<p>Defending the principles of honor, nobility, and integrity, Arceus in His Fist Plate is the eternal standard of justice. In a metagame so full of His creations, such as Darkrai, Ferrothorn, and Tyranitar, The Original One has at last come to judge them for their wrongs. Even the prevalent Dialga, the ruler of time, halts at His approach; the coverage of His virtuous STAB Fighting-type attacks is terrible to endure. Any mono-attacker utilizing Bug-, Dark-, or Rock-type attacks will flee before Fighting Arceus's arrival, for they soon realize that defeat is all but inevitable. Yet even though His fighting spirit can win many battles, He can achieve the ultimate victory with the use of a support set. His attacks ring true against His alter ego Normal Arceus. Make no mistake; only His Flying-, Ghost-, Poison-, and Psychic-type creations have the forthrightness to face Him in battle. For Arceus Himself is judge; both vengeance and salvation will be delivered on that inescapable Day of Judgment.</p>
[Set]
name: Donkeyceus (Support)
move 1: Judgment
move 2: Recover
move 3: Stone Edge / Ice Beam
move 4: Toxic / Thunder Wave
item: Fist Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spd
<p>While Fighting Arceus is usually seen using its resistances to set up and sweep the opponent, this one becomes a defensive pivot capable of destroying his usual counters, mainly Ho-Oh. Judgment is a strong, reliable STAB that destroys Ferrothorn, Dialga, and other Steel types that also has decent coverage across the rest of the tier. Recover allows Arceus to stay around even longer and helps to stall out damage from Toxic. Stone Edge does a lot of damage to Ho-Oh even with a negative nature, however Ice Beam also has its uses against the many Dragon types in Ubers. Toxic allows Arceus to slowly kill the Pokemon he still loses to, such as Lugia, who can easily Roost after a Stone Edge or Ice Beam and wait for a miss or just stall you out otherwise. Thunder Wave on the other hand cripples more offensive Pokemon this set may otherwise lose to such as Mewtwo or Latios.</p>
[Additional Comments]
<p>The EVs on this set can be changed as a stronger Judgment can do more damage to Ferrothorn or Dialga, but investing in Attack is pointless. Taking EVs from Speed makes you lose against all other Arceus, but is a possibility for more bulk. Arceus-Fighting is a good check, and teammate, to Genesect. Due to His good typing, Arceus resists U-turn and is not weak to any of its common moves, while also having reliable recovery, allowing Him to easily check it. Genesect also takes care of Mewtwo and Latios while holding a Choice Scarf for Arceus. Latios, Darkrai, and Mewtwo also make good teammates as Arceus takes care of Genesect for them, while many Pokemon enjoy Ho-Oh no longer being a problem. This set is also a good check to Extremekiller Arceus, which if removed gives a chance to a lot of frailer sweepers like Deoxys-Attack or Blaziken.</p>
[Set]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Dark Pulse / Ice Beam
move 4: Recover
item: Fist Plate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spd
<p>Using Calm Mind allows Arceus to set up against many walls like Ferrothorn or Dialga that lack Thunder Wave and smash anything slower with its great neutral coverage, OHKOing or 2HKOing them all withjust a single boost. Judgment is a strong, reliable STAB move with good neutral coverage, only missing out on a few Pokemon, which are all hit neutrally or better by Dark Pulse. Dark Pulse also comes with a decent chance to flinch which can help beat Giratina. Ice Beam can be used over Dark Pulse in order to hit specific Pokemon like Rayquaza or Zekrom harder, but Dark Pulse has better neutral coverage. Recover allows Arceus to obtain more boosts against defensive Pokemon or special attackers, especially those that rely on Draco Meteor.</p>
[Additional Comments]
<p>Running a fully offensive EV spread allows Arceus to break through many walls, including Latios and Latias which are both 3HKOd, resist it, and have Soul Dew. However, if you find this unnecesary, EVs can be moved to HP in order to take a few hits and help with Genesect. Running a Modest nature with max Special Attack allows Extremekiller Arceus to be OHKOd by Judgment after Stealth Rock. Running Kyogre along with this Arceus means that it no longer fears Pokemon that give offensive rain teams so much trouble, like Ferrothorn or Dialga, allowing other teammates to sweep the opponent with many of their checks gone. Pokemon like Kabutops easily destroy Ho-Oh for this set as well. Ghost Arceus is immune to Judgment and has the defenses to take a few Dark Pulses after setting up, so teammates that can counter it are very important, such as Darkrai, who can live a Judgment and Dark Void or just 2HKO with Dark Pulse. Mewtwo is also faster then Arceus and can destroy it with Psystrike, so Pokemon like specially defensive Jirachi or Deoxys-D can check it if it lacks Fire Blast in the sun.</p>
[Other Options]
<p>Arceus has access to Swords Dance and perfect neutral coverage in 2 moves, but both are weak, and ExtremeKiller Normal Arceus has a STAB priority move while being able to hold an item, so you're better off running that if you want a Swords Dance Arceus. A set consisting of Roar, Cosmic Power, Substitute, and Recover could work with entry hazards, but is gimmicky at best, and can leave an opponents last Pokemon a good chance to set up. Running Punishment on a physical set is somewhat worthless, since not many Pokemon will set up in front of an Arceus. Perish Song can act as an auto-win against an opponents last Pokemon, but otherwise allows them to attack for a few more turns before dying or being forced to switch. Tailwind can be a good support option, especially on Donkeyceus. Will-O-Wisp can be used over any other status move. Substitute can stop many counters who can only hit it with Toxic.</p>
[Checks and Counters]
Mewtwo outspeeds and can do massive damage with Psystrike, but takes a lot of damage from Dark Pulse in return. Latios and Latias can take a hit easily thanks to Soul Dew and do a lot back with Psyshock. Tornadus-T and Shaymin-S outspeeds and does a lot of damage with Hurricane, but hates Ice Beam and Stone Edge. Tentacruel resists Judgment and Ice Beam and does not take much from Dark Pulse, but is easily worn down thanks to its lack of recovery. Jirachi does not resist Judgment, but has Wish, and can even pass it off with U-turn. Giratina has the defenses to take any hit and can phaze it out, but hates being hit with Toxic if not running Rest, and can be flinched to the point of being unable to Rest again with Dark Pulse. Gliscor walls any set without Ice Beam and can spread Toxic while stalling until Arceus dies. Arceus-Poison and Arceus-Flying both resist Judgment, but Arceus-Poison can't do much back while Arceus-Flying is still 2HKOd by an Ice Beam or Stone Edge. Deoxys-D can simple Toxic and then begin to Recover to stall, but again is weak to Dark Pulse. Giratina-O lacks the bulk of its altered form but is still completely immune to Judgment and can hit back before taking too many Dark Pulses or Ice Beams. Lugia can wait for Stone Edge to miss while Toxic stalling, and does a very goid job thanks to Multiscale, or even Pressure. Ho-Oh walls the Calm Mind set but loses to Donkeyceus. Deoxys-Attack is very frail but can just kill Arceus with Psycho Boost. Wobbufett can trap and Encore Arceus into Calm Mind and takes little from anything but Dark Pulse. Arceus-Psychic, while it has the advantage through its typing, again hates Toxic. Arceus-Ghost is immune to Judgment but is weak to Dark Pulse, however, Arceus-Ghost is a good user of Magic Coat, so be careful using Toxic against it!
[Set]
name: Donkeyceus (Support)
move 1: Judgment
move 2: Recover
move 3: Stone Edge / Ice Beam
move 4: Toxic / Thunder Wave
item: Fist Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spd
<p>While Fighting Arceus is usually seen using its resistances to set up and sweep the opponent, this one becomes a defensive pivot capable of destroying his usual counters, mainly Ho-Oh. Judgment is a strong, reliable STAB that destroys Ferrothorn, Dialga, and other Steel types that also has decent coverage across the rest of the tier. Recover allows Arceus to stay around even longer and helps to stall out damage from Toxic. Stone Edge does a lot of damage to Ho-Oh even with a negative nature, however Ice Beam also has its uses against the many Dragon types in Ubers. Toxic allows Arceus to slowly kill the Pokemon he still loses to, such as Lugia, who can easily Roost after a Stone Edge or Ice Beam and wait for a miss or just stall you out otherwise. Thunder Wave on the other hand cripples more offensive Pokemon this set may otherwise lose to such as Mewtwo or Latios.</p>
[Additional Comments]
<p>The EVs on this set can be changed as a stronger Judgment can do more damage to Ferrothorn or Dialga, but investing in Attack is pointless. Taking EVs from Speed makes you lose against all other Arceus, but is a possibility for more bulk. Arceus-Fighting is a good check, and teammate, to Genesect. Due to His good typing, Arceus resists U-turn and is not weak to any of its common moves, while also having reliable recovery, allowing Him to easily check it. Genesect also takes care of Mewtwo and Latios while holding a Choice Scarf for Arceus. Latios, Darkrai, and Mewtwo also make good teammates as Arceus takes care of Genesect for them, while many Pokemon enjoy Ho-Oh no longer being a problem. This set is also a good check to Extremekiller Arceus, which if removed gives a chance to a lot of frailer sweepers like Deoxys-Attack or Blaziken.</p>
[Set]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Dark Pulse / Ice Beam
move 4: Recover
item: Fist Plate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spd
<p>Using Calm Mind allows Arceus to set up against many walls like Ferrothorn or Dialga that lack Thunder Wave and smash anything slower with its great neutral coverage, OHKOing or 2HKOing them all withjust a single boost. Judgment is a strong, reliable STAB move with good neutral coverage, only missing out on a few Pokemon, which are all hit neutrally or better by Dark Pulse. Dark Pulse also comes with a decent chance to flinch which can help beat Giratina. Ice Beam can be used over Dark Pulse in order to hit specific Pokemon like Rayquaza or Zekrom harder, but Dark Pulse has better neutral coverage. Recover allows Arceus to obtain more boosts against defensive Pokemon or special attackers, especially those that rely on Draco Meteor.</p>
[Additional Comments]
<p>Running a fully offensive EV spread allows Arceus to break through many walls, including Latios and Latias which are both 3HKOd, resist it, and have Soul Dew. However, if you find this unnecesary, EVs can be moved to HP in order to take a few hits and help with Genesect. Running a Modest nature with max Special Attack allows Extremekiller Arceus to be OHKOd by Judgment after Stealth Rock. Running Kyogre along with this Arceus means that it no longer fears Pokemon that give offensive rain teams so much trouble, like Ferrothorn or Dialga, allowing other teammates to sweep the opponent with many of their checks gone. Pokemon like Kabutops easily destroy Ho-Oh for this set as well. Ghost Arceus is immune to Judgment and has the defenses to take a few Dark Pulses after setting up, so teammates that can counter it are very important, such as Darkrai, who can live a Judgment and Dark Void or just 2HKO with Dark Pulse. Mewtwo is also faster then Arceus and can destroy it with Psystrike, so Pokemon like specially defensive Jirachi or Deoxys-D can check it if it lacks Fire Blast in the sun.</p>
[Other Options]
<p>Arceus has access to Swords Dance and perfect neutral coverage in 2 moves, but both are weak, and ExtremeKiller Normal Arceus has a STAB priority move while being able to hold an item, so you're better off running that if you want a Swords Dance Arceus. A set consisting of Roar, Cosmic Power, Substitute, and Recover could work with entry hazards, but is gimmicky at best, and can leave an opponents last Pokemon a good chance to set up. Running Punishment on a physical set is somewhat worthless, since not many Pokemon will set up in front of an Arceus. Perish Song can act as an auto-win against an opponents last Pokemon, but otherwise allows them to attack for a few more turns before dying or being forced to switch. Tailwind can be a good support option, especially on Donkeyceus. Will-O-Wisp can be used over any other status move. Substitute can stop many counters who can only hit it with Toxic.</p>
[Checks and Counters]
Mewtwo outspeeds and can do massive damage with Psystrike, but takes a lot of damage from Dark Pulse in return. Latios and Latias can take a hit easily thanks to Soul Dew and do a lot back with Psyshock. Tornadus-T and Shaymin-S outspeeds and does a lot of damage with Hurricane, but hates Ice Beam and Stone Edge. Tentacruel resists Judgment and Ice Beam and does not take much from Dark Pulse, but is easily worn down thanks to its lack of recovery. Jirachi does not resist Judgment, but has Wish, and can even pass it off with U-turn. Giratina has the defenses to take any hit and can phaze it out, but hates being hit with Toxic if not running Rest, and can be flinched to the point of being unable to Rest again with Dark Pulse. Gliscor walls any set without Ice Beam and can spread Toxic while stalling until Arceus dies. Arceus-Poison and Arceus-Flying both resist Judgment, but Arceus-Poison can't do much back while Arceus-Flying is still 2HKOd by an Ice Beam or Stone Edge. Deoxys-D can simple Toxic and then begin to Recover to stall, but again is weak to Dark Pulse. Giratina-O lacks the bulk of its altered form but is still completely immune to Judgment and can hit back before taking too many Dark Pulses or Ice Beams. Lugia can wait for Stone Edge to miss while Toxic stalling, and does a very goid job thanks to Multiscale, or even Pressure. Ho-Oh walls the Calm Mind set but loses to Donkeyceus. Deoxys-Attack is very frail but can just kill Arceus with Psycho Boost. Wobbufett can trap and Encore Arceus into Calm Mind and takes little from anything but Dark Pulse. Arceus-Psychic, while it has the advantage through its typing, again hates Toxic. Arceus-Ghost is immune to Judgment but is weak to Dark Pulse, however, Arceus-Ghost is a good user of Magic Coat, so be careful using Toxic against it!
[Set]
name: Donkeyceus (Support)
move 1: Judgment
move 2: Recover
move 3: Stone Edge / Ice Beam
move 4: Toxic / Thunder Wave
item: Fist Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spd
- Good defensive pivot that takes care of Ho-Oh
- Great to be a bulky Fighting type
- Judgment is still strong enough to do decent damage to what it needs to
- Recover is once again great
- Stone Edge is there to kill Ho-oh
- Ice Beam
- Toxic helps with other Arceus types Fighting is weak against or annoying walls like Lugia
- Thunder Wave can help out more offensive teams by crippling Mewtwo, Latios
[Additional Comments]
- EVs can be changed to fit your team. A stronger Judgment can be worth it for things like Ferro. Make sure you still outspeed Ho-oh. You can move EVs into defenses to help take hits from EKiller, Darkrai or Genesect
- Arceus-Fighting helps deal with Genesect, and also works well with Genesect since Scarf Gene beats Darkrai
- Latios and Latias like a switch in to Genesect
- Genesect takes care of Psychics for it
- Darkrai is a good teammate
- EKiller mention
[Set]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Dark Pulse / Ice Beam
move 4: Recover
item: Fist Plate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spd
- CM Arceus that beats Ferro
- Dark Pulse hits Mewtwo Latias Latios Giratina etc and has a chance to flinch them
- Ice Beam OHKOs Rayquaza
- Recover restores HP allowing it to get a few more boosts
[Additional Comments]
- EVs allow Latios and Latias to be 3HKOd after SR
- You can move SpA EVs to HP to help with Genesect
- Modest has a chance to OHKO EKiller but you lose to other Arceus now and Latios Latias
- Kyogre and Arceus-Fighting work well together since Arceus kills Ferro
- This thing hates Arceus-Ghost/Ho-Oh
- Mewtwo and Ho-Oh are very good counters as long as Mewtwo doesn't switch into Dark Pulse. Jirachi and Deo-D help with Mewtwo while Omastar and Heatran help with Ho-Oh
[Other Options]
- SD is bad because Brick Break is weak and EKiller does this anyway
- Roar
- Cosmic Power
- Punishment (lol)
- Perish Song
- Tailwind
- Will-O
[Checks and Counters]
- Mewtwo
- Latios
- Latias
- Tornadus-T (no Ice Beam/Stone Edge)
- Shaymin-S (same as Torn-T)
- Tentacruel is a bitch to every set
- Jirachi too
- Giratina hates taking 2 SE moves if it switches in but lives and phazes
- Gliscor walls most Donkeyceus
- Arceus-Poison is bad
- Arceus-Flying lol
- Deoxys-D
- Giratina-O isn't as good of a check as Gira-A but still
- Lugia hates Toxic
- Ho-Oh gets raped by Donkeyceus but walls all the others
- Deoxys-Attack
- Wobufett
- Arceus-Psychic hates Toxic but can take some Dark Pulses
- Arceus-Ghost is annoying
name: Donkeyceus (Support)
move 1: Judgment
move 2: Recover
move 3: Stone Edge / Ice Beam
move 4: Toxic / Thunder Wave
item: Fist Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spd
- Good defensive pivot that takes care of Ho-Oh
- Great to be a bulky Fighting type
- Judgment is still strong enough to do decent damage to what it needs to
- Recover is once again great
- Stone Edge is there to kill Ho-oh
- Ice Beam
- Toxic helps with other Arceus types Fighting is weak against or annoying walls like Lugia
- Thunder Wave can help out more offensive teams by crippling Mewtwo, Latios
[Additional Comments]
- EVs can be changed to fit your team. A stronger Judgment can be worth it for things like Ferro. Make sure you still outspeed Ho-oh. You can move EVs into defenses to help take hits from EKiller, Darkrai or Genesect
- Arceus-Fighting helps deal with Genesect, and also works well with Genesect since Scarf Gene beats Darkrai
- Latios and Latias like a switch in to Genesect
- Genesect takes care of Psychics for it
- Darkrai is a good teammate
- EKiller mention
[Set]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Dark Pulse / Ice Beam
move 4: Recover
item: Fist Plate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spd
- CM Arceus that beats Ferro
- Dark Pulse hits Mewtwo Latias Latios Giratina etc and has a chance to flinch them
- Ice Beam OHKOs Rayquaza
- Recover restores HP allowing it to get a few more boosts
[Additional Comments]
- EVs allow Latios and Latias to be 3HKOd after SR
- You can move SpA EVs to HP to help with Genesect
- Modest has a chance to OHKO EKiller but you lose to other Arceus now and Latios Latias
- Kyogre and Arceus-Fighting work well together since Arceus kills Ferro
- This thing hates Arceus-Ghost/Ho-Oh
- Mewtwo and Ho-Oh are very good counters as long as Mewtwo doesn't switch into Dark Pulse. Jirachi and Deo-D help with Mewtwo while Omastar and Heatran help with Ho-Oh
[Other Options]
- SD is bad because Brick Break is weak and EKiller does this anyway
- Roar
- Cosmic Power
- Punishment (lol)
- Perish Song
- Tailwind
- Will-O
[Checks and Counters]
- Mewtwo
- Latios
- Latias
- Tornadus-T (no Ice Beam/Stone Edge)
- Shaymin-S (same as Torn-T)
- Tentacruel is a bitch to every set
- Jirachi too
- Giratina hates taking 2 SE moves if it switches in but lives and phazes
- Gliscor walls most Donkeyceus
- Arceus-Poison is bad
- Arceus-Flying lol
- Deoxys-D
- Giratina-O isn't as good of a check as Gira-A but still
- Lugia hates Toxic
- Ho-Oh gets raped by Donkeyceus but walls all the others
- Deoxys-Attack
- Wobufett
- Arceus-Psychic hates Toxic but can take some Dark Pulses
- Arceus-Ghost is annoying
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