• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Ask a simple question, get a simple answer - mark 17

Status
Not open for further replies.
I'm under the impression that you'll be getting out after you Rain Dance anyways. Most things that would use Roar will either go straight for the KO.
 
Trick Room?!?!?!?!

So...I hear lots of people talking about using "Trick Room" Teams.

Can anyone explain how they work, or provide a link to somewhere that does. They don't make any sense to me.

Trick Room makes pokemon go in reverse order by speed for 5 turns, so it seems to me like you're wasting a turn to gain a turn.

Maybe I just don't understand.
 
So...I hear lots of people talking about using "Trick Room" Teams.

Can anyone explain how they work, or provide a link to somewhere that does. They don't make any sense to me.

Trick Room makes pokemon go in reverse order by speed for 5 turns, so it seems to me like you're wasting a turn to gain a turn.

Maybe I just don't understand.

That is indeed how it works. Upon setting it up, slow but powerful sweepers such as Snorlax, Camerupt, Rhyperior, and the like can outrun everything. It helps Pokemon with poor speed go first, although priority moves will bypass the effect of Trick Room (i.e. Scizor can still Bullet Punch a Rhyperior in Trick Room and go first, even if Rhyperior will outspeed it in Trick Room otherwise).

Read up the art of Trick Rooming.
 
I'm new and currently gathering pokemon for my soon to be team. This leads to my question.

I just caught a Timid Azelf, but I see a Naive Azelf would lend itself better to more movesets. Seeing as I don't know what I want to do with Azelf should I SR for a Naive one?
 
w4ffl35: You could simply forgo Explosion on a specially based set to make Timid a good choice. It does depend what you plan to do with Azelf, though.

Does U-turn force you to switch even if it doesn't affect the opponent (as in using U-turn on Shedinja) in Platinum? It does not in Pearl.

I ask because Shoddy forces you to switch when using U-turn on Shedinja, and if that is how it is in Platinum that would explain it.
 
w4ffl35: You could simply forgo Explosion on a specially based set to make Timid a good choice. It does depend what you plan to do with Azelf, though.

Does U-turn force you to switch even if it doesn't affect the opponent (as in using U-turn on Shedinja) in Platinum? It does not in Pearl.

I ask because Shoddy forces you to switch when using U-turn on Shedinja, and if that is how it is in Platinum that would explain it.

Well, w4ffl35, it shouldn't really make much of a difference if the only physical moves Azelf mainly uses is Explosion and U-turn. If you're really dead set on Explosion being as powerful as possible, go ahead and spend time resetting.

I really don't think it should make you switch in Platinum. I want to say in general, if the move has no animation in-game, then it means it failed. You don't have a U-turn animation when using it on Shedinja, so I don't think you'd need to switch. Of course, I might be proven otherwise, as it really isn't a common situation. XD
 
I am spending an inordinate amount of time while playing shoddy battle checking the weaknesses/resistances of the pokémon on the field (Both mine, and theirs).

Is there some sort of addon or program where you can simply enter two types, and it gives you their combined resistances/weaknesses?
 
I am spending an inordinate amount of time while playing shoddy battle checking the weaknesses/resistances of the pokémon on the field (Both mine, and theirs).

Is there some sort of addon or program where you can simply enter two types, and it gives you their combined resistances/weaknesses?

Well...wow. I really don't think there is anything that does directly that. Most people who play Pokemon really have the type chart down cold, and I guess it usually helps if you started playing a handheld game. I'm assuming you jumped right in to competitive? All I can say is just play some more and you'll gradually get used to it. It's just a super-huge game of Rock-Paper-Scissors, except each element isn't exactly balanced. XD

You could always pull up type charts while you play, like...
chart.PNG


...for example.
 
Well...wow. I really don't think there is anything that does directly that. Most people who play Pokemon really have the type chart down cold, and I guess it usually helps if you started playing a handheld game. I'm assuming you jumped right in to competitive? All I can say is just play some more and you'll gradually get used to it. It's just a super-huge game of Rock-Paper-Scissors, except each element isn't exactly balanced. XD
I'm pretty sure I've played the games in every generation. It's not a matter of not knowing what the types do, I just don't like the chance of human error when calculating two types at once. I'm also pretty big on efficiency, so memorizing the type charts to the point where I can recite them seems like a waste when there should be a simple app to do it (If not I'll just write one in C++ or something, lol).

I'm memorizing more shit to play competitive pokemon than I've needed so far in college, and I'm dual-majored math degrees heh. I figured someone would have made this by now.

edit- The major problem is that I screw things up when trying to remember the stuff with pokemon of two types, and making a program makes more sense to me than trying to memorize further, which still has human error.
 
Well that's just a huge mistake on my part. I don't think anyone has bothered to write something like that. :|

It's not "GO SIT DOWN AND MEMORIZE THE TYPE CHART." You just sort of remember things when you do things over and over. Have more faith in yourself. :D

You didn't really say this, but I garnered from your post that you seem to have single types down. For dual types, just take one type, and knowing the weaknesses of that type, see if the secondary type has the same weakness, in which case it's 4x weak, or a resistance, in which case it's neutral. Since 2x effectiveness x 0.5 the effectiveness will just amount to 1x.

Like Swampert: Water is weak to Electric and Grass while the Ground secondary typing nullifies electric completely and adds to the Grass weak. Ground type's Water and Ice weak are neutralized by the water. :/

I hope I don't sound insulting, it's just how I think to explain it. D:
(personally, I think inputting types into a program every single time isn't very efficient >_>)
 
I cannot seem to log on to the Smogon server for Shoddy (In fact the only one I can see is the official one)

Whats going wrong?

Sometimes it's just weird like that. :< You can log on manually by clicking on Advanced underneath the Connect button:

shoddybattle.smogon.com

on port 50000.

I think it eventually comes back, but you'll have to do that for a bit.
 
I use the method you described, but it's just not something I like to be devoting thought to, and I have a tendancy to screw it up.

There are 289 interactions among the basic 17 types. 5202 interactions taking into account dual types. I don't think it's too ridiculous to suggest that the process of gauging weaknesses/strengths be simplified to two point and click boxes, rather than a (What is to me) complicated mental calculation. I'm honestly dumbfounded that no one has done this before, because it's quite simple. I'll do it in excel or c++ later, shouldn't take me more than 30 minutes.

As for why I need it in the first place, I always kind of left type gauging up to my subconscious when playing the normal games. It's no secret that they're so easy an idiot could beat them (Their intention is not to be hard), so I never bothered concretely memorizing the different types. I just used whatever seemed like it would work, which is fine in the normal games. In a competitive environment where one mistake loses you the entire game, it no longer flies. This leads me to constantly check the various websites to gauge type weaknesses/strengths during battle, and I'm tired of depending on serebii loading and etc.
 
The only reason I'm not going to go do it this second is that C++ isn't an ideal language to write it in, I'm kind of thinking in the back of my mind about whether it'd be easier in visual basic or excel. I don't know excel or visual basic that well though, heh.
 
I noticed that Rotom-A isn't listed in the front page analysis in the OU section (I tried looking at BL/UU, only regular Rotom is listed). I thought Rotom-A was OU, or did they just forget to add him into the site? I hope they put him up on the site (unless he's there and I'm just missing it, then I'll be damned).
 
On the topic of type matchups, there's a Poketch app where you can put in an attack type and the type(s) of the defender and it'll tell you how effective it'll be. Just pointing out. It's not exactly what you're looking for (unless you check each type individually I guess)
 
Status
Not open for further replies.
Back
Top