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Do spikes, toxic spikes, and stealth rocks stack? As in if a pokemon uses all three moves and then another guy switches in they get hurt by spikes, rocks, and poisoned?
 
Do spikes, toxic spikes, and stealth rocks stack? As in if a pokemon uses all three moves and then another guy switches in they get hurt by spikes, rocks, and poisoned?

Yes, they do stack. That's why stall teams work...
 
How do you get Swords Dance on a Shedinja?
Actually, it should be evolve Nincada at level 25 (i think), Ninjask should try to learn Swords Dance, the Shedinja has the same moves as the Ninjask after it's done evolving, Ninjask learning Swords Dance before it leaves the evolution screen so it should have Swords Dance if you let the Ninjask learn it.
 
I was breeding for an Impish Miltank when I recieved one that was 31/31/31/20/13/29. For a moveset I was thinking something like Swagger, Punishment, Psych Up, and Dizzy Punch (paired with Scrappy) but I couldn't find any sort of example to base it off of as far as EV's and movesets go. I'm thinking it may require Milk Drink as one of its moves, though I can't decide what to replace (if it's necessary to), and I'm lost as to how to spread the EV's. Item, Leftovers, is what it already has. Help me out to complete this thing?
 
What combination of IVs can I give zapdos for HP ICE on shoddy without it telling me it's illegal?

EDIT:

Heatran with HP ELECTRIC as well please.
 
Which would be more beneficial for a Focus Sash (Reversal) Scyther, high or low HP IV? I have a 5 / 31 / 31 / 27 / 30 / 31 Hasty mother, and I plan on breeding one soon. But I want to know if I should aim to keep the 5 in HP or not.
 
If I catch a wild pokemon, does that pokemon already have allocated EVs. Or, are none of them allocated? i.e. the pokemon has 0 EVs in all 6 areas.
 
I am not aware of a list that lists the valid IV combinations of legendaries, but you can reset for Batonnage Pokémon, though if I'm remembering correctly, Riolu is set with a Serious nature (not that Riolu would be a concern anyway).

I'm also reposting this, as it was the last post on the previous page, so I'm not sure if anyone saw it (I'll delete it now)

I don't have Pokémon Colosseum or XD, so I was hoping someone here could answer something about them. I did some research on the two games, and I found out you can't purchase Dive Balls in the game (presumably because they wouldn't be very effective on anything). However, apparently you can transfer over Pokémon after beating the game, and make them hold Dive Balls. So my first question would be:

In Pokémon Colosseum/XD, is it possible to capture the legendaries in Dive Balls?

My next questions concern Colosseum only, with the Mt. Battle 100-trainer challenge to get Ho-oh.

Do you have to use the same team through the whole challenge?

and

Does it have to be done all in one sitting, or can you quicksave and resume later?

Cheers.
 
I remember my friend got his Ho-Oh, and he saved. I think he kept the same team, though.

http://serebii.net/colosseum/ho-oh.shtml - Serebii isn't specific, but I think you can only use the one set of pokemon, so just do that solely because its better safe than sorry, and their healed afterward anyway.



I would assume that you can catch the legends in dive balls, but it would be tantalizingly hard - unless you false swiped down to 1 hp, had them asleep, and extremely lucky streak. Not that it would matter for DP - once you Pal Park, you use that one ball.
 
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