[ASBuddies - Round 1] 15,262 Ricks vs Team Shockingly Normal

Burd: Welcome everyone! How are you doing today? I guess we owe an explanation to all of you for our sudden disappearance. We apologize for any inconvenience it might have caused you and the disappointment that we would have left behind.

McKrow: Tell them already, no point in dragging it.

Burd: Well our town, Soreather, has been under a disaster of late and a lot of Absols and Mega Absols have come over to help, but the strange thunderstorm still rages and all the pokemon in the town are now afraid, especially the bird pokemon.

McKrow: So we wouldn't be able to present any battles to you, for now atleast.

Referee: Hmm, sorry about that guys. But since you guys are here, could you may be introduce the teams to the audience, before you go save your town?

Burd: Have some heart guys, how can we?

Referee: ...

McKrow: May be we could do a quick one? eh Burd?

Burd: Hmm, fine I guess.

McKrow: Let me start it then, you feel a little down for this. So Lets see who we have here today... Oh Lord! it is the Legendary Raiders... 0_0

vs A returning veteran? and a Steel Lover? Not sure if I would like to be in their place though.

Burd: {clears his throat} Hmm... Nimbus, Maya and Murena have cleaned up a lot of teams between them. But Luke, Mystic, Masuko and Cyclost seem pretty prepared to face any challenge imo.

McKrow: Its one thing facing a challenge and completely another of being part of a devastation.

Burd: You are theoretically right, but anything can happen in a battle between spirited pokemon trainers.

McKrow: So you think 15262 Ricks stand a chance?

Burd: It is anyone's battle right now, and if they battle it out till the end, then they have a good chance, yes.

McKrow: Don't take him too seriously folks, he has gone bonkers after his bird's nest was damaged in the thunderstorm. Anyways, we need to scram from here right now. But we may be back some other time. Probably, just to introduce the eager minds who like to battle it out.​
ASBuddies Rules said:
B3P2+B3P2 vs. B3P2+B3P2 Tag Team Doubles
DQ=4 Days, 2 Months per battle
Items=OK
Switch=OK
Abilities=All
Megas=1 per team
Chills/Recovers=5/2
Subs=3
Arena=ASB arena
Team 15,262 Ricks:
Mulan15262's Team:
453.png
Lucario(*) (Luke) Male

Nature: Hasty (+15% Speed, -1 Defense, +12 accuracy)

Type: Fight/Steel


Abilities:

Inner Focus
Steadfast
Justified(Hidden)
Adaptability(Mega)

Stats:
HP: 100
Atk: Rank 4
Def-: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20

lucario-mega.png
Mega-Stats:
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4

EC: 6/6
MC: MAX
AC: 5/5


Moves(102/102):
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush
Heal Pulse
Calm Mind
Quick Guard
Final Gambit


Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
Agility
Blaze Kick
Crunch
Hi Jump Kick
Circle Throw
Follow Me
Bite
Cross Chop
Low Kick
Sky Uppercut

Drain Punch
Ice Punch
Dual Chop
Thunder Punch
Magnet Rise
Zen Headbutt
Role Play
Helping Hand
Fury Cutter
Iron Tail
Mud Slap
Headbutt
Snore
Swift

Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Grass)
Poison Jab
Shadow Claw
Protect
Flash Cannon
Focus Punch
Dig
Stone Edge
Psychic
Toxic
Rain Dance
Rock Slide
Brick Break
Bulldoze
Hone Claws
Substitute
Shadow Ball
Bulk Up
Sunny Day
Hyper Beam
Return
Frustration
Rock Tomb
Low Sweep
Payback
Giga Impact
Facade
Attract
Round
Retaliate
Confide
Swagger
Fling
Earthquake
Rock Smash
Strength

Water Pulse
Secret Power
Work Up
Captivate
Natural Gift
Rock Climb


Bonemerang


+6 CC per match Lucario participates in
398.png
Male Empoleon (Penguin)
Nature: Brave (+1 Attack, Speed / 1.15, -10 Evasion)
Type: Water/Steel


Abilities:
Torrent
Defiant


Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 4
SpD: 4
Speed: 52 (-)
SC: 3
WC: 4
BRT: 19


EC: 9/9
MC: 0
AC: 5/5


Moves(56/94, for 89 MC):
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Whirlpool
Tackle
Metal Claw
Mist
Aqua Jet
Drill Peck

Hydro Pump
Icy Wind
Aqua Ring
Yawn
Mud Sport
Agility
Flail
Mud-Slap
Double Hit, Feather Dance, Snore, Supersonic 4 moves for 12 MC

Water Pledge
Stealth Rock
Signal Beam
Knock Off
Covet
Iron Defense
Hydro Cannon
Fury Cutter, Headbutt 3 moves for 6 MC

Ice Beam
Scald
Surf
Dig
Brine
Protect
Flash Cannon
Substitute
Earthquake
Double Team
Grass Knot
Brick Break
Rock Slide
Shadow Claw
Bulldoze
Roar
Rest
Sleep Talk
Waterfall
Steel Wing
Rain Dance
Toxic
Swords Dance
Current Generation: Aerial Ace, Attract, Blizzard, Confide, Cut, Echoed Voice, Facade, Fling, Frustration, Giga Impact, Hail, Hidden Power, Hone Claws, Hyper Beam, Quash, Return, Rock Smash, Rock Tomb, Round, Strength, Swagger 21 moves for 42 MC
Endure
Dive
Previous Generation: Avalanche, Captivate, Defog, Natural Gift, Pluck, Rock Climb, Secret Power, Water Pulse, Whirlpool 9 moves for 21 MC

Vacuum Wave
Sing
Kitsunoh(Masuku)(Female)
frontnormal-mkitsunoh.png

Nature: Jolly (+15% Speed, +19 Accuracy, -1 Special Attack)
Type: Ghost/Steel
Ability: Frisk / Limber / Cursed Body

Stats:
HP: 100
Attack: 4
Defense: 3
Spe Attack(-): 1
Spe Defense: 3
Speed(+): 127
SC: 3
WC: 4
Accuracy: +19

EC: 6/6
MC: 1
AC: 5/5

Moves(64/105 for 103 MC):
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Fake Out
Iron Head
Imprison
Tail Whip
Metal Claw
Revenge
Copycat
Memento
Shadow Claw

Magic Coat
Pain Split
Trick
Role Play
Knock Off
Endeavor
Superpower
Low Kick
Ominous Wind
Thunder Punch
Snatch
Fury Cutter, Headbutt, Ice Punch, Icy Wind, Last Resort, Snore, Spite, Sucker Punch, Super Fang 9 moves for 27 MC.

Meteor Mash
Phantom Force
Foul Play
Psycho Shift
Yawn
Hex
Curse
Feather Dance, Flail, Metal Sound 3 moves for 9 MC

Will-o-Wisp
Dig
Thief
Protect
Taunt
Psychic
Return
Frustration
Roar
U-Turn
Rain Dance
Flash
Taunt
Double Team
Safeguard
Torment
Earthquake
Substitute
Swagger
Rock Slide
Shadow Ball
Aerial Ace
Giga Impact
Psych Up
Toxic
Bulldoze
Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Facade, Rest, Attract, Round, False Swipe, Fling, Embargo, Payback, Retaliate, Gyro Ball, Dream Eater, Sleep Talk, Flash Cannon, Trick Room, Rock Smash, Dark Pulse, Confide, Cut, Strength 26 moves for 52 MC
Endure
Defog
Iron Tail, Secret Power, Captivate, Natural Gift, 4 moves for 12 MC
Rickheg's Team:
477.png

It's a lovely night to die
Dusknoir [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21

EC: 9/9
MC: 8
AC: 5/5

Abilities
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks: (53/98)
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch

Imprison
Pain Split
Destiny Bond
Grudge
Memento
Headbutt

Endure
Counter
Dark Pulse
Snatch
Skill Swap
Faint Attack
Sucker Punch
DynamicPunch

Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Trick Room
Protect
Taunt
Double Team
Brick Break
Torment
Ice Beam
Toxic
Blizzard
Psychic
Focus Blast
Bulldoze
Rock Slide
Charge Beam
Rain Dance

Raid Only

Shadow Mend
475.png

I will guide us from any threat.
Gallade (Mystic) M
Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

Type: Psychic/Fighting

Abilities:
Steadfast:
(Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (DW) (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 92(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Level Up:

Stored Power
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Close Combat
Protect
Psycho Cut
Helping Hand

Egg:
Confuse Ray
Encore
Will-O-Wisp
Disable
Skill Swap
Mean Look
Shadow Sneak
Misty Terrain

Tutor:
Drain Punch
Ice Punch
Fire Punch
ThunderPunch
Pain Split
Magic Coat
Heal Bell
Zen Headbutt
Dual Chop
Trick

TM:
Toxic
Work Up
Psychic
Thunderbolt
Hidden Power Ground (7)
Toxic
Thunder Wave
Taunt
Earthquake
Brick Break
Focus Blast
Grass Knot
Stone Edge
Shaodw Ball
Focus Punch
Light Screen
Reflect
Substitute
Rock Slide
Bulldoze
Torment
X-Scissor
Double Team
Power-Up Punch
Dazzling Gleam
Rest
Sleep Talk

Raid Only
Dispel
frontnormal-mcyclohm.png

No one will stand in our way to victory
Cyclohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Electric/Dragon

Abilities:
Shield Dust:
(Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). The Pokemon is also immune to "Powder" moves. (Full List: Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.)

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Ion Deluge
Bide
Whirlwind
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Hydro Pump
Magnet Rise
Mud Slap
Power Gem

Signal Beam
Draco Meteor
Endure
Heal Bell

Roar
Toxic
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment
Surf
Substitute
Protect
Thunder
Ice Beam
Light Screen
Volt Switch
Thunder Wave
Blizzard
Fire Blast
Sunny Day
Charge Beam
Earthquake
Hidden Power (Grass)
Rest
Sleep Talk
Endure
Incinerate
Team Shockingly Normal
Dogfish44's Team:
567.png

Rawk (M)

Nature: Hasty
+15% Speed, +19% Accuracy, -1 Def

Type: Rock / Flying

Abilities: Defeatist

Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4
SpD: 3
Spe: 127 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks [64/73]:
Acrobatics
Aerial Ace
Agility
Ally Switch
AncientPower
Aqua Tail
Attract
Bite
Bounce
Bulldoze
Confide
Crunch
Defog
Dig
Double Team
DragonBreath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endeavor
Focus Blast
Head Smash
Heat Wave
Hidden Power Grass
Hone Claws
Hyper Beam
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Roost
Round
Sandstorm
Scary Face
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Substitute
Swagger
Switcheroo
Tailwind
Taunt
Thrash
Torment
Toxic
U-Turn
Wing Attack
cyclohm.png

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89/89]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
604.png

Murena (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric

Abilities: Levitate

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks [68/68]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon
Maxim 's Team:
Kangaskhan, Lucario, Togekiss:
115.png

Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)

kangaskhan-mega.png


Ability:
Parental Bond


Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23

Type:
Normal


Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)


Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 1
AC: 5/5

Attacks (58/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip

Egg:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card

Tutor:
Aqua Tail
Drain Punch
Fire Punch
Ice Punch
Iron Tail
Seismic Toss
Thunder Punch

TM:
Aerial Ace
Attract
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Giga Impact
Power Up Punch
Protect
Retaliate
Roar
Rock Slide
Safeguard
Shadow Claw
Substitute
Toxic

Event*:
Feint Attack
Wish
Yawn
448.png

Lucario [Skyla] (F)
Nature: Lonely (Attack increased by *, Defense decreased by *)

lucario-mega.png


Ability:
Adaptability


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Type:
Fighting/Steel


Abilities:
Steadfast/Inner Focus/Steadfast (H)


Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (55/102):
Level Up*:
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Counter
Dark Pulse
Detect
Dragon Pulse
Endure
Extremespeed
Feint
Final Gambit
Force Palm
Foresight
Heal Pulse
Me First
Metal Claw
Metal Sound
Nasty Plot
Quick Attack
Quick Guard
Reversal
Screech
Swords Dance

Egg:
Agility
Bite
Blaze Kick
Bullet Punch
Circle Throw
Cross Chop
Follow Me
Hi Jump Kick

Tutor:
Drain Punch
Dual Chop
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Thunderpunch
Vacuum Wave
Zen Headbutt

TM:
Brick Break
Dig
Double Team
Earthquake
Flash Cannon
Focus Blast
Hidden Power Electric
Poison Jab
Protect
Rock Slide
Shadow Ball
Stone Edge
Substitute

Special Moves:
Dispel
468.png

Togekiss [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Fairy/Flying


Abilities:
Hustle/Serene Grace/Super Luck (H)


Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (52/120):
Level Up:
After You
Air Slash
Ancientpower
Aura Sphere
Baton Pass
Bestow
Charm
Double-Edge
Encore
Extremespeed
Fairy Wind
Follow Me
Growl
Magical Leaf
Metronome
Safeguard
Sky Attack
Sweet Kiss
Wish
Yawn

Egg:
Extrasensory
Foresight
Mirror Move
Morning Sun
Nasty Plot
Psych Up
Psycho Shift
Stored Power
Substitute

Tutor:
Ancient Power
Body Slam
Counter
Endure
Heal Bell
Heat Wave
Magic Coat
Ominous Wind
Tailwind

TM:
Dazzling Gleam
Defog
Fire Blast
Flamethrower
Grass Knot
Hyper Beam
Light Screen
Protect
Psyshock
Reflect
Roost
Shadow Ball
Shock Wave
Thunder Wave

Event:
Tri Attack
Tossing for the team who would have the privilege of going last.
RNG Roll [TURN] (Obverse: 15,262 Ricks; Reverse: Team Shockingly Normal): Reverse

reverse.jpg
Team Shockingly Normal send out first and equip
15,262 Ricks send out, equip and order
Team Shockingly Normal order
Ref
 
Last edited:
7Wv0cgL.png

Maxim went out into the stadium once again. He was definitely nervous, but by his side this time was none other than his raiding partner, dogfish44. With a boost of confidence, he said "It's time for the show to begin! Serenity, get out there!"

468.png
w/ Scope Lens
 
Sending out Cyclohm @ Expert Belt.

Thunderbolt (Archeops) > Shock Wave (Archeops) > Thunderbolt (Archeops)
IF Archeops is in the evasive stage of a damaging/evasive move, redirect to Togekiss
IF Archeops uses a damaging/evasive move, redirect to Togekiss
IF Archeops uses Roost, use Hydro Pump and push back
 
Imprison(Earthquake, Bulldoze, Endure) - Meteor Mash (Archeops) - Iron Head (Archeops)
If Archeops is under the effects of a successful p/e move OR in the evasive stage of a damaging evasive move a2 or a3, redirect to Togekiss.
If either foe has Double Team clones when Kitsunoh would move a2 or a3, use Rock Slide and push back.
 
MOvHv.gif


"OK Archeops, this might sting a wee bit. Be careful!"

Bulldoze ~ Knock Off (Kitsunoh) ~ Taunt (Kitsunoh)
 
Team Shockingly Normal:

567.png

Archeops (Rawk) (M)
Type: Rock/Flying
HP: 100
EN: 100%
Item: Plume Fossil
Stats: 5/3/4/3/127 SC: 3 WC: 3
Abilities: Defeatist[Ignored]
Status: +19% Accuracy
468.png

Togekiss [Serenity] (F)
Type: Fairy/Flying
HP: 100
EN: 100%
Item: Scope Lens [+2 Crit Stage]
Stats: 1/4/5/4/80 SC: 3 WC: 3
Abilities: Hustle/Serene Grace/Super Luck
Status: Normal

Team 15,262 Ricks:

frontnormal-mkitsunoh.png

Kitsunoh(Masuku)(F)
Type: Steel/Ghost
HP: 100
EN: 100%
Item: Rare Candy(+1 BAP STAB)
Stats: 5/3/1/3/127 SC: 3 WC: 4
Ability: Frisk, Limber, Cursed Body
Status: +19% Accuracy

frontnormal-mcyclohm.png

Cyclohm (Dust) F
Type: Electric/Dragon
HP: 110
EN: 100%
Item: Expert Belt
Stats: 1/5/5/3/80 SC: 4 WC: 4
Ability: Shield Dust, Static, Overcoat
Status: Normal

Field Effects: Normal

Round 1: Tactical plays, Double Targeting, and Para:

Mulan left his Kitsunoh open for Abuse and it was rightly exploited by Team Shockingly Normal, an unfortunate para has created a small problem in their plan, while Serenity couldn't convert her hax for her team.

Team Shockingly Normal are clearly going after the masked beast, where as 15,262 Ricks are going after Dogfish's Rawk. Who will succeed in their endeavor to knock out their nemesis? Lets wait patiently as 15,262 Ricks think of someway to get out of this scenario.

Speed Order: Archeops <-> Kitsunoh, Cyclohm <-> Togekiss

Action 1:

Turn Order: Archeops, Kitsunoh, Cyclohm, Togekiss

Archeops uses Bulldoze!
on Kitsunoh
Crit Check(625): 384 (no)
Damage: (4.5 + 3 + 7.5 - 4.5)*1.5 = 15.75
Effect Chance(3000): 4082 (no)

on Cyclohm
Crit Check(625): 6511 (no)
Damage: (4.5 + 7.5 - 7.5)*1.5 = 6.75

on Togekiss
Togekiss is Immune!
En Used: 5
Kitsunoh's speed drop! (-1 spd; Kitsunoh [72 spd])

Kitsunoh uses Imprison(Earthquake, Bulldoze, Endure)!
En Used: 8

Cyclohm uses Thunderbolt!
Crit Check(625): 1320 (no)
Damage: (9 + 3 + 7.5 + 2 - 4.5)*1.5 = 25.5
Effect Chance(1000): 748 (Paralyzed)
En Used: 6
Archeops is paralyzed!(15%)[Archeops: 31 spd]

Togekiss uses Encore (Kitsunoh)!
Effect Chance(3000): 6949 (no)
En Used: 10

Action 2:

Turn Order: Togekiss, Cyclohm, Kitsunoh, Archeops

Togekiss uses Flamethrower!
Crit Check(10000): Scope Lens + Super Luck
Damage: (9 + 3 + 7.5 - 4.5)*1.5 = 22.5
Effect Chance(2000): 5363 (no)
Effect Chance(3000): 2261 (Cursed)
En Used: 7

Cyclohm uses Shock Wave!
Crit Check(625): 2946 (no)
Damage: (6 + 3 + 7.5 + 2 - 4.5)*1.5 = 21
En Used: 4

Kitsunoh uses Imprison(Earthquake, Bulldoze, Endure)!
En Used: 8

Para Check(1500): 5681 (yes)
Archeops uses Knock Off!
Crit Check(625): 8641 (No)
Damage: (10 + 7.5 - 4.5)*1.5 = 19.5
Effect Chance(3000): 4082 (no)
Effect Chance(3000): 3154 (no)
En Used: 7

Action 3:

Turn Order: Togekiss, Cyclohm, Kitsunoh, Archeops

Togekiss uses Shadow Ball!
Crit Check(10000): Scope Lens + Super Luck
Damage: (8 + 3 + 7.5 - 4.5)*1.5 = 21
Effect Chance(4000): 4845 (no)
En Used: 6

