Ask a Simple Question, Get a Simple Answer MK IV: Read the FAQ in the Opening Post

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Speaking of this, what happens if a BL Pokemon makes it into OU but then falls out of favor and drops under the cutoff? Will it go to UU or BL?

I thought BL was mainly a Banlist for UU? As in, Abomasnow got moved there because Hail/Duosion/Kyurem abuse was over centralising the tier. Staraptor is simply too powerful and Hippowdon was moved because of it's strength combined with Sand Stream.
 
Speaking of this, what happens if a BL Pokemon makes it into OU but then falls out of favor and drops under the cutoff? Will it go to UU or BL?

it will go back to BL and stay there, until someone decides that it should be retested in UU (wich is very unlikely to happen and has afaik never happend).
 
Help with building a competitive OU team around Hydreigon

Hey guys, I'm pretty new to the competitive scene, i understand EV training and such i just need some ideas for building a strong team around the pokemon Hydreigon.
 
What's the dividing line between gimmick and viable strategy? I'll use Dunsparce in NU as an example: It's one niche is paraflinching, but, as any one who has used/faced Togekiss or Iron Head Jirachi knows, flinching your opponent to death is a viable (and infuriating) strategy.

Also, here's a bit of an odd question: If Gamefreak ever creates a freezing move; (IE always causes freezing any time it hits) would a "Freeze clause" similar to the Sleep clause be needed? It seems like it would, since freeze incapacitates you just as much as sleep does.
 
If Gamefreak ever creates a freezing move; (IE always causes freezing any time it hits) would a "Freeze clause" similar to the Sleep clause be needed? It seems like it would, since freeze incapacitates you just as much as sleep does.

There's already a Freeze Clause on PO iirc. Plus, freezing is not nearly as viable as sleep, as the frozen Pokémon can thaw out instantly because it has a 20% thaw chance on each turn it stays frozen.

Perhaps a clause would be needed, though, since freeze has about a 59% chance of lasting longer than sleep.
 
To theorymon about a freeze move, I'd say yes. Take the fastest pokemon with that move, slap him on a team, give him a sub and enjoy your pretty much guaranteed free turns. A moveset of Freezemove/Sub/Phazing move/filler could pretty much guaranteed freeze the entire opposing team, fearing only a 20% chance, which only really works if the opponent can actually break a sub.
On gimmicks and viable strategies: Gimmicks are generally considered high-risk/high-reward strategies. If you get it off, you win, if your strategy gets killed, you're down pretty far. In this vein, BP is a gimmick, and so are Tailwind and Trick Room.
Another definition of gimmick is the usage. Any strategy that isnt commonly used can be called a gimmick, but in that case the line is much less clear.
 
Ah, thanks, Mygavolt and AasTmO, I was thinking of the havoc Kyurem or Cloyster could do to an opponent with 3 or 4 pokemon Frozen. Jynx too; even with a clause she could incapacitate 1/3 of an opponent's team.

Anyway, another question: is Offensive Trick Room Reuniclus meant to be used on a Trick Room team or can he be used on a non Trick Room based team? (IE he's using Trick Room to support only himself, not his teammates.)
 
OTR reuniclus is actually better on non-TR teams IMO, as long as you have troubles with fastmons he will more than pull his weight. TR teams usually have better things to do than use Reuniclus
 
I heard about a famous prediction Earthworm once made bay Brave birding a non-disclosed Breloombut I wasn't able to find it back. Could i get some information about this match?
 
OK here comes my question:
Is mew legit for wifi ou battles?
If yes, do you think that a mew with an adamant nature can do something good in the wifi ou metagame? I was thinking of making a sword dance mew and here is the set (similar set posted under Mew UU sets but with a Jolly nature instead of adamant. And because of that I do now want to know if Adamant is still OK for this set or is it important to give mew max evs so that it reaches 328 speed with a Jolly nature? Does mew really need that much speed in the OU or can I run with less and investing the speed ev's from speed into hp instead?

I was thinking about this set:

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name: SD Mew
move 1: Sword Dance (generally you use that turn 1 after it comes in)
move 2: Zen Headbutt (your main attack preferably with a small flinch chance)
move 3: Sucker Punch (a surprising priority move mew can carry)
move 4: Drain Punch (good coverage move and heals life, roost is not needed)
item: Leftovers
ability: Synchronisize
nature: Adamant
evs: 252 Atk / 252HP / 4 Def

I was thinking about this set. After a sword dance mew starts attacking rampart! Zen Headbutt (20%flinch chance), stab, with 80 Base Power gets stronger and hits nearly everything hard for neutral damage that does not resist it with a flinch if lucky. Sucker Punch for a priority move that noone is and will be expecting. Drain Punch is a good coverage move that gets some hp back you might have gotten from the turn you have used Sword Dance.

I have a few questions though - but here's the most important one:
How much speed does a mew need?

Are there any important threats that mew needs to outspeed? I cannot think of anything as of now so I just set up the ev's i have given above. I also thought about flame charge. I deals fire damage (good vs. threats such as Scizor and ferrothorn) and it also raises the speed of mew. That is interesting because if you decide to run flame charge as an attack option you can invest your ev's in hp and run flame charge instead for the speed boost you get after the turn you have used it. What do you think?
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You might want to run some Spe EVs (48 EVs gives you 248 Spe) to outspeed bulky Rotom-W and TTar and hit them before they status or hit you hard with crunch respectively. Also note that without fire punch you'll have troubles with Scizor as your +2 drain punch can only 2hko it.
 
You might want to run some Spe EVs (48 EVs gives you 248 Spe) to outspeed bulky Rotom-W and TTar and hit them before they status or hit you hard with crunch respectively. Also note that without fire punch you'll have troubles with Scizor as your +2 drain punch can only 2hko it.

What do you think about running Flame Charge on this set? Or is it just too weak?
The raise in speed could come in quite handy handy if you ask me.
 
Unfortunately flame charge has low base power and given the fact that you're running an all physical set I doubt that it would ohko Scizor. Also, you'd have to drop some coverage move in order to run it.

I'd say that if you're using this Mew as a lure then you migh as well drop zen headbutt and just run fire punch and 48 Spe EVs. Fire\fighting\dark gives great neutral and SE coverage.
 
Anyone familiar with flashcarts can tell which is a good one for a first time buyer? I've looked via google and r4 seems to be one of the best choices, but I figured I'd ask for some opinions first. Thx for any and all help.
 
I was thinking about the best boosting special sweeper for OU, and both Azelf and Volcarona jumped to mind. So I said to myself "what does smogon think?"

Azelf has nasty plot, psyshock, and levitate, but is weak to pursuit, and quite fragile all around.
Volcarona has quiver dance, dual stabs, but a 4x weakness to rocks, and frail on the physical side
 
Azelf usually frowned down upon as sweeper due to being outsped and killed by nearly every scarfer in the game, and strong priority, and it fails to break the bulkiest of walls. Apart from that, you'll find yourself using Focus Miss to break Heatran and Tyranitar.
Volcarona can basically take on a lot of threats, and with the right set can sweep through anything, you just need to use a rapid spinner. Also, with the right set it won't fall over to any fierce windblow.

I personally prefer Azelf for immediate power, but if I can keep my side rocks free, I have a hard time keeping myself to like azelf over Volcarona.
 
Azelf doesnt get focus blast, so it'd have to rely on Hp ground or fighting for ttar or heatran,(ground u don't lose the 1 point in speed). Volc needs certain checks removed, but once theyre gone its a beast(barring SR is off the field).

Azelf like the previous poster mentioned struggles with priority and being outsped by common scarfers.

I've used both and volc is the safer option IMO.
 
I hear Omastar is an incredible Shell Smash sweeper due to its ability to deal with both Rain and Sand teams.

As a side note, Timid Clamperl holding a DeepSeaTooth reaches 358 Speed and an incredible 988 Special Attack after a Shell Smash. If you want to use it for the lulz, go ahead.
 
What are PokéCheck and other "fake GTS servers" used for exactly? It's my understanding that they are used for trading, hack-checking, easy IV checking, SID deduction, and cloning.
 
What are PokéCheck and other "fake GTS servers" used for exactly? It's my understanding that they are used for trading, hack-checking, SID deduction, and cloning.
You're mostly correct, except they're also used for making hacks. They work by using your IP adress and having you change your DSN address so you hook up to be fake GTS instead of the reall one.
 
You're mostly correct, except they're also used for making hacks. They work by using your IP adress and having you change your DSN address so you hook up to be fake GTS instead of the reall one.
You need something else like PokéGen to make the hack though, right?
 
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