1 KO counter. Rediamond receives nothing.

Thank you.

EDIT: I would get the following:

3 TC
Gengar gets 3 MC
Conkeldurr gets 3 MC
Slowking gets 3 MC
 
Sadly, Rediamond has been DQed. He won't received any counters due to this.

SDS and DS get the counters they mentioned.

Smash gets...

- 3 TCs
- Marowak receives 2 MCs and 1 DC
- Machamp receives 3 MCs
- Bronzong receives 2 MCs and 1 DC

edit: smash kinda ninjaed lol

DA gets 2 Ref Tokens.
 
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