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Ubers Arceus-Dragon [QC: 3/3] [GP:2/2]

+2 252 Atk Arceus-Dragon Iron Tail vs. 108 HP / 28 Def Xerneas: 418-492 (99.5 - 117.1%) -- 93.8% chance to OHKO

+2 252 Atk Arceus-Dragon Iron Head vs. 108 HP / 28 Def Xerneas: 334-394 (79.5 - 93.8%) -- guaranteed 2HKO

+2 252 Atk Arceus-Dragon Iron Tail vs. 252 HP / 0 Def Arceus-Fairy: 352-416 (79.2 - 93.6%) -- 43.8% chance to OHKO after Stealth Rock

+2 252 Atk Arceus-Dragon Iron Head vs. 252 HP / 0 Def Arceus-Fairy: 282-334 (63.5 - 75.2%) -- guaranteed 2HKO after Stealth Rock

Why Iron Head over Iron Tail? Yeah the acc. is ass and Iron Head's flinch chance is stupidly high, but its kinda like how Darkrai/Xern run Thunder for Ho-oh and not T-bolt simply because it has that chance to OHKO, like here.
 
Ash Borer

Good point duly noted. I'll take note to give Iron Tail first mention over Iron Head wherever relevant, as I agree the chance to OHKO supersedes any accuracy issues in importance. Focus Blast > Aura Sphere Mewtwo is another notable example.

I would just like to point out that in dragceus's context, missing with your coverage move can prove particularly detrimental as it can relinquish momentum hugely. Yes, for the most part I would rather use a move that has a chance to KO than an accurate one that does not KO regardless, but under certain specific circumstances, one might prefer the latter. For example, hitting Geoxern with Iron Head as it sets up is better than risking a miss with Iron Tail and letting it get a free Geomancy off, where it can threaten a full sweep, especially if your Xern check has been compromised somewhat. For many other cases of Pokemon running inaccurate coverage moves, either 1) the user does not need to spend a turn setting up beforehand (Darkrai) or 2) the intended recipients of the move (Ho-Oh, Kyogre) are not setup sweepers with the potential to capitalize on a miss to setup and clean entire teams. In both cases, the opportunity cost of running said inaccurate coverage move is lesser than in Dragceus's. At any rate though, I agree with the point you are making; this is just something I felt like articulating.
 
After a fair bit of playtesting, I'm now quite convinced the SD set should look like this:

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Outrage
move 3: Overheat
move 4: Iron Tail / Earthquake / Extreme Speed

Overheat gets a slot owing to its utility against Scizor and Ferrothorn. In the 4th slot, Iron Tail is slashed first, even if only because of the ubiquity of geoxern (I will make the relevant emphasis). Geoxern is something people like to save till lategame. It has long been established that Mega Gengar cannot remove geoxern if it switches in after a kill, and this happens a lot in practice. Switching to a Xern check is ok ofc, but having it end what is otherwise a sweep at +2 is just annoying. That won't happen if you run Iron Tail, which has a 94% chance to KO outright as Ash Borer mentioned. Yes the accuracy is shaky but the move is a necessary evil. Earthquake is slashed second because of Klefki and Aegislash (and Heatran and Jirachi); this is pretty self-explanatory. Espeed gets last slash because it is useful against frail offensive powerhouses and can pick off weakened scarfers, but as was went through in tedious detail, unSTABed espeed is pitifully weak even at +2 and sacrifices valuable coverage that will probably prove more generally useful.

I'm moving this back into QC.

EDIT: I am also amenable to Earthquake / Iron Tail / Extreme Speed. If one's team is highly plagued by Klefki spikestacking, and geoxern is not a big issue, this should be the way to go.
EDIT 2: Decided to go with Earthquake / Iron Tail / Extreme Speed.
+2 252 Atk Arceus-Dragon Earthquake vs. 108 HP / 28 Def Xerneas: 209-246 (49.7 - 58.5%)
At least on the teams I run this on, +2 EQ is enough to bring geoxern down to a manageable HP range. Meanwhile, EQ's utility vs the highly popular Klefki is huge.
 
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Looks solid for the most part. I would add Heatran to checks and counters as it walls any set without Earthquake and can burn SD. Bulky Steels in general can absorb Outrages so mention that.

