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ASB Team Tournament R1 End Quote vs Rediamond

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Keep Sheer Force Enabled
Earthquake ~ Aqua Jet + Waterfall Combo ~ Cooldown
IF successful evasive Teleport then Dragon Dance and push actions back.
IF Aqua Jet is Disabled, use a Double Waterfall Combo on a2 instead.
 
Mega Thunderbolt


I really have no better options, and Earthquake will only leave me mildly weakened. Hopefully, I'll be able to seriously dent whatever comes next.
 
Pre-round:
282.png

Gardevoir (F)
HP:
100
EN: 100
SPE: 80
STAT: N/A
OTHR: N/A

160.png

Feraligatr (M)
HP:
29
EN: 47
SPE: 78
STAT: N/A
OTHR: N/A

Rediamond sends out his second Pokemon, and Feraligatr quickly attacks the fresh Gardevoir with an Earthquake. Gardevoir responds by using a Thunderbolt+Thunderbolt combination to jolt the alligator, causing it to faint!

Action 1:
Feraligatr used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 3229/10000 (No)
(10+(7.5-6)) = 11.5 damage
-7 energy
Gardevoir used Thunderbolt+Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 926/10000 (No)
(22.5+(7.5-4.5))*1.5 = 38.25 damage
Feraligatr fainted!
-31.5 energy


Post-round:
282.png

Gardevoir (F)
HP:
88
EN: 68
SPE: 80
STAT: N/A
OTHR: N/A

160.png

Feraligatr (M)
HP:
KO
EN: KO
SPE: 78
STAT: N/A
OTHR: N/A
 
Cooldown~Reflect~Focus Blast

If Brick Break, Evasive Teleport. If Evasive Teleport was just used, and Brick Break is used again, use Disable Brick Break.

If Metal Burst, Chill and push actions back

The bigger they come, the harder they fall. You underestimate Gardevoir by putting anything less than a well-trained Pokemon with a type advantage out.
 
Pre-round:
282.png

Gardevoir (F)
HP:
88
EN: 68
SPE: 80
STAT: N/A
OTHR: N/A

306.png

Aggron (M)
HP:
100
EN: 100
SPE: 43
STAT: -10% Eva
OTHR: N/A

EndQuote sends out Aggron as his second Pokemon, and starts to take advantage of his situation by ordering it to Taunt Gardevoir while Gardervoir is cooling down. The Taunt then prevents Gardevoir from setting up a Reflect to protect it from Aggron's powerful Head Smash, or from Teleporting away from Aggron'd Brick Break.

Action 1:
Aggron used Taunt!
Other Change: Taunt (Gardevoir)
-10 energy

Action 2:
Gardevoir used Reflect!
Failed
Aggron used Head Smash!
RNG Roll (To-Hit) [<=8000 Hit]: 2435/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 1143/10000 (No)
(20+3+(7.5-6)) = 24.5 damage
-12.6 energy

Action 2:
Gardevoir used Teleport!
Failed
Aggron used Brick Break!
RNG Roll (To-Crit) [<=625 Crit]: 2548/10000 (No)
(8+(7.5-6))/1.5 = 6.333 damage
-6 energy


Post-round:
282.png

Gardevoir (F)
HP:
54
EN: 68
SPE: 80
STAT: N/A
OTHR: Taunt (3a)

306.png

Aggron (M)
HP:
100
EN: 71
SPE: 43
STAT: -10% Eva
OTHR: N/A
 
Oh, before I forget:
I saw this on IRC a while back...

<
Obreftion> you leave damage unrounded until the end of the round
<Obreftion> at which point you round it using normal rounding rules
<Obreftion> (meaning a .5 on damage rounds up, not on hp)

Would that apply to this battle, specifically where Gardevoir took 11.5 damage from EQ?
Just a random thought. (1 HP, YEAH!)
 
Oh. Yes, it would. Sorry, that was before I found out that's how it was supposed to be done. I'll fix that really quick~

EDIT: Fixed. Gardevoir should also have had one less energy to because of that, so I fixed that as well.... Sorry for the mishap.
 
No worries, EM.

Heavy Slam ~ Double Heavy Slam Combo ~ Cooldown

IF a Double Focus Blast Combo on a2, THEN Dig and use the Combo a3.
IF a Focus Blast + Hyper Beam Combo on a2, THEN Dig and use the Combo a3.
 
Pre-round:
282.png

Gardevoir (F)
HP:
54
EN: 68
SPE: 80
STAT: N/A
OTHR: Taunt (3a)

306.png

Aggron (M)
HP:
100
EN: 71
SPE: 43
STAT: -10% Eva
OTHR: N/A

Both Pokemon go at each other with high powered attacks, as Gardevoir fires off a Focus Blast at Aggron and Aggron counterattacks with a Heavy Slam. Gardevoir then charges up a Hidden Power+Hyper Beam combination, which deals immense damage to Aggron. Aggron, knowing Gardevoir doesn't have much energy left, charges in and uses a Heavy Slam+Heavy Slam combination. Gardevoir is quickly knocked out from the blow, but it seems that Aggron used up too much energy, and faints itself...

Action 1:
Gardevoir used Focus Blast!
RNG Roll (To-Hit) [<=8000 Hit]: 5246/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 5748/10000 (No)
(12+(7.5-3))*2.25 = 37.125 damage
RNG Roll (Effect) [<=1000 Effect]: 4479/10000 (No)
-8 energy
Aggron used Heavy Slam!
RNG Roll (To-Crit) [<=625 Crit]: 1600/10000 (No)
(20+3+(7.5-6)) = 24.5 damage
-11.66 energy

Action 2:
Gardevoir used Hidden Power+Hyper Beam!
RNG Roll (To-Crit) [<=625 Crit]: 8052/10000 (No)
(22+(7.5-3))*2.25 = 59.625 damage
-24 energy
Aggron used Heavy Slam+Heavy Slam!
RNG Roll (To-Crit) [<=625 Crit]: 8781/10000 (No)
(45+3+(7.5-6)) = 49.5 damage
Gardevoir fainted!
-64.33 energy
Aggron fainted!

Post-round:
282.png

Gardevoir (F)
HP:
KO
EN: KO
SPE: 80
STAT: N/A
OTHR: Taunt (1a)

306.png

Aggron (M)
HP:
KO
EN: KO
SPE: 43
STAT: -10% Eva
OTHR: N/A
 
Well, I might as well take advantage of the... meh.

Rain Dance~Earthquake~Stone Edge

If Taunt use Dig
If Sunny Day, use Earthquake on that action, and use Rain Dance the next action
-This sub has a lower priority than the one above
 
Fun fact, did you know Spook can fly?
Data Audit Thread said:
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):

Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Nincada, Nosepass, Volbeat, Illumise, Banette, Dusclops, Glalie, Metang, Metagross, Magnezone, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Excavalier, Frillish, Jellicent, Litwick, Lampent, Chandelure, Druddigon, Golurk, Larvesta, Reshiram, Zekrom, Genesect, Revenankh.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Command (Levitate) ~ Substitute (25) ~ Sunny Day
 
214.png

Heracross (M)
HP:
100
EN: 100
SPE: 85
STAT: N/A
OTHRL N/A

609.png

Chandelure (F)
HP:
90
EN:
100
SPE: 80
STAT: N/A
OTHR: N/A

As both trainers send out their final Pokemon, they each try and gain an advantage before attacking. Heracross uses a Rain Dance to try and weaken Chandelure's Fire-type attacks, while Chandelure starts to float high in the air to avoid Heracross's Ground-type attacks. It seems to work, as Chandelure effortlessly avoids an Earthquake made by Heracross, and sets up a Substitute. It then avoids a second Earthquake, and sends a red beam into the sky to clear out the rain and bring the sun back out with Sunny Day.

Action 1:
Heracross used Rain Dance!
Arena Change: Rain (4 rounds)
-10 energy
Chandelure Levitated!
Other Change: Levitate (3a)
-5 energy

Action 2:
Heracross used Earthquake!
Missed
-7 energy
Chandelure used Substitute!
-25 HP
Other Change: Substitute (25 HP)
-24 energy

Action 3:
Heracross used Earthquake!
Missed
-11 energy
Chandelure used Sunny Day!
Arena Change: Sun (4 rounds)
-9 energy

214.png

Heracross (M)
HP:
100
EN: 72
SPE: 85
STAT: N/A
OTHR: N/A

609.png

Chandelure (F)
HP:
65
EN: 62
SPE: 80
STAT: N/A
OTHR: Substitute (25 HP)

Arena: Sun (3 rounds)
 
Flamethrower ~ Fire Blast ~ Flamethrower
IF Double Team THEN Clear Smog and push back.
IF Heracross is underground on your action THEN Command (Levitate) the first time, Chill the second, and Minimize the third, pushing actions back every time.

Oh my gods I hope I've thought of everything.
 
It's happening again... A poor final matchup, but again I will fight to the last

Rain Dance~Earthquake~Thief
If Earthquake scores a critical hit action two, use Rock Slide action three

Pray for luck. Burns would be nice, along with a critical Earthquake
 
Pre-round:
214.png

Heracross (M)
HP:
100
EN: 72
SPE: 85
STAT: N/A
OTHR: N/A

609.png

Chandelure (F)
HP:
65
EN: 62
SPE: 80
STAT: N/A
OTHR: Substitute (25 HP)

Arena: Sun (3 rounds)

Heracross, knowing that the sun is its enemy in this battle, does another Rain Dance. Chandelure then goes on the offensive, using an incredibly powerful Flamethrower despite it raining on the field. Heracross suddenly realizes that Chandelure is no longer floating, and uses another Earthquake to batter its Substitute and leave it barely intact. Chandelure keeps up the pressure by launching a Fire Blast at Heracross, which does a little over a quarter of its health. By using Thief, Heracross destroys Chandelure's Substitute, taking a Flamethrower that burns it in the process...
Action 1:
Heracross used Rain Dance!
Arena Change: Rain (4 rounds)
-10 energy
Chandelure used Flamethrower!
RNG Roll (To-Crit) [<=625 Crit]: 8356/10000 (No)
(10+3+(9.5-4.5)-3)*1.5 = 22.5 damage
RNG Roll (Effect) [<=1000 Effect]: 1934/10000 (No)
-6 energy

Action 2:
Heracross used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 2488/10000 (No)
(10+(8.5-4.5))*1.5 = 21 damage
-7 energy
Chandelure used Fire Blast!
RNG Roll (To-Hit) [<=8500 Hit]: 160/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 4636/10000 (No)
(12+3+(9.5-4.5)-3)*1.5 = 25.5 damage
RNG Roll (Effect) [<=1000 Effect]: 5570/10000 (No)
-7 energy

Action 3:
Heracross used Thief!
RNG Roll (To-Crit) [<=625 Crit]: 1561/10000 (No)
(4+(8.5-4.5))*1.5 = 12 damage
Chandelure's Substitute faded
RNG Roll (Flame Body) [<=3000 Flame Body]: 7012/10000 (No)
-4 energy
Chandelure used Flamethrower!
RNG Roll (To-Crit) [<=625 Crit]: 5635/10000 (No)
(10+3+(9.5-4.5)-3)*1.5 = 22.5 damage
RNG Roll (Effect) [<=1000 Effect]: 370/10000 (Effect)
Status Change: BRN (Heracross)
-6 energy
Post-action:
-2 HP due to BRN (Heracross)

Post-round:
214.png

Heracross (M)
HP:
27
EN: 51
SPE: 85
STAT: N/A
OTHR: BRN

609.png

Chandelure (F)
HP:
65
EN: 43
SPE: 80
STAT: N/A
OTHR: N/A

Arena: Rain (3 rounds)
 
Pre-round:
214.png

Heracross (M)
HP:
27
EN: 51
SPE: 85
STAT: N/A
OTHR: BRN

609.png

Chandelure (F)
HP:
65
EN: 43
SPE: 80
STAT: N/A
OTHR: N/A

Arena: Rain (3 rounds)


The burn activates Heracross's Guts, and it uses it to power up a Rock Slide that crashes into Chandelure. Chandelure remains unfazed however, and lets out another Flamethrower at Heracross. It then uses Protect to shield itself from a second Rock Slide, while Heracross falls over and faints from its burn damage.

Action 1:
Heracross used Rock Slide!
RNG Roll (To-Hit) [<=9000 Hit]: 5401/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 891/10000 (No)
(8+2+(8.5-4.5))*1.5 = 21 damage
RNG Roll (Effect) [<=3000 Effect]: 5722/10000 (No)
-6 energy
Chandelure used Flamethrower!
RNG Roll (To-Crit) [<=625 Crit]: 1481/10000 (No)
(10+3+(9.5-4.5)-3)*1.5 = 22.5 damage
-10 energy
Post-action:
-2 HP due to BRN (Heracross)

Action 2:
Chandelure used Protect!
-15.4 energy
Heracross used Rock Slide!
RNG Roll (To-Hit) [<=9000 Hit]: 7523/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 9158/10000 (No)
(8+2+(8.5-4.5))*1.5 = 21 damage ~ 0 damage
-10 energy
Post-action:
-2 HP due to BRN (Heracross)
Heracross fainted!

Post-round:
214.png

Heracross (M)
HP:
KO
EN: KO
SPE: 85
STAT: N/A
OTHR: BRN

609.png

Chandelure (F)
HP:
44
EN: 18
SPE: 80
STAT: N/A
OTHR: N/A

Arena: Rain (3 rounds)


EndQuote wins!

Rewards
EndQuote: 2 CC
- Feraligtr: 3 MC / 1 KOC
- Aggron: 3 MC / 1 KOC
- Chandelure: 3 MC / 1 KOC
Rediamond: 2 CC
- Gengar: 3 MC
- Heracross: 3 MC
- Gardevoir: 3 MC / 1 KOC
Elevator Music: 7 UC
 
One of the best battles I've ever been in.
gg Rediamond and thanks for reffing, Elevator Music!

GO COOKIE CRISP CORGIS!

PS: Red: Your Gardevoir knows Dream Eater twice. You could probably cash one in for a free MC.
 
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