<p>After the pre-battle tintinnabulation is complete, please stare in pure, unadulterated awe and wondrous presentiment at what is unequivocally the best Pokemon in the entire game. His stats are unrivaled; His versatility is unmatched. His potential remains unlimited. He has transcended beyond typing, for Multitype allows Him to assume any of the seventeen types that He so desires. Even then, His purest forme remains seated upon His throne. Whether wiping His creations from the fabric of existence as Extreme Killer or standing as their resolute guardian by virtue of Wallceus, the God of Pokemon knows no bounds. (I don't care what Furai says, the entire crossed out section is fluff) Dare not incur Arceus's divine wrath, or else the consequences shall be severe and merciless, and life shall become but an evanescent wisp.</p> (I'm not against you putting additional information to GS's original overview, but PLEASE make it things that matter in an analysis - what Arceus can do, its pros/cons, without overhyping this Pokemon which isn't even that good. What you wrote can seriously be condensed down to "Arceus can act as both a sweeper and a wall")
[SET]
name: Extreme Killer (Swords Dance)
move 1: Swords Dance
move 2: ExtremeSpeed
move 3: Shadow Claw / Shadow Force
move 4: Earthquake / Brick Break / Recover
item: Silk Scarf / Life Orb / Lum Berry
nature: Adamant
evs: 240 HP / 252 Atk / 16 Spe (SD Rayquaza is a thing now, I'll talk about this after)
[SET COMMENTS]
<p>When Extreme Killer appears on the battlefield, you know His final judgment has arrived. Little can avert His decision, for very good bulk and the priority of His ExtremeSpeed makes Him difficult to revenge. Combine it with a base 120 Attack stat, the ease of setting up a Swords Dance, and STAB on said ExtremeSpeed, and you get one of the most legendary late-game sweepers of all time, capable of decimating both offensive and defensive teams alike.</p> Waste of a paragraph that says very little (especially that first sentence), you can easily cut that down to what I have below
<p>ExtremeKiller is possibly one of the most dangerous late-game sweepers in the game. With a high base 120 Attack stat, STAB ExtremeSpeed and excellent bulk, it sets up on many Pokemon with ease. Swords Dance will enhance the power of His STAB ExtremeSpeed to apocalyptic incredible levels, wiping away all but the most resilient. With just a Silk Scarf and Swords Dance boost, ExtremeSpeed is more than capable enough to OHKO even the deadliest of Uber titans, such as Kyogre, Kyurem-W, Mewtwo, Latias, Palkia, and Reshiram.</p><p> Although the power of ExtremeSpeed is divine, coverage moves are necessary to account for its deficiencies. To repel the Ghost-type Pokemon that can come in on ExtremeSpeed, Shadow Claw is the preferred option for its high reliability against Ghost-types that are immune to ExtremeSpeed. For those who crave more power, Shadow Force is a better another option. Its power after a Swords Dance is so extreme that even physically defensive Giratina risks being OHKOed without any hazards provided Arceus is with an Adamant nature and holding a Life Orb; Giratina-O, Ghost Arceus, and Wobbuffet are easily OHKOed. Shadow Force also evades crippling support moves such as Will-O-Wisp during its charge turn, though the charge turn in itself can prove most inconvenient against Lugia and Normal-type Pokemon. (I'd like you to go into a bit more detail on why Shadow Force is an incredibly risky move) For His last slot, Earthquake eradicates the Rock- and Steel-type Pokemon that could otherwise take an ExtremeSpeed, such as Dialga or Heatran. Brick Break, though less powerful, breaks through troublesome screens and is significantly more effective against Bronzong, Ferrothorn, Skarmory, and Wallceus. Recover allows Him to act as a pivot at the detriment of coverage.</p>
[ADDITIONAL COMMENTS]
<p>With STAB ExtremeSpeed as His judgment, one might wonder why Arceus even bothers with Speed. After all, the given EVs and nature grant Him a superb combination of maximum power, bulk, and just enough Speed to outpace neutral base 90s. But alas, Arceus is incredibly versatile, capable of running several EV spreads just as effective as the last.</p><p>Using the given EVs as a starting point, invest as many Speed EVs as desired to outspeed certain key threats. For instance, in order to outspeed neutral base 95 Speed Pokemon like Adamant Rayquaza, 56 Spe EVs is sufficient. 56 Speed EVs allow Arceus to outspeed Adamant Rayquaza. 124 Spe EVs is enough to outpace positive base 90s like such as Timid Dialga, while 168 Spe EVs is adequate to outspeed any positive base 95s like Jolly Rayquaza. For other key threats, a Jolly nature becomes necessary. 160 Spe EVs is sufficient to outspeed positive base 108 Speed Pokemon like such as Terrakion. (Terrakion is pretty much the only relevant Poke) 176 Spe EVs is necessary to outpace positive base 110s like such as Froslass. Finally, 252 Spe EVs will guarantee a Speed tie against opposing maximum Speed Arceus (Why is this important?). Once this desired Speed has been reached, maximize Attack and then place any remaining EVs into HP to improve His overall bulk. However, do recall that the greater the Speed investment, the lesser the bulk. (Redundant)</p>