QC 1/3
 
Mention the utility of checking Kyogre somewhere. It's a lot easier to capitalize on that water-resist this gen when you only really have to worry about Kyogre slinging out the rain-boosted attacks. (and can thus handle palkia with something that isn't an arc forme easily enough)

Don't forget to mention steel types, like ferrothorn, in CC for sets that don't have EQ / Fire Blast. General threat of status is worth mentioning too. Also defensive kyogre is a good check to CM sets at least. (phazes and burns)

Standard malefic, good shit.
QC Approved 2/3
MKlzxmr.gif


-MM2
 
Thanks. I actually have repeated mentions of status. Checking ogre is mentioned in overview, will take note to mention again in usage tips and add SpD ogre + steels to C&C.

Writing up.
 
**Ho-Oh**: Ho-Oh resists Judgment and can threaten Calm Mind Dragon Arceus massively with its powerful dual STAB moves. The Swords Dance set KOs it with a boosted Outrage, but cannot safely set up on it predominantly due to the threat of a Sacred Fire burn.

Fire/Flying resists Dragon?
 
Aegislash also needs attack investment to OHKO a +2 Xerneas with Gyro Ball (team options in CM).

QC 3/3

Good job.
 
Deletions
Additions / Corrections
Comments


Overview
########

Although its viability has diminished somewhat, Dragon Arceus retains great all-round base stats and a unique mono-Dragon typing; this which gives it neutrality to most other types and lets it handle to a degree an offensive behemoth in Kyogre, which has notoriously few checks. For what it is worth, Dragon Arceus still remains a viable Calm Mind user and can use a Swords Dance set to good effect. Unfortunately, the newly introduced (don't write an analysis in a form that emphasizes changes by generation; that is, avoid stuff like "with the advent of" and "with the newly introduced") Fairy-types are truly its undoing, impairing its offensive potency greatly. Swords Dance Dragon Arceus has to rely on sub-optimal coverage moves if it is to overcome them, while the Calm Mind set cannot do so at all. Also, its Dragon typing ironically leaves Dragon Arceus vulnerable to other Dragon-types such as Palkia, which it can beat one-on-one but cannot switch in on, and Zekrom, a common revenge killer. Still, with proper team support, these flaws are very much surmountable, so do not let them detract from Dragon Arceus's value as a solid Arceus forme and potent offensive threat.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Will-O-Wisp / Fire Blast
item: Draco Plate
evs: 252 HP / 80 SpD / 176 Spe
nature: Timid

Moves
========

Calm Mind boosts Dragon Arceus's Special Attack and Special Defense by one stage each, which is exceedingly important if it is to pull off a late-game sweep. Judgment is the obligatory STAB move, hitting most targets for neutral damage. Recover aids Dragon Arceus in its role as a pivot, keeping it healthy and letting it switch in numerous times throughout the match. Will-O-Wisp is the preferred move in the last slot, crippling troublesome bulky Pokemon such as Steel-types that resist Dragon Arceus's STAB Judgment; in conjunction with Calm Mind and mono-Dragon typing, it can make Dragon Arceus very difficult to break with both physical and special attacks. Alternatively, Fire Blast roasts Steel-types barring Heatran. Finally, Refresh can rid Dragon Arceus of status, letting it hold its own in Calm Mind wars with other Arceus formes using Will-O-Wisp and allowing it to set up on Pokemon like Blissey that would wall it otherwise. Note that the one major drawback to using Refresh is that it leaves Dragon Arceus completely helpless against Fairy-types.

Set Details
========

With 176 Speed EVs with a Timid nature, Dragon Arceus outspeeds everything up to unevolved Timid Mega Gengar (before the latter Mega Evolves), allowing Dragon Arceus it to hit it first with Judgment before it can react. 252 EVs are placed in HP and the remaining 80 EVs in Special Defense make the best of Dragon Arceus's excellent natural bulk. The Special Defense investment lets it better stomach Kyogre's and Palkia's attacks. Alternatively, a spread of 252 HP / 252 Spe (other 4 EVs?) with a Timid nature can be used with Will-O-Wisp, allowing Arceus to, (add comma) at worst, Speed tie with Extreme Killer Normal Arceus Normal and other Swords Dance Arceus formes and burn them. At any rate, it is recommended to invest fully in HP, since a main draw of using Calm Mind Dragon Arceus is that it can switch into Choice Scarf Kyogre's Water Spout at full power, and maximum HP EVs lets it avoid the 2HKO from this.

