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Thanks, guys. I'm already using Uxie for SR, so that's convenient. Maybe Liepard will be included if i find a spot for him, but i'd like to keep this crazy team of mine more on the HO side.
 
Thanks, guys. I'm already using Uxie for SR, so that's convenient. Maybe Liepard will be included if i find a spot for him, but i'd like to keep this crazy team of mine more on the HO side.
The problem is that you probably aren't gonna beat someone in those 8 turns of rain. Liepard ensures that you set the rain up late in the match so you can finish sweeping with your rain sweepers that struggle a little outside of rain.
 
when using HO, you always want to make sure that your team has good type balance (aka synergy). you also want some good balance between setup sweepers, bulky attackers, basic fast attackers, offensive pivots, etc.

you dont want to run 2 setup moves on the same pokemon, but using either ddance or sd on gatr is personal preference, since both are good sets. here are example sets for the respective setup moves:

Feraligatr @ Lum Berry
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake/Return

Feraligatr @ Lum Berry/Life Orb
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Return/Ice Punch
All of what Xzern is true, but I want to specify that what he means by synergy is Offensive Synergy. What offensive synergy means is that they do not necessarily have the ability to resist every move [e.g. you may not have anything to eat a specs typhlosion eruption]. However, offensively you have a pokemon to deal with every threat in the metagame, and your pokemon can make it difficult for checks and counters of other pokemon on your team to survive due to the sheer offensive pressure of HO. An example of this is a core of Feraligatr + Ludicolo. Although you rarely would ever run a defensive core like that, Ludicolo and Feraligatr carry similar checks, and can help to wear them down. E.g. After mantine has tried dealing with one, it no longer will be able to check the other. Similarly they break down alternating walls for each other to make life easier. Another example could be Belly Drum Endeavor Slurpuff and anything Physical. They are offensively synergized due to the fact that BD Slurpuff baits in and can cripple common physical walls with a Endeavor to allow teammates to follow up and sweep.

tl;dr, offensive synergy is a vague and complex concept, but is indeed something to focus on when looking at an offensive team.

Speaking of rain, Vivillon + Kabutops destroys everything.
 
The problem is that you probably aren't gonna beat someone in those 8 turns of rain. Liepard ensures that you set the rain up late in the match so you can finish sweeping with your rain sweepers that struggle a little outside of rain.
I see. The problem is, my team is HO but not exactly rain based (feraligatr and carracosta would gladly take rain support, but Archeops would not benefit from it at all). I'm considering rain as a form of extra support, but i don't want to lose momentum setting up rain intead of attacking. I sure will use Uxie and Liepard on my future rain team, but it doesn't fit that well on this one. Even Uxie can't use rain dance properly, since it already has rocks, screens and magic coat and has to carry clay. =/
 
All of what Xzern is true, but I want to specify that what he means by synergy is Offensive Synergy. What offensive synergy means is that they do not necessarily have the ability to resist every move [e.g. you may not have anything to eat a specs typhlosion eruption]. However, offensively you have a pokemon to deal with every threat in the metagame, and your pokemon can make it difficult for checks and counters of other pokemon on your team to survive due to the sheer offensive pressure of HO. An example of this is a core of Feraligatr + Ludicolo. Although you rarely would ever run a defensive core like that, Ludicolo and Feraligatr carry similar checks, and can help to wear them down. E.g. After mantine has tried dealing with one, it no longer will be able to check the other. Similarly they break down alternating walls for each other to make life easier. Another example could be Belly Drum Endeavor Slurpuff and anything Physical. They are offensively synergized due to the fact that BD Slurpuff baits in and can cripple common physical walls with a Endeavor to allow teammates to follow up and sweep.

tl;dr, offensive synergy is a vague and complex concept, but is indeed something to focus on when looking at an offensive team.

Speaking of rain, Vivillon + Kabutops destroys everything.
Thanks for the explanation. I'm having problems with this, since i mainly used stall since i started playing. For now, i've been using Feralgatr, Carracosta, Sawk (bloody Mesprit), Archeops and Slurpuff. I'm just testing things out, but that Slurpuff with endeavor sure looks good.
 
what is the possible set for Qwilfish, Accelgor and Mesprit?
Typically Qwilfish and Accelgor are both Spikes hazards leads, so yeah:

Qwilfish @ Focus Sash
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Spikes
- Toxic Spikes
- Scald
- Taunt

Accelgor @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Spikes
- Bug Buzz
- Giga Drain
- Focus Blast

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Dazzling Gleam
- Thunderbolt
- Trick

Least something along these lines, some moves may be switched up here and there, same with abilities. But to the best of my knowledge, these Pokemon typically do these things. And Accelgor can be LO at times I believe?
 
Typically Qwilfish and Accelgor are both Spikes hazards leads, so yeah:

Qwilfish @ Focus Sash
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Spikes
- Toxic Spikes
- Scald
- Taunt

Accelgor @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Spikes
- Bug Buzz
- Giga Drain
- Focus Blast

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Dazzling Gleam
- Thunderbolt
- Trick

Least something along these lines, some moves may be switched up here and there, same with abilities. But to the best of my knowledge, these Pokemon typically do these things. And Accelgor can be LO at times I believe?

Do physical support Qwilfish exist?

Qwilfish @ black sludge
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 Hp
adamant Nature
- Waterfall
- Toxic Spikes
- aqua jet
- poison jab
 
Do physical support Qwilfish exist?

Qwilfish @ black sludge
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 Hp
adamant Nature
- Waterfall
- Toxic Spikes
- aqua jet
- poison jab
I would suppose they can, though I personally have no experience with them, so you can't quote me on this one.
 
You can also run an SD Qwilfish set if you're running a rain team.

