Ok, thanks!
As in type effectiveness or how to check other types (Like how Steel can win versus Flying)?Is there a place where I could how the different types match up against each other in the Monotype metagame?
As in like how to check other types, like how Steel beats FlyingAs in type effectiveness or how to check other types (Like how Steel can win versus Flying)?
hello!As in like how to check other types, like how Steel beats Flying
scp used to have a website containing these kinds of stats for each month; unfortunately when he left nobody maintained it, and as such there isn't really any hard data on which types beat which others to what extent. I may restart this project at some point in the future, however.As in like how to check other types, like how Steel beats Flying
it is a good offensive type, access to sticky webs and strong priority in Scizor's Bullet Punch and Mega Pinsir's Quick Attack allow it to do well against other offensive teams as well as being able to pressure fatter teams such as Normal with strong setup and wallbreakers like scizor.Is Bug a good monotype?
You can run an offensive Trapper set for Heatran with Air Balloon as its item. That set allows it to remove walls by trapping with magma storm and using taunt to deter recovery for walls. I have posted the set below, hope this helps!What would be a good set for Heatran on Mono Fire? The team I'm building is based on Buginium Z Volcarona and Dragon Dance Mega Charizard X.
ThanksHi, welcome to Smogon! You can ask this kind of question in the Monotype Chatromm on Pokemon Showdown for faster answers to questions like this- as they don’t belong as threads here. Another place you can ask is the Simple Questions Simple Answers Thread near the top of the page.
On to the answer- You should typically run both. They have totally different roles, Clefable as a Stealth Rock Setter and Azumarill as a late-game cleaner.
This is the typical set for Clefable, bulky stealth rock setter.
Clefable @ Babiri Berry
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fire Blast
- Moonblast
- Stealth Rock
- Soft-Boiled
And add one of these three Azumarill Sets. The first is to recover after being hit so you can belly drum, the second to give you 76%HP on Azu, and the third to give a powerful wall breaker.
Azumarill @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Aqua Jet
- Play Rough
- Knock Off
Theoretically it would be programmable for the bot to be able to do however it would introduce an additional problem. Since DoWbot is external to the Pokemon Showdown server, bans are handled separately. For example, when we host a monothreat tour, DoWbot manually bans players who bring the wrong type. However, when people verify their team, it allows it regardless of what type they're using. This same problem would arise for if we used DoWbot to individually ban those moves rather than having it in the tour banlist. Also, this would be a pretty significant thing to code for something so minor, we haven't bothered to ask DoW to do so.A question best answered by DoW, Is there any way for DoWbot to allow certain moves in ot's for mons that naturally learn them? Asking for someone that's not on forum, but can't use Boomburst Swellow or ExtremeSpeed Dragonite in Monotype STABmons tours, despite naturally learning these moves anyways.
Theoretically it's possible - having the bot join every game and dq mons that use the moves that isn't in a given list of mons that would know them anyway. This is how TheLordMonotyke policed banned megas before PS! allowed banning certain items in tours.A question best answered by DoW, Is there any way for DoWbot to allow certain moves in ot's for mons that naturally learn them? Asking for someone that's not on forum, but can't use Boomburst Swellow or ExtremeSpeed Dragonite in Monotype STABmons tours, despite naturally learning these moves anyways.
Traditionally, you want physically defensive so that you can take Diggersby Return. With Baneful Bunker, you are assuredly not going to take an Earthquake, so you want to be able to Recover off that Return damage.On MonoPoison would it be better to use physically or specially defensive Toxapex, or a mixed spread? My team is using the core of Venusaur-M, Toxapex and Muk-A.
nonewhat is a awesome dragon build without kyreum black?
Ground's weaknesses would be grass / water type pokemons and celesteela.My question is plain and simple, what are ground threats/ killers?
I play monotype locally in my city in our league. It's pretty unique because we have the option to use a wild card (a pokemon that doesn't share the type). We have this exemption solely due we know the type each other uses and thus we can prep beforehand.
When I prep I can full counter a type but I fail to predict the wild cards so maybe if I can get an idea beforehand it would greatly help me. Just recently I lost the Steel match-up because of Scarf Bulu... :(