Ask a simple question, get a simple answer - mark 23 (READ THE OP)

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Opinion question: I am currently running a Life Orb Moltres in UU with the moveset Fire Blast / Air Slash / U-turn / Roost. However, I do not want to run Modest/Timid because I want U-turn to have more power. Which would benefit me more in terms of preserving Moltres' bulk, a -Def or -SpD nature? In addition, what would benefit me more, more power or more speed?

My current choice is Naive, as Moltres' Def is the higher stat, and the speed would allow me to outrun neutral base 100s (this is increasingly important to me seeing as Adamant event Entei is soon to make its debut in UU). Bit what do you guys think? You're the experts. Would a Hasty/Rash/Mild nature benefit me more?

i do not see any use for u-turn besides scouting, so you dont really need the power, but if you really want to abuse u-turn then naive work just fine, you need a somewhat fast u-turn anyway and you dont get any kos with rash anyway.
 
i know this is probably the wrong forum, but where would I post a warstory?
Here, and please avoid double posting. You should edit your previous post if no one posted after you yet.
Curious how Trick works:
Let's say first round I use Fake Out and oppent's Trick is ruined due to flinch.
Round two opponent is faster and uses Trick, I now have a Scarf. I selected a different move for my second turn, will it work since I now have a scarf?
If I remember correctly, yes. There's a (confusing) explanation here. It would help if someone can confirm this though =D
 
yes, the move you selected after fake out will be the one used, if you used return in the turn the enemy trick for example, you will use return, and be locked into return.
 
i figured it out for myself but could someone please verify this, i need it for something:


the highest speed stat attainable by a pokemon is 4332:
level 100, +Spe nature, 31 Spe IV, 252 Spe Evs, Choice Scarf, Swift Swim Floatzel in rain passed with +6 Spe boost (e.g. three agilities)

the lowest speed stat attainable by a pokemon is 0.5 (possibly rounded up to 1):
level 1, -Spe nature, 0 Spe IV, 0 Spe Evs, Iron Ball, Shuckle/Muchlax passed with -6 Spe boost (e.g. six curses)



thanx for anyone who replies ^^
 
i figured it out for myself but could someone please verify this, i need it for something:


the highest speed stat attainable by a pokemon is 4332:
level 100, +Spe nature, 31 Spe IV, 252 Spe Evs, Choice Scarf, Swift Swim Floatzel in rain passed with +6 Spe boost (e.g. three agilities)

the lowest speed stat attainable by a pokemon is 0.5 (possibly rounded up to 1):
level 1, -Spe nature, 0 Spe IV, 0 Spe Evs, Iron Ball, Shuckle/Muchlax passed with -6 Spe boost (e.g. six curses)



thanx for anyone who replies ^^

Deoxys (speed form), baton passed +6 speed, with choice scarf, skill swapped swift swim, in rain, under the effects of Tailwind has 12096. It's possible there are higher numbers.
 
An Unburden-activated Drifblim Tricked a Choice Scarf with all other conditions the same would be faster than that Deo-S.
 
i figured it out for myself but could someone please verify this, i need it for something:


the highest speed stat attainable by a pokemon is 4332:
level 100, +Spe nature, 31 Spe IV, 252 Spe Evs, Choice Scarf, Swift Swim Floatzel in rain passed with +6 Spe boost (e.g. three agilities)

the lowest speed stat attainable by a pokemon is 0.5 (possibly rounded up to 1):
level 1, -Spe nature, 0 Spe IV, 0 Spe Evs, Iron Ball, Shuckle/Muchlax passed with -6 Spe boost (e.g. six curses)



thanx for anyone who replies ^^
Technically, the highest value any stat can reach is 999, and anything that exceeds it is reduced to 999, and the lowest value possible would be 1, anything lower than that would be brought up to 1.

But ignoring that cap, a Level 100 Deoxys-S with 252 Spe EVs and 31 Spe IVs, with +Spe nature and +6 Speed boosts, originally holding Salac Berry, skilled swapped with Unburden, have its HP reduced to below 25%, which activates Salac Berry and Unburden, uses recycle and recover and have its HP reduced below 25% again for 15 more times (Recycle and Recover's max PP limit), then skill swapped Swift Swim under rain conditions, then Tricked a Choice Scarf would reach roughly 521 622 946 389.6 Speed, which would be rounded down to 521 622 946 389 Speed. That's OVER 9000!!! Well, more like over 500 billion Speed. There's no way to fit Tailwind in as the Deoxys-S can't learn it, can't switch out, and Tailwind would expire before the whole process finishes if it was passed to it.

A Level 1 Paralysed Shuckle with 0 Spe EVs and IVs, with -Spe nature, -6 Speed Boosts, holding an Iron Ball would be able to reach 0.145 Speed if my calculations are correct, and would be rounded up to 1.

