I would like to bring something unrelated up here.
Kings Rock was recently
nerfed changed to allow non-contact attacks to receive the flinch chance that it applies. Now, this is all fine and dandy, but I feel that the real issue with Kings Rock has not been fixed, but rather overlooked by concern for less then reputable strategies. This is how it stands as of now.
NDA (Kings Rock) said:
All attacks used by the Pokemon that connect have a 10% chance to cause the opponent to flinch. Multi-hit moves have as many chances to flinch as hits made successfully. If held by Poliwhirl, Politoed, Slowpoke, or Slowking, it increases the Pokemon's Special Attack by one (1) rank.
Now, what I see wrong with Kings Rock is that the Pokemon for which it qualifies as a signature item for have really no incentive to use it over other options, and that rubs me the wrong way to have a signature item that doesn't see any use by the Pokemon it is supposed to help. None of these Pokemon, with the exception of maybe Poliwhirl, are truly fast enough to make use of the flinch effect, and the extra Special Attack rank isn't really doing anything special, seeing as the extra damage that it provides is very easily eclipsed through items such as Expert Belt or, in Politoed's case, Mystic Water.
I think one of a couple of things could be done to solve this problem here, so I've taken the liberty of drafting up a few proposals, listed IMO in most to least likely to be considered:
NDA (Kings Rock (Proposal 1)) said:
All attacks used by the Pokemon that connect have a 10% chance to cause the opponent to flinch. Multi-hit moves have as many chances to flinch as hits made successfully. If held by Poliwhirl, Politoed, Slowpoke, or Slowking, it increases the Pokemon's Special Attack by one (1) rank, and increases the BAP of Water and Psychic typed attacks by two (2).
NDA (Kings Rock (Proposal 2)) said:
All attacks used by the Pokemon that connect have a 10% chance to cause the opponent to flinch. Multi-hit moves have as many chances to flinch as hits made successfully. If held by Poliwhirl, Politoed, Slowpoke, or Slowking, it increases the Pokemon's Special Attack and Special Defense by one (1) rank.
NDA (Kings Rock (Proposal 3)) said:
All attacks used by the Pokemon that connect have a 10% chance to cause the opponent to flinch. Multi-hit moves have as many chances to flinch as hits made successfully. If held by Poliwhirl, Politoed, Slowpoke, or Slowking, it increases the Pokemon's Special Attack by two (2) ranks.
And yes, I can and will justify these assuming they aren't shot down by the time I am next online. As my ending note, I will say that I will not be at all surprised if I am the only one that feels this way, but this has been irking me for a while, so I figured I would pull it up for discussion and see what comes of it.