Ask a Simple Question, Get a Simple Answer MK IV: Read the FAQ in the Opening Post

Status
Not open for further replies.
What are the main differences between the Battle Subway AI and the Pt/HGSS Battle Tower AI? I'm looking for things that would warrant significant moveset changes outside of the obvious (obvious would something like, no explosion because of the lack of the defense cut).
 
What are the main differences between the Battle Subway AI and the Pt/HGSS Battle Tower AI? I'm looking for things that would warrant significant moveset changes outside of the obvious (obvious would something like, no explosion because of the lack of the defense cut).

Once you get past battle 49 they pretty much act the same. Any differences beyond that point are miniscule and probably don't demand changes in movesets, but for really in depth information check with posters like Peterko and Jumpman16 in the Battle Subway thread http://www.smogon.com/forums/showthread.php?t=102593
 
Of course it doesn't. It would only make perfect sense given the wording of the ability. God damn it Game Freak... -_-

A follow up question: I'm seeking to use an Agility Metagross. After an Agility its effective base speed becomes 140, which is enough to outspeed everything not carrying a Choice Scarf, correct? The article recommends 204 EVs and a Jolly nature, but I've already started training my Adamant one and my current team idea emphasizes bulk rather than speed (ideally it will be supported by dual screens). I'd really rather put those EVs into HP if I can rely on the fact that nothing without Choice Scarf can outrun it after Agility.
 
No... It doesn't... Agility does not double the BASE Stat, it doubles the ACTUAL stat.

Max Speed Metagross is 262, after Agility makes it 524 Which is a lot faster than Ninjask. I don't know how that number plays into your maths though.
 
Adamant Metagross with 0 speed EV's hits 352 after an agility, or enough to outspeed +110s but not 111. If you want to outrun everything without a scarf(Ninjask is pointless as it gets a protect speed boost), then you need 152 Speed EV's, which hits 428 after agility(outrunning Accelgor by 1 point).

But as Accelgor and or Electrode is rarely seen and can't really do much to you anyways, you should probably aim to outrun the 130's(Jolteon, Aerodactyl, Crobat), which means 88 Spe EV's or 198 speed.

If you want to outrun + Speed Choice Scarf Landorus or even the occasional Choice Scarf Terrakion you'll have to run Jolly and here are the needed EV's for that as well(I think the Landorus is really the only important one.):

Choice Scarf Landorus +Spe: 204 Spe EV's + Jolly Nature
Choice Scarf Landorus: 200 Spe EV's Adamant Nature
Choice Scarf Terrakion +Spe: 240 Spe EV's + Jolly Nature
Choice Scarf Terrakion +Spe: 244 Spe EV's Adamant Nature(160 with Jolly)

Again I think Adamant Scarf Landorus is probably the only thing you have to worry about so 200 Spe EV's is probably good.

EDIT: 204 with Jolly gives you 498 which would outrun all positive base 101's(which happens to be Landorus).
 
I thought I read somewhere that Serene Grace boosted crits too.
~Uiru

I don't know where you read that but I'm 99% certain that is completely false. Serene Grace does not boost the power of crits, or their rate of inccurance, even for moves with a raised critical hit ration as a raised critical hit ratio is not considered a "secondary effect" by the game. Serene Grace has no effect on critical hits beyond getting you more opportunities to get them by flinching your opponent so often.
 
What's so bad about Wailord?

Well part of the issue is that is has terribly distributed stats. It has massive HP but incredibly low defenses, giving it average bulk overall. Then it has below average attacking stats and low speed. It also has a very limited movepool. It doesn't have good recovery moves for a defensive set, and it's defenses aren't good enough to make up for it. I has very limited support options that virtually any other Pokemon could run, pretty much down to just toxic and scald. It has no boosting moves other than Curse, which doesn't work well with its low special defense and water typing, letting any Electric/Grass type to come in and blast it away. It has very limited coverage both physically and specially, with Water, Ice and Normal being its only options outside of HP specially and Water, Ice (Avalanche), Flying (Bounce) and ground (Earthquake) physically, which isn't nearly good enough to make up for its lack of boosting moves and initial power. Its abilities do it no favours, with Water Veil, Oblivious and Pressure all doing very little for it. It has no immunities and only 4 resistances (if you actually count Steel), further limiting its defensive viability. It takes normal damage from all hazards as well.

So ultimately, all it has going for it is Water Spout, which works very poorly with its low speed, no immunities and susceptibility to hazards all working to ensure its power gets reduced before it can use it. It's even less viable when you consider that Jellicent also gets it, and is far more likely to retain its HP on entry thanks to its Fighting Type and Water immunities, as well as having additional functionality as a spinblocker. Wailord, on the other hand, is a one trick pony with a rather disappointing trick.

