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Are there really any other good hyper offense stealth rock leads besides lead archeops?

I've been defaulting to Sash Endeavor Archeops for all my hyper offense teams for a long time now just because I've always felt everything else was outclassed in comparison but I'd really like to try something new.
 
Are there really any other good hyper offense stealth rock leads besides lead archeops?

I've been defaulting to Sash Endeavor Archeops for all my hyper offense teams for a long time now just because I've always felt everything else was outclassed in comparison but I'd really like to try something new.
Crustle is probably the best substitute for that role as a lead Stealth Rocker given that it has access to both hazards. There aren't that many other dedicated leads in the tier tbh.
 
Is surf worth running on Raichu to better deal with fire types, or is Grass Knot better most of the time? Since there's only like 3 fire types above B in the viability ranks right now I'm thinking no, but I want to see what others think.
 
Is surf worth running on Raichu to better deal with fire types, or is Grass Knot better most of the time? Since there's only like 3 fire types above B in the viability ranks right now I'm thinking no, but I want to see what others think.

Raichu can't run Surf with Lightning Rod, you're better off taking Grass Knot so you aren't forced to use Static (its inconsistent and Raichu really hates taking contact moves).
 
Assuming you're talking about Nasty Plot raichu I would advise against using surf. Usually you want to have encore to give it more set up opportunities and then as the coverage move have focus blast, grass knot or even hidden power grass. The main mon raichu struggles with is lanturn which surf tbolt can't touch while with these other options you're hitting the mons surf is hitting while nabbing lanturn at the same time. A sample set would look something like this. On top of this raichu can't run surf with lightning rod forcing you to run static which is generally a worse option.
Raichu @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Nasty Plot
- Encore
- Grass Knot/Focus Blast

Edit: I got ninjad rip
 
So i have finally started breeding in ORAS and managed to breed a 5 EV oddish after many many hours - hp/ /def/sp.atk/sp.def/speed.

Going for a more defensive setup and wanted to give the ingrain + big root combo ago. Plus giga drain also benefits from big root, so bonus!

Slightly unsure on the stat spread. I have tried to go for an even split on the defenses with at lvl 100 equate to - 261 def and 248 sp.def - but im not sure if id benefit more with going for straight defense.

Any advice?

Apologies if this is the wrong section

Vileplume
Item: Big Root
Ability: Effect Spore
EVs: 252 HP/ 128 DEF/ 128 SpD
Bold Nature
-Ingrain
-Giga Drain
-Sludge Bomb
-Aromatherapy
 
So i have finally started breeding in ORAS and managed to breed a 5 EV oddish after many many hours - hp/ /def/sp.atk/sp.def/speed.

Going for a more defensive setup and wanted to give the ingrain + big root combo ago. Plus giga drain also benefits from big root, so bonus!

Slightly unsure on the stat spread. I have tried to go for an even split on the defenses with at lvl 100 equate to - 261 def and 248 sp.def - but im not sure if id benefit more with going for straight defense.

Any advice?

Apologies if this is the wrong section

Vileplume
Item: Big Root
Ability: Effect Spore
EVs: 252 HP/ 128 DEF/ 128 SpD
Bold Nature
-Ingrain
-Giga Drain
-Sludge Bomb
-Aromatherapy
With vileplume the best defensive set is physically defensive, this allows plume to better switch into ground types such as rhydon or golurk and also deal with fighters like sawk and gurdurr. It also deals with physical water types like samurott and kabutops (to an extent as +2 adamant life orb stedge can ohko) while dealing with some grass types like lilligant and torterra. One of plumes best points as a defensive mon is synthesis so you definitely want to run that along with your dual stab making it harder for players to switch into it. The last slot is a throw between a range of different moves such as sleep powder, aromatherapy, and Hidden Power Ground or Hidden Power Fire. A sample set would look like this:
045.gif

