Moved your post.(Eien: This post is about the Viability Rankings. I moved it because this is more suited to SQSA)
just wondering when is it okay to post about the new mega evolutions?
Moved your post.
There's no hard and fast rule, but I'd usually hold off on Mega Evolution discussions for at least a few days to a week. This is just so that we avoid theorymonning and can approach it from an appropriately tested standpoint.
I see that Luxray is somewhat viable in this meta. What set should i run on it if i'm interested in using it?
Following on from what Smub said as it is not viable in this meta, I'd like to mention a better alternative in Electivire.I see that Luxray is somewhat viable in this meta. What set should i run on it if i'm interested in using it?
There's virtually no room for either of them on electric right now, but CB would be "best" set for them.Electivire and Luxray are literally the same rank on the VR, so I'd go ahead and assume that both are viable in this meta. Can anyone verify CB as a good set? I don't know that one response in terms of a suggested set is too assuring.
Neither are viable. Adding to what 6ti said, Electric teams have a structure to them that works better than all other options, so most Electric teams tend to look the same or extremely similar. As a result, any Electric Pokemon below A rank is hardly ever used in serious play and any Electric Pokemon below B rank is just not viable. If you want a viable physical attacker on Electric, Alolan Golem is the only one I'd recommend. Tapu Koko isn't awful if it's physical, but it's much better specially oriented.Electivire and Luxray are literally the same rank on the VR, so I'd go ahead and assume that both are viable in this meta. Can anyone verify CB as a good set? I don't know that one response in terms of a suggested set is too assuring.
http://www.smogon.com/forums/threads/mpl-team-and-set-dump-thread.3607290/Whats a good team/set dump thread?
Thanks, didnt think I should post in an MPL thread. Or ones that didnt seem like one.http://www.smogon.com/forums/threads/mpl-team-and-set-dump-thread.3607290/
http://www.smogon.com/forums/threads/monotype-sample-teams.3599682/
http://www.smogon.com/forums/threads/monotype-teambuilding-workshop-see-post-25.3607287/
try scrolling down the subforum in the future, it's pretty hard to miss these
Is there any mono forum to post heat/unconventional teams rather than basic bitch teams?
When you're building a Poison team, first you should take in consideration the type's weaknesses. In this case, Poison is weak to Psychic and Ground so you need checks for those types.Hi
I was interesting in creating a Mono-Type Poison team next.
With that said thou, when building a poison team what would be some of the BIG THREATS that could tear apart a Mono-Poison Team?
Just to be aware I thou of running a Evoilite Golbat as a Defensive Support mono with Defog. Is Golbat good or does Crobat do the job better?
I'm not sure who is calling it bad, in my opinion Ghost is highly underrated, but it honestly depends on which meta you're considering. The meta pre-Magearna suspect made Ghost a fairly difficult type to utilize, not necessarily because Magearna existed, but because the most commonly used teams in that meta, i.e. Fairy, Steel, Poison, Normal, Water, and Psychic, more often than not will have a strong matchup against what would be considered standard Ghost teams. Frankly, Ghost wasn't terrible in lieu of that pre-Magearna suspect and could work decently well in some of the matchups listed, it just really depended on what the Ghost team was, whether it were Balance or TR or some other build, and what the opposing team was. In the current suspect meta, from what I can tell, Ghost has gotten more usage because it seems that Fairy + Steel usage has decreased and Psychic + Fighting has increased, however the key factor here is the lack of Magearna giving Mega Sableye a huge boost in viability. This is also why you would probably run into Dark and Bug a lot more often than previously on the ladder.Why is Ghost considered bad in this current meta? Is it that knock is everywhere? Or is it just underrated?
Ghost isn't exactly bad but it's not exactly good or high tier either. I also think Ghost is fairly underrated and is NOT among the bottom 5 types thanks to its numerous additions in gen 7. It's restricted to one viable playstyle though, and teambuilding is still pretty limited.Why is Ghost considered bad in this current meta? Is it that knock is everywhere? Or is it just underrated?
Now that all Mega Stones have been released, is there some place where we can discuss about that, since the Metagame Discussion thread is still locked because of the suspect test?
There are many reasons Landorus isn't banned in SM. First, for Flying teams, Choice Scarf Landorus-T is more common than Landorus because the team needs something to check Tapu Koko. Landorus is hardly a threat to Tapu Koko when it just spams Thunderbolt and clicks Hidden Power Ice when Landorus comes in. Even then, while Landorus is very powerful, it's also not particularly that fast and quite threatened by Pokemon faster than it, of which there are many. Unlike in OU, where Landorus can fully use its huge movepool thanks to team support, Monotype teams don't have that luxury. It will always use Earth Power and Sludge Wave, and then from there it's Focus Blast 90% of the time, with Rock Slide, Stealth Rock, Gravity, and Rock Polish being the most common 4th moves. It's not overbearing because it doesn't have the flexibility it did in OU. It is absolutely a very powerful Pokemon and one of the best in the metagame, but there are definitely elements much better than it right now. This lack of coverage means it is walled by a lot of Pokemon, while it would been walled by a lot of its Monotype checks in OU.Why is Landorus-I not banned? What about the monotype metagame makes it manageable while it wasn't in OU? I assume it's the lack of a good defensive core to fall back on, but it also seems like it would have a way easier time steamrolling through teams by just clicking the right coverage move.