<p>Unlike His other formes, Extreme Killer can utilize almost any item. For those seeking a balanced approach, Silk Scarf is the preferred option. It provides a 20% boost to ExtremeSpeed without compromising bulk. For the more offensively inclined, Life Orb is a better option. Although the recoil damage is unfortunate, it Life Orb provides a great deal more power to all of Arceus's attacks. With just a Life Orb and Swords Dance boost, ExtremeSpeed is capable of OHKOing threats such as Kyurem-B, Zekrom, and tank Ho-Oh without any hazards. It is also the best item to use against His top defensive checks. If the Speed of Jolly is favored, Life Orb is recommended to compensate for its reduced power in comparison with Adamant.</p><p>For those that prefer a more tactical approach, Lum Berry is useful for its one-time status protection. This is particularly helpful for its utility in lead and SmashPass situations. However, the power loss is substantial; without the boost from Silk Scarf or Life Orb, Arceus is unable to OHKO many Pokemon like Palkia and Mewtwo without sufficient entry hazard support. For those that wish to maximize Arceus's staying power, Leftovers takes full advantage of His bulk. It works particularly well with a bulkier spread in combination with Recover. Power Herb can be used alongside Shadow Force and Stealth Rock support to always get past Lugia and specially defensive Giratina, but is otherwise very specific and does not boost damage. (Do we really need this mention of Power Herb?)</p>
<p>Although the given coverage moves are generally the most reliable, these slots are extremely flexible. A Life Orb-boosted Overheat incinerates Skarmory, Sableye, and Bronzong under sun, but is next to useless under rain. If Life Orb is forgone, Fire Blast is a better option while also having increased utility against Ferrothorn and Forretress. Dragon Claw can be used over Shadow Claw for its increased power against Giratina and Giratina-O, but loses utility against Lugia and Ghost Arceus. Grass Knot 2HKOes Groudon and Hippowdon on the switch, but restricts coverage substantially. Similarly, Safeguard can prevent status for multiple turns, while Substitute eases prediction, protects against status, and punishes offensive revenge killers.</p>
<p>Two approaches exist to counteract Arceus's wake of destruction counter Arceus: defensive titans walls and offensive revenge killers. (Defensive titans = walls. "Offensive" is redundant when it comes to "revenge killers") defensive titans Walls consist of very bulky Toxic stallers, phazers, or Will-O-Wisp abusers. Offensive revenge killers consist of Pokemon that can survive at least one of His faster boosted attacks comfortably yet deal considerable damage back. (Give a couple of examples for each?) Nevertheless, no approach is guaranteed. In this sense, Arceus is quite specialized; He might be able to overpower several checks with a given moveset, but He is unable to overpower everything. (Not really needed) As such, against defensive titans walls, the best support is to weaken any defensive Pokemon capable of dealing with His specialization walling Arceus beforehand. Luring these Pokemon out and sufficiently damaging them will make the most of His sweeping abilities. Pokemon such as Blaziken, Groudon, Ho-Oh, and Rayquaza can make excellent lures, since Arceus's defensive answers are often used in response to these threats. Powerful wallbreakers such as Kyogre, Kyurem-W, Latios, Mewtwo, and Reshiram can leave serious gaps in the opponent's team, possibly exposing these Pokemon as well as easing Arceus's sweep. Entry hazard shuffling is also quite beneficial in wearing them down both the damage and exposure element. Finally, specific answers that can come in on troublesome defensive Pokemon happen to be excellent teammates. Magnezone can easily trap and eliminate Skarmory. Xatu and stallbreaker Heatran are excellent answers against Wallceus. Giratina and Lugia greatly dislike Darkrai, Zekrom, Reshiram, and Kyurem-W.</p>
<p>Regarding offensive revenge killers, the best support is to either weaken these revenge killers to the point where a faster boosted attack can OHKO, cripple their Speed, or reduce their offense to a more manageable level. Entry hazards are very helpful for their damaging properties; Pokemon such as Deoxys-S, Ferrothorn, and Groudon are excellent entry hazard users. Lures that are similarly revenged killed to Arceus, like Swords Dance Rayquaza or double status Darkrai, can either deal considerable damage or cripple with status. Proper weather control through Pokemon like Kyogre and Groudon is crucial as several revenge killers are dependent on it for Speed, such as Kabutops, (add comma) and Omastar, as well as their offense, such as and Choice Scarf Heatran. Dual Screens from Pokemon like Deoxys-S and Latios can be helpful for softening enemy assaults. Carrying specific answers to His revenge killers is also a wise choice. For instance, Wobbuffet can easily dispatch Choice Scarf users while also buying Him a turn to use Swords Dance if necessary. Of course, keeping Arceus healthy is an option as all revenge killers are unable to OHKO Him should He be at relatively high health.</p>
[SET]
name: Wallceus (Physical Wall)
move 1: Will-O-Wisp / Reflect
move 2: Recover
move 3: Return
move 4: Roar / Perish Song
item: Leftovers
nature: Impish
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
<p>Standing up to the might of fearsome Uber titans, Wallceus can function as a nearly unbreakable wall. His excellent bulk is already inclined to taking hits well; His Defense is so formidable that He is one of the best answers to the legendary Extreme Killer. Although His Normal typing isn't exactly the holy grail for defensive typing, He stands out from His other formes with a lone weakness and the ability to hold Leftovers.</p>
<p>To keep the physical attackers at bay, Will-O-Wisp is the preferred option. It disables nearly every physical sweeper in Ubers—Groudon, Rayquaza, physical Arceus, Garchomp, and Zekrom, to name a few—with a crippling burn. Will-O-Wisp also saps the afflicted opponent's HP, allowing Arceus to either outstall, phaze, or overpower the burned opponent. However, Will-O-Wisp's accuracy is shaky and does nothing to Fire-type Pokemon like Ho-Oh. If these issues are particularly bothersome, Reflect is a better another option if you want to protect Arceus against Ho-oh. Although it lasts only five turns and can be canceled by Brick Break, Reflect does not miss, benefits the whole team, and can affect physical attackers behind a Substitute. Recover provides reliable recovery and lengthens His staying power, while Return provides a solid STAB attack that increases offensive pressure. It also enables Him to defeat Extreme Killer without the need to phaze.</p><p>For His last slot, both options are useful for their utility against setup sweepers. Roar is the preferred option as it immediately phazes any threat that tries to set up, most notably physical attackers that have been neutralized by Will-O-Wisp or Reflect. It also weakens most switch-ins provided there is sufficient entry hazard support. For those willing to take a longer approach, Perish Song is a better option. Although it takes three turns to have an effect, Perish Song will virtually guarantee an eventual switch and longer to force a switch, will place an inevitable end to last-Pokemon setup sweepers like Calm Mind Arceus.</p>
[ADDITIONAL COMMENTS]
<p>As the physical attackers of the Uber metagame have such destructive potential, bulk investment is mandatory to effectively take them on. Heavy investment in physical bulk is necessary to successfully tank Extreme Killer’s ExtremeSpeed. As such, the given EVs and nature ensure maximum physical bulk while still allowing Him to outpace neutral base 90s.</p><p>Arceus can be specialized to outspeed certain key threats. Most notably, 252 HP / 4 Def / 252 Spe with a Jolly nature takes full advantage of His base 120 Speed. By outspeeding most physical attackers, such as Terrakion and Garchomp, Arceus can cripple them with Will-O-Wisp or set up Reflect before they can land an attack. However, by lowering His bulk, Arceus's ability to actually switch in on physical hits is diminished. It also makes Him significantly more vulnerable to faster attacks, most notably ExtremeSpeed.</p>
<p>Instead of running an attacking move, Wallceus can run a non-attacking move to provide additional utility. If status issues are particularly bothersome, Refresh is an excellent option. Status moves like Thunder Wave or Toxic improve His status arsenal, while Magic Coat reflects entry hazards, status moves, or Taunt when used with proper prediction. Stealth Rock is also usable as a last resort. However, these options forsake offensive pressure as well as increasing His vulnerability to Taunt users.</p><p>There are many alternatives to Arceus's given moveslots. From a defensive standpoint, Iron Defense can be used over Will-O-Wisp or Reflect. Although it does not cripple the physical attacker and is dependent on Arceus's continued presence, Iron Defense does not miss, cannot be canceled by Brick Break, has greater defensive potential, and does not depend on status. It is also the superior option against Extreme Killer; only faster Life Orb Brick Break variants are capable of overcoming Him. From an offensive standpoint, Judgment can be used over Return along with a Bold (or Timid) nature and Ice Beam as the last moveslot. Ice Beam has increased utility against those vulnerable to Ice-type attacks such as Groudon, Zekrom, Rayquaza, and Garchomp, but is less effective against setup sweepers that are not. Of course, there are several options over Return. Although ExtremeSpeed has reduced PP and Base Power, it bluffs Extreme Killer and provides valuable priority. Flamethrower with a Bold nature incinerates Ferrothorn and Forretress. Earthquake shatters Heatran, who would otherwise wall this set completely.</p>
<p>Although Wallceus is difficult to take down, He is not invincible. Despite His very good uninvested special bulk, the fact remains that Arceus is unspecialized against special attackers; it makes sense that (uninvested somes up the crossed bit pretty succinctly) extremely powerful special attacks from the likes of Kyogre and Kyurem-W can be an issue. Tanking strong Fighting-type attacks from Pokemon such as Fighting Arceus and Heracross is also problematic. In addition, Wallceus lacks wide offensive coverage, which means He will always be vulnerable against certain checks.</p><p>For teams that require a sturdy physical wall, Wallceus can be a fantastic choice. He provides excellent utility for dealing with physical setup sweepers, especially with access to Perish Song. However, because He is unspecialized against special attackers, Pokemon such as Kyogre, Chansey, Latias, Ho-Oh, and Lugia tend to be great teammates to take on special attackers. In particular, Calm Mind users are excellent partners, as provided Arceus is running Will-O-Wisp, any crippled physical attacker is significantly less threatening to their possible sweep. Wallceus also appreciates teammates that can take on His Fighting-type weakness. Giratina and Giratina-O are excellent examples, as not only do they pack an immunity to Arceus's lone weakness, but they also spinblock the hazards that He utilizes for wearing down the opponent's team. (what entry hazards? Wallceus does not set up any, Roar doesn't really count without other teammates) Speaking of hazards, Wallceus greatly dislikes opposing entry hazards, as they compromise His excellent bulk. (Mention how Wallceus itself is hazard bait) As such, Forretress is a great partner thanks to Rapid Spin, an immunity to Toxic, and its ability to provide entry hazards.</p>
[SET]
name: Bandceus (Choice Band) (Choice Band is sufficient)
move 1: Trick
move 2: ExtremeSpeed
move 3: Swords Dance / Shadow Claw
move 4: Earthquake / Shadow Claw
item: Choice Band
nature: Adamant
evs: 200 HP / 252 Atk / 56 Spe
[SET COMMENTS]
<p>As befitting a being of His stature, Arceus takes up His Choice Band to execute His judgment. The boost Choice Band immediately provides to an unboosted STAB ExtremeSpeed is astonishing, allowing Arceus to act as a remarkable revenge killer to threats such as Darkrai, Ho-Oh, and Rayquaza. Yet Bandceus's value lies not in His revenge killing capabilities, but rather in His ability to lure the common checks of Extreme Killer.</p>
<p>All too often is Arceus assumed to be Extreme Killer, a fact that Bandceus bluffs and utilizes to devastating effect. With one swift stroke, Arceus can Trick a Choice Band to the would-be check, granting an opportunity for another sweeper to press their newfound advantage. As after being Tricked a Choice Band, defensive answers like Skarmory and Lugia are turned into complete liabilities. However, Trick must be used with the utmost caution, for one wrong move will lead to the loss of surprise. As such, it is critical that prior to using Trick, double switching is used to confirm the intended target is actually sent in. (Again, useless fluff, while the last two sentences should be pretty self intuitive) <p>Arceus can use a Choice Band set to great effect. Not only can He use the additional power to revenge kill bulkier threats, but He can also Trick the Choice Band onto an unsuspecting wall that might this He is just an ordinary Extreme Killer.</p><p>Bandceus's The remaining slots are dependent on His intended role. If sweeping potential is desired after His Choice Band has been Tricked, Swords Dance and one additional coverage move allows Him to take on a persona similar to Extreme Killer, albeit limited in coverage. Coverage moves can include Earthquake, which deals with Rock- and Steel-type Pokemon, or Shadow Claw, which deals with Ghost-types. If better coverage at the cost of sweeping potential is desired, both Earthquake and Shadow Claw combined will suffice.</p>
[ADDITIONAL COMMENTS]
<p>Much like Extreme Killer, Bandceus Arceus doesn't have much reason to bother with Speed. The given EVs and nature grant Him a similar combination of maximum power, very good bulk, and just enough Speed to outpace neutral base 95 Speed Pokemon; this is crucial for revenging Swords Dance Rayquaza. 168 Speed EVs outspeed Jolly Rayquaza, while you can always run max Speed to speed other Arceus formes and outspeed Terrakion. But Bandceus Arceus just like Extreme Killer has a multitude of spreads that can be used.</p><p>Invest as many Speed EVs as desired to outspeed certain key threats. Most notably, 168 Spe EVs will outspeed positive base 95s like Jolly Rayquaza, while a Jolly nature with 252 Spe EVs will guarantee a Speed tie against opposing maximum Speed Arceus. Once this desired Speed has been reached, maximize Attack and then place any remaining EVs into HP to improve His overall bulk. However, do recall that the greater the Speed investment, the lesser the bulk.</p> (If you've mentioned it already, you don't need to mention it again. A quick sentence should suffice)
<p>For those who prefer more power and PP, STAB Return can be used over ExtremeSpeed. It is capable of 2HKOing Lugia after Stealth Rock, but the loss of priority hinders His revenge capabilities, His sweeping potential, and His Extreme Killer disguise. Dragon Claw can be used over Shadow Claw for its chance of 2HKOing physically defensive Giratina-O after Stealth Rock, but loses utility against Ghost Arceus and Bronzong. Likewise, Punishment can be used for its utility against Calm Mind users such as Ghost Arceus, Giratina-O, and Latias, but is rather dependent on the opponent's boosts. For those seeking improved performance against Bronzong and Ferrothorn as well as the cancellation of screens, Brick Break can be used over Earthquake, though is otherwise much weaker in general. Speaking of low damage, Thunder Wave cripples would-be revenge killers, but cuts into coverage, doesn't do any damage, and doesn't exactly mesh well with a Choice Band.</p> (Thunder Wave is completely pointless with CB Arceus)
<p>When running Bandceus Choice Band Arceus, one must be very careful to avoid running an inferior Extreme Killer. Bandceus He has much less sweeping potential, so in order to justify His usage over Extreme Killer, it is critical that His lure and revenge killing capabilities are taken advantage of. As such, it is mandatory that He is paired up with offensive Pokemon that can take advantage of Extreme Killer's crippled checks,. Good examples range from for example, Blaziken, to Ho-Oh, and Groudon, and to Rayquaza. Regarding Arceus Himself, it is important to patch up any moveslot shortcomings. For example, should He be running Earthquake as His sole coverage move, some way of dealing with Giratina-O is essential. Of course, carrying teammates that specifically deal with His checks and counters is a very wise choice. For example, Latias deals with Fighting and Fire Arceus, while Giratina or Giratina-O have an immunity to His only weakness and can spinblock.</p>
[Other Options]
<p>With His extraordinary movepool, Multitype, and stats second to none, Arceus can fill almost any role. Besides all the options of His other formes, He has several options as a Normal-type. (More useless fluff, do not mention other formes in the Normal Arceus analysis) Perhaps He might run a Calm Mind or Work Up set to utilize His excellent stats. Perhaps He might run a Perish Trapping set thanks to Perish Song and Whirlpool. Perhaps He might run a dual screens set with Light Clay. Or perhaps He might even run a Choice Specs set, a specially inclined version of the Choice Band set. For all extents and purposes, the choice is entirely up to you.</p><p> Unfortunately, due to Species Clause, only a single Arceus is allowed on a team at a time. As such, the opportunity cost of running such a set other sets will be high. Indeed, these sets are unorthodox for a reason: the Calm Mind or Work Up set has horrible STAB in comparison to other Arceus formes; Perish Trapping is extremely unreliable in Ubers; dual screens is best left to other Pokemon, and the Choice Specs set lacks power, utility, and is rather pointless with the Choice Band set. That being said, if these sets are of particular interest, then feel free to use them.</p> (This bit was way too colloquial - Perhaps, perhaps, perhaps sounds like you're talking, not writing something - it may sounds catchy off the tongue, but it's not appropriate for a relatively formal analysis)