Usage Tips
========

Capitalize on Pokemon Dragon Arceus can handle by switching it in on them throughout the game. Spread burns with Will-O-Wisp and stay healthy until a window of opportunity opens for you it to switch in safely and set up late-game, such as a predicted Surf from Choice Scarf Kyogre which you can switch in on. Even a full-powered Water Spout from Modest Choice Scarf Kyogre does a maximum of 48% to Dragon Arceus with the listed EV spread, so do take note of that. In general though, be prudent with the usage of Calm Mind early-game. Only attempt to sweep after opposing Fairy-types are removed. If you predict a Xerneas or Fairy Arceus switching in, do not hesitate to double switch to a relevant teammate. Lastly, be mindful of status. Unless it is using Refresh, Dragon Arceus is crippled by status of any sort. Burn and poison limit its longevity, and paralysis destroys its Speed advantage over many Pokemon.

Team Options
========

Mega Gengar support is strongly advocated to remove Fairy-types that are immune to Dragon Arceus's Judgment. Ho-Oh can capitalize on the many common Steel-type switch-ins to Dragon Arceus to fire off its powerful STAB moves or set up a Substitute. A physically defensive variant can also help against opposing Ho-Oh, which Dragon Arceus has difficulty taking down. Additionally, a reliable Stealth Rock setter like Landorus-T goes a long way in keeping Ho-Oh in check. Defog support is recommended; (semi-colon) Scizor is a solid candidate that fares well against Fairy-types. Xerneas and Sylveon are good teammates that can rid Dragon Arceus of status ailments; Also, their Fairy typing is also useful for shielding Dragon Arceus it from opposing Dragon-type moves. Most importantly, it is necessary to have teammates that can subdue a boosted and healthy Geomancy Xerneas, which can switch in and setup on Dragon Arceus with impunity. Specially defensive Kyogre can take any boosted hit and phaze Xerneas with Roar, as can Multiscale Lugia with Whirlwind. Aegislash and Bronzong can handle Xerneas with Gyro Ball, although they both require Attack investment to dispatch it outright.


Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Outrage
move 3: Overheat
move 4: Earthquake / Iron Tail / Extreme Speed
item: Draco Plate
evs: 252 Atk / 4 SpA / 252 Spe
nature: Jolly

Moves
========

Swords Dance doubles Dragon Arceus's attack, making it an extremely threatening sweeper with a single aturn of setup. Effectively a 144 Base Power STAB move, Outrage is the star of the show; at +2 Attack, it ruins anything that doesn't resist it. For example, physically defensive Yveltal has a 81% chance of getting OHKOed after it has taken Stealth Rock damage. This is the main reason to be for using Swords Dance Dragon Arceus over another Swords Dance Arceus forme such as Life Orb Extreme Killer Arceus. Overheat complements Dragon Arceus's STAB Outrage excellently, burning to cinders bulky Steel-types such as Ferrothorn, Scizor, and Skarmory, all of which can stomach Outrage decently. Fire Blast can also be used here, as Overheat's Special Attack drop can be exploited with clever scouting. Earthquake is useful for hitting Klefki and Aegislash, problematic Pokemon which that Dragon Arceus cannot really overcome otherwise; it also hits Other notable targets of the move are Heatran and Jirachi. Iron Tail is Dragon Arceus's best means of getting past Fairy-types. Although it has shaky accuracy, a +2 Attack Iron Tail has a 94% chance of OHKOing standard (108 HP / 28 Def) Geomancy Xerneas and maims most other Fairies with the exception of Klefki, which takes a minimum of 70% from the move. Extreme Speed can be used to pick off weakened Choice Scarf Pokemon users that attempt to revenge kill Dragon Arceus; it also kills Deoxys-A outright, (remove comma) and does hefty damage to frail offensive powerhouses like Mega Blaziken, Mega Mewtwo Y, and Darkrai. Iron Head is a weaker, albeit more accurate alternative to Iron Tail, when one cannot afford to miss against Fairy-types like Geomancy Xerneas.

