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arceus-steel.png

Disclaimer: I'm sorry for all the metal puns in advance, I couldn't otherwise keep this entertaining and not boron.

Steel Arceus. This Pokémon is overrated within the Anything Goes metagame. It's steel being used on many teams, but for what? To provide a defensive backbone to what? Today I will iron out all the misconceptions about Steel Arceus.

"It beats Bouncers + solid defensive typing"
While this may be true, as seen by its ability to use Calm Mind efficiently without worrying about being hurt by Mega Diancie and Mega Sableye, this isn't really something you use a team member for unless you're incredibly weak to it, while in that case, it can't switch-in on Mega Diancie's Earth Power very nicely and is often inferior to Fairy Arceus at providing a check for these Pokémon, as:
A) It can switch-in on all of Diancie/Sableye's attacks without taking much damage.
B) Deals with the more versatile Mega Sableye better than Steel Arceus, the most versatile Diancie can be is Calm Mind tbh.

HOWEVER, you shouldn't need a Pokémon for this in the first place. Mega Diancie weaknesses are common along Stall and BO, however a dedicated check for Diancie seems unnecessary.

Its defensive typing is nice, but it loses to the most common move in the metagame (Earthquake) as well as a very common offensive typing in Fire, which smelts Steel Arceus to the ground. While switching in on Arceus ExtremeSpeed and Mega Rayquaza Dragon Ascent is nice, the only way to avoid death is them not bearing the omnipresent coverage moves required that deplete Steel Arceus to the health of Lithium's atomic number.

It also manages to beat Fairy Arceus 1v1, but other than that struggles offensively without a myriad of boosts or if you steel your opponents save files and replace them with a PU team.

"Well, it has the occasional advantage of winning ties and 2hkoing EKillers after rocks."
Lovely, I'm going to invest full SpA to be able to occasionally beat a common threat, but I won't even be able to if Rocks aren't up. Na, this seems like flawed logic.

>Xerneas check
Many low ladder players mistake this Pokémon for a golden Xerneas check, when many sets run Focus Blast rendering Steel Arceus useless. This pokémon is as solid a Xerneas check as Mercury at room temperature.

Okay, now I can actually move onto why it isn't good. That was just rebutting points I had heard before.
This Pokémon loses to all 5 members of the S rank, ubiquitous threats in Ho-Oh, Ground Arceus, Primal Kyogre, Mewtwo and even Mega Gengar in many situations.
It fails to act as an effective switch-in to ExtremeKiller Arceus and Dragon Ascent Rayquaza, as Steel Arceus is forced to switch the turn after it is sent out on these Pokémon.
This can be accomplished better by Rock Arceus, as it can wall Mega Rayquaza's attacks better due to V-create's rise in popularity.
01fb8613d8608d53c3222bcc2eeebb8d.png

Most of these types are irrelevant, see: Bug, Grass, Ice, Psychic, Poison, Steel and even in many cases Dragon.
The pokémon carrying Fairy, Flying, Normal and Rock moves carry coverage to hit Steel efficiently. This is a fact. Look at Xerneas sets, Mega Rayquaza sets, Arceus sets, e.t.c.

It's a useful pokémon to prevent Toxic.
While this is true, I struggle to comprehend the use of this Pokémon just to absorb Toxic, when it utterly fails at everything else. There are other viable steel types, Taunt is everywhere, ever heard of Magic Bounce, what the hell is Heal Bell?

My Verdict?:
Can we please rank this Pokémon at low B rank. It has no flattering traits at all, it's not the best typing for fodder (as that's what you'd be using it for most of the time). This is all further exemplified by its arsenic-knaming abilities (had to slot in Arsenic somewhere I'm sorry). I honestly struggle to believe why it makes an appearance in so many teams. I can see some use, but not A- level viability. I'm sorry I can't see it at all, maybe I'm just rusty.

I will continue this debate later, it's just like midnight and I have to get up at 5:30. This is the truth, it's not alloy.
Boron isn't a metal its a mettaloid smh. So is Arsenic. At least Lithium is a metal
I have to second this, despite my previous failure in arguing a point.
As a ekiller check its outclassed by ghostceus, as a MRay check it is outclassed by Fairyceus. I can almost/somewhat see it on stall teams, but the only way it checks xern is max spa pre geomancy or iron head+espeed. Needless to say, beating xerneas pre geomancy is not what you are looking for in a check. I suppose it does beat scarf xerneas, however.

What the hell is heal bell? Its not like aromatherapy xern isn't better than any heal beller. Besides, any arceus form with a spare move (admittedly far from all of them, but Arceus type>moveslot) can run magic coat/refresh/safeguard.

My one argument with your post is that many fairyceus (read: one of the three fairy attackers) and clefable do not always/usually carry coverage. It isn't that major a point, though.

I zinc I can follow your lead; that's a very tinteresting point. But in seriousness, I do agree, largely because the ubiquity of EQ/Blades and Focus Blast really undermines its seemingly great defensive typing. It dont see really why it should be used in favor of Fairy, Ghost, Rock as you said with Vcreate Mray's popularity, or even Normal in most cases. I'd honestly bring it down with Arceus-Dark in C+. Both have the fighting weakness, while Steel gets Ground and Fire weaknesses while Dark gets Fairy and Bug. Getting shredded by Xerneas sucks, but I still think dark has the upper hand in regards to weaknesses. Steel has cool resistances, but as already said the coverage moves it is hit super effectively by really make these resistances less useful, especially since it doesn't have some ridiculously awesome speed tier.
120 is a nice speed tier, but not uninvested.
 
The pokemon direct announced that the new virtual console games will be able to link with gen 6 through pokemon bank.

NO GUARD FISSURE MACHAMP

That is all
Well:
  • Flying-types (Mega Sally, Mega Ray), Levitators, and Sturdymons are a thing.
  • Machamp is pathetically slow and rather frail in the AG environment, meaning it has to be behind a Sub or hit on the switch.
 
arceus-steel.png



"It beats Bouncers + solid defensive typing"
While this may be true, as seen by its ability to use Calm Mind efficiently without worrying about being hurt by Mega Diancie and Mega Sableye, this isn't really something you use a team member for unless you're incredibly weak to it, while in that case, it can't switch-in on Mega Diancie's Earth Power very nicely and is often inferior to Fairy Arceus at providing a check for these Pokémon, as:
A) It can switch-in on all of Diancie/Sableye's attacks without taking much damage.
B) Deals with the more versatile Mega Sableye better than Steel Arceus, the most versatile Diancie can be is Calm Mind tbh.

First of all, the flaw in the argument begins with the assumption that Steelceus doesn't switch into Mdiancie. I'm not sure what you mean by "very nicely", but taking 51% damage on a high roll, leading to a CM set up followed by outspeeding and OHKO'ing Mdiancie when you feel the set up is ready seems good enough for me. Secondly, it resists both of Mdiancie's stab moves, so unless there is an insane predict of a Steelceus switch in, it'll barely have any issues vs Mdiancie(and will still beat it quite easily on the predict). On the other hand, Fairyceus, while being good vs Mdiancie, misses out on the judgment OHKO and resists none of the moves Mdiancie keeps. Added to that, there is the chance of SpA drop by Mdiancie's Mblast, which would make Judgment a 3HKO (rolls if 339 SpA). The fact that Steelceus resists stabs, outspeeds and barely gets 2hko'd by EP, and still OHKO's Mdiancie after mblast drop instantly makes it a legit Mdiancie check.

And also, I don't think dealing better with Msab is an argument, since both Steelceus and Fairyceus eliminate Msab with much ease. Unless you're trying to argue which of Fairyceus/Steelceus is better, this doesn't make sense. (Considering how Fairyceus is A+ and Steelceus is A-, and you haven't mentioned any serious holes about it checking bouncers)

HOWEVER, you shouldn't need a Pokémon for this in the first place. Mega Diancie weaknesses are common along Stall and BO, however a dedicated check for Diancie seems unnecessary.

1- Steelceus isn't a part of teams solely for this purpose, it is just ONE of the many perks of having it.
2- Mdiancie-Y god-P don based teams gives HO teams quite a headache. Steelceus breaks most of these cores.

Its defensive typing is nice, but it loses to the most common move in the metagame (Earthquake) as well as a very common offensive typing in Fire, which smelts Steel Arceus to the ground. While switching in on Arceus ExtremeSpeed and Mega Rayquaza Dragon Ascent is nice, the only way to avoid death is them not bearing the omnipresent coverage moves required that deplete Steel Arceus to the health of Lithium's atomic number.

While countering Mray and E killers isn't even a part of Steelceus' job, it doesn't flat out lose to either of them. An Mray switch on rocks vs CM ceus is an OHKO on Mray (and judgment alone does about 55%, allowing easy revenge killing in worst case scenarios), whereas the "dreaded" E killer EQ depends on a speed tie. Barely as scary as you're making it look.

It also manages to beat Fairy Arceus 1v1, but other than that struggles offensively without a myriad of boosts or if you steel your opponents save files and replace them with a PU team.

I think you're undermining exactly how important it is for HO to have a switch in vs Fairyceus. Dual status defensive fairyceus beats e killers, Mray, Y gods, P dons (except SD) and cripples anything else with a status of its preference. The only other things that beat Fairyceus with similar ease and can fit into HO are P ogre and double dance p don, both of which have their own sets of flaws. Steelceus' ability to check Fairyceus and scarfed xerns makes it a solid partner for Mray and it gets an easy spot in HO based teams.

"Well, it has the occasional advantage of winning ties and 2hkoing EKillers after rocks."
Lovely, I'm going to invest full SpA to be able to occasionally beat a common threat, but I won't even be able to if Rocks aren't up. Na, this seems like flawed logic.

Again, while it isn't even Steelceus' job to beat check e killers, it doesn't straight out lose to them, which is the aforementioned advantage. And I don't think assuming either of rocks being up/Steelceus having max SpA is a scenario that is too unlikely to happen.

>Xerneas check
Many low ladder players mistake this Pokémon for a golden Xerneas check, when many sets run Focus Blast rendering Steel Arceus useless. This pokémon is as solid a Xerneas check as Mercury at room temperature.

It isn't a xern check. It was never deemed to be one. It beats all xern variations 1v1 with an OHKO, which is a handy ability to have. I don't think any Arceus form can boast of being a switch in for Geo Xern, so idk what this was about.

Before I get to the part where you say why Steelceus isn't good, let's clear out some of its real advantages which you didn't mention.

1- Walls Lugia entirely, along with all toxic stallers.
2- Natural partner for Mray. The only legit checks of Mray in the meta (fairyceus/def y god/Gira etc) are all beaten easily by Steelceus. Whereas, Mray helps Steelceus by eliminating Ho oh, Ferro, Water/Groundceus. While it isn't a switch in for either, Mray can also deal with P ogre and Rai 1v1.
3- Solid CM user with nice coverage.
4- Being able to function in HO, as well as stall, effectively.
5- Probably the only CM ceus form capable of beating Clefable, which is becoming a great check for xerns/cm ceus'


Okay, now I can actually move onto why it isn't good. That was just rebutting points I had heard before.
This Pokémon loses to all 5 members of the S rank

What? Like seriously, how? It beats P don and Mray on the switch in, it beats Xern unless it goes in vs geo xern on the geo turn (which is a retarded move) and its battles vs e killers are reliant on a roll. While we're on that matter, NONE of them except rai are a switch in for Steelceus (judgment does a buttload on rai and it'll lose unless it is at max hp, too). And while we're on that note, what CM Arc form doesn't lose to rai? And even e killers lose to 3/4 of the other S rank mons 1v1 - does that make them bad? This is a retarded argument.

, ubiquitous threats in Ho-Oh, Ground Arceus, Primal Kyogre, Mewtwo and even Mega Gengar in many situations.

Let's see.
Ho-Oh (used mostly to beat CM ceus forms)
P ogre ( ^ )
Groundceus (Specific type matchup, every CM ceus form loses to another that way {Groundceus to Waterceus, normalceus to ghostceus, fairyceus to steelceus etc} )
Mewtwo (beats all CM ceus forms except ghost)
Mgar - The only way I see this happening is if Mgar runs fmiss, here - which isn't even an OHKO. Steelceus absorbs swave and tanks 2 shadow balls, while 2hko'ing with judgment. And considering how fmiss-sludge wave sets aren't as common in AG, it's hard for me to imagine a scenario where Mgar will beat Steelceus. Not even going to discuss how Steelceus can just set up CM on the protect turn and win with judgment.

It fails to act as an effective switch-in to ExtremeKiller Arceus and Dragon Ascent Rayquaza, as Steel Arceus is forced to switch the turn after it is sent out on these Pokémon.

You've repeated this like 5 times in one post. And for the fifth time, Steelceus is not a switch in for E killers OR Mray. It was never meant to be one. It's like you're complaining about how Normalceus should check Ghostceus on the switch in because it resists its stab. It's just the fact that in spite of their coverage moves, Steelceus doesn't lose to them (and can revenge kill e killers and Mray when they've been weakened, not be a switch in for either)

It's a useful pokémon to prevent Toxic.
While this is true, I struggle to comprehend the use of this Pokémon just to absorb Toxic, when it utterly fails at everything else. There are other viable steel types, Taunt is everywhere, ever heard of Magic Bounce, what the hell is Heal Bell?

So if I wish to not be weak to toxic-stall based teams and wish to run HO, I have to start using frail/slow magic bouncers or stall-based heal bell mons that'll ruin my team's momentum? And it's really pissing me off how liberal you are with "Steelceus fails at everything and is a shit mon" and what not. It has a great type for judgment and EP fixes most of its flaws. You've mentioned nothing that makes it worse than other CM ceus' forms except for how V-create Mray can fuck it up or how relying on a tie vs e killers is a sin. It is going to be a very circumstantial situation when e killers/Mray can guarantee kills vs Steelceus without being easily revenge killed. And how well it deals with the plethora of physical walls flying around in the meta is a huge plus. Or it could just act as bait for ho oh and run physically offensive sets with SE. At the same time, it can be run with semi-stall to absorb toxic vs other stall based teams and have an effective switch in for LO y god, Mdiancie, both of which shit on most stall, and allowing a set up on Ingrain xern after Clefable stalls it out. It is extremely versatile and considering how most of its checks check almost all CM ceus variations, I see no legitimate reason why this thing should drop, let alone drop to C ranks (this makes my blood boil).
 
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First of all, the flaw in the argument begins with the assumption that Steelceus doesn't switch into Mdiancie. I'm not sure what you mean by "very nicely", but taking 51% damage on a high roll, leading to a CM set up followed by outspeeding and OHKO'ing Mdiancie when you feel the set up is ready seems good enough for me. Secondly, it resists both of Mdiancie's stab moves, so unless there is an insane predict of a Steelceus switch in, it'll barely have any issues vs Mdiancie(and will still beat it quite easily on the predict). On the other hand, Fairyceus, while being good vs Mdiancie, misses out on the judgment OHKO and resists none of the moves Mdiancie keeps. Added to that, there is the chance of SpA drop by Mdiancie's Mblast, which would make Judgment a 3HKO (rolls if 339 SpA). The fact that Steelceus resists stabs, outspeeds and barely gets 2hko'd by EP, and still OHKO's Mdiancie after mblast drop instantly makes it a legit Mdiancie check.
I'm just going to throw this out here, but every cm Arceus bar dark/dragon can beat Diancie, and even they can run flash cannon if they for whatever reason want to (Admittedly they don't ko at -1, but they can switch in on moonblast once if they need too.). Steelceus does have the major niche of beating Diancie with its most viable set, but I still think your point about steelceus beating mdiancie is missleading (it does, but arceus in general does)


1- Steelceus isn't a part of teams solely for this purpose, it is just ONE of the many perks of having it.
2- Mdiancie-Y god-P don based teams gives HO teams quite a headache. Steelceus breaks most of these cores.
  1. Perfectly fair
  2. Am I misunderstanding this? How does steelceus beat PDon? Defensive YGod I can see, but but...



What? Like seriously, how? It beats P don and Mray on the switch in, it beats Xern unless it goes in vs geo xern on the geo turn (which is a retarded move) and its battles vs e killers are reliant on a roll. While we're on that matter, NONE of them except rai are a switch in for Steelceus (judgment does a buttload on rai and it'll lose unless it is at max hp, too). And while we're on that note, what CM Arc form doesn't lose to rai? And even e killers lose to 3/4 of the other S rank mons 1v1 - does that make them bad? This is a retarded argument.
How does it beat Pdon on the switch?
1. rock polish
4 SpA Arceus-Steel Earth Power vs. 104 HP / 96 SpD Primal Groudon: 150-178 (40.8 - 48.5%) -- guaranteed 3HKO
252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Arceus-Steel: 474-558 (106.7 - 125.6%) -- guaranteed OHKO

2. Phys def
4 SpA Arceus-Steel Earth Power vs. 248 HP / 0 SpD Primal Groudon: 166-196 (41.1 - 48.6%) -- guaranteed 3HKO
0 Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Arceus-Steel: 372-438 (83.7 - 98.6%) -- guaranteed 2HKO
Barely a win

3.Primal support
4 SpA Arceus-Steel Earth Power vs. 252 HP / 200 SpD Primal Groudon: 136-160 (33.6 - 39.6%) -- guaranteed 3HKO

4. Paradancer
4 SpA Arceus-Steel Earth Power vs. 252 HP / 48 SpD Primal Groudon: 158-186 (39.1 - 46%) -- guaranteed 3HKO
196+ Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Arceus-Steel: 458-540 (103.1 - 121.6%) -- guaranteed OHKO

5.Mixed RP
4 SpA Arceus-Steel Earth Power vs. 0 HP / 104 SpD Primal Groudon: 148-176 (43.4 - 51.6%) -- 8.2% chance to 2HKO
252+ SpA Primal Groudon Fire Blast vs. 252 HP / 0 SpD Arceus-Steel in Harsh Sunshine: 564-666 (127 - 150%) -- guaranteed OHKO
and
96 Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Arceus-Steel: 392-464 (88.2 - 104.5%) -- 31.3% chance to OHKO
Unless its a specially offensive set?

Mgar - The only way I see this happening is if Mgar runs fmiss, here - which isn't even an OHKO. Steelceus absorbs swave and tanks 2 shadow balls, while 2hko'ing with judgment. And considering how fmiss-sludge wave sets aren't as common in AG, it's hard for me to imagine a scenario where Mgar will beat Steelceus. Not even going to discuss how Steelceus can just set up CM on the protect turn and win with judgment.
Mega gengar used perish song!
4 SpA Iron Plate Arceus-Steel Judgment vs. 248 HP / 84 SpD Mega Gengar: 145-172 (44.8 - 53.2%) -- 31.6% chance to 2HKO
Mega gengar used protect!
Mega gengar used substitute.
Mega gengar used switch.


I'm not sure what to say about the rest of it, but this is just what I saw that I could call you out on.
 
arceus-steel.png

Disclaimer: I'm sorry for all the metal puns in advance, I couldn't otherwise keep this entertaining and not boron.

Steel Arceus. This Pokémon is overrated within the Anything Goes metagame. It's steel being used on many teams, but for what? To provide a defensive backbone to what? Today I will iron out all the misconceptions about Steel Arceus.

"It beats Bouncers + solid defensive typing"
While this may be true, as seen by its ability to use Calm Mind efficiently without worrying about being hurt by Mega Diancie and Mega Sableye, this isn't really something you use a team member for unless you're incredibly weak to it, while in that case, it can't switch-in on Mega Diancie's Earth Power very nicely and is often inferior to Fairy Arceus at providing a check for these Pokémon, as:
A) It can switch-in on all of Diancie/Sableye's attacks without taking much damage.
B) Deals with the more versatile Mega Sableye better than Steel Arceus, the most versatile Diancie can be is Calm Mind tbh.

HOWEVER, you shouldn't need a Pokémon for this in the first place. Mega Diancie weaknesses are common along Stall and BO, however a dedicated check for Diancie seems unnecessary.

Its defensive typing is nice, but it loses to the most common move in the metagame (Earthquake) as well as a very common offensive typing in Fire, which smelts Steel Arceus to the ground. While switching in on Arceus ExtremeSpeed and Mega Rayquaza Dragon Ascent is nice, the only way to avoid death is them not bearing the omnipresent coverage moves required that deplete Steel Arceus to the health of Lithium's atomic number.

It also manages to beat Fairy Arceus 1v1, but other than that struggles offensively without a myriad of boosts or if you steel your opponents save files and replace them with a PU team.

"Well, it has the occasional advantage of winning ties and 2hkoing EKillers after rocks."
Lovely, I'm going to invest full SpA to be able to occasionally beat a common threat, but I won't even be able to if Rocks aren't up. Na, this seems like flawed logic.

>Xerneas check
Many low ladder players mistake this Pokémon for a golden Xerneas check, when many sets run Focus Blast rendering Steel Arceus useless. This pokémon is as solid a Xerneas check as Mercury at room temperature.

Okay, now I can actually move onto why it isn't good. That was just rebutting points I had heard before.
This Pokémon loses to all 5 members of the S rank, ubiquitous threats in Ho-Oh, Ground Arceus, Primal Kyogre, Mewtwo and even Mega Gengar in many situations.
It fails to act as an effective switch-in to ExtremeKiller Arceus and Dragon Ascent Rayquaza, as Steel Arceus is forced to switch the turn after it is sent out on these Pokémon.
This can be accomplished better by Rock Arceus, as it can wall Mega Rayquaza's attacks better due to V-create's rise in popularity.
01fb8613d8608d53c3222bcc2eeebb8d.png

Most of these types are irrelevant, see: Bug, Grass, Ice, Psychic, Poison, Steel and even in many cases Dragon.
The pokémon carrying Fairy, Flying, Normal and Rock moves carry coverage to hit Steel efficiently. This is a fact. Look at Xerneas sets, Mega Rayquaza sets, Arceus sets, e.t.c.

It's a useful pokémon to prevent Toxic.
While this is true, I struggle to comprehend the use of this Pokémon just to absorb Toxic, when it utterly fails at everything else. There are other viable steel types, Taunt is everywhere, ever heard of Magic Bounce, what the hell is Heal Bell?

My Verdict?:
Can we please rank this Pokémon at low B rank. It has no flattering traits at all, it's not the best typing for fodder (as that's what you'd be using it for most of the time). This is all further exemplified by its arsenic-knaming abilities (had to slot in Arsenic somewhere I'm sorry). I honestly struggle to believe why it makes an appearance in so many teams. I can see some use, but not A- level viability. I'm sorry I can't see it at all, maybe I'm just rusty.

I will continue this debate later, it's just like midnight and I have to get up at 5:30. This is the truth, it's not alloy.
Could you capitalize the metal puns? I think I missed some of them.
 