If a pokemon is under the effects of torment, while holding a Choice item, what happens after they use a move?
It will use Struggle every other turn, whenever Torment should take effect.

On a similar note, all Poké locked into a move and who are unable to execute it due to Disable, Taunt etc. will be forced to use Struggle.
 
But ignoring that cap, a Level 100 Deoxys-S with 252 Spe EVs and 31 Spe IVs, with +Spe nature and +6 Speed boosts, originally holding Salac Berry, skilled swapped with Unburden, have its HP reduced to below 25%, which activates Salac Berry and Unburden, uses recycle and recover and have its HP reduced below 25% again for 15 more times (Recycle and Recover's max PP limit), then skill swapped Swift Swim under rain conditions, then Tricked a Choice Scarf would reach roughly 521 622 946 389.6 Speed, which would be rounded down to 521 622 946 389 Speed. That's OVER 9000!!! Well, more like over 500 billion Speed. There's no way to fit Tailwind in as the Deoxys-S can't learn it, can't switch out, and Tailwind would expire before the whole process finishes if it was passed to it.
Pretty sure Unburden's Speed boost stops when the Pokemon has an item again, and therefore can't stack. Also, removing Unburden would get rid of the boost. Even if that did work, you wouldn't need to Recover and lose the HP again to get the Salac Berry to activate after regaining it. Also, doubles exist, so have Deoxys's partner use Tailwind. Finally, a Salac Berry boost is a normal Speed boost, in the same way an X Speed or Dragon Dance's Speed boost are, so at +6 Speed the Salac Berry would do nothing.

You should probably check out mechanics before posting stuff like this.
 
Pretty sure Unburden's Speed boost stops when the Pokemon has an item again, and therefore can't stack. Also, removing Unburden would get rid of the boost. Even if that did work, you wouldn't need to Recover and lose the HP again to get the Salac Berry to activate after regaining it. Also, doubles exist, so have Deoxys's partner use Tailwind. Finally, a Salac Berry boost is a normal Speed boost, in the same way an X Speed or Dragon Dance's Speed boost are, so at +6 Speed the Salac Berry would do nothing.

You should probably check out mechanics before posting stuff like this.
Bleh, sorry about that then. 999 is still the cap anyways haha =D
But factoring in what you said, a Level 100 Deoxys with 252 Spe EVs and 31 IVs, with +Spe nature, +6 Speed Boosts Skill Swapped a Swift Swim in rain conditions, holding a Choice Scarf and having his (its?) partner use Tailwind would give 16156.8 Speed, rounded down to 16156.
 
Lucario...
Gyarados, Gliscor, Salamence, Skarmory, Celebi, Jirachi, and others can counter Lucario but it all depends on what set it's using. But if you want to make a team based around Lucario, you would want things that specifically take out its counters, not have the same counters. For example, for the counters I listed, you might want to use Jolteon, Weavile/Mamoswine, Salamence to counter those listed
 
Bleh, sorry about that then. 999 is still the cap anyways haha =D
But factoring in what you said, a Level 100 Deoxys with 252 Spe EVs and 31 IVs, with +Spe nature, +6 Speed Boosts Skill Swapped a Swift Swim in rain conditions, holding a Choice Scarf and having his (its?) partner use Tailwind would give 16156.8 Speed, rounded down to 16156.

the cap was removed in gen 4, pokemons can have more then 999 in each stat by the user of boosting moves and abilitys.
 
Gyarados, Gliscor, Salamence, Skarmory, Celebi, Jirachi, and others can counter Lucario but it all depends on what set it's using. But if you want to make a team based around Lucario, you would want things that specifically take out its counters, not have the same counters. For example, for the counters I listed, you might want to use Jolteon, Weavile/Mamoswine, Salamence to counter those listed

Not neccessarily, as anyone would switch out those Pokemon as the Pokemon you suggested are obvious counters to Luke's counters. I need Pokemon with the same counters as Lucario, so I lure them in and weaken them significantly or even kill them, allowing Lucario to sweep.

So again, can somebody give me a lot of Pokemon with the same counters as Lucario?
 
Not neccessarily, as anyone would switch out those Pokemon as the Pokemon you suggested are obvious counters to Luke's counters. I need Pokemon with the same counters as Lucario, so I lure them in and weaken them significantly or even kill them, allowing Lucario to sweep.

So again, can somebody give me a lot of Pokemon with the same counters as Lucario?
That would be tyranitar, but again depends on which set you are using. Assuming you are using SD Luke, take a look at this. Sure it might be outdated, and that the strategy is pretty uncommon, bu it may help you.
 
Just a quick question. Do EV-enhancing items (power bracer etc) provide a 100% guarantee that the stat will pass on? Does it work 100% for both parents? One parent has excellent defense IVs and the other has excellent special defense. If I equip the appropriate items will both of these stats be guaranteed to pass?

Secondly, can I stack a magmar and a slugma to decrease egg hatching time?
 
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