Set Details
========

252 Spe EVs with a Jolly nature allow Dragon Arceus to outspeed everything relevant and Speed tie with other Arceus at worst. This is very important for this set as Will-O-Wisp burns from opposing support Arceus are especially debilitating. 252 Atk EVs let Dragon Arceus hit as hard as possible.

Usage Tips
========

Be aware of what you Dragon Arceus can and cannot KO with Outrage. +2 Outrage has a much higher chance of OHKOing many threats such as physically defensive Yveltal, Lugia, and type-neutral 252 HP support Arceus formes with Stealth Rock support, so take note to ensure your entry hazards stay up. Being easily crippled by burns and possessing no recovery move and, Dragon Arceus is very much a late-game sweeper, (replace em dash with comma) not to mention that Fairy-types are immune to its otherwise spammable STAB Outrage. As such, do not attempt to set up early game until its checks have been worn down or removed. However, if the opponent's team does not have a Fairy-type (or if Dragon Arceus carries Iron Tail), pulling off a quick Swords Dance to wallbreak mid-game might prove worthwhile, although this is ultimately dependent on team structure.

Team Options
========

Once again, Mega Gengar is an excellent teammate as it can remove problematic Fairy-types that deter Dragon Arceus from sweeping. Entry hazards support are is highly recommended as they allow Dragon Arceus to obtain crucial OHKOs as mentioned. Consider using suicide leads such as Deoxys-A or Deoxys-S to set up hazards rapidly on offensively inclined teams, although depending on team structure, other Stealth Rock setters such as Dialga, Groudon, and Landorus-T are perfectly viable options. Especially In particular, if Iron Tail is not used, it is advised to have a check to boosted Geomancy Xerneas, although in this case, it cannot set up on Dragon Arceus for free, taking 50-59% from a +2 Earthquake. Scizor and Mega Lucario can both pick off weakened Xerneas with Bullet Punch. Finally, it is worth highlighting that Dragon Arceus functions brilliantly with Sticky Web support, which allows it to plow through potential revenge killers like such as Mewtwo, Deoxys-A, and Choice Scarf users, as well as and lets it have an easier time setting up.


Other Options
########

Dragon Arceus has few other options. Thunder can be used on the Calm Mind set to hit Kyogre, Yveltal, Ho-Oh, and Lugia harder, but note that the move it is only about 25% more powerful than STAB Draco Plate Judgment.


Checks & Counters
########

**Fairy-types**: Far and away the biggest threat to Dragon Arceus, Fairy-types are immune to its STAB moves. Geomancy Xerneas is the most notable of these, being able to freely switch in and set up on the Calm Mind set. Fairy Arceus is also very threatening, while clerics like Aromatherapy Xerneas and Heal Bell Sylveon or Clefable completely wall the Calm Mind set. Whimsicott deserves mention as the Calm Mind set is completely helpless against it if not using Fire Blast. Note that all these Pokemon fall to a Swords Dance-boosted Iron Tail if it is used, so watch out for that if it has been determined that Dragon Arceus is the Swords Dance variant.

**Revenge Killers**: Choice Scarf Zekrom is the most prominent of these, outspeeding and OHKOing Dragon Arceus with Outrage.

**Blissey**: Blissey counters Calm Mind Dragon Arceus thanks to its enormous special bulk and access to Toxic.

**Ho-Oh**: Ho-Oh takes Judgment comfortably and threatens Calm Mind Dragon Arceus with its powerful dual STAB moves. The Swords Dance set KOs it with a boosted Outrage, but cannot safely set up on it predominantly due to the threat of a Sacred Fire burn.

**Lugia**: With Toxic and Whirlwind, Lugia beats any Calm Mind set lacking Refresh, and with Multiscale active, it can live any hit from the Swords Dance set and phaze it. Even with Multiscale broken, Lugia takes a maximum of only 80% from +2 Outrage.