I'm just going to throw this out here, but every cm Arceus bar dark/dragon can beat Diancie, and even they can run flash cannon if they for whatever reason want to (Admittedly they don't ko at -1, but they can switch in on moonblast once if they need too.). Steelceus does have the major niche of beating Diancie with its most viable set, but I still think your point about steelceus beating mdiancie is missleading (it does, but arceus in general does)

Fair enough, but the point is that there aren't many other Arceus sets that can abuse CM plus recovery as well as Steelceus can (bar Ghostceus and maybe Fairyceus). And the whole point in this paragraph was to question what Zangooser said about Steelceus not being a good switch in for Mdiancie because of EP. Mdiancie is set up fodder for Steelceus, to say the least.

  1. Perfectly fair
  2. Am I misunderstanding this? How does steelceus beat PDon? Defensive YGod I can see, but but...

EP is a 2hko on any P don set except max SP def and HP, and it beats P don on the switch in (which it most commonly is).

How does it beat Pdon on the switch?
1. rock polish
4 SpA Arceus-Steel Earth Power vs. 104 HP / 96 SpD Primal Groudon: 150-178 (40.8 - 48.5%) -- guaranteed 3HKO
252+ Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Arceus-Steel: 474-558 (106.7 - 125.6%) -- guaranteed OHKO

2. Phys def
4 SpA Arceus-Steel Earth Power vs. 248 HP / 0 SpD Primal Groudon: 166-196 (41.1 - 48.6%) -- guaranteed 3HKO
0 Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Arceus-Steel: 372-438 (83.7 - 98.6%) -- guaranteed 2HKO
Barely a win

3.Primal support
4 SpA Arceus-Steel Earth Power vs. 252 HP / 200 SpD Primal Groudon: 136-160 (33.6 - 39.6%) -- guaranteed 3HKO

4. Paradancer
4 SpA Arceus-Steel Earth Power vs. 252 HP / 48 SpD Primal Groudon: 158-186 (39.1 - 46%) -- guaranteed 3HKO
196+ Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Arceus-Steel: 458-540 (103.1 - 121.6%) -- guaranteed OHKO

5.Mixed RP
4 SpA Arceus-Steel Earth Power vs. 0 HP / 104 SpD Primal Groudon: 148-176 (43.4 - 51.6%) -- 8.2% chance to 2HKO
252+ SpA Primal Groudon Fire Blast vs. 252 HP / 0 SpD Arceus-Steel in Harsh Sunshine: 564-666 (127 - 150%) -- guaranteed OHKO
and
96 Atk Primal Groudon Precipice Blades vs. 252 HP / 0 Def Arceus-Steel: 392-464 (88.2 - 104.5%) -- 31.3% chance to OHKO
Unless its a specially offensive set?


Mega gengar used perish song!
4 SpA Iron Plate Arceus-Steel Judgment vs. 248 HP / 84 SpD Mega Gengar: 145-172 (44.8 - 53.2%) -- 31.6% chance to 2HKO
Mega gengar used protect!
Mega gengar used substitute.
Mega gengar used switch.


I'm not sure what to say about the rest of it, but this is just what I saw that I could call you out on.

Literally all of these calcs run 4 SpA when it's been mentioned before in the argument how CM Steelceus runs max SpA to get some very valuable OHKO's and 2hko's in the meta (P don being one of them). I'm on phone, I'll provide calcs in a bit. And as I mentioned before, Steelceus gets the 2HKO on every P don set except max SP def and HP (in some cases, rocks aren't even required). Considering how P don is a solid switch in for Steelceus on paper, it'll almost always switch in (especially if Steelceus comes out vs Diancie or Y god and they fail to do any damage). Breaking this core is detrimental because it basically handles the entire HO meta all on its own.
Also, are those the calcs for perish trap? I have never once seen perish trap used properly in AG, and I don't imagine it ever being used well. In a fast paced and hard hitting meta, Mgar needs maximum speed investments, always. And, iirc, judgement does about 75-85% damage to the common household Mgar (please use max SpA calcs) and OHKO's after CM, while tanking one fmiss (without CM).

Calcs -

P don

252 SpA Arceus-Steel Earth Power vs. 252 HP / 200 SpD Primal Groudon: 166-196 (41 - 48.5%) -- 74.2% chance to 2HKO after Stealth Rock
^ The only set that tanks and still has a good chance of dying after rocks.

252 SpA Arceus-Steel Earth Power vs. 96 HP / 96 SpD Primal Groudon: 182-216 (49.8 - 59.1%) -- guaranteed 2HKO after Stealth Rock

252 SpA Arceus-Steel Earth Power vs. 0 HP / 104 SpD Primal Groudon: 180-214 (52.7 - 62.7%) -- guaranteed 2HKO after Stealth Rock

252 SpA Arceus-Steel Earth Power vs. 252 HP / 48 SpD Primal Groudon: 192-228 (47.5 - 56.4%) -- guaranteed 2HKO after Stealth Rock

252 SpA Arceus-Steel Earth Power vs. 248 HP / 0 SpD Primal Groudon: 204-240 (50.6 - 59.5%) -- guaranteed 2HKO after Stealth Rock

Mgar

252 SpA Iron Plate Arceus-Steel Judgment vs. 4 HP / 0 SpD Mega Gengar: 195-229 (74.4 - 87.4%) -- guaranteed 2HKO after Stealth Rock

+1 252 SpA Iron Plate Arceus-Steel Judgment vs. 4 HP / 0 SpD Mega Gengar: 289-342 (110.3 - 130.5%) -- guaranteed OHKO


P-S Before I get flamed on for saying bulky perish trap isn't viable, I am talking about AG, not Ubers. Unless you want to waste a revenge killer and one of the best late game sweepers for a stallbreaker in a meta where stall is non existent, you're always going to go for specially offensive.
 
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No metal puns this time, sry
First of all, the flaw in the argument begins with the assumption that Steelceus doesn't switch into Mdiancie. I'm not sure what you mean by "very nicely", but taking 51% damage on a high roll, leading to a CM set up followed by outspeeding and OHKO'ing Mdiancie when you feel the set up is ready seems good enough for me. Secondly, it resists both of Mdiancie's stab moves, so unless there is an insane predict of a Steelceus switch in, it'll barely have any issues vs Mdiancie(and will still beat it quite easily on the predict). On the other hand, Fairyceus, while being good vs Mdiancie, misses out on the judgment OHKO and resists none of the moves Mdiancie keeps. Added to that, there is the chance of SpA drop by Mdiancie's Mblast, which would make Judgment a 3HKO (rolls if 339 SpA). The fact that Steelceus resists stabs, outspeeds and barely gets 2hko'd by EP, and still OHKO's Mdiancie after mblast drop instantly makes it a legit Mdiancie check.
I didn't mean for this to sound as detrimental as it sounded, although taking this damage from Steelceus and either being forced to recover on a switch-in, or switch out and require a nice switch-in later to gain its health back. Avoiding this weakness is nice, but I have to agree it wasn't really worth a point.

And also, I don't think dealing better with Msab is an argument, since both Steelceus and Fairyceus eliminate Msab with much ease. Unless you're trying to argue which of Fairyceus/Steelceus is better, this doesn't make sense. (Considering how Fairyceus is A+ and Steelceus is A-, and you haven't mentioned any serious holes about it checking bouncers)
My argument was that Sableye's versatility with possibly something niche in Taunt doesn't impact Fairyceus to the extent of Steelceus. I'm not arguing the fact of which Pokemon is better although they are ranked on a separate basis. This was just a rebuttal to a previous point, made outside of the thread.

1- Steelceus isn't a part of teams solely for this purpose, it is just ONE of the many perks of having it.
2- Mdiancie-Y god-P don based teams gives HO teams quite a headache. Steelceus breaks most of these cores.
1 - What are they? Up to this point, we had yet to discuss its definitive viability and purpose.
2 - Gotta love investing max SpA in Steelceus to 3HKO Standard PDon.

While countering Mray and E killers isn't even a part of Steelceus' job, it doesn't flat out lose to either of them. An Mray switch on rocks vs CM ceus is an OHKO on Mray (and judgment alone does about 55%, allowing easy revenge killing in worst case scenarios), whereas the "dreaded" E killer EQ depends on a speed tie. Barely as scary as you're making it look.
Your first point on switch in on Rocks relies on mispredictions, stable rock setting, ensuring there isn't time for hazard removal, e.t.c.
So say one of these factors isn't necessarily there, Ray can Dance after switchin and either OHKO Steelceus or OHKO/severely dent what comes in.
You mentioned that Steelceus beats EKiller 1v1, I was just refuting that. Stating that it isn't guaranteed and relies on bad RNG.

I think you're undermining exactly how important it is for HO to have a switch in vs Fairyceus. Dual status defensive fairyceus beats e killers, Mray, Y gods, P dons (except SD) and cripples anything else with a status of its preference. The only other things that beat Fairyceus with similar ease and can fit into HO are P ogre and double dance p don, both of which have their own sets of flaws. Steelceus' ability to check Fairyceus and scarfed xerns makes it a solid partner for Mray and it gets an easy spot in HO based teams.
I've never seen a problem with Fairyceus when I've ran Hyper Offense, usually any CM mon can take care of it, and Steelceus isn't needed at all.
ExtremeKiller Arceus doesn't have problems with Scarf Xern, again any CM mon can achieve this purpose.
I know for example many Scarf Xerneas are running mixed coverage in MB/CC/RS now, where CC can 2HKO Steelceus on Switch-in.
Same thing happens with Focus Blast switch-in ensuring they hit it.

Again, while it isn't even Steelceus' job to beat check e killers, it doesn't straight out lose to them, which is the aforementioned advantage. And I don't think assuming either of rocks being up/Steelceus having max SpA is a scenario that is too unlikely to happen.
But it can, and your statement was "Well, it has the occasional advantage of winning ties and 2hkoing EKillers after rocks." That's copy and pasted from what you typed out on Discord. I wasn't stating this was necessarily what makes it relevant, but this isn't really relevant. Again, I was just rebutting your point, not providing an example for why it isn't as great as it seems. Essentially what I mean by this is: It isn't relevant, all Arceus forms can win 1v1 vs EKiller.

It isn't a xern check. It was never deemed to be one. It beats all xern variations 1v1 with an OHKO, which is a handy ability to have. I don't think any Arceus form can boast of being a switch in for Geo Xern, so idk what this was about.
I was only explaining a common misconception. Although many forms can boast about being a Xerneas switch-in, Arceus-Poison for example is much better at this functionality as it isn't threatened by both of Xerneas's most common moves, and even Psychic/Psyshock fails to pick up the OHKO at +2. Other forms such as Fire can do this extremely effectively, although avoid any other purpose and therefore aren't really viable unless an extreme Xerneas weakness has been formed. Xerneas appreciates Steelceus, In fact, LO Adamant EKiller does more post-Geomancy, which also has alternative functionality rather than being used for really niche things like Steelceus.

Before I get to the part where you say why Steelceus isn't good, let's clear out some of its real advantages which you didn't mention.
1- Walls Lugia entirely, along with all toxic stallers.
2- Natural partner for Mray. The only legit checks of Mray in the meta (fairyceus/def y god/Gira etc) are all beaten easily by Steelceus. Whereas, Mray helps Steelceus by eliminating Ho oh, Ferro, Water/Groundceus. While it isn't a switch in for either, Mray can also deal with P ogre and Rai 1v1.
3- Solid CM user with nice coverage.
4- Being able to function in HO, as well as stall, effectively.
5- Probably the only CM ceus form capable of beating Clefable, which is becoming a great check for xerns/cm ceus'
1- Any steel type; mentioned in previous post of how easy it is to wall Lugia.
2- Defensive synergy is nice here, as well as offensive synergy. I can agree with this statement entirely.
3- Eh, I don't know about coverage as an argument, I mean it's Steel+Ground isn't the best thing in the world.
4- Agree.
5- Poisonceus beats it, so do Refresh variants of other CM Arceus.

I think what was missing from my previous points is no one had specifically pointed these out as advantages, however I agree with most of those points.

What? Like seriously, how? It beats P don and Mray on the switch in, it beats Xern unless it goes in vs geo xern on the geo turn (which is a retarded move) and its battles vs e killers are reliant on a roll. While we're on that matter, NONE of them except rai are a switch in for Steelceus (judgment does a buttload on rai and it'll lose unless it is at max hp, too). And while we're on that note, what CM Arc form doesn't lose to rai? And even e killers lose to 3/4 of the other S rank mons 1v1 - does that make them bad? This is a retarded argument.
>Beats PDon on Switchin, already stated as false ^
>Beats MRay on Switchin, ensuring all three criteria ^
>Beats Xerneas, stated that no one is going to Geomancy up on Steelceus, however forcing it out is advantageous.
>Beats EKiller, already discussed ^
>Rai beats it, well Rai beats everything.

EKiller manages to,
PDon: Disable Rock Setup with Magic Coat, without sacrificing too much in its extra moveslot. Do 80% to defensive PDon forms, while OHKOing others at +2.
MRay: Adamant LO guaranteed OHKO at +2, Jolly LO high chance to OHKO at +2. OR if we're using the rock argument, any LO form wins at +2, even against Bulky Ray spreads, and against non-bulky spreads any EKiller form wins.
Xerneas: Can come in on +2 Xern and severely dent it, usually preventing sweeps, e.t.c. you know what happens here. Also can OHKO at +2 with Adamant LO.
EKiller: EKiller can beat EKiller I believe.
Rai, Lum variants beats 1v1, Magic Coat prevents Void, essentially one of the best checks for Darkrai in the game.

Don't call my arguments retarded, they have feelings too.

Let's see.
Ho-Oh (used mostly to beat CM ceus forms)
P ogre ( ^ )
Groundceus (Specific type matchup, every CM ceus form loses to another that way {Groundceus to Waterceus, normalceus to ghostceus, fairyceus to steelceus etc} )
Mewtwo (beats all CM ceus forms except ghost)
Mgar - The only way I see this happening is if Mgar runs fmiss, here - which isn't even an OHKO. Steelceus absorbs swave and tanks 2 shadow balls, while 2hko'ing with judgment. And considering how fmiss-sludge wave sets aren't as common in AG, it's hard for me to imagine a scenario where Mgar will beat Steelceus. Not even going to discuss how Steelceus can just set up CM on the protect turn and win with judgment.
Essentially, we're stating here that its checks don't matter because they check all CM Arceus formes. :J
Some CM formes can actually beat Ho-Oh, see CM Ghostceus and the rare occurrence of CM Rockceus.
My statement is that these highly viable mons happen to check it, and check it well.

You've repeated this like 5 times in one post. And for the fifth time, Steelceus is not a switch in for E killers OR Mray. It was never meant to be one. It's like you're complaining about how Normalceus should check Ghostceus on the switch in because it resists its stab. It's just the fact that in spite of their coverage moves, Steelceus doesn't lose to them (and can revenge kill e killers and Mray when they've been weakened, not be a switch in for either)
The only reason I keep bringing it up, is because you keep bringing it up. And I continue to emphasise that this point is stupid and we really shouldn't be discussing it.

So if I wish to not be weak to toxic-stall based teams and wish to run HO, I have to start using frail/slow magic bouncers or stall-based heal bell mons that'll ruin my team's momentum? And it's really pissing me off how liberal you are with "Steelceus fails at everything and is a shit mon" and what not. It has a great type for judgment and EP fixes most of its flaws. You've mentioned nothing that makes it worse than other CM ceus' forms except for how V-create Mray can fuck it up or how relying on a tie vs e killers is a sin. It is going to be a very circumstantial situation when e killers/Mray can guarantee kills vs Steelceus without being easily revenge killed. And how well it deals with the plethora of physical walls flying around in the meta is a huge plus. Or it could just act as bait for ho oh and run physically offensive sets with SE. At the same time, it can be run with semi-stall to absorb toxic vs other stall based teams and have an effective switch in for LO y god, Mdiancie, both of which shit on most stall, and allowing a set up on Ingrain xern after Clefable stalls it out. It is extremely versatile and considering how most of its checks check almost all CM ceus variations, I see no legitimate reason why this thing should drop, let alone drop to C ranks (this makes my blood boil).
No, you run Lum berrys, you run Zekrom, you use Stallbreakers.
Steelceus is overrated, not shit. I agree it has uses but are these really worth A- viability?
EP fixes PDon weakness, Steelceus 1v1, Ditto 1v1 which weren't even stated as its weaknesses. Other than PDon and I already said that wasn't relevant there.
Ray argument above.
Bait for Ho-Oh is nice, but it's unreliable, and you're forced to either run a large amount of Atk EVs to OHKO standard sets or run Physical Steelceus which avoids all its previous stated advantages.
Does set-up on Ingrain Xern, but who runs this other than me? Also if you're good with Protect predicts, it can even fail here.

I'm going to ditch this argument and come back to it after testing, however, I still believe Steelceus is overrated. Maybe not to C (that seems silly now) but still by a few ranks or so.
 
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Some quick Noms (I'll provide a detailed explanation if and when someone questions why they need to drop/rise)

Clefable C = B-
Pros - Backbone of good stall teams in AG. Checks jolly e killers and Xerns with the same set. Decent vs non sludge bomb rais. Cleric and wish support. Checks most CM ceus forms (except Steelceus)
Cons - Dies instantly to Mgar. Lacks serious offensive presence (Mblast does okay, though). Has to play the waiting game vs Xerns, which often becomes risky if crits happen.

Arceus Ice C = D/Unranked
Pros - Hits Mray, Y god, and Lugia after rocks.
Cons - Everything else. Weakness to rocks, horrible defensive typing, no real niche in the game. One of those ceus forms we ranked and forgot about. Needs to drop.

Mega Gengar A = A+
Pros - One of the best stallbreakers in the game. Brilliant revenge killer and late game sweeper. An absolute menace, no matter what sort of a team you're using. Can fit into various different teams and work efficiently. One of the deadliest mons when coupled with hazard stacking.
Cons - On the fragile side defensively. No priority means it has an issue vs mons which can boost speed tiers (Mray, Rock Polish P don, scarf users etc). Requires brilliant plays and has to be switched in and out a lot. Also, won't work as efficiently without team support (appreciates crippled opponents)
 
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Clefable for B
This pokemon has gain popurality over time and became one of the mon you can try and gain success with.With HunterStorm and hexandwhy already achieving that, C rank seem too less for it.This probably helps teams with wish support and heal bell.WIth an amazing ability unaware,it can be relied against sword dancing arcues.AS i have seen,it can also win against darkrai via pp stall and moon blast(not when sludge bomb)overall i just want to nominate it for B
 
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Clefable for B
This pokemon has gain popurality over time and became one of the mon you can try and gain success with.With HunterStorm and hexandwhy already achieving that, C rank seem too less for it.This probably helps teams with wish support and heal bell.WIth an amazing ability unaware,it can be relied against sword dancing arcues.AS i have seen,it can also win against darkrai via pp stall and moon blast(not when sludge bomb)overall i just want to nominate it for B
I'm not entirely sure whether or not Clefable deserves a B ranking. Clefable is, in my opinion, a niche mon that possesses next to no offensive pressure whatsoever that relies overly on Toxic to get anywhere. This is in no way to say that it isn't good, I 100% support it rising to B-, but B is too much of an overestimation of its abilities, seeing as it is broken by crits, which though unlikely, do occur on a regular basis when stall in concerned, as well as the way in which it loses to offensive Steel types, MegaRay (even though this isn't a good switch-in), Pdon, Pogre and super-effective attacks.
 
I'm not entirely sure whether or not Clefable deserves a B ranking. Clefable is, in my opinion, a niche mon that possesses next to no offensive pressure whatsoever that relies overly on Toxic to get anywhere. This is in no way to say that it isn't good, I 100% support it rising to B-, but B is too much of an overestimation of its abilities, seeing as it is broken by crits, which though unlikely, do occur on a regular basis when stall in concerned, as well as the way in which it loses to offensive Steel types, MegaRay (even though this isn't a good switch-in), Pdon, Pogre and super-effective attacks.

The exact same goes for Lugia, which is A+. While Lugia has the added ability of walling Mray (loses after rocks to Bandray), Clefable has the perks of not losing to toxic users, taunt users (especially rai) and still being as powerful after rocks. Moreover, Clefable can use moonblast over toxic and have decent offensive presence. And there is the obvious wish-heal bell support it provides to teams it is a part of. Even if Mblast crits happen, Clefable finds PP stalling Xern fairly easy, unless 2-3 crits happen back to back, which is highly unlikely.
I don't think Clefable lacks offensive pressure, either. Mblast is very good and helps it check Rai effectively while hitting a majority of the meta neutrally/super effectively. The only legitimate issue I see with Clefable is it being super weak to Mray. However, Mray is not a switch in vs Clefable as it is 2hko'd by Mblast w/o rocks, whereas Clefable tanks one ascent. It's a stall based Mon, it'll obviously lose to certain things (Mray and Mgar, in particular). But I think we need to look at what it does and how well it does that job. And at the moment, it is very difficult for me to imagine a stall based team in AG which could function w/o Clefable.
 
I'm not entirely sure whether or not Clefable deserves a B ranking. Clefable is, in my opinion, a niche mon that possesses next to no offensive pressure whatsoever that relies overly on Toxic to get anywhere. This is in no way to say that it isn't good, I 100% support it rising to B-, but B is too much of an overestimation of its abilities, seeing as it is broken by crits, which though unlikely, do occur on a regular basis when stall in concerned, as well as the way in which it loses to offensive Steel types, MegaRay (even though this isn't a good switch-in), Pdon, Pogre and super-effective attacks.
Clefable can beat most Pokemons it checks/counters, even after crits as long as it's on the turn it used Wish. Clefable doesn't even rely on Toxic, as Moonblast is probably superior in every way. (Deals damage on Darkrai, MegaRay, Xerneas, Arceus, Yveltal, etc without having to worry about Taunt, Magic Coat, Lum Berry, or Substitute) Offensive pressure isn't really needed when it can usually wall 1/3rd of the opponent's team, and sometimes up to 2/3rd. Moonblast does a lot of damage for any Pokemon without recovery options, at least in the long run. Clefable can be used as a counter to Darkrai, Xerneas, SD Arceus without LO or Frustration, CM Arceus without super effective moves, and Klefki. It can provide Wish + Aromatherapy support to the team along with being a clutch check to prevent DD M-Ray from sweeping your team if it gets a boost. It's also one of the only hard counters against Glalie (a Pokemon that single handedly let me win in a 1-6 situation against top players such as HunterStorm, Zangooser, and GunnerRohan, and is a threat to any team) Clefable's only con is that it just can't beat opposing Pokemon with strong STAB and recoveries. Who cares if it can't beat 50% of the metagame? We have teammates for that. Clefable + Ho-oh + Defogger is such a good core and probably beats most offensive teams provided that the opponent doesn't get Stealth Rocks on the field.
 
I fail to see why Lugia is getting nerfed from the previous discussions, but I do think Lugia is good as a A rank mon, and I don't mind any changes as long as it's somewhere in A. Can we also get Giratina to be A-, and Giratina-O to be B+? I think Gira is better than Gira-O for reasons I've discussed far too many times to retype.
 
