Hello, everyone. It's me again. For a long time now, I've been fascinated with viability rankings, and seeing how different factors- in this case different Pokémon- would fare relative to one another in a certain setting. As we know, the Orange Islands' version of that comes in the form of the in-game tier list threads. I think I can speak for a lot of people when I say that a lot of work goes into making those, and I for one have always been extremely jealous of the time and effort those guys put into their work.
There's always been one statistic that interests me the most when looking at in-game Pokémon viability, and that's the Pokémon's matchup spread against important NPC battles, such as Gym Leaders, the Pokémon League, the evil team(s) of the region, stuff like that. That got me thinking about the question that's been bothering me for ages now. I cannot help but be curious about if there's a Pokémon or a group of Pokémon out there, who, if we were to look at factors such as stats and typing, would hypothetically have an undefeated win-loss record against a certain game's important NPC battles.
I've thought long and hard about this, but every time I find a potential option in any of the eight (and more in the future) Generations of Pokémon, there's just always something that has to ruin it. Take the evil teams of Ruby & Sapphire being good matchups for some Pokémon but bad for the opposite team, for example. I cannot state this next part enough: I do not intend for this thread to consist of a ton of "theory-monning", as it's called, and would also like to keep wishlisting or any unsupported speculations to a minimum if possible.
Here's how I'm hoping this discussion can go, if you guys want to join in my research for a little bit. At the end of this post, I've left the list of criteria that I'm looking at for what I would consider an important NPC battle, as well as what would make that battle a win, a loss, or a draw. (Mirror matches will be considered as even, for the record.) From that list, I want to see if we can come up with any ideas of Pokémon from a specific game or game versions that, according to my list, would log a beautiful number 0 in the "losses" column. Large amounts of wins are all the better, but the main focus here is staying undefeated. I think that wraps up everything I have to say, so thank you all for your help in advance, and here's the lists I've been using.
1. What NPC battles are eligible for this discussion?
-Rival battles
-Gym Leaders
-Elite Four members
-Champions
-Evil team leaders
-Totem Pokémon (SM & USUM)
-Trial Captains (but only if they are required battles)
-Superboss Pokémon (examples include fusion forms and Eternamax Eternatus)
2. How are wins, losses, and draws decided?
-Wins and losses are determined by counting the amount of opposing Pokémon on the NPC's team and forming a Win-Loss-Draw record for the Pokémon in question against each of those Pokémon. For example, let's say that a Gym Leader has five Pokémon, that our test subject, a Pikachu, wins against three of those but loses to two of them. Pikachu's matchup record would be 3-2 for this NPC battle, and as such, the battle as a whole would be considered a winning matchup.
-For a battle to be determined as a winning matchup, the Pokémon in question must have greater than a .500 win percentage in their matchup record for that particular NPC battle. Naturally, matchup records of less than .500 would be considered losing matchups, and matchups at .500 exactly would be considered even.
-Once a person is able to calculate a Pokémon's matchup record against every important NPC battle, a final "Total Record" will then be calculated using the results of the individual matchup records. Going back to our example Pikachu, let's say that our Pikachu wins five important NPC battles and loses against seven, while going even in two more. If you couldn't tell, I'm just picking random numbers here. Pikachu's Total Record for the game in question would be 5-7-2, or roughly 42.86% (.429).
-For the sake of mathematics, a draw is considered as half a win and half a loss at the same time. An even number of draws, starting at 2 draws, carries the same effect as a 1-1, 2-2, 3-3, et cetera. matchup spread. However, draws do not have to be included in matchup records and total records. Because if they were, going 100% would be physically impossible.
There's always been one statistic that interests me the most when looking at in-game Pokémon viability, and that's the Pokémon's matchup spread against important NPC battles, such as Gym Leaders, the Pokémon League, the evil team(s) of the region, stuff like that. That got me thinking about the question that's been bothering me for ages now. I cannot help but be curious about if there's a Pokémon or a group of Pokémon out there, who, if we were to look at factors such as stats and typing, would hypothetically have an undefeated win-loss record against a certain game's important NPC battles.
I've thought long and hard about this, but every time I find a potential option in any of the eight (and more in the future) Generations of Pokémon, there's just always something that has to ruin it. Take the evil teams of Ruby & Sapphire being good matchups for some Pokémon but bad for the opposite team, for example. I cannot state this next part enough: I do not intend for this thread to consist of a ton of "theory-monning", as it's called, and would also like to keep wishlisting or any unsupported speculations to a minimum if possible.
Here's how I'm hoping this discussion can go, if you guys want to join in my research for a little bit. At the end of this post, I've left the list of criteria that I'm looking at for what I would consider an important NPC battle, as well as what would make that battle a win, a loss, or a draw. (Mirror matches will be considered as even, for the record.) From that list, I want to see if we can come up with any ideas of Pokémon from a specific game or game versions that, according to my list, would log a beautiful number 0 in the "losses" column. Large amounts of wins are all the better, but the main focus here is staying undefeated. I think that wraps up everything I have to say, so thank you all for your help in advance, and here's the lists I've been using.
1. What NPC battles are eligible for this discussion?
-Rival battles
-Gym Leaders
-Elite Four members
-Champions
-Evil team leaders
-Totem Pokémon (SM & USUM)
-Trial Captains (but only if they are required battles)
-Superboss Pokémon (examples include fusion forms and Eternamax Eternatus)
2. How are wins, losses, and draws decided?
-Wins and losses are determined by counting the amount of opposing Pokémon on the NPC's team and forming a Win-Loss-Draw record for the Pokémon in question against each of those Pokémon. For example, let's say that a Gym Leader has five Pokémon, that our test subject, a Pikachu, wins against three of those but loses to two of them. Pikachu's matchup record would be 3-2 for this NPC battle, and as such, the battle as a whole would be considered a winning matchup.
-For a battle to be determined as a winning matchup, the Pokémon in question must have greater than a .500 win percentage in their matchup record for that particular NPC battle. Naturally, matchup records of less than .500 would be considered losing matchups, and matchups at .500 exactly would be considered even.
-Once a person is able to calculate a Pokémon's matchup record against every important NPC battle, a final "Total Record" will then be calculated using the results of the individual matchup records. Going back to our example Pikachu, let's say that our Pikachu wins five important NPC battles and loses against seven, while going even in two more. If you couldn't tell, I'm just picking random numbers here. Pikachu's Total Record for the game in question would be 5-7-2, or roughly 42.86% (.429).
-For the sake of mathematics, a draw is considered as half a win and half a loss at the same time. An even number of draws, starting at 2 draws, carries the same effect as a 1-1, 2-2, 3-3, et cetera. matchup spread. However, draws do not have to be included in matchup records and total records. Because if they were, going 100% would be physically impossible.