[Checks and Counters]
I'm sorry, this Checks and Counters section is just insane. I'm just going to rewrite the whole thing, there is absolutely no reason it needs to be this long
<p>Arceus has no true counter. With seventeen different formes to take into account, any attempt to find one will end in failure.</p>
<p>In order to defeat Arceus, identification is key. Every forme has different checks and counters specific to their respective sets. However, until His forme has been identified, it is wise to preserve any Arceus check and counter—<i>especially</i> Extreme Killer. After all, it does not pay to lose a check or counter that might have been your only salvation.</p>
<a id="more3" href="javascript:showAdditional(3)">Dealing with Extreme Killer >>></a>
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<p>Outside of Unaware Quagsire, there is no counter to Extreme Killer. With countless options at His disposal, even the toughest of checks can fall to the right move or item. Still, there are four who are generally quite consistent at checking Extreme Killer: Skarmory, Wallceus, Great Wall Giratina, and Multiscale Lugia.</p>
<p>All four of these checks share two common characteristics: recovery and obscure weak points. They are all capable of either stalling Extreme Killer to death or phazing Him in the scenario that they are weakened or unwilling to risk a possible miss. However, all have certain flaws that prevent them from being considered counters. Toxic Skarmory falls to last-Pokemon +6 Life Orb Brick Breaks or non-rain Overheats and Fire Blasts. Faster boosted Life Orb Brick Breaks overpower Wallceus, while last-Pokemon Lum Berry Brick Break variants are an issue should He be running the shaky Will-O-Wisp. Similarly, Giratina bows down to a boosted Adamant Life Orb Shadow Force, last-Pokemon Lum Berry Shadow Claw variants, or last-Pokemon Recover variants with Shadow Claw. Reflect and Toxic Lugia is overwhelmed by boosted Life Orb Shadow Claws after Stealth Rock.</p>
<p>Rather than pseudo-countering Extreme Killer, it is often easier to keep Him in check using multiple Pokemon through concerted means. For example, although Choice Scarf Terrakion cannot directly switch into an Earthquake, it can easily survive a boosted ExtremeSpeed and revenge with Close Combat. However, should Extreme Killer manage to survive, a combination check can be used to finish Him off. Offensive Ghost Arceus is an excellent example of such a check, as His immunity to ExtremeSpeed allows Him to revenge heavily weakened Extreme Killer with Focus Blast or Brick Break. With smart combinations of both strong and lesser checks, the application of high pressure to limit setup opportunities, and careful conservation of these aforementioned checks, it is more than possible to deal with Extreme Killer despite the lack of a strict counter.</p>
<p>As every team is different, test out several checks to find an ideal combination. Thanks to priority Will-O-Wisp and Foul Play, Sableye is an excellent all-purpose check. However, it will lose to sun-boosted Life Orb Overheat or Lum Berry Earthquake variants after Stealth Rock. Support Ghost Arceus can be used in a similar manner to Wallceus, but the lack of Leftovers, a strong attacking move, and His weakness to Shadow Force and Shadow Claw makes Him the lesser check. Physically defensive Groudon and Hippowdon can act as very effective phazers, but are prone to being weakened and are poor options against last-Pokemon Extreme Killer or the obscure Grass Knot. Rock and Steel Arceus can also use a support set like Ghost Arceus, but the weakness to Earthquake and Brick Break is quite unfortunate. Likewise, Fighting Arceus favors an approach similar to Terrakion, but obtains reliable recovery and bulk at the cost of power and the resistance to ExtremeSpeed.</p>
<p>Although it is particularly vulnerable to Brick Break and sun-boosted Life Orb Overheat, a physically defensive Bronzong can stall most variants. Along the same lines as Terrakion and Fighting Arceus, other revenge killers can include Choice Scarf users such as Dialga and Heatran or Swift Swim users such as Kabutops and Omastar. However, they are generally less effective due to weather dependency or lack of power.</p>
<p>A physically defensive Giratina-O can survive any boosted move bar Shadow Force or possibly Dragon Claw and either Will-O-Wisp or phaze Him out. However, it has somewhat unreliable recovery and still gets 2HKOed past burn. An utmost conserved physically defensive Forretress can triumph using Toxic and Pain Split, but will still lose to Fire Blast, Overheat, and Life Orb or Lum Berry Earthquake variants. Similarly, physically defensive Ferrothorn can prove very annoying with Leech Seed and Iron Barb damage, but performs best when used as a combination check.</p>
<p>If all else fails, Choice Scarf users that are immune or resistant to ExtremeSpeed can attempt to use Destiny Bond, Trick, or Explosion to stop His sweep, but will almost always result in the loss of the user. Similarly, although no Intimidate user can effectively stand up to Extreme Killer, the Attack drop might allow others to successfully defeat Him.</p>
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<a id="more4" href="javascript:showAdditional(4)">Dealing with Wallceus >>></a>
<div id="additional4" style="display:none">
<p>When dealing with Wallceus, be cautious with your switches. He often carries Roar, so an untimely switch to a possible check or counter can lead to possible momentum loss. When combined with sufficient entry hazard support, checks can be weakened very fast. As such, counters must have reliable recovery or some way of preventing further phazing attempts. Fighting Arceus is by far the best counter thanks to His STAB Fighting-type attacks. Fire Arceus is also quite effective with His immunity to burn, but is more vulnerable to attrition and lacks Fighting Arceus's consistent damage. Despite the lack of reliable recovery, stallbreaker Heatran utterly walls any Wallceus that lacks the obscure Earthquake thanks to Taunt and Toxic.</p>
<p>Any other answer to Wallceus is either easily worn down, can be phazed before significant damage is done, or is vulnerable to Return. Magic Bounce Xatu can easily switch into any move besides Return after Stealth Rock or Ice Beam and proceed to completely wall Arceus. Heracross can take advantage of a possible Attack raise through Guts, allowing it to quickly pulverize Him with Close Combat. Reshiram and Victini roast Arceus with their powerful STAB Fire-type attacks. Strong special attackers such as Kyogre and Kyurem-W are particularly threatening due to Wallceus's lack of specialization against special attackers.</p>
<p>Should the weather be sun, Ho-Oh can switch into any move but Return after Stealth Rock and proceed to deal considerable damage with sun-boosted Sacred Fire. However, Reflect variants actually wall Ho-Oh despite the sun boost. Support Pokemon with Toxic, preferably with a method of alleviating status, can be quite effective against Wallceus. However, they are significantly less viable against Refresh variants.</p>
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<a id="more5" href="javascript:showAdditional(5)">Dealing with Bandceus >>></a>
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<p>Outside of prior knowledge, it is very difficult to stop Bandceus from achieving His primary goal—luring. In order to avoid unfortunate complications, any counter to Bandceus must have some way of dealing with Trick. In general, any bulky Arceus that carries a plate and lacks notable weaknesses to His attacks will easily counter Him thanks to an immunity to Trick and reliable recovery. Of these, Ghost and Fighting Arceus stand out with their immunity to ExtremeSpeed and STAB Fighting-type Judgment respectively. Likewise, physically defensive Giratina-O is also a very good answer thanks to an immunity to both ExtremeSpeed and Earthquake.</p>
<p>Despite the use of Trick, many of Extreme Killer's checks still apply. Although Terrakion cannot directly switch into Earthquake, is vulnerable to attrition, and might lose its own chosen item, it can easily revenge Arceus with a Choice Band-boosted Close Combat. Choice Band Landorus-T and Scizor are also great answers thanks to Superpower. Swift Swim Kabutops and Omastar under rain are similar to Terrakion with Low Kick and Hydro Pump, though Omastar loathes Choice Band. Likewise, Rock and Steel Arceus can be used in a similar manner to Ghost and Fighting Arceus, but cannot directly switch into Earthquake.</p>
<p>As mentioned earlier, thanks to Trick, many of Extreme Killer's checks are significantly less effective. For example, Skarmory, Wallceus, Lugia, and Giratina all hate being Tricked a Choice Band. That being said, as a general rule, all these checks become viable should Bandceus have a non-crippling item.</p>