Cyclohm uses Thunderbolt!
Crit Check(625): 707 (no)
Damage: (9 + 3 + 7.5 + 2 - 4.5)*1.5 = 25.5
En Used: 6

Kitsunoh uses Imprison(Earthquake, Bulldoze, Endure)!
En Used: 8

Para Check(1500): 4315 (yes)
Archeops uses Taunt!
Effect Chance(3000): 6232 (no)
En Used: 10
Team Shockingly Normal:

567.png

Archeops (Rawk) (M)
Type: Rock/Flying
HP: 28
EN: 88%
Item: Plume Fossil
Stats: 5/3/4/3/127 31 SC: 3 WC: 3
Abilities: Defeatist[Ignored]
Status: +19% Accuracy, Para(10%)
468.png

Togekiss [Serenity] (F)
Type: Fairy/Flying
HP: 100
EN: 77%
Item: Scope Lens [+2 Crit Stage]
Stats: 1/4/5/4/80 SC: 3 WC: 3
Abilities: Hustle/Serene Grace/Super Luck
Status: Disabled Flamethrower(4a)!
Team 15,262 Ricks:

frontnormal-mkitsunoh.png

Kitsunoh(Masuku)(F)
Type: Steel/Ghost
HP: 21
EN: 76%
Item: Rare Candy(+1 BAP STAB)
Stats: 5/3/1/3/127 72 SC: 3 WC: 4
Ability: Frisk, Limber, Cursed Body
Status: +19% Accuracy, Imprison(Earthquake, Bulldoze, Endure)[5a], Taunted [5a], -1 spd (1 Round)

frontnormal-mcyclohm.png

Cyclohm (Dust) F
Type: Electric/Dragon
HP: 103
EN: 84%
Item: Expert Belt
Stats: 1/5/5/3/80 SC: 4 WC: 4
Ability: Shield Dust, Static, Overcoat
Status: Normal

Field Effects: None

Team Shockingly Normal
Team 15,262 Ricks

Ref
 
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Cyclohm should sit at 80 Speed, given Shield Dust beats Bulldoze's Speed Drop.

And of course it's a para. Why wouldn't it be. Did my gym spreading para through 100% Para Moves annoy some karmic god recently?

/rant
 
I remembered Shield Dust's effect on Speed Reducing moves in another battle on Cyclohm for Icy Wind 0.0
Fixed.

Yeah Dogfish, Para chances are coming back to haunt you. Lol
 
... just checked, but Frisk is only against increases in BAP from items. Scope Lens falls well outside that purview. Hence, Togekiss is owed 1 Crit.
 
Self said:
Sorry Dogfish44, I have the below reasons.

1) Logical reasoning: If a pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, then I think that pokemon would also be able to avoid any critical hit chance boosts from a held item that it is aware of.

2) Critical reasoning: If a Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage or status from the opponent's item. As we know the occurrence of a critical hit increases the resulting damage of the attack, and since an opponents held item is increasing the likelihood of such an event occurring. By extension, that item's effect would be negated.

As per the reasoning I had two solutions:

1) To allow critical hits to happen always, but do not add the critical hit modifier which increases the damage.
or
2) To allow critical hits to happen normally w/o the item's boosts.

I chose the second option, as I felt that it is more feasible for both types of reasoning. I am open to discussing the same with you over IRC, but my reffing for this battle would be the same, unless an authority Veto's it and I am cool with that.

Guess what? Veto'd :P and Fixed.
 
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Togekiss: Shadow Ball~Fire Blast~Shadow Ball (All at Kitsunoh)
If Shadow Sneak + Phantom Force combo, then use Safeguard that action and push back.
If Fake Out on you, then push actions back
If Kitsunoh is under the effects of a successful P/E move, then use Dazzling Gleam and push actions back
If Kitsunoh is knocked out, then replace remaining actions with alternating Dazzling Gleam~Fairy Wind (second move is just filler, as Torment is a thing)
 
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Can people please make a habit of using working tags? That didn't ping me.

