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Ask a Simple Question, Get a Simple Answer MK IV: Read the FAQ in the Opening Post

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What important things do Gliscor miss out on if I forgo Jolly for Adamant?

Using a Sub-SD set.

Neutral nature Base 108s (they don't actually exist, because everyone wants to tie with terrakion ;) ) to +natured base 82s.

This means +Spe Luke, Rotom-w and Toxicroak. as well as neutral natured Haxorus, Hydreigon and Volcarona. Everything else from 95 up usually runs +spe natures or isn't commonly running max speed.
 
Remember in gen III when Skarmory + Blissey was the defensive core that stopped everything except mixed attackers like Blaziken? Well it looks to me like Ferrothorn + Jellicent is the SkarmBliss of gen V. But I'm having trouble finding a single pokemon that can break through FerroJelli (if you will), because they both resist each other's weaknesses pretty much perfectly. The only one I can think of that might work would be Breloom, but I don't have much evidence to back that up besides that it gets STAB on Grass and Fighting.
 
Venusaur with HP Fire, Gengar, Zoroark, Houndoom, Manectric, etc. If you can hit Jellicent with a STAB SE attack and Ferrothorn with a Fire attack or a strong Fighting attack, you can beat them.

Breloom breaks down every core that doesn't have Poison Heal Gliscor or a Sap Sipper Pokemon.
 
When is the on-site damage calculator going to be updated? I know there are still many analysis to be written but was just wondering...
 
When is the on-site damage calculator going to be updated? I know there are still many analysis to be written but was just wondering...

maybe never. Chaos is on infinite hiatus and DJD is busy writing an entire framework for PvP battling (apparently very different from a simulator?) leaving really only arti to code for the site and he has a ton on his plate. However, we do have the Gen V Honkalculator 4000 (obv thanks to Honko)
 
I've had a quick look around here, but I can't seem to find an answer, just wondering if anybody knows this whilst I theorymon at work..

Electivire w.Motor Drive @ Cell Battery

If I was to use that in a double battle with a Discharge user, would both his ability and the item kick in and give Electivire effectly a Dragon Dance boost?
 
I've had a quick look around here, but I can't seem to find an answer, just wondering if anybody knows this whilst I theorymon at work..

Electivire w.Motor Drive @ Cell Battery

If I was to use that in a double battle with a Discharge user, would both his ability and the item kick in and give Electivire effectly a Dragon Dance boost?

no, Cell Battery only works if the user takes damage from an electric type attack so ground types and Pokemon with Volt Absorb, Lightning Rod, Motordrive and Wonder Guard (as well as all other abilitis that make you immune to electric attacks) are unable to receive the boost.
 
How do you guys go about building your teams? Do you pick a theme/strategy and then choose pokemon that all fit that theme? Do you choose one pokemon to be the star and then build the rest of the team to support him? Do you load up the whole team with counters to common threats?

I'm asking because every time I think I have a good idea for a team, I notice later that it has some huge weakness and I wind up scrapping it. All this theorycrafting is starting to hurt my brain T_T
 
@MoJoe

Usually when I'm building a team I'll look at some Pokemon that I like at that moment, and think of unorthodox or uncommon sets that have good potential to work in whatever the metagame is looking at, at the time. Then I try and find one or two Pokemon who form a good combo with that Pokemon. These other Pokemon can usually eliminate counters (eg DragMag) or simply help my getting rid of entry hazards, setting them up or simply having good synergy. Then I see if I have any gaping holes to certain common Pokemon and patch those up with a slot or two. Finally I look at my team and see if I'm missing any crucial roles. For example, I might miss someone to set up Stealth Rock, a reliable revenge killer (eg. Scarf Terrakion or Band Scizor) or I might have a team that's really weak to entry hazards, so I need a spinner. Then I take it out for a test drive and fix things (add/remove team mates and change movesets/natures/items) as I go along. Eventually the teams work out!

That might have sounded a bit formulaic, buts that's usually how I go about it. I will say, though, that sometimes I get what I think are strokes of genius and just build a team in 15 minutes on a hunch, but those are far and few between.
 
How do you guys go about building your teams? Do you pick a theme/strategy and then choose pokemon that all fit that theme? Do you choose one pokemon to be the star and then build the rest of the team to support him? Do you load up the whole team with counters to common threats?

I'm asking because every time I think I have a good idea for a team, I notice later that it has some huge weakness and I wind up scrapping it. All this theorycrafting is starting to hurt my brain T_T

Teambuilding is alot about experience and knowing the metagame and its current trends.
If you want a really succesful team to ladder with it is often advisable to go anti-metagame and find a Pokemon that does well against the majority of teams you encounter (i have't played in a while, but Mamoswine is something a lot teams have trouble to handle ;) ).
Then you should try to find a good partner for that Pokemon usually something that does have good offensive and defensive synergie (Scizor and Rotom-W are a prefect example for this). Then you should just try to build a team around these Pokemon. A threat list is extremely useful to do this just go through the threat list everytime you add a Pokemon to your team and note down wich ones you might have trouble (things that can set-up on/ hurt a majority of your team) with and wich ones your team should handle well so far. Then choose a Pokemon that can handle some of the potential troublesome threats and go down the list again to identify new threats and things you have no trouble with from here on rinse and repeat, sometimes it is a good idea to include something that is weak to a Pokemon that the rest of your team handles exceptionally well to get set-up opprtunitys for the rest of your team.
Of course you can't simply add any Pokemon just because it has seemingly good synergie with the rest of your team. Adding Blissey/SDef Jirachi to your Hyper Offensive Team that has a weakness to special attackers seems a good idea at the first glance, but will ultimatly be the teams downfall because you will always lose momentum due to the lack of these Pokemons offensive capabilities. So in this example you should maybe try a CB TTar with a specially defensive EV spread instead or try something completly new (don't go toooo gimicky though). Just don't go crazy if you're not able to check/counter all Pokemon this is a near impossible task in BW and every team even the most proffesional ones often have more or less huge weaknesses to some Pokemon, if you find a weakness don't change the team instantly try to find a way to play around this specific threat and if this fails or the Pokemon is simply too common maybe try to change a Pokemons set to one that handles this Pokemon better sometimes just changing one move can be incredibly helpful.

