[OVERVIEW]
Arcanine's main function is to be a pivot and glue for teams. The combination of several elements such as Intimidate, moves like Snarl or Wow and its decent speed makes it a great option to complete your team, since Arcanine allows you to control many of the most common pokemon in the current meta, such as Gholdengo, Chien Pao or Armarouge.
The Intimidate ability makes it possible for Arcanine to switch into of powerful physical attackers and allows us to get momentum for our team since we will have those threats under control. In addition, Arcanine having access to snarl and with the good base stat speed also makes it a great answer to special pokemon of the opponent. Also the fact that it has a powerful fire type attack like Flare Blitz makes it a great answer to Amoonguss or many of the bulky grass or steel pokemon in the meta.
Still one of the big problems with Arcanine is that even though it has decent stats and good moves it tends to be a pokemon that takes a lot of damage over the course of the games. And that it is so versatile makes Arcanine has to fulfill too many functions in game and this makes it is overloaded and is fainted too quickly.
[SET]
Name: The Pivot
Arcanine @ Sitrus Berry / Safety Goggles
Ability: Intimidate
Tera Type: Grass / Water
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Snarl
- Will-O-Wisp
- Protect / Morning Sun
[SET COMMENTS]
*Flare Blitz is the most common stab move in Arcanine, which allows you to damage pokemon like Chien Pao, Amooguss or Gholdengo.
* Snarl is a double target move that lowers the opponent's special attack allowing to get better positions in game against offensive threats and have them more controlled.
* Will-O-Wisp allows Arcanine to have more freedom of responsibility within the battle since WoW allows to quickly nullify physical pokemon as well as being a constant damage that can be very useful in some games.
* The Protect and Morning Sun moves have the same function, which is to make Arcanine last longer healthy. As I mentioned before, Arcanine usually receives a lot of damages and has many functions to fulfill, so having it alive for more turns is ideal.
* This EV spread, 252 HP / 4 SpD / 252 Spe, is the most common in Arcanine, as we in order to get maximize its HP and speed so that it can do the maximum number of actions per game.
* Arcanine's tera type grass has the idea of being able to be a Switch in a Spore as well as a way to resist a dangerous water type or ground type move. On the other hand, the tera type water has a more general function of enduring, and turning Arcanine into a more solid pivot with less weaknesses and more resistances.
* The Sitrus Berry and Safety Goggles items have the function of making it a better pivot, getting an extra 25% of HP or it can be the switch in front of moves like Spore.
[STRATEGY COMMENTS]
Other Options
=============
Other interesting options for Arcanine is to use Heavy Boots as Item, since hazards are very problematic for a pokemon like Arcanine that has to enter the field many times and takes so much damage from them. You can also explore options in Arcanine by changing the fourth move to Roar, Extreme Speed or Helping Hand, to better adapt it to the style of team you have built. And finally, you can keep in mind the special offensive options with Overheat or Heat Wave over Flare Blitz.
[CREDITS]
- Written by: Tenzai
- Quality checked by:
- Grammar checked by:
Arcanine's main function is to be a pivot and glue for teams. The combination of several elements such as Intimidate, moves like Snarl or Wow and its decent speed makes it a great option to complete your team, since Arcanine allows you to control many of the most common pokemon in the current meta, such as Gholdengo, Chien Pao or Armarouge.
The Intimidate ability makes it possible for Arcanine to switch into of powerful physical attackers and allows us to get momentum for our team since we will have those threats under control. In addition, Arcanine having access to snarl and with the good base stat speed also makes it a great answer to special pokemon of the opponent. Also the fact that it has a powerful fire type attack like Flare Blitz makes it a great answer to Amoonguss or many of the bulky grass or steel pokemon in the meta.
Still one of the big problems with Arcanine is that even though it has decent stats and good moves it tends to be a pokemon that takes a lot of damage over the course of the games. And that it is so versatile makes Arcanine has to fulfill too many functions in game and this makes it is overloaded and is fainted too quickly.
[SET]
Name: The Pivot
Arcanine @ Sitrus Berry / Safety Goggles
Ability: Intimidate
Tera Type: Grass / Water
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Snarl
- Will-O-Wisp
- Protect / Morning Sun
[SET COMMENTS]
*Flare Blitz is the most common stab move in Arcanine, which allows you to damage pokemon like Chien Pao, Amooguss or Gholdengo.
* Snarl is a double target move that lowers the opponent's special attack allowing to get better positions in game against offensive threats and have them more controlled.
* Will-O-Wisp allows Arcanine to have more freedom of responsibility within the battle since WoW allows to quickly nullify physical pokemon as well as being a constant damage that can be very useful in some games.
* The Protect and Morning Sun moves have the same function, which is to make Arcanine last longer healthy. As I mentioned before, Arcanine usually receives a lot of damages and has many functions to fulfill, so having it alive for more turns is ideal.
* This EV spread, 252 HP / 4 SpD / 252 Spe, is the most common in Arcanine, as we in order to get maximize its HP and speed so that it can do the maximum number of actions per game.
* Arcanine's tera type grass has the idea of being able to be a Switch in a Spore as well as a way to resist a dangerous water type or ground type move. On the other hand, the tera type water has a more general function of enduring, and turning Arcanine into a more solid pivot with less weaknesses and more resistances.
* The Sitrus Berry and Safety Goggles items have the function of making it a better pivot, getting an extra 25% of HP or it can be the switch in front of moves like Spore.
[STRATEGY COMMENTS]
Other Options
=============
Other interesting options for Arcanine is to use Heavy Boots as Item, since hazards are very problematic for a pokemon like Arcanine that has to enter the field many times and takes so much damage from them. You can also explore options in Arcanine by changing the fourth move to Roar, Extreme Speed or Helping Hand, to better adapt it to the style of team you have built. And finally, you can keep in mind the special offensive options with Overheat or Heat Wave over Flare Blitz.
[CREDITS]
- Written by: Tenzai
- Quality checked by:
- Grammar checked by:
Last edited: