After playing a little more Anything Goes today, I decided to compile a list of Pokemon / strategies that need to be addressed by the player if they plan to climb. Bear in mind that, obviously, you can only cover so much within your team and the opponent theoretically has the ace of spades of running almost anything. First we'll go over some strategies:
Booboo Keys - This actually deserves its own merit of strategy because multiple people on the ladder will run 1-6 Klefki on their team. This strategy should be clearly obvious - basically the opponent attempts to win through luck with a combination of Swagger and Thunder Wave. Crippling the chances of attacking to roughly 37.5% chance (if I did the math right) Klefkis will set up Substitutes to keep the strategy going and follow up with Foul Play to take advantage of the Attack boosts. Most Klefki will run the following set:
- Thunder Wave
- Swagger
- Substitute
- Foul Play / Play Rough
You will occasionally see Play Rough (or Dazzling Gleam) used to deter Mega Sableye from taking advantage of the strategy. Some people have adapted to using Double Team on their Klefki's as well, though those are easier to stall out by simply switching back and forth.
Multiceus - I've seen these teams sporadically as well. The basic strategy is to overwhelm the opponent through using multiple Arceus and different types. The most common types include but are not limited to - Steel, Fairy, Ground, Ghost, Dark, among others. Due to Arceus's supreme versatility the specific strategies and methods of beating such teams are difficult to determine.
Moody / Baton Pass - I decided to clump these two together because the most used Moody Pokemon is usually Smeargle. Other potential Moody Pokemon also include Glalie (which has a Mega evolution), Octillery, and Bibarel. The strategy is to attempt to lock down one Pokemon - usually through Spore or Dark Void, and then proceed to set up. Smart players will likely throw in Minimize with their strategy to decrease chances of their Baton Pass being interrupted by strategies like Taunt. Baton Pass recipients vary from team to team; however, most common ones include Mega Rayquaza, Espeon, Primal Groudon, among others. Smeargles may sometimes use Shell Smash to speed up the process of setting up.
Some Moody users will also use a combination of Substitute and Protect to stall time for Moody.
These three teams I felt were the most defining throughout the ladder. There are, of course, a few individual Pokemon that should be proceeded with caution. These are just a couple examples.
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Darkrai - Mostly people may use Darkrai - sometimes multiple Darkrai, and attempt to put as many opponents to sleep as possible. What makes this Pokemon nasty is that Nasty Plot Dark Pulse is hard to defend against. Primeape and Honchkrow are the only two Pokemon to be immune to sleep with their abilities while resisting Dark Pulse. Absol is another potential candidate thanks to Magic Bounce; however, Absol requires a turn to Mega Evolve in order to use it effectively. Bad Dreams, Darkrai's ability, also makes it easier for Darkrai to OHKO-2HKO when an opponent is asleep.
(Mega)-Rayquaza - Mega Rayquaza, the Pokemon that is the reason the Anything Goes tier exists, is a Pokemon that should be proceeded with extreme caution. Mega Rayquaza boasts the highest BST within the game - breaking towards the 800 benchmark. With STAB Dragon Ascent having no immunities, great accuracy, and a monstrous base power Mega Rayquaza is capable of sweeping late-game without needing a Swords Dance nor Dragon Dance. ExtremeSpeed allows Mega Rayquaza to revenge kill other threats or keep faster threats from switching in freely. One of the best perks is its ability which can soften the weakness of moves that are Super Effective against Flying-types.
Don't forget that Mega Rayquaza has a huge movepool, too. Other notable moves that Mega Rayquaza may use includes: ExtremeSpeed, Earthquake, V-Create, Dragon Claw, among many others.
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Finally I decided to include some Pokemon that may help you succeed in such a harsh meta.
(Mega) Sableye - Mega Sableye is a great addition to any team. Though it requires a Mega slot it is very capable of halting or freezing strategies that are very common on the ladder. Mega Sableye is able to shut down Klefki teams; however, just remember to be cautious against STAB Play Rough or Dazzling Gleam. Prankster also has a nice perk before Mega Evolution as it can Will-O-Wisp or Taunt an opponent the same turn it Mega Evolves. Furthermore, Sableye can have a priority Recover on the turn it Mega Evolves as well. STAB Foul Play is probably the best attack to carry with Sableye as it will deter sweepers that are burned from setting up. There are other moves to consider as well such as Night Shade to guarantee bypassing Klefki altogether while doing a steady 100 damage to most Pokemon.
Arceus - The deity is a great addition to any team. Don't even feel bad for stacking another Arceus, either. Arceus is great because it can be an offensive and defensive Pokemon. As mentioned above it isn't completely uncommon for a team to have 1-2 Arceus. Arceus has a notable move that shuts down the majority of Moody / Baton Pass teams - Perish Song. If any Baton Pass team fails to pack Mr. Mime the setup is halted almost indefinitely. Fairy Arceus is a great addition as it can be faster than Mega Rayquaza with 216 Speed EVs and a Timid nature while bypassing Mega Rayquaza's Delta Stream with STAB Judgment. Ground Arceus with 0 Atk IVs and a - Attack nature will take squat from Klefki's Foul Play and still threaten it with STAB Judgment as well.
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I know it isn't much, and if people are interested I can add more into this. Here's to hoping you succeed in the Anything Goes metagame! Just remember - it's a metagame that has no rules, so try to have fun with it.