And there you have it, a full explanation of why Wailord is in the same realm as Beedrill and Butterfree. I hope this finally explains why we've all been a bit confused as to why you insist on using it.
 
What's so bad about Wailord?

Nothing, the problem is not that wailord is bad per se, but that he simply has no niche in todays metagame and is outclassed in every role. All other water types got something that distinguish them from the rest. They have a useful secondary typing, a better move pool, superior Stats or better abilities.
No matter what you want to use wailord for there is always something that can do it better. Sadly this does apply to every tier down to NU where he got at least a niche for spamming Water Spout.

When using Wailord you results won't be bad he is by no means a magikarp, but they will always be inferior to the ones you could get when using a better Pokemon for the job.
 
I just wanted to point out that if you are looking at a defensive pokemon then the best way for stats to be distributed is: high HP and low defenses. Deck Knight explained it to me once, your defense basically doubles whenever you insert X amount of EVs to either of your defenses.

Low HP and high defensive stats are even worse though. As there is no way to boost your HP value aside of EVs.
 
On one hand, higher HP creates bulkier Substitutes and more powerful Wishes, both useful for Pokemon that can pass them onto their teammates.

On the other hand, low HP/high defenses gives you more mileage out of moves like Pain Split and Leech Seed. You also obviously benefit more from teammates' Wishes.
 
Complete newbie. Bear with me, please.

I'm curious about cheating. Not cheating god mode no clip cheating. But cheating to, say, get a rare pokemon or rearranging EV's. In competitive play, is such harmless cheating a terrible thing to do?

If not, know where I can find resources? For now, I just want to change my conkeldurr to have guts instead of shear force :x

thank you!
 
As long as the Pokemon you hack has legit stats, traits, movesets, EVs using external devices is considered fine by most players. Just inform them before the battle that you're using "legal hacks". As for the resources, use google for it, Smogon does not support the use of Action Replay and other cheating devices.
 
About serene grace boosting chances of critical hits. Well it is true. I use jirachi and shaymin-s and I have noticed that their attacks have about a 12.5% to land a critical hit. Dont believe me? Go try it yourself and then try and tell me that I am wrong.
 
About serene grace boosting chances of critical hits. Well it is true. I use jirachi and shaymin-s and I have noticed that their attacks have about a 12.5% to land a critical hit. Dont believe me? Go try it yourself and then try and tell me that I am wrong.

I'll tell you you're wrong, having used Serene Grace Jirachi many, many times before. It might SEEM like critical hits are happen more often, but this is not the case. The reason it seems like it is because that, thanks to the flinch chance causing your opponent to go less often, you get a LOT more opportunities to get a critical hit than your opponent does. Now, unless you've actually done actual research and recorded the occurance of critical hits for Serene Grace users in an actual physical copy of B/W, I suggest you drop the argument. Here at Smogon we depend on first hand, scientific testing to determine the mechanics of the game, not general perceptions.
 
5532d9ddd31b23be27449dbc1d460345-d32f6u5.gif

Got my event Reshiram today!
Which moves should I replace?

-Blue Flare (Definitely keeping)
-Fusion Flare
-Mist
-Draco Meteor

Mist+Draco Meteor seems gimmicky, but it does block the Sp. Atk decrease for 5 turns. What do you think?

P.S. Which nature is better for Reshiram, Modest or Timid?
 
5532d9ddd31b23be27449dbc1d460345-d32f6u5.gif

Got my event Reshiram today!
Which moves should I replace?

-Blue Flare (Definitely keeping)
-Fusion Flare
-Mist
-Draco Meteor

Mist+Draco Meteor seems gimmicky, but it does block the Sp. Atk decrease for 5 turns. What do you think?

Bulbapedia says that Mist only prevents stat drops from other Pokemon, so when you use Draco Meteor, it will still lower your Special Attack.

Source: http://bulbapedia.bulbagarden.net/wiki/Mist
 
Is there any use for Sludge Bomb on Gengar? What does Gengar benefit from beeing pert Poison?

The biggest thing it gets is immunity to Toxic, which makes sets like Sub Disable and Pain-Split Gengar much more effective against walls. Sludge Bomb can be used on the occasional all-out offensive set for hitting certain threats hard and reliably, but usually Gengar has better moves to run. It also does give it the ability to absorb toxic spikes in gravity but that's usually a non-factor :P. EDIT: Oh, it also gets a nice resistance to Grass and a double resistance to both Bug and Poison.
@ParanormalWashingMachine

Unless you plan on RNGing one I suggest you take it... who knows how long it will be before you get another one with a good nature. HOWEVER if you are going to RNG it won't take you very long to get a perfect one (I did on my White in around 15 minutes, though I have experience RNGing). Note that it cannot be shiny though.
 
Status
Not open for further replies.
Back
Top