**Steel-types**: Bronzong can use Toxic and its favorable typing to wear down both of Dragon Arceus's sets; Overheat does a maximum of 59% to it. Heatran walls the Calm Mind set and wears it down with Toxic, while and it can also live any hit from the Swords Dance set barring Earthquake and phaze Dragon Arceus with Roar. Note that since Earthquake is a recommended move on the Swords Dance set, Heatran is only a shaky check to it. Skarmory takes on any Swords Dance set lacking Overheat; while Ferrothorn takes hefty damage from a +2 Earthquake but can then annoy Dragon Arceus hugely with Leech Seed and Protect. Klefki can live any boosted hit that isn't Earthquake while getting in a Prankster Thunder Wave beforehand.

**Status Conditions**: Dragon Arceus loathes status of any sort; paralysis gimps cripples all its sets, (add comma) and burn or poison greatly limits its longevity, deterring it from setting up or staying on the field to sweep.

contrib_gp.png


GP 1 / 2
 
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Overview
########

Although its viability has somewhat diminished somewhat (sounds better like this imo), Dragon Arceus retains great all-round base stats and a unique mono-Dragon typing; this gives it neutrality to most other types and lets it handle to a degree an offensive behemoth in Kyogre to a degree (it seems kinda out of place waaay over there), which has notoriously few checks. For what it is worth, Dragon Arceus still remains a viable Calm Mind user and can use a Swords Dance set to good effect. Unfortunately, Fairy-types are truly its undoing, impairing its offensive potency greatly. Swords Dance Dragon Arceus has to rely on sub-optimal coverage moves if it is to overcome them, while the Calm Mind set cannot do so at all. Also, its Dragon typing ironically leaves Dragon Arceus vulnerable to other Dragon-types such as Palkia, which it can beat one-on-one but cannot switch in on, and Zekrom, a common revenge killer. Still, with proper team support, these flaws are very much surmountable, so do not let them detract from Dragon Arceus's value as a solid Arceus forme and potent offensive threat.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Will-O-Wisp / Fire Blast
item: Draco Plate
evs: 252 HP / 80 SpD / 176 Spe
nature: Timid

Moves
========

Calm Mind boosts Dragon Arceus's Special Attack and Special Defense by one stage each, which is exceedingly important if it is to pull off a late-game sweep. Judgment is the obligatory STAB move, hitting most targets for neutral damage. Recover aids Dragon Arceus in its role as a pivot, keeping it healthy and letting it switch in numerous times throughout the match. Will-O-Wisp is the preferred move in the last slot, crippling troublesome bulky Pokemon such as Steel-types that resist Dragon Arceus's STAB Judgment; in conjunction with Calm Mind and mono-Dragon typing, it can make Dragon Arceus very difficult to break with both physical and special attacks. Alternatively, Fire Blast roasts all Steel-types barring Heatran. Finally, Refresh can rid Dragon Arceus of status, letting it hold its own in Calm Mind wars with other Arceus formes using Will-O-Wisp and allowing it to set up on Pokemon like Blissey that would wall it otherwise. Note that the one major drawback to using Refresh is that it leaves Dragon Arceus completely helpless against Fairy-types.

Set Details
========

With 176 Speed EVs with a Timid nature, Dragon Arceus outspeeds everything up to Timid Mega Gengar (before the latter Mega Evolves), allowing it to hit first with Judgment. 252 EVs are placed in HP and the remaining 80 EVs in Special Defense so Dragon Arceus can make the best of it's excellent natural bulk make the best of Dragon Arceus's excellent natural bulk. The Special Defense investment lets it better stomach Kyogre's and Palkia's attacks. Alternatively, a spread of 252 HP / 4 Def / 252 Spe with a Timid nature can be used with Will-O-Wisp, allowing Arceus to, at worst, Speed tie with Extreme Killer Normal Arceus and other Swords Dance Arceus formes and burn them. At any rate, it is recommended to invest fully in HP, since a main draw of using Calm Mind Dragon Arceus is that it can switch into Choice Scarf Kyogre's Water Spout at full power and avoid a 2HKO, and maximum HP EVs lets it avoid the 2HKO from this (kinda redundant, but this is an optional change).

