This is the most recent discussion of type bans, which might be what you're talking about? There was a decent amount of discussion from both sides here, so it's probably a good place to start if you want to see the reasons for or against type bans. http://www.smogon.com/forums/threads/oras-monotype-discussion.3544507/page-67#post-6911700Will type-only bans ever be a thing again? Like Mega-Medicham being banned on Psychic but not Fighting. I remember reading a while back that there were some people for it, but I don't remember the reasons exactly for or against the policy.
The Viability Rankings is a great place to check whether a Pokemon is viable or not. To answer your question, Rotom is not good on Ghost.Is Rotom good on ghost? I'm pretty desperate.
You can:what are other ways i can contribute to monotype bc we all know that writing analyses isnt for me
No, Monotype random battles can only be played in tournaments or by challenge.Is it possible to play monotype random battles without special access (tournaments, etc.)
So if you challenge anther player specifically you can do a random battle?No, Monotype random battles can only be played in tournaments or by challenge.
YesSo if you challenge anther player specifically you can do a random battle?
Only officials tiers are allowed in B101, but there are plans to make a Monotype tutoring program after MPL III in the Monotype subforum.Why haven't any of y'all applied to have this format on B101?
Ehh seems pretty solid. Use choice handed ferrothorn lolIs Trick Room Steel viable? I was looking at the Trick Room Magearna set and contemplating this, and I figured that it might work out considering that Steel is bulky enough that if you assume you're slower than everything else, it still works out.
So, I thought to myself, it couldn't hurt to try Trick Room Steel with Magearna and Jirachi as setters, and probably min speed Bisharp, Doublade, who knows. My guess is that it would be viable considering Steel's bulk even with speed-invested EVs, so without them, who knows what could happen; plus, STAB Gyro Ball.
But, I wasn't sure if anyone has tried it or faced it before, so... what do you guys think?
As far as I know, TR steel was much better early last gen when mega mawile was a thing. As of now, I haven't tried it but it sounds pretty bad on paper.Is Trick Room Steel viable? I was looking at the Trick Room Magearna set and contemplating this, and I figured that it might work out considering that Steel is bulky enough that if you assume you're slower than everything else, it still works out.
So, I thought to myself, it couldn't hurt to try Trick Room Steel with Magearna and Jirachi as setters, and probably min speed Bisharp, Doublade, who knows. My guess is that it would be viable considering Steel's bulk even with speed-invested EVs, so without them, who knows what could happen; plus, STAB Gyro Ball.
But, I wasn't sure if anyone has tried it or faced it before, so... what do you guys think?
This is not the place to ask that, PM Vid or Eien (or zarif but he's a monkey) on PS or here.Ehh seems pretty solid. Use choice handed ferrothorn lol
I've got my own question: Why did Dhelmise drop to C on Ghost?
No. It's a gimmick I've personally played a lot with for fun, but it, like most other Trick Room teams in Monotype, fails to be better than its alternatives. The opportunity cost of sacrificing teamslots and sets to accommodate such a difficult-to-pull-off strategy that isn't even particularly effective just doesn't work. There just doesn't seem to be much of a reason to use it over a more standard hyper offense team.Is Trick Room Steel viable? I was looking at the Trick Room Magearna set and contemplating this, and I figured that it might work out considering that Steel is bulky enough that if you assume you're slower than everything else, it still works out.
So, I thought to myself, it couldn't hurt to try Trick Room Steel with Magearna and Jirachi as setters, and probably min speed Bisharp, Doublade, who knows. My guess is that it would be viable considering Steel's bulk even with speed-invested EVs, so without them, who knows what could happen; plus, STAB Gyro Ball.
But, I wasn't sure if anyone has tried it or faced it before, so... what do you guys think?
You'll want to check out our Viability Rankings for help in building your Singles Water team. I'd also note that Ash-Greninja is banned from Monotype and may not be used. If you want a somewhat workable team, you could try something like: Greninja / Swampert / Toxapex / Tapu Fini / Mega Sharpedo / Suicune. You lack some critical Pokemon options that would make it much better, though, such as Keldeo and Gyarados.Hello good people. I just have a question for monotype Water. I am one of the gym leader tryouts in some facebook page, and i would like any suggestions on building a viable Singles AND a Doubles team. Enough to pose a real challenge, not necessarily to like focus on beating every challenger XD Also some of us gym tryouts do battle each other a lot for fun and the assigned leaders use their gym team to test out tryouts :)
Here are my BR Waters:
-Pelipper
-Greninja
-Ash Greninja
-Mantine
-Slowbro
-Wishiwashi
-Tapu Fini
-Swampert
-Milotic
-Rotom-Wash
-Toxapex
-Suicune
-Mega Sharpedo
-Gastrodon
-Sap Sipper Azumarill
-Pyukumuku
-Golisopod
-Araquanid
-Barbaracle
-Volt Absorb Lanturn
-Empoleon ((Non-Stealth Rock))
Any help would be appreciated, thank you in advance :)
You'll want to check out our Viability Rankings for help in building your Singles Water team. I'd also note that Ash-Greninja is banned from Monotype and may not be used. If you want a somewhat workable team, you could try something like: Greninja / Swampert / Toxapex / Tapu Fini / Mega Sharpedo / Suicune. You lack some critical Pokemon options that would make it much better, though, such as Keldeo and Gyarados.
With regards to a Monotype Doubles team, you should check out our OM Megathread, which includes a Water sample team. While it does have Pokemon you don't, you can use some substitutions to make it work anyway.
Ice and Rock are extremely hard for new players to pick up. I would say Fairy and Steel are easiest to pickup because of their defined team structure.Is there any type that is unviable/heavily unfavored in the format? I want to get into this with at least some idea on what to build my first team around :x
ice rock and ghost are all quite bad, i would put fighting close to that too but galladite just got announced and that will heavily shake things up. best place to start is balance flying or psychic, or fairyIs there any type that is unviable/heavily unfavored in the format? I want to get into this with at least some idea on what to build my first team around :x
Ice and Rock are extremely hard for new players to pick up. I would say Fairy and Steel are easiest to pickup because of their defined team structure.
Thanks a lot!ice rock and ghost are all quite bad, i would put fighting close to that too but galladite just got announced and that will heavily shake things up. best place to start is balance flying or psychic, or fairy
Moved this post. That thread's more metagame discussion and this is more of a SQSA anyway.Hey guys I was wondering why some types are considered "bad" and can't be used in arguments that deal with bans. I've heard the argument that a type would still be bad even if [insert mon here] is banned but aren't we supposed to judge the meta as it exists now and not making theories about the future?
If types A, B, or C are bad, then it's only going to subtract from the metagame if we ban a so-called problem. Therefore, it is necessary to take into account whether the types are of value or not specifically for this argument.Scizor destroys Ice, Rock, and Fairy. However, were it banned, Ice would still be as bad as it currently is, as would Rock. Scizor is great at exploiting the weaknesses of those teams (poor defensive typings, weak to common priority). Fairy struggles because it lacks Steel resistances that are able to hit Scizor for significant damage. These are flaws of those teams, not Scizor. Other types/'mons exploit these same weaknesses when facing Ice, Rock and Fairy. Additionally, the 15 other types have reliable methods to check Scizor.
Overall, it isn't that Scizor is too strong for the metagame (broken) or undesirable to the point it inhibits skillful play (unhealthy); instead, 3 types are ill-equipped to handle Scizor in addition to many other aspects of the metagame. By banning it we would lose more than we gain.
In comparison, let's look at Talonflame. Talonflame destroyed Grass, Bug, and Fighting. While Grass doesn't hit particularly high usage, it was commonly asserted that neither Bug nor Fighting would do well before Talonflame was banned. After removing this threat, two whole types became viable, as well as easing the pressure on a struggling type.
Talonflame beat these types by exploiting their weakness to Flying-type attacks (like Scizor's Bullet Punch and Ice/Rock/Fairy). However, it did this to most types because it had a small pool of Pokemon (even by OU standards) that reliably checked/countered it. In Monotype, this was exacerbated. Spamming priority Brave Bird was a reliable strategy to beat most teams that didn't naturally resist it (Electric, Rock, Steel). By banning it we eased pressure on team-building for 15 types and promoted the usage of 2-3 types, which created a more diverse metagame. We gained far more than we lost.