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Synthesis
- Sleep Powder
 
Hey Shad0wBlazze welcome to NU here are some really helpful threads for people getting into NU and are trying to teambuild independently http://www.smogon.com/forums/threads/oras-nu-viability-rankings.3545276/ and http://www.smogon.com/forums/threads/oras-nu-role-compendium.3524139/ The Teambuilding Lab is currently closed right now but you can look at some teams from there to give you some ideas of things to use when building http://www.smogon.com/forums/threads/the-oras-nu-teambuilding-lab-check-post-42.3548150/ ^_^
 
I couldn't help but notice that Throh is nowhere to be seen on the viability rankings. Is it just that unviable in the tier, or is it completely outclassed by Gurdurr and Hariyama, or what?

(Kind of funny that his brother Sawk is S Rank and he can't even make it into D rank. Not that I'm complaining; I've always preferred Sawk)
 
I couldn't help but notice that Throh is nowhere to be seen on the viability rankings. Is it just that unviable in the tier, or is it completely outclassed by Gurdurr and Hariyama, or what?

(Kind of funny that his brother Sawk is S Rank and he can't even make it into D rank. Not that I'm complaining; I've always preferred Sawk)

Yes, Throh is unviable mainly because it is outclassed by Gurdurr and Hariyama. It can be used on certain teams that need a fighting type phazer but that's pretty much it.
 
Hey guys I just started getting interested in Never Used Tier.
A question on Skuntank. What's its best set if I wanna play it in a Bulky offense team?

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 24 HP / 232 Atk / 108 SpD / 144 Spe
Adamant Nature
- Crunch
- Taunt
- Defog
- Poison Jab

I use this. Well it's a bulky set but it can hit hard, 144 spe to outspeeds weather abusers like Victreebel and Ludicolo with a neutral speed nature. I miss Sucker Punch, but maybe I need it, it's a powerful STAB and priority moves, but I don't know what move I must cut off. Defog, I need it, in a bulky offense I can't cut off the Hazards control, Taunt helps me to stop who wants to boost itself and who wants to set entry hazards. Poison Jab is for, already nominated, Ludicolo and Fairy-Type. Well, maybe Crunch? But it's a good STAB and don't need the opponent attacks like Sucker Punch.
 
Hey guys I just started getting interested in Never Used Tier.
A question on Skuntank. What's its best set if I wanna play it in a Bulky offense team?

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 24 HP / 232 Atk / 108 SpD / 144 Spe
Adamant Nature
- Crunch
- Taunt
- Defog
- Poison Jab

I use this. Well it's a bulky set but it can hit hard, 144 spe to outspeeds weather abusers like Victreebel and Ludicolo with a neutral speed nature. I miss Sucker Punch, but maybe I need it, it's a powerful STAB and priority moves, but I don't know what move I must cut off. Defog, I need it, in a bulky offense I can't cut off the Hazards control, Taunt helps me to stop who wants to boost itself and who wants to set entry hazards. Poison Jab is for, already nominated, Ludicolo and Fairy-Type. Well, maybe Crunch? But it's a good STAB and don't need the opponent attacks like Sucker Punch.
Defog is generally a very subpar option on physically based Skuntank sets since it loses to most of the common stealth rockers such as rhydon, piloswine, and torterra. Sucker punch is much more useful and common for that matter over Defog, and sucker/taunt/pjab/pursuit is pretty standard and very effective. In addition, the 24 HP evs are only useful if you're running Black Sludge (which I think is inferior to lum berry most of the time) since they hit a hp number divisible by 16, so you should move those evs to spdef.
If you really want defog, I suggest using it alongside a special attacking move set of fire blast / hidden power grass / dark pulse which gives it the upper hand versus Pokemon which the physical set cannot beat such as rhydon, ferroseed, and quagsire.
 
Can Wing attack be better than Aerial Ace on Scyther? It has the same power but it has more PP. Aerial Ace has 32 PP, they're not a few, but however 56>32, it could be a little help in a PP stall war.
 