If you are really completly lost in team building however maybe just "steal" a team that is succesful. Playing with a good team that isn't yours will teach you a lot more than playing with a bad team you made yourself ;)
 
Would i miss out on outspeeding any particular threats, if i were to run a modest starmie?

All base 101s and+ that run a speed boosting nature, so Terrrakion, Virzion, Infernape, Gengar, Lati@s, Landorus, Tornadus, Espeon and Mienshao.

So don't go modest, the 10% power boost isn't worth not being able to revenge all these threats.
 
Hey People! :D!
I just started IV breeding and was hoping to breed a Modest-natured Litwick (For a Sp.Atk boost) with a Hidden Power of either Ice or Fighting. I just now hatched a Docile-natured (which is a neutral nature) Litwick with a pretty good IV set.
These are the IVs:
HP:14
Atk:26
Def:30
Sp.Atk:30
Sp.Def:28
Spd:30.
My question is, should I keep it or try for the Modest-natured one?
It has a Hidden Power of Fighting (unfortunately, the power is 49) which was my second choice.
And what are my chances of getting IVs like this again?
Thanks!
 
While those IVs are well above average, a Modest nature is infinitely more desirable than Docile. Also, HP Fighting 49 isn't very useful (only 196 power against Tyranitar).

You could use that Litwick as a parent to pass on its good IVs but try for a better nature. You could also search the wifi forum trade threads for a suitable Litwick.

The last option is manipulating the RNG, which takes some technical practice but is ultimately the fastest and most effective route.
 
How bulky is Wailord? As far as I calculated, it's a bit bulkier than Gyarados; is that considered bulky?

It's a stretchy word, but i would agree to say that Wailord is bulky if you invest enough EVs in his defences. If you are looking for a Pokemon to use in OU you are much better of using Jellicent, Tentacruel, Gastrodon or Vaporeon they all have some form of recovery and generally better movepools.
 
Is Substitute a must on Gengar, and why?

No it is not a must on Gengar, however it is typical used on Gengar because its most effective sets in the current metagame absolutely rely on it. It is completely feasible to make an all-out attacking gengar with all attacking moves and a life orb or something. However, this does leave it very vulnerable to Scizor (the most common Pokemon in the game), who can chose to either Bullet Punch you to death or Pursuit trap you, both outcomes which are prevented by the use of a Substitute. However, if you're looking to use Disable Gengar or Pain Split Gengar (more common in todays metagame, especially the Disable one) Substitute is key to the sets success. I suppose you could theoretically use Protect instead of Substitute on the Disable set, Substitute is generally superior due to its lasting effects after you disable the dangerous move of your opponent.

As for the Wailord thing, Wailord is actually, in practice, not as bulky as Gyarados due to the fact Gyarados has Intimidate. Additionally, Wailord doesn't have reliable recovery moves outside of Rest, which means it will be worn down very quickly, especially with its lack of useful immunities and resistances due to its pure Water typing. Using a Sleep Talk set to bypass this is feasible, but Wailord isn't bulky enough really to survive the 3 turns it would need to wake up again. I don't know why you keep trying to push Wailord, but seriously, it sucks man.
 
Hariyama, what we've all been trying to tell you about Wailord ever since you started to post in here is that there are no effective Wailord sets in OU. You MIGHT be able to do something with Choice Specs and Choice Scarf Water Spout, but that's almost completely outclassed by Jellicent anyway. There's a reason it's at the very bottom of NU. It just plain sucks. It is outclassed in literally EVERY TIER. I don't understand why you are so desperate to find a use for it.

As for the Gengar, yes that's a perfectly acceptable set, probably best used with Life Orb since Gengar needs the power. It has great coverage and with everyone expecting the Sub-Disable set it should be able to do some great damage. HP Fire is an option for Scizor as well, as with Substitute it makes a great Scizor lure.

@SiriusWing
This is pure theorymonning on my part, but I'd probably say you're best off using Crunch for the consistent damage output. Sniper only increases the damage of Critical hits, not the frequency of their occurance and Night Slash will only crit 12.5% of the time, meaning 87.5% of the time you're doing less damage. Not to mention that Crunch also has the 10% chance of a defense drop, which isn't that much different from the occaisonal 3x damage crit in effectiveness. This is pure theorymonning though so if you want to try Night Slash you can go right ahead, I doubt the difference is so severe that it'll totally cripple your Drapion.
 
I caught a Spheal with solid all around IVs but a Careful nature and Thick Fat. Without breeding, what would be a decent moveset/EV Spread for Subway fights?
 
What is more effective: Drapion using Night Slash w/ Sniper, or simply using Crunch instead?

It depends what set you're using. On offensive sets Night Slash has some viability in that you guarantee a KO on anything if you get a crit. On defensive sets, however, Crunch is always better due to the higher base power and the potential for Defense drops.
 
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