• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Ask a simple question, get a simple answer - mark 18 (READ THE OP)

Status
Not open for further replies.
1 - No, only the ability No Guard allows that.

2 - Nope.

3 - No, Protect has nothing to do with evasion modifiers, negative or otherwise.

4 - No, since they are still not super effective.
 
RestTalk Mamoswine: Avalanche or Ice Shard?

Avalanche is probably the preferred attack here. When using Sleep Talk, the priority of the attack chosen is ignored, and it instead is used at Sleep Talk's priority (Which is normal/+0). This means if Ice Shard is chosen via Sleep Talk, it will just be a 40 power Ice Move with no advantage, whereas if Avalanche is chosen with Sleep Talk, it will actually be higher priority than normal.
Plus since a RestTalk set is usually defensive, you want the most powerful attack possible to really have that OOMPH when you do attack.

However, Ice Shard does have merit if your team has a lot of problems with Salamence/Garchomp. I would definitely recommend Avalanche over it, though.
 
No idea where to ask this but here it goes:Does anyone have logs from Smogon Tournament 3 or 5 (that they could send me via pm) I'm looking for any of the finals matches of ST3 and the spotlight matches of ST5.
 
Maybe you should read the analyses for all of these pokemon instead of asking for a set each time? Pretty much every time so far, you could have found the answer in the analysis in 30 seconds.
 
Also, Infernape CC/SE/Mach Punch/Overheat valid? Is Fire really shit type?

Fire is a "shit type" defensively (weak to three of the best attacking types in the game - Ground, Rock, and Water), but when paired with a type that resists Rock (Fighting, Ground, or Steel, to eliminate the SR weakness), it becomes quite potent, as it is an excellent Offensive type. It boasts the most Super Effective hits on OU Steel types of any attacking type and has access to one of the best attacking moves in the game (Fire Blast).
That Infernape is valid, yes, probably with Life Orb. U-Turn can be used over Mach Punch for something to hit Latias harder. Flare Blitz, Fire Punch, or Blaze Kick can be used over Overheat for an all-physical set, which would benefit more from a Choice Item.
 
I actually did "take" that Ape set from the analysis, but I wonder what is U-Turn used for; both Latias and Starmie outurn Ape and OHKO...
And, please, last slot for Milotic :<...
 
I actually did "take" that Ape set from the analysis, but I wonder what is U-Turn used for; both Latias and Starmie outurn Ape and OHKO...
And, please, last slot for Milotic :<...

U-Turn is used to hit something as it is switching in. It is best on a choice set to scout your counter so that the next time you are in you can hit them with the best possible move.
Additionally, several of Ape's common switch-ins (cress, starmie, latias), take a huge amount from it, increasing its viability.

Either Mirror coat or Light screen is acceptable on Milotic, depending on your team's needs.

Water is one of the best offense and defense type? Yay :D...
And Poison?

Water is arguably the best type in the game. Defensively, it has 4 resists and only two weaknesses. Of those resistances, three of them are VERY good (Water, Ice, and Fire), and the fourth is quite good due to Scizor's prevalence. Of the two types that hit it, Grass is fairly uncommon.
Offensively, Water has no types naturally immune to it (though there are several abilities that give a Pokemon a water immunity) and hits almost every Steel Neutrally, making it a great coverage move. It also hits Ground types, which are commonly used Bulky walls, super effectively.

Poison is the absolute worst Offensive type, being resisted by four types, completely negated by Steels (the most common OU type), and only hitting an uncommon type (Grass) super effectively.
Defensively, Poison is quite good, however. It is arguably the best Fighting resisting type in the game, as Fighting types generally pack Ice, Rock, or Dark/Ghost type moves to hit the types that commonly resist it (Flying, Ghost, Bug, Psychic) Super-effectively. Fighting types rarely, if ever, pack a Psychic move (due to its bad coverage) or a ground move (due to its redundant coverage with Fighting). Additionally, Poison types are immune to Toxic and if not levitating/flying, remove Toxic spikes when they switch in, making them invaluable for beating certain Stall strategies.
 
Well, I mean for like a back-up Pokemon for when TR can't be up or something or against another TR team or other slow Pokemon. And a TR user.

EDIT: Also, what other NFEs (regardless of tier, I really don't care), can be run because of their lower speed even though they have lower stats.
 
I've got three questions:

1) Which would make a better wall/hit absorber/rapid spin blocker? Spiritomb or Dusknoir?

2) Also, when in a 1 vs 1 situation, should I stack defenses to one side of the spectrum (like all def EVs and HP EVs) or should I balance it out?

3) How about in a 2 vs 2 situation?
 
I've got three questions:

1) Which would make a better wall/hit absorber/rapid spin blocker? Spiritomb or Dusknoir?

2) Also, when in a 1 vs 1 situation, should I stack defenses to one side of the spectrum (like all def EVs and HP EVs) or should I balance it out?

3) How about in a 2 vs 2 situation?
1) Rotom-A would work better than either. Spiritomb just doesn't have the defensive stats to be a good wall in OU, since many set-up/choiced attacks do so much damage to it. While Dusknoir has better defensive stats than Rotom-A, Rotom-A has much better typing and resists more. Rotom-A's dual STAB and higher offensive stats make it better as well.
 
...and it will when you use it. Remember, Mimic doesn't use the mimicked move immediately; it just copies it for later use. e.g. If you Mimic Trick Room, then Mimic will be replaced by Trick Room until the Mimic user switches--at least that's how long I think it lasts, iirc. I don't remember for certain.
 
How does Intimidate's overworld effect work exactly? does it make Pokemon that have lower level than the user likely to appear, or is there a range a game has set for 'low leveled' Pokemon?
 
Status
Not open for further replies.
Back
Top