Circumstances where you need the perfect accuracy from AA are more common than times when you'll actually get into a stall war with Scyther where the PP matters but both are unlikely. It really doesn't matter either way, but AA is consistently /better/
 
Circumstances where you need the perfect accuracy from AA are more common than times when you'll actually get into a stall war with Scyther where the PP matters but both are unlikely. It really doesn't matter either way, but AA is consistently /better/

Nothing NU ever boosts it's evasion literally ever, and sand veil and it's snowy counterpart are also nonexistent; I'd argue Wing Attack is consistently better, and it also has that swag factor to intimidate your opponent.

Trivial matter I know, watevs
 
No more discussion on wing attack v aerial ace please, it was a shitstorm when uu c&c discussed it and I'd prefer to not have that discussion rehashed in here.

It's honestly a matter of personal preference and both moves have utility that is very specific to certain situations that don't arrise often.
 
Is a utility Klinklang viable at all, with leftovers, Magic Coat, Thunder Wave, Volt Switch, and Gear Grind or something like that? Or are there better Pokemon for the role of hazard control/paralysis spreader/momentum grabber?
 
Is a utility Klinklang viable at all, with leftovers, Magic Coat, Thunder Wave, Volt Switch, and Gear Grind or something like that? Or are there better Pokemon for the role of hazard control/paralysis spreader/momentum grabber?
No, that set really just is not viable at all. Klinklang is only threatening because it can boost its Attack and Speed at the same time, which no other mons in the tier bar Fraxure can do, and its really only viable with Shift Gear. Thats not to say the standard set of Shift Gear / Gear Grind / Return / Sub is the only usable set, I've seen stuff like Toxic or Magnet Rise work, but on any set it really should be using Shift Gear.
 
No, that set really just is not viable at all. Klinklang is only threatening because it can boost its Attack and Speed at the same time, which no other mons in the tier bar Fraxure can do, and its really only viable with Shift Gear. Thats not to say the standard set of Shift Gear / Gear Grind / Return / Sub is the only usable set, I've seen stuff like Toxic or Magnet Rise work, but on any set it really should be using Shift Gear.

Ok, thanks. I guess that means those moves on Klinklang aren't very useful then. Volt Switch because it defeats the purpose of boosting, Thunder Wave because it's already plenty fast after a boost, and Magic Coat because it's kinda unreliable, right?
 
Ok, thanks. I guess that means those moves on Klinklang aren't very useful then. Volt Switch because it defeats the purpose of boosting, Thunder Wave because it's already plenty fast after a boost, and Magic Coat because it's kinda unreliable, right?
It's less about their utlity than about what you're giving up. If you throw away Substitute you are Revenge killed by a lot more mons and more susceptible to burns and twaves. If you give up return you pretty much get walled by every water and electric type anyways.
 
How would I assemble an NU Sun team? I have powerhouses like Leafeon, Shiftry (now), and Victreebel, but no idea what even works as a sun team, especially in NU (not even mentioning OU)
 
Typically you don't roll with just chlorophyll users to abuse sun. As fire moves get a 50% boost you can easily fit a fire type in your team to boost their already strong moves (think Pyroars fire blast) but also take a fire move or two which grass types dislike.

Some good setters are Regirock and Liepard. You can sometimes squeeze sunny day in on some of the abusers sets as a secondary option, typically Exeggutor does this, but it's not horrible on Victreebel.
 
How would I assemble an NU Sun team? I have powerhouses like Leafeon, Shiftry (now), and Victreebel, but no idea what even works as a sun team, especially in NU (not even mentioning OU)

Leafeon is subpar tbh. Good sweepers are Exeggutor, Victreebel, Shiftry, Lilligant. Other mons benefitting from sun are mons like magmortar or pyroar.
Flareon is a good utility mon because of flash fire and a nice sp. def for random scarf rotoms/magmortars/pyroars
 
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