Quick Attack + Endeavour (Cyclohm) ~ Cooldown (Earth Power [Cyclohm]) ~ Outrage
IF Kitsuoh uses Shadow Sneak + Phantom Force A1 AND Cyclohm uses Protect (Kitsunoh) A2 THEN Tailwind A1 AND Push Back
[ONCE] IF Cyclohm uses a Protective/Evasive action THEN Roost AND Push Back
IF fully Paralysed THEN push back​
 
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Yes I did. Sorry about that.

Thunderbolt (Archeops) > Thunder (Archeops) > Thunderbolt (Archeops)
IF your target is KO'ed when you would act, redirect to Togekiss
 
Team Shockingly Normal:

567.png

Archeops (Rawk) (M)
Type: Rock/Flying
HP: 28
EN: 88%
Item: Plume Fossil
Stats: 5/3/4/3/127 31 SC: 3 WC: 3
Abilities: Defeatist[Ignored]
Status: +19% Accuracy, Para(10%)
468.png

Togekiss [Serenity] (F)
Type: Fairy/Flying
HP: 100
EN: 77%
Item: Scope Lens [+2 Crit Stage]
Stats: 1/4/5/4/80 SC: 3 WC: 3
Abilities: Hustle/Serene Grace/Super Luck
Status: Disabled Flamethrower(4a)!

Team 15,262 Ricks:

frontnormal-mkitsunoh.png

Kitsunoh(Masuku)(F)
Type: Steel/Ghost
HP: 21
EN: 76%
Item: Rare Candy(+1 BAP STAB)
Stats: 5/3/1/3/127 72 SC: 3 WC: 4
Ability: Frisk, Limber, Cursed Body
Status: +19% Accuracy, Imprison(Earthquake, Bulldoze, Endure)[5a], Taunted [5a], -1 spd (1 Round)

frontnormal-mcyclohm.png

Cyclohm (Dust) F
Type: Electric/Dragon
HP: 103
EN: 84%
Item: Expert Belt
Stats: 1/5/5/3/80 SC: 4 WC: 4
Ability: Shield Dust, Static, Overcoat
Status: Normal

Field Effects: Normal

Round 2: Double KO and Damage Race :

Rawk the Archeops acts one last time and does a massive amount of damage to the electric Dragon, which could probably be the difference between these two teams right now. With Dust the Cyclohm almost close struggling to stay up on her legs and Serenity the Flying Fairy having sustained damage. Who will these trainers send in next?

With Dust considerably weakened, I think we could see Nimbus enter the battle field from Team Shockingly Normal's side... and that could only mean one possibility for 15,262 Ricks, Luke the Mega Lucario. Lets see how things turn out though... Dogfish may go for his Murena, but seems unlikely.

Speed Order: Cyclohm <-> Togekiss, Kitsunoh, Archeops

Action 1:

Turn Order: Archeops(+1), Togekiss, Cyclohm, Kitsunoh

Para Check(1000): 5312 (No)
Archeops uses Quick Attack + Endeavor!
on Cyclohm
Critical Hit Chance(625): 7751 (No)
BAP: 4/2, Damage added = (103 - 28)/2 = 37.5
Damage: (2 + 7.5 - 7.5)*1 + 37.5 = 39.5
En Used: (3 + 6 + 37.5/1.5)*1.5 = 51

Speed Tie: 7890 [Togekiss]
Togekiss uses Shadow Ball on Kitsunoh!
Critical Hit Chance(10000): Scope Lens + Super Luck
Damage: (8 + 3 + 7.5 - 4.5)*1.5 = 21
Effect Chance(4000): 4339 (No)
En Used: 10

Kitsunoh faints!

Cyclohm uses Thunderbolt on Archeops!
Critical Hit Chance(625): 439 (Yes)
Damage: (9 + 3 + 3 + 7.5 + 2 - 4.5)*1.5 = 30
Effect Chance(1000): 1847 (No)
En Used: 10

Archeops faints!

Action 2:

Turn Order: Togekiss, Cyclohm, Archeops

Togekiss uses Dazzling Gleam!
Critical Hit Chance(10000): Scope Lens + Super Luck
Damage: (8 + 3 + 3 + 7.5 - 4.5)*1.5 = 25.5
En Used: 5

Cyclohm uses Thunder on Togekiss!
Accuracy Check(7000): 1847 (Hit)
Critical Hit Chance(625): 4559 (No)
Damage: (11 + 3 + 7.5 - 4.5)*1.5 = 25.5
Effect Chance(3000): 7156 (No)
En Used: 7

Archeops faints!

Action 3:

Turn Order: Togekiss, Cyclohm

Togekiss uses Fairy Wind!
Critical Hit Chance(10000): Scope Lens + Super Luck
Damage: (4 + 3 + 3 + 7.5 - 4.5)*1.5 = 19.5
En Used: 2

Cyclohm uses Thunderbolt on Togekiss!
Critical Hit Chance(625): 6747 (no)
Damage: (9 + 3 + 7.5 - 4.5)*1.5 = 22.5
Effect Chance(1000): 3761 (No)
En Used: 6
Team Shockingly Normal:

567.png

Archeops (Rawk) (M)
Type: Rock/Flying
HP: -2
EN: 37%
Item: Plume Fossil
Stats: 5/3/4/3/127 31 SC: 3 WC: 3
Abilities: Defeatist[Ignored]
Status: +19% Accuracy, KO'd

468.png

Togekiss [Serenity] (F)
Type: Fairy/Flying
HP: 52
EN: 60%
Item: Scope Lens [+2 Crit Stage]
Stats: 1/4/5/4/80 SC: 3 WC: 3
Abilities: Hustle/Serene Grace/Super Luck
Status: Disabled Flamethrower(1a)!
Team 15,262 Ricks:

frontnormal-mkitsunoh.png

Kitsunoh(Masuku)(F)
Type: Steel/Ghost
HP: 0
EN: 76%
Item: Rare Candy(+1 BAP STAB)
Stats: 5/3/1/3/127 72 SC: 3 WC: 4
Ability: Frisk, Limber, Cursed Body
Status: +19% Accuracy, KO'd


frontnormal-mcyclohm.png

Cyclohm (Dust) F
Type: Electric/Dragon
HP: 18
EN: 61%
Item: Expert Belt
Stats: 1/5/5/3/80 SC: 4 WC: 4
Ability: Shield Dust, Static, Overcoat
Status: Normal

Field Effects: None

Dogfish Sends Out and Equips
Mulan Sends Out and Equips

Team 15,262 Ricks Order
Team Shockingly Normal Order

Ref
 
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Lucario: [MEGA-EVOLVE] Iron Tail (Togekiss) - Rock Slide - Iron Tail (Togekiss)
If your target is under the effects of Light Screen, use Brick Break (Elektross).
If Togekiss uses Counter, use Flash Cannon (Togekiss).
If Togekiss is KOed or is under the effects of a successful p/e move, use Hi Jump Kick (Elektross) the first and third times and Drain Punch (Elektross) the second.
 
Sorry guys, there is a Minor Correction to the proceedings...

Frosty has pointed it out to me, with regards to another battle that the order of send out needs to be reversed.
Handbook said:
If both players need to replace a fainted Pokemon, then whichever player is ordering second in that round replaces their fallen Pokemon first, then the player due to order first replaces theirs and proceeds to order. Of course, this is assuming that there is a Pokemon available to replace the one that has been knocked out. If there isn't, then the battle simply continues as normal unless the KO has resulted in someone being out of usable Pokemon.

Dogfish44 has to send out before Mulan15262 sends out. If this changes your sent out pokemon and by extension your orders, then you guys can go ahead. This thread will be cleared, in case a change is in order.

Sorry for the inconvenience.
 
Amazingly, I would always have lead with Eelektross regardless of Mulan's choice. So mine doesn't change in the slightest.
 
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