RBY OU and Stadium OU are different formats with different mechanics. RBY OU is as accurate as possible to the cartridge Game Boy games, but has a few deviations in Sleep, Freeze, and Desync Clause in order to make the format as competitive as possible (https://www.smogon.com/dex/rb/formats/ou/). Sleep Clause is not directly taken from Stadium, as Sleep Clause works significantly differently in Stadium (see Beelzemon's thread on the matter, but the TL;DR is that you can use Rest to trigger Sleep Clause in Stadium: https://www.smogon.com/forums/threads/gen-1-and-gen-2-how-sleep-clause-works-in-the-pokémon-stadium-games.3661020/). For a guide of Stadium OU's unique mechanics compared to RBY, see here: https://www.smogon.com/rb/articles/stadium_guide.I could be wrong about this, but didn't RBY take some mechanics from Stadium (like where Sleep Clause originated), but not others, like the fixed Focus Energy? Why is that? Are there some downsides to how Stadium functions that people didn't like as much?
Sleep clause is different in Stadium than RBY. It counts a mon sleeping through Rest for sleep clause, unlike RBY which doesn't count it. Freeze clause is a thing in Stadium, which is ported over to RBY as a mod. Generally we avoid modding the game unless the community sees it as absolutely necessary (which is why we have freeze clause mod (even though I don't like it)). People also just prefer RBY over Stadium mechanics.I could be wrong about this, but didn't RBY take some mechanics from Stadium (like where Sleep Clause originated), but not others, like the fixed Focus Energy? Why is that? Are there some downsides to how Stadium functions that people didn't like as much?
Thank you very much, particularly for the guide outlining the differences with Stadium; they were more extensive than I thought.RBY OU and Stadium OU are different formats with different mechanics. RBY OU is as accurate as possible to the cartridge Game Boy games, but has a few deviations in Sleep, Freeze, and Desync Clause in order to make the format as competitive as possible (https://www.smogon.com/dex/rb/formats/ou/). Sleep Clause is not directly taken from Stadium, as Sleep Clause works significantly differently in Stadium (see Beelzemon's thread on the matter, but the TL;DR is that you can use Rest to trigger Sleep Clause in Stadium: https://www.smogon.com/forums/threads/gen-1-and-gen-2-how-sleep-clause-works-in-the-pokémon-stadium-games.3661020/). For a guide of Stadium OU's unique mechanics compared to RBY, see here: https://www.smogon.com/rb/articles/stadium_guide.
With regards to whether people prefer Stadium OU to RBY OU or not, I personally can't comment, but the RBY mechanics have become the standard due to tradition.
This is the damage calculator that Pokemon Showdown! players usually use. You can post questions, suggestions, and bug reports about the calculator in this thread.Secondly, the smogon dex mentions 28 atk as a benchmark to ko blissey with focus punch+eq from full with sand, how is that calculated? Is there some tool to do this?
There was Sulcata's damage calculator. It's comparable to Honkalculator (although it's a bit outdated in terms of sets and possibly generations), but has a set HP function that makes calculating combinations of moves easy. Basically you would click set HP for a move, then the pokemon's HP would be set to a range of different values to account for different damage rolls, and you could calculate a second hit (or more) for each possible HP value after the previous hit, allowing you to calculate combos.Of course i knew about the honkalculator. I’m asking if there’s one to calculate how much damage a specific sequence of moves will inflict