All Hail Articuno

I took a break from Showdown and since I’ve been back all I’ve been able to build is crappy teams. The teams have been getting worse and worse so I decided to come to the RMT section for some help :) I took Articuno and built a team cuz Articuno is kewl. Like really, really kewl. Even though the team started as something I screwed around with, it ended up being kinda decent.
The Team
Articuno @ Leftovers
Ability: Pressure
EVs: 16 HP / 12 Def / 252 SpA / 228 Spe
Modest Nature
- Hurricane
- Freeze-Dry
- Protect
- Substitute
Articuno has some good bulk in the special defense department, but sorta falls short in defense. It’s special attack is also kinda meh, but the moveset makes up for it. I first went for Freeze-Dry because why else would one run something like Articuno/Lapras for that special ice type attack that hits water nicely. Freeze-Dry OHKO’s rips through most rainmons because it hits 4x effective against pokemon like gyarados, ludicolo, and kingdra. Also, it’s nice to have a decent power ice STAB attack. I needed another attacking move but Articuno’s moveset is pretty limited so I went for Hurricane. Hurricane has a pretty high base power with 100% accuracy in rain and hit hard. It dealt with a good amount of stuff, but it could only OHKO amoonguss if it had a helping hand boost. Next was either Substitute or Tailwind, I went for the sub/lefties combo because it had some bulk but a bad typing. Otherwise it was hard to deal with stuff like rock slides that wreck Articuno.
Articuno @ Leftovers
Ability: Pressure
EVs: 16 HP / 12 Def / 252 SpA / 228 Spe
Modest Nature
- Hurricane
- Freeze-Dry
- Protect
- Substitute

Politoed @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Icy Wind
- Helping Hand
- Protect

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 112 HP / 252 SpA / 8 SpD / 136 Spe
Modest Nature
- Muddy Water
- Draco Meteor
- Protect
- Ice Beam

Diancie @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Blaziken @ Life Orb
Ability: Speed Boost
EVs: 84 Atk / 172 SpA / 252 Spe
Hasty Nature
- Overheat
- Superpower
- Stone Edge
- Protect
Overall Concerns:
-Most of the team is hard to switch in, and I have to be careful with Blaziken and Diancie since they cover lots of main meta threats but die so easily
-Aegislash is so damn slow
-Articuno without sub set up is kinda fragile
Probably the first thing that's gonna be said is to stop using Articuno but lol, I tried to make it work ;~;
Nido-Rus for being a fren
Yellow Paint for letting me test all kinds of shet and not complaining
All u fucbois that keep the dubs room alive and fun :)
Yellow Paint for letting me test all kinds of shet and not complaining
All u fucbois that keep the dubs room alive and fun :)
Last edited: