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Data Ask a Simple Question, Get a Simple Answer (ASB Version)

It is a chance substitution in the sense that it's a substitution based on a chance-based effect. However, I believe chance substitutions currently cannot be used to change the action that the chance-based effect happens on. For example, "If you lose the speed tie on a1, use Bounce on a2" is ok, whereas "If you lose the speed tie on a1, use Bounce on a1" is not.

Whether it should actually be like that or not is another matter entirely.
 
Data Audit said:
Taunt: The Pokemon taunts and sneers at the opponent, enraging the opponent and making them only capable of using damaging attacking moves (no commands, no chills) for the following six (6) actions. If a combination used while Taunted includes a non-attacking move, it may be used so long as the combination does damage. If the Pokemon is unable to witness the Taunt, like if it is asleep, the move fails; a Pokemon being ordered to look away does not make it fail.

Does the underlined bit mean that the combination works without hitch?
Or that the attacking part of the combination works and the non-attacking part fails?
 
So I was looking at the info on combination attacks, and I saw this for same-attack combos...

(Accuracy^2) + Spe Modifier

...This isn't a typo, is it? Because it means that either my math skills are godawful, or same-attack combos are guaranteed to connect.
 
Accuracy in this case is taken as the decimal rather than the percentage.

Ie Stone Edge is 80% accurate so a Stone Edge + Stone Edge combo would be (0.8)^2 = 0.64 = 64% accurate
 
Thanks for clearing the accuracy thing up.

Also, one of the trainers in a battle I'm reffing brought this up: Is it legal if I have Togekiss use Protect on herself and then have Krillowatt shift over Detect in the next action? As in, will Krillowatt's Detect succeed?
 
Krillowatt is the user of Detect, is spending the En for Detect, and uses his own protection counter. Not Togekiss'.
 
[box]Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.

Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Typing: Normal | Priority: 4 | CT: Passive[/box]
 
You can shift to an ally, sure. Shifting to an opponent is probably not possible though, since the opponent would do all they could to avoid your protection.

Also, the energy cost in what Lou has quoted above is the wrong version. The denominator should be 2.5.
 
Destiny_Warrior: you can
[2:56pm] Destiny_Warrior: athenodoros has done it once
[2:57pm] Destiny_Warrior: he protected a tlr onix from his slowking's
[2:57pm] Destiny_Warrior: hydro pump

are we sure about this?
 
Another question - this one's about a dispute on intimidate:

Data Audit Thread said:
Intimidate:

Type: Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Now, given the description, I'm under the impression that intimidate takes effect automatically upon the pokemon who has it being sent out, but the other guy insists, given the can be activated bit, that I have to state it as I'm sending said pokemon out. Who would be right here?
 
Intimidate activates automatically on send-out, and then you can activate it again later with a command.

It's confusion like this that makes me think there should be another kind of ability category called "Can be Reactivated" for stuff like the weather-inducing abilities and Intimidate.

And regarding Protect vs an enemy, I would think that an enemy would do everything in its power to evade any move used by you, even if it would be better off accepting the hit.
 
Belly Drum: The Pokemon pounds its stomach with fury, whipping it into an intense frenzy. In exchange for 1/2 of its maximum HP, the Pokemon receives a permanent rise to its maximum attack level (+6) for the duration of the battle.
Lightning Rod:

Type: Innate

These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
How do these kinds of stat boost interact with:

1) Baton Pass
2) Heart Swap
3) Psych Up

Anyone knows?

EDIT: Also, if for example Raichu uses Nasty Plot and, during the same round, draws an Electric-type attack with Lightningrod, what happens? Does Lightningrod locks in the boosts obtained from NP? Or does the "default level" for stat decay change according to the Lightningrod (permanent) boosts?
 
It's pseudo-permanent.

That is, it's permanent, but once the Mean Look user switches out, the Mean Look is removed from the target (although the Mean Look target cannot switch out at the same time as the Mean Look user).

So, I guess the effective duration of Mean Look is "for as long as the Mean Look user is in play, plus 1 round".
 
How do these kinds of stat boost interact with:

1) Baton Pass
2) Heart Swap
3) Psych Up

Anyone knows?

EDIT: Also, if for example Raichu uses Nasty Plot and, during the same round, draws an Electric-type attack with Lightningrod, what happens? Does Lightningrod locks in the boosts obtained from NP? Or does the "default level" for stat decay change according to the Lightningrod (permanent) boosts?
I'm not sure about the first three, however if +1 boosters are any indication then yes, the NP boost would also be maintained (which is kinda silly, so maybe I'm wrong here). As a side note though, LR doesn't make the default decay level +1 permanently; if the LR mon is lowered to 0 or lower through some other means (say Leaf Storm/Overheat), it would decay back to 0 normally, not "decay" back to +1. The boost can't be maintained if there's no boost to be maintained.

(I finally realized why they say "maintained at the end of each round" instead of "permanent". Go me ^_^)
 
Some clarifications on no guard:

Say I have a mon that attacks after Machamp. Can Machamp use dig that action and avoid my attack?
Can Machamp be bodyblocked?
 
Machamp can hit digging mons, so he can also be hit while digging. No guard both helps and hinders...
I'm not sure about bodyblock.

*realises part way through typing that Orcinus is probably talkiing about my Machamp*
 
Haha thanks Jesseus. And can Machamp use protect? I'm not too sure if that counts as "dodging an attack", as per the DAT, so just making sure here.
 
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