Usage Tips
========

Capitalize on Pokemon Dragon Arceus can handle by switching it in on them throughout the game. Spread burns with Will-O-Wisp and stay keep it (It sounds like you're referring to arceus as "you", which you aren't suppose to do.) healthy until a window of opportunity opens for it to switch in safely to set up late-game, such as a predicted Surf from Choice Scarf Kyogre. Even a full-powered Water Spout from Modest Choice Scarf Kyogre does a maximum of 48% damage to Dragon Arceus with the listed EV spread, so do take note of that. In general though, be prudent with the usage of Calm Mind early-game. O, and only attempt to sweep after opposing Fairy-types are removed. If you predict a Xerneas or Fairy Arceus switching in, do not hesitate to double switch to a relevant teammate. Lastly, be mindful of status. Unless it is using Refresh, Dragon Arceus is crippled by status of any sort. Burn and poison limit its longevity, and paralysis destroys its Speed advantage over many Pokemon.

Team Options
========

Mega Gengar support is strongly advocated to remove Fairy-types that are immune to Dragon Arceus's Judgment. Ho-Oh can capitalize on the many common Steel-type switch-ins to Dragon Arceus to fire off its powerful STAB moves or set up a Substitute. A physically defensive variant can also help against opposing Ho-Oh, which Dragon Arceus has difficulty taking down. Additionally, a reliable Stealth Rock setter like Landorus-T goes a long way in keeping Ho-Oh in check. Defog support is recommended; Scizor is a solid candidate that fares well against Fairy-types. Xerneas and Sylveon are good teammates that can rid Dragon Arceus of status ailments; their Fairy-typing is also useful for shielding it from opposing Dragon-type moves. Most importantly, it is necessary to have teammates that can subdue a boosted and healthy Geomancy Xerneas, which can switch in and setup on Dragon Arceus with impunity easily (it's a blacklisted term lmao). Specially defensive Kyogre can take any boosted hit and phaze Xerneas with Roar, as can Multiscale Lugia with Whirlwind. Aegislash and Bronzong can handle Xerneas with Gyro Ball, although they both require Attack investment to dispatch it outright.


Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Outrage
move 3: Overheat
move 4: Earthquake / Iron Tail / Extreme Speed
item: Draco Plate
evs: 252 Atk / 4 SpA / 252 Spe
nature: Jolly

Moves
========

Swords Dance doubles Dragon Arceus's aAttack, making it an extremely threatening sweeper with a single turn of setup. Effectively a 144 Base Power STAB move, Outrage is the star of the show; at +2 Attack, it ruins anything that doesn't resist it. For example, physically defensive Yveltal has a 81% chance of getting OHKOed after it has taken Stealth Rock damage. This is the main reason for using Swords Dance Dragon Arceus over another Swords Dance Arceus forme such as Life Orb Extreme Killer Arceus. Overheat complements Dragon Arceus's STAB Outrage excellently, burning to cinders bulky Steel-types such as Ferrothorn, Scizor, and Skarmory to cinders, all of which can stomach Outrage decently. Fire Blast can also be used here, as Overheat's Special Attack drop can be exploited with clever scouting. Earthquake is useful for hitting Klefki and Aegislash, problematic Pokemon that Dragon Arceus cannot really overcome otherwise; it also hits Heatran and Jirachi. Iron Tail is Dragon Arceus's best means of getting past Fairy-types. Although it has shaky accuracy, a +2 Attack Iron Tail has a 94% chance of OHKOing standard (108 HP / 28 Def) Geomancy Xerneas and maims most other Fairies with the exception of Klefki, which takes a minimum of 70% from the move. Extreme Speed can be used to pick off weakened Choice Scarf users that attempt to revenge kill Dragon Arceus; it also kills OHKOs Deoxys-A outright and does hefty damage to frail offensive powerhouses like Mega Blaziken, Mega Mewtwo Y, and Darkrai. Iron Head is a weaker, albeit more accurate alternative to Iron Tail, when one cannot afford to miss against Fairy-types like Geomancy Xerneas.

Set Details
========

252 Spe EVs with a Jolly nature allow Dragon Arceus to outspeed everything relevant and Speed tie with other Arceus at worst. This is very important for this set as Will-O-Wisp burns from opposing support Arceus are especially debilitating. 252 Atk EVs let Dragon Arceus hit as hard as possible.