I think C+ is more suiting for clef considering the playstyle it fits on is also the one that will just lose at team preview even with the best of teams to certain things but not too concerned
I fail to see why Lugia is getting nerfed from the previous discussions, but I do think Lugia is good as a A rank mon, and I don't mind any changes as long as it's somewhere in A. Can we also get Giratina to be A-, and Giratina-O to be B+? I think Gira is better than Gira-O for reasons I've discussed far too many times to retype.
Except people are really in disagreement about this. Giratina-A certainly isn't rising, it's an incredibly abusable mon by most teams where p much all it checks are ekiller and Ho-Oh and gives ray a bit of an annoyance, and is the only defogger who will leave you weak to balanced spikestack. gira-o actually has offensive presence and is way easier to fit on a team.
 
I think C+ is more suiting for clef considering the playstyle it fits on is also the one that will just lose at team preview even with the best of teams to certain things but not too concerned

Except people are really in disagreement about this. Giratina-A certainly isn't rising, it's an incredibly abusable mon by most teams where p much all it checks are ekiller and Ho-Oh and gives ray a bit of an annoyance, and is the only defogger who will leave you weak to balanced spikestack. gira-o actually has offensive presence and is way easier to fit on a team.
Gira-A is also the only defogger with immunity to Extremespeed, resistance to Sacred Fire + Water Spout, and access to Pressure. Pressure is so good for a defogger too. Giratina can PP stall the opposing Pokemon's Stealth Rocks + Defog, which comes in handy many times. Rest is also good because it provides you with 1 PP wasted for 2 turns of recovery, while giving yourself complete immunity to any status damage aside from Bad Dreams. If I was keen on checking about the Stall teams, I believe Zang, Hunter, and I used a team with Gira + Ho-oh to great success in stall teams. (Hunter and I used Clefable too) Giratina has very good synergy with other stall mons. It can also OHKO Ray with Dragon Tail after Dragon Ascent and SR damage.
Gira-O really isn't even useful in AG, from what I can tell. It has 20 more attack BST, Levitate, and a ghost + dragon plate at the cost of 20 less defenses, leftovers, and Pressure. Gira-O is a lot more frail, especially without leftovers, and doesn't function well in stall teams (doesn't live long enough, Gira is better), balanced teams (still doesn't live long enough, might as well as use Water Arceus as defogger), and hyper offense teams (honestly, this thing's damage output is pathetic and is outclassed by Arceus in terms of speed + sweeping abilities, how does it provide offensive presence? It's just medicore at everything it does.)
 
Gira-A is also the only defogger with immunity to Extremespeed, resistance to Sacred Fire + Water Spout, and access to Pressure. Pressure is so good for a defogger too. Giratina can PP stall the opposing Pokemon's Stealth Rocks + Defog, which comes in handy many times. Rest is also good because it provides you with 1 PP wasted for 2 turns of recovery, while giving yourself complete immunity to any status damage aside from Bad Dreams. If I was keen on checking about the Stall teams, I believe Zang, Hunter, and I used a team with Gira + Ho-oh to great success in stall teams. (Hunter and I used Clefable too) Giratina has very good synergy with other stall mons. It can also OHKO Ray with Dragon Tail after Dragon Ascent and SR damage.
Gira-O really isn't even useful in AG, from what I can tell. It has 20 more attack BST, Levitate, and a ghost + dragon plate at the cost of 20 less defenses, leftovers, and Pressure. Gira-O is a lot more frail, especially without leftovers, and doesn't function well in stall teams (doesn't live long enough, Gira is better), balanced teams (still doesn't live long enough, might as well as use Water Arceus as defogger), and hyper offense teams (honestly, this thing's damage output is pathetic and is outclassed by Arceus in terms of speed + sweeping abilities, how does it provide offensive presence? It's just medicore at everything it does.)
Keep in mind Giratina is pretty passive (relying on toxic / dragon tail to really do damage) and only has Rest for recovery. Relying on Rest means that it can only carry two other support move unless it wants to be even more abusable and not carry Sleep Talk. Even with Sleep Talk, it's also very abusable, as it has only a 1/3 chance to phase things that try to set up on it and may call rest (making the turn wasted). You further may expect earlier or later than you expect and get punished there.

It's also weak to a lot of top threats, making it very abusable as Hunterstorm said.Here are the Pokemon that can abuse it big time:
Xerneas (outspeeds and 2HKOS, sets up Geomancy, can't be phazed by Dragon Tail, and even has Aromatherapy occasionally for Toxic)
Darkrai (sets up Substitute turn 1, sleeps it, and chills with its Sub or even sets up Nasty Plot)
Arceus Fairy/Ghost (outspeed and 2HKO, former is immune to Dragon Tail)
Klefki (hardwalls and sets up Sub or spreads status)
Lugia (hardwalls and sets up Sub)
Diancie-Mega (hardwalls, outspends and 2HKOs, may set up)

Skarmory and Sableye-Mega also wall it huge, but can of course be forced out by Dragon Tail. Special Yveltal and Gengar-Mega with Shadow Ball are also big problems.

It's obviously not Quagsire-level niche, but B is definitely high enough to me. If anything, I would rather see Giratina-O drop a bit.
 
Salut, based on recent discussion these nominations have been made. If no disagreement within 24 hours, I'll go ahead with them.
lugia.png
A+ to A-?
036.png
C to B-?
362.png
C- to C?
I've moved these all, except Clef. I'll only move to C+ for now.

Also I agree Gira-A definitely shouldn't be any higher. Gira-O should drop tho'.
 
Keep in mind Giratina is pretty passive (relying on toxic / dragon tail to really do damage) and only has Rest for recovery. Relying on Rest means that it can only carry two other support move unless it wants to be even more abusable and not carry Sleep Talk. Even with Sleep Talk, it's also very abusable, as it has only a 1/3 chance to phase things that try to set up on it and may call rest (making the turn wasted). You further may expect earlier or later than you expect and get punished there.

It's also weak to a lot of top threats, making it very abusable as Hunterstorm said.Here are the Pokemon that can abuse it big time:
Xerneas (outspeeds and 2HKOS, sets up Geomancy, can't be phazed by Dragon Tail, and even has Aromatherapy occasionally for Toxic)
Darkrai (sets up Substitute turn 1, sleeps it, and chills with its Sub or even sets up Nasty Plot)
Arceus Fairy/Ghost (outspeed and 2HKO, former is immune to Dragon Tail)
Klefki (hardwalls and sets up Sub or spreads status)
Lugia (hardwalls and sets up Sub)
Diancie-Mega (hardwalls, outspends and 2HKOs, may set up)

Skarmory and Sableye-Mega also wall it huge, but can of course be forced out by Dragon Tail. Special Yveltal and Gengar-Mega with Shadow Ball are also big problems.

It's obviously not Quagsire-level niche, but B is definitely high enough to me. If anything, I would rather see Giratina-O drop a bit.
1. Who even uses Sleep Talk, ugh.
2. Even without sleep talk, Giratina isn't usually 3hko'd to the mon it switched into. (Arceus, +3 Arceus with Burn, +1 M-Ray with Burn, P-Don, special attackers without set up moves or super effective moves) That makes is hard to abuse, and the sleep turn synergies very well with Pressure.
3. Xerneas gets beaten by Ho-oh, one its main cores that most people use along with Gira. Darkrai loses to Ho-oh (Taunt/Sludge Bomb sets) or Clefable (Nasty Plot) once again, a core used on teams like Hunter, Exiline (Uber player that peaked with Clef + Ho-oh who was at the time, the highest GXE by a long shot) Arceus Fairy is beaten by Ho-oh too. Klefki doesn't even beat Giratina or any kind of stall team unless it had Spikes + Pressure or Defog in order to shave the PP off Defog.
4. Lugia = pp stall to death. If you honestly thought Lugia would do a good job beating Giratina, I honestly don't know what to tell you. Whirlwind only has 16 PP against Giratina, and you probably don't have any hazards considering you listed it on "Pokemon's that can abuse Giratina's Sleep Turns"
5. Diancie-Mega is a good counter, but it doesn't set up. (Barfs at CM/Rock Polish set) However, even with the core of Gira + Ho-oh + Clefable, there are three more slots available. There is likely a cold counter to Diancie-Mega in the other 3 mons. Diancie-Mega sometimes can't do shit to the opponents teams at all, because it just gets walled by any Pokemon with Recover + a damaging move. (Arceus is a good example)
6. Skarm doesn't wall it huge. Wut. Will-O-Wisp + Defog + Rest. Mega Sab might wall Gira, but it doesn't really scare out Gira. Gira could just pp stall all of the Foul Play PPs and you'd have a completely harmless Sableye in 8 turns.
7. Special Yveltal is a threat, if you don't pair it up with Ho-oh or Clefable (honestly, those two mons just pair so well, you almost don't have many circumstances where you don't want to pair it up)
8. Gengar-Mega = Will-O-Wisp/Dragon Tail after reading a Focus Blast/Sludge Bomb/Taunt, or immediately switching out to Ho-oh. (Be wary of Destiny Bond)

Honestly, just like Wobbuffet/Smeargle/Glalie, Giratina and Clefable are mons that need a core to be successful. However, there is very little that can break the core of Gira + Ho-oh + Clefable. Namely CB or Spec M-Ray (Spec can be beaten in the set is now beforehand), M-Diancie, M-Gar with Shadow Ball + Destiny Bond, Primal Kyogre, SD Arceus-Ghost with Shadow Dive, SD + Precipice + Stone Edge P-Don, and the Nasty Plot + Sludge Bomb Darkrai I've seen 3 or so times.

It's my belief that Giratina is far superior than Gira-O, despite Giratina needing at least 3 team mates to be used to max potential. I don't really care if Gira gets higher rank, but I do think it's unfair that Gira-O is higher than Giratina on the viability rankings. Either Giratina-O drops, or Giratina goes up, imo.
 
1. Who even uses Sleep Talk, ugh.
2. Even without sleep talk, Giratina isn't usually 3hko'd to the mon it switched into. (Arceus, +3 Arceus with Burn, +1 M-Ray with Burn, P-Don, special attackers without set up moves or super effective moves) That makes is hard to abuse, and the sleep turn synergies very well with Pressure.
3. Xerneas gets beaten by Ho-oh, one its main cores that most people use along with Gira. Darkrai loses to Ho-oh (Taunt/Sludge Bomb sets) or Clefable (Nasty Plot) once again, a core used on teams like Hunter, Exiline (Uber player that peaked with Clef + Ho-oh who was at the time, the highest GXE by a long shot) Arceus Fairy is beaten by Ho-oh too. Klefki doesn't even beat Giratina or any kind of stall team unless it had Spikes + Pressure or Defog in order to shave the PP off Defog.
4. Lugia = pp stall to death. If you honestly thought Lugia would do a good job beating Giratina, I honestly don't know what to tell you. Whirlwind only has 16 PP against Giratina, and you probably don't have any hazards considering you listed it on "Pokemon's that can abuse Giratina's Sleep Turns"
5. Diancie-Mega is a good counter, but it doesn't set up. (Barfs at CM/Rock Polish set) However, even with the core of Gira + Ho-oh + Clefable, there are three more slots available. There is likely a cold counter to Diancie-Mega in the other 3 mons. Diancie-Mega sometimes can't do shit to the opponents teams at all, because it just gets walled by any Pokemon with Recover + a damaging move. (Arceus is a good example)
6. Skarm doesn't wall it huge. Wut. Will-O-Wisp + Defog + Rest. Mega Sab might wall Gira, but it doesn't really scare out Gira. Gira could just pp stall all of the Foul Play PPs and you'd have a completely harmless Sableye in 8 turns.
7. Special Yveltal is a threat, if you don't pair it up with Ho-oh or Clefable (honestly, those two mons just pair so well, you almost don't have many circumstances where you don't want to pair it up)
8. Gengar-Mega = Will-O-Wisp/Dragon Tail after reading a Focus Blast/Sludge Bomb/Taunt, or immediately switching out to Ho-oh. (Be wary of Destiny Bond)

Honestly, just like Wobbuffet/Smeargle/Glalie, Giratina and Clefable are mons that need a core to be successful. However, there is very little that can break the core of Gira + Ho-oh + Clefable. Namely CB or Spec M-Ray (Spec can be beaten in the set is now beforehand), M-Diancie, M-Gar with Shadow Ball + Destiny Bond, Primal Kyogre, SD Arceus-Ghost with Shadow Dive, SD + Precipice + Stone Edge P-Don, and the Nasty Plot + Sludge Bomb Darkrai I've seen 3 or so times.

It's my belief that Giratina is far superior than Gira-O, despite Giratina needing at least 3 team mates to be used to max potential. I don't really care if Gira gets higher rank, but I do think it's unfair that Gira-O is higher than Giratina on the viability rankings. Either Giratina-O drops, or Giratina goes up, imo.

That's not really a valid argument to say "This Pokemon beats Giratina, but Giratina has teammates it can switch to so its not that bad". That is the point of teambuilding, and a technically correct but here rather not useful argument that applies to every Pokemon. Saying Ho Oh handles Xerneas is an argument more towards the viability of Ho Oh, and less so towards the viability of Giratina.
And besides, if Giratina does have a fair reliance on Pokemon that aren't itself, that makes me feel like it belongs in mid B (where it is).
Because without sleep talk, you can make easy switches and set up on a sleeping Giratina, adding to its already big problems with being passive, and Rest Giratina without Sleep Talk is a huge momentum drain. Maybe without sleep talk is better, I don't know for certain, but that doesn't sound particularly appealing.
 
I think there is a general ambiguity revolving around the A level viability (or the lack of it) when it comes to Gira. Having used Gira, and actually being one of the first few to try it in AG, I will try to chip in.

While I agree B rank is suitable for Gira, I don't think the arguments as to why have been convincing enough. Gira is an absolutely brilliant Mon on stall and is hands down the best defogger in the meta right now. But the issue lies there - it simply does not fit into any other playstyle. Other than being reliant almost entirely on matchup, stall based teams also rely heavily on RNG being nice. As good as the clef-ho oh-gira core is, there are plenty of things that can break this. It starts off with P ogre, which is usually very hard to switch into for stall, and almost begs for a specially defensive Primal don spot. Mgar + nasty plot Darkrai breaks this (Mgar traps and kills Clef and rai sweeps). High speed taunt users like LO m2, Mgar, rai etc will all find it easy to put pressure on gira and stop defogging. Banded Mray 2hko's gira and OHKO's everything else. Mixed LO Mray OHKO's everything (but is a pretty trash set). Standard Ubers LO rai breaks this, although uncommon. The issue for me is that you take up 3-4 slots to make this core and still can be beat quite easily if there's bad matchup. This is a general reason why all stall mons are ranked pretty low - gira is actually ranked very high, considering it only fits on stall.

There has been a discussion amongst the council members to drop Gira-O a sub-rank. This isn't due to any weakness or flaw that it has, more based on its general mediocre viability in the meta. Although, it has the added utility of fitting into multiple playstyles and still being an effective defogger. Its offensive presence is quite underrated, with Griseous orb making both of its stabs hit hard. Considering how versatile it is and how many different roles it can adapt, it's not necessarily accurate to say that Gira-A is better than Gira-O - gira-a just fits one playstyle better.
 
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