Attacking Lead Starmie (QC 0/3)

starmie.jpg

I can spin and kill your lead.

Name: Attacking Lead
Move 1: Hydro Pump/Surf
Move 2: Rapid Spin
Move 3: Hidden Power Fire
Move 4: Thunderbolt/Ice Beam
Item: Life Orb/Leftovers
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs: 252 Spe / 252 SpA / 4 SpD

[SET COMMENTS]
  • Timid for outspeