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Ask a simple question, get a simple answer - mark 16

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By "realistically" vs "mathematically", I meant that the difference might not be large enough to make too much of a difference, so "realistically" it would be better to put the Pokemon to sleep at full health rather than bring its HP down low and let it stay awake, since there's the possibility that it might use a self-damaging move and kill itself. "Mathematically" means exactly that: only using what the formula shows us.

@CardsOfTheHeart: Ah, ok, that makes sense. Thanks a bunch. Looks like False Swipe is almost always better than Spore, then...
Presuming it can be affected by False Swipe, and that that one attack usage brings it down past 50% HP.
 
Presuming it can be affected by False Swipe, and that that one attack usage brings it down past 50% HP.

That's why I said almost always. :P Also, the problem with non-False Swipe moves is that an untimely crit will kill the Pokemon instead of merely bringing it down low... As I just experienced against a Shiny Misdreavus... >_<
 
That's why I said almost always. :P Also, the problem with non-False Swipe moves is that an untimely crit will kill the Pokemon instead of merely bringing it down low... As I just experienced against a Shiny Misdreavus... >_<
Foresight/False Swipe Weavile. Strong Attack, works wonders. Farfetch'd for Ghost immunity.
 
Foresight/False Swipe Weavile. Strong Attack, works wonders. Farfetch'd for Ghost immunity.

Thanks, but I don't feel like breaking my current chain just to pick one up. :B I lucked out, though, I had brought my Foresight Linoone with me, so I can just switch between that and Zangoose (my False Swiper) for now.
 
in the mixnite analysis it says dragonite needs 245 speed to outspeed max speed ttar but ttars can only get up to 243 w/o choice scarf, whats the deal for the extra point
 
in the mixnite analysis it says dragonite needs 245 speed to outspeed max speed ttar but ttars can only get up to 243 w/o choice scarf, whats the deal for the extra point

It's designed to outright those celebi and zapdos that EV themselves to beat Jolly T-Tar by 1 pt.
 
Ok guys. If a hax Togekiss with Serene Grace uses Air Slash "N" times and flinches you all those "N" times, when my pokemon dies and i bring another one, the count of chance of flinch resets or continues with the same as before?
 
@ReyScarface: I'm sure that every time Togekiss hits the 'counter' resets, meaning that every time the chance of you flinching is 60% percent. Isn' that what you want? I can't seem to really understand your question..
 
Ok guys. If a hax Togekiss with Serene Grace uses Air Slash "N" times and flinches you all those "N" times, when my pokemon dies and i bring another one, the count of chance of flinch resets or continues with the same as before?

The probability is dependent on the previous flinch, so no it doesn't "reset". Assuming you mean, what is the probability of getting n flinches in a row.
 
The probability is dependent on the previous flinch, so no it doesn't "reset". Assuming you mean, what is the probability of getting n flinches in a row.

I mean this:

Chance of Serene Grace Air Slash flinching N times consecutively
1 attack(s)............0.57
2 attack(s)............0.32489999999999997
3 attack(s)............0.18519299999999994
4 attack(s)............0.10556000999999997
5 attack(s)............0.06016920569999997
6 attack(s)............0.03429644724899998
7 attack(s)............0.019548974931929988
8 attack(s)............0.011142915711200092


Now lets say that Togekiss kills my Kingdra in 3 hits, and got 2 flinches.
I bring in my Salamence, who gets flinched again 2 times and killed at the third hit.
I bring in Metagross, who gets Flinched 4 times and gets killed on the 5th hit.

When i bring a new pokemon after one gets killed by lets say, 2 flinches and a last Air Slash, does the chance of Air Slash getting a flinch again resets (look at the table i posted about the probabilities) or it continues, like after 2 flinches you go to the 3rd flinch chance on that same table.

Please answer, thanks.
 
I mean this:

Chance of Serene Grace Air Slash flinching N times consecutively
1 attack(s)............0.57
2 attack(s)............0.32489999999999997
3 attack(s)............0.18519299999999994
4 attack(s)............0.10556000999999997
5 attack(s)............0.06016920569999997
6 attack(s)............0.03429644724899998
7 attack(s)............0.019548974931929988
8 attack(s)............0.011142915711200092


Now lets say that Togekiss kills my Kingdra in 3 hits, and got 2 flinches.
I bring in my Salamence, who gets flinched again 2 times and killed at the third hit.
I bring in Metagross, who gets Flinched 4 times and gets killed on the 5th hit.

When i bring a new pokemon after one gets killed by lets say, 2 flinches and a last Air Slash, does the chance of Air Slash getting a flinch again resets (look at the table i posted about the probabilities) or it continues, like after 2 flinches you go to the 3rd flinch chance on that same table.

Please answer, thanks.

It's like this... 0.57^n where n is the amount of consecutive flinches.

However, the probability of the next turn flinching is always 0.57

The probability of flinching for multiple terms is 0.57 * 0.57 * 0.57... for how ever many consecutive turns they are.

Like this chance for flinching for 2 turns

0.43 No, 0.43 No = 0.43 ^ 2 = 0.1849 chance of no flinches over 2 turns
0.43 No, 0.57 Yes\ = 0.43 * 0.57 * 2 = 0.4902 chance of one flinch in those 2 turns
0.57 Yes, 0.43 No/
0.57 Yes, 0.57Yes = 0.57 ^ 2 = 0.3249 chance for a flinch both turns.

However, you must beware to not look in the past, as the flinch for the next turn is ALWAYS 0.57. What already happened has no effect on the flinch chance for the next turn. Therefore, these lower numbers only matter for consecutive flinches, happening in the future.
 
Are there reasons to use Dusknoir or Spiritomb over the new Rotoms? I suppose Dusknoir could use some kind of physical attacking set, and Spiritomb is not weak against Dark, but are there other reasons to use the other bulky Ghost types over the Platinum formes?
 
Are there reasons to use Dusknoir or Spiritomb over the new Rotoms? I suppose Dusknoir could use some kind of physical attacking set, and Spiritomb is not weak against Dark, but are there other reasons to use the other bulky Ghost types over the Platinum formes?

Dusknoir and spiritomb are better stallers, they have pressure and pain split, something that rotom lacks. Spiritomb is not weak to pursuit and shadow ball.

Using Rest Talk and getting Psycho Shift while being rested several times, would this break sleep clause?

On shoddy, I'm quite sure that psycho shift fails if you have already put to sleep a pokemon. On wifi, instead, you risk to break the sleep clause.
 
Heh, I answered the same question awhile ago basically in the negative. Didn't know about that thread. Looking it over, I'm not sure that I would recommend it to anyone but those very new to the game. It's a wonderful guide, but it is dated (just like any guide to team building will be) and thus possibly misleading.
 
Although it might have some outdated things, it won't be probably misleading. What's basically outdated is things like the recommended pokemon, which basically depends on usage anyways. The basics are still the same, though, and I'm sure that these won't be changing over time. Besides, after reading this guide, knowing the general stuff, and actually trying out some teams, one is probably going to know the right from the wrong.
EDIT: Don't worry dude, s'okay ;)
 
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