Usage Tips
========

Be aware of what Dragon Arceus can and cannot KO with Outrage. +2 Outrage has a much higher chance of OHKOing many threats such as physically defensive Yveltal, Lugia, and type-neutral 252 HP support Arceus formes with Stealth Rock support, so ensure your entry hazards stay up. Being easily crippled by burns and possessing no recovery move, Dragon Arceus is very much a late-game sweeper, not to mention that Fairy-types are immune to its otherwise spammable STAB Outrage. As such, do not attempt to set up early game until its checks have been worn down or removed. However, if the opponent's team does not have a Fairy-type (or if Dragon Arceus carries Iron Tail), pulling off a quick Swords Dance to wallbreak mid-game might prove worthwhile, although this is ultimately dependent on the opposing team's team structure.

Team Options
========

Once again, Mega Gengar is an excellent teammate as it can remove problematic Fairy-types that deter Dragon Arceus from sweeping. Entry hazards support is highly recommended as they allow Dragon Arceus to obtain crucial OHKOs as mentioned. Consider using suicide leads such as Deoxys-A or Deoxys-S to set up hazards rapidly on offensively inclined teams, although depending on team structure, other Stealth Rock setters such as Dialga, Groudon, and Landorus-T are perfectly viable options. In particular, if Iron Tail is not used, it is advised to have a check to boosted Geomancy Xerneas, although in this case, it cannot set up on Dragon Arceus for free, taking 50-59% from a +2 Earthquake. Scizor and Mega Lucario can both pick off weakened Xerneas with Bullet Punch. Finally, it is worth highlighting that Dragon Arceus functions brilliantly with Sticky Web support, which allows it to plow through potential revenge killers such as Mewtwo, Deoxys-A, and Choice Scarf users and lets it have an easier time setting up.


Other Options
########

Dragon Arceus has few other options. Thunder can be used on the Calm Mind set to hit Kyogre, Yveltal, Ho-Oh, and Lugia harder, but note that it is only about 25% more powerful than STAB Draco Plate Judgment. (maybe something about it's accuracy too. my two cents)


Checks & Counters
########

**Fairy-types**: Far and away the biggest threat to Dragon Arceus, Fairy-types are immune to its STAB moves. Geomancy Xerneas is the most notable of these, being able to freely switch in and set up on the Calm Mind set. Fairy Arceus is also very threatening, while clerics like Aromatherapy Xerneas,(AC) and Heal Bell Sylveon,(AC) or and Clefable completely wall the Calm Mind set. Whimsicott deserves mention as the Calm Mind set is completely helpless against it if not using Fire Blast. Note that all these Pokemon fall to a Swords Dance-boosted Iron Tail if it is used, so watch out for that if it has been determined that Dragon Arceus is the Swords Dance variant.

**Revenge Killers**: Choice Scarf Zekrom is the most prominent of these, outspeeding and OHKOing Dragon Arceus with Outrage.

**Blissey**: Blissey counters Calm Mind Dragon Arceus thanks to its enormous special bulk and access to Toxic.

**Ho-Oh**: Ho-Oh takes Judgment comfortably and threatens Calm Mind Dragon Arceus with its powerful dual STAB moves. The Swords Dance set KOs it with a boosted Outrage, but cannot safely set up on it predominantly due to the threat of a Sacred Fire burn.

**Lugia**: With Toxic and Whirlwind, Lugia beats any Calm Mind set lacking Refresh, and with Multiscale active, it can live any hit from the Swords Dance set and phaze it out. Even with Multiscale broken, Lugia takes a maximum of only 80% from +2 Outrage.

**Steel-types**: Bronzong can use Toxic and its favorable typing to wear down both of Dragon Arceus's sets; Overheat does a maximum of 59% to it. Heatran walls the Calm Mind set and wears it down with Toxic, and can also live any hit from the Swords Dance set barring Earthquake and phaze Dragon Arceus with Roar. Note that since Earthquake is a recommended move on the Swords Dance set, Heatran is only a shaky check to it. Skarmory takes on any Swords Dance set lacking Overheat; Ferrothorn takes hefty damage from a +2 Earthquake but can then annoy Dragon Arceus hugely with Leech Seed and Protect. Klefki can live any boosted hit that isn't Earthquake while getting in a Prankster Thunder Wave beforehand.

**Status Conditions**: Dragon Arceus loathes status of any sort; paralysis cripples all its sets, and burn or poison greatly limits its longevity, deterring it from setting up or staying on the field to sweep.
gj GP 2/2
 
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