MeowdyMonotype seems like such an interesting meta to try out. I have alot of questions.
1: Why are Kingambit and Zamazenta banned?
2: What are considered the three best monotype teams and why?
3: Why are certain Pokemon that are banned in standard play allowed in Monotype? I’m aware that Eleki, and Volcarona are legal due to Terastilization being banned. I am also aware that since Archaludon can’t pair with Pelipper and Sneasler can’t pair with Rillaboom, those two are legal as well. But I am curious about Pokemon like Flutter Mane, Spectrier, Landorus-I, and Urshifu-Rapid Strike being allowed.
4: What is one bit of advice you would give to players getting into Monotype?
1.

Fighting teams usually rely on trying to batter down the opposing team by loading multiple threats that basically almost do the same thing, so the counterplay to these threats, if you did make an oopsie (chucking Volc to CB Zama), that Fighting becomes extremely scary and they will likely win atp. Because Zama is the fastest and most versatile (in terms of beating checks), it has to go first.

2. Three best monotype teams is an iffy question. In theory there are but ...matchups happen. Personally speaking though, the following teams are generally reliable bar their poorest matchups
Flying Stall - Loses to Swift Swim water and Urshifu. Remedying this means you need to add Dragonite in, which means you drop Moltres. Dropping Moltres leaves you vulnerable to Choice Band Meowscarada and have a harder time breaking Steel. Dropping Articuno leaves you vulnerable to Kyurem / Latios (Dragon), Greninja, Primarina, etc.
Fighting ft. Scrafty - Loses to Fairy due to the Scarfer does not beat Flutter Mane, Scrafty is mostly useless if Latios or Dragapult isnt in the opposing team, Toxapex mu is shaky since no one actually kills it, SD Sneasler and Urshifu are broken tho so matchups unlisted would be doable. Gallade helps in the Toxapex and Latios matchups, but no AV hands means you're much vulnerable to Torn-T. 2 AV Fighting is too much bulk and leaves you open to not ...being able to kill stuff.
Dragon ft. Latios x Garchomp - Struggles to break Flying Stall's defensive core due to Latios/Garch/Pult being walled by Articuno/Gliscor/Torn-T core, Dragon mirrors in general are pretty sucky gameplay, Balanced Water might be hard to break depending on Luster Purge proccing SpD drop, SD Sneasler can be problematic and needs careful Hisuian Goodra Gooey gameplay, Dark's breaking core on Darkrai x Gren x Meow can overwhelm it. Other matchups are positive to being really easy
3. I'm a Flutter Mane hater (wanting it gone since 2023) and cannot answer the question bar "its easy to force out to revenge kill" and "dedicated special walls like Clodsire and Hisuian Goodra exist"
Spectrier is held back by Ghost being a sussy pick in general due to its lack of counterplay to Dark (and Roaring Moon/Meow/Hisuian Samurott specifically) that isnt easy to exploit, and the success of Flutter Mane and Dragapult which eviscerates Ghost teams
Landorus-I is "too slow" as everyone zooms past it right now with Latis, Ogerpon forms, Pults, Flutter Manes, Iron Treads, etc. Aside from the Steel, there isnt really a "defensive" core teams that exist and are good that are threatened by the Lando, most types in SV are offensive.
4. I'm not exactly a great player to offer top tier advice, but I sincerely think people should try mono with using more than one type. Its frustrating sometimes to see people going "oh Poison's my baby and I want to see Lando banned because it beats up that type without very specific mons" or "Urshifu-R is evil because it just ran through my Ground team after an SD, I cant control it" when sometimes the solution is to just ...swap types. Idk. Also playing multiple types gives insight on what actually breaks those types which is useful when you are facing that type.
Hope this helps