Qwilfish @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Poison Jab
- Explosion

But the reason slayerx725232 put scald on his set is for the utility the burn chance gives. If you don't feel like you want/ need it, a physical set like the one you posted can also work.
 
You can also run an SD Qwilfish set if you're running a rain team.

Qwilfish @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Poison Jab
- Explosion

But the reason slayerx725232 put scald on his set is for the utility the burn chance gives. If you don't feel like you want/ need it, a physical set like the one you posted can also work.
thanks. is jolly a better nature to response to common lead for my set or i cant outspeed lead and i just use adamant for more dmg? i want my blowfish to be presence with better atk stat. and at the same time, setting t-spike.

On the special set, should i use sludge bomb over spike because i dont think blowfish can stay that long for spike. what do you think?
 
Over all on leads like Qwil, you want as much speed as you can, so I would go with jolly. And I wouldn't recommend taking off spikes, just in case your opponent does let you get those few spikes up, it can make a huge difference.
 
Yeah.... I'd run physical tbh, cause the drop from 95 attack to 55 spc attack, also it gives it an actual chance to kill something and not just get a lucky scald burn.
 
I use a fast lead Accelgor and Qwil (Accels works like charm tbh)

Accelgor @ Focus Sash
Ability: Sticky Hold
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Spikes
- Giga Drain
- Final Gambit
- Encore

Qwilfish @ Focus Sash
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Destiny Bond/Taunt
- Explosion
 
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I really don't like the 252 HP with Giga drain on Accelgor. I think you're trying to target Seismitoad and stuff but you fail to OHKO it. If you really want to use the Grass-type move, then go 252 SpA with Energy Ball, which secures the OHKO on physically defensive Seismitoad, and the defensive difference is usually meaningless because you go down in 2 hits anyways. Offensive investment makes a difference by OHKOing and denying SR.

Also unburden is probably better than Sticky hold, they're both generally useless. Sticky hold helps vs Trick, but no one is going to waste time with trick in front of an Accelgor. Unburden helps against faster (usually scarfed) pokemon.
 
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G drain does a lot on common hazard setter and bug buzz is useless either way, and as uncommon as tricking accelgor is i dont wanna risk it, it already outpseeds many scarfers in the tier so unburden is completely unecessary
 
Unburden is better because if you are holding a focus sash either way its either gonna get activated or its not gonna matter. Not that one has much over the other.

Oh and Bug Buzz isnt useless, not only does it have STAB and can hit decently hard without investment, Bug Buzz also nails one of the best pokemon in the tier in Mesprit.

4 SpA Accelgor Bug Buzz vs. 4 HP / 0 SpD Mesprit: 186-222 (61.5 - 73.5%) -- guaranteed 2HKO
 
Unburden is better because if you are holding a focus sash either way its either gonna get activated or its not gonna matter. Not that one has much over the other.

Oh and Bug Buzz isnt useless, not only does it have STAB and can hit decently hard without investment, Bug Buzz also nails one of the best pokemon in the tier in Mesprit.

4 SpA Accelgor Bug Buzz vs. 4 HP / 0 SpD Mesprit: 186-222 (61.5 - 73.5%) -- guaranteed 2HKO

its a matter of choice for the ability, since i have G drain if i take a knock of i can in some cases to back to full health and still have the sash but as you said its kinda the same ability.

Ok maybe it can 2HKO mesprit but G drain can 2HKO many other mons too, js, it has worked for me way better than bug buzz, it a matter of personal experience i guess.
 
Accelgor usually run timid
Unburden is better because if you are holding a focus sash either way its either gonna get activated or its not gonna matter. Not that one has much over the other.

Oh and Bug Buzz isnt useless, not only does it have STAB and can hit decently hard without investment, Bug Buzz also nails one of the best pokemon in the tier in Mesprit.

4 SpA Accelgor Bug Buzz vs. 4 HP / 0 SpD Mesprit: 186-222 (61.5 - 73.5%) -- guaranteed 2HKO
Also adding that scarf Mesprit (timid) is outspeed by 252 timid accelgor by one point, and because of sash it can deal with mesprit without a problem
 
There's just been a wi-fi event today for about an hour that lets you get a Super Size Pumpkaboo.
What's special about this is that it can have it's hidden ability Insomnia - which previously, only average size Pumpkaboo had access to.
With this in mind, should this be implemented to Gourgeist Analysis, Showdown, etc.?
 
There's just been a wi-fi event today for about an hour that lets you get a Super Size Pumpkaboo.
What's special about this is that it can have it's hidden ability Insomnia - which previously, only average size Pumpkaboo had access to.
With this in mind, should this be implemented to Gourgeist Analysis, Showdown, etc.?
Really the only sleeping move pumpkaboo has to worry about is jynx lovely kiss and uxie yawn, as you're already immune to sleep powder. Figuring out a poke's item is almost always more useful imo
 
Not sure if this was answered and I know it will sound silly but I'm curious about Grumpig. What sets capitalize on it's odd stat distribution? I figured a standard Modest/Timid nature would work but could it pull a more special bulky set or because its defense suck it can't function well in that role?
 
I use it as a check to fire spam. So a defensive 252hp/ Sp.Def suits it best.
It also has an amazing support move pool with things like taunt, heal bell, whirlwind, and t-wave.

Also, it's one of the best checks to Magmortar in the tier!
 
I use it as a check to fire spam. So a defensive 252hp/ Sp.Def suits it best.
It also has an amazing support move pool with things like taunt, heal bell, whirlwind, and t-wave.

Also, it's one of the best checks to Magmortar in the tier!
Thats what I kinda figured, I saw whirlwind and that tasty special defense stat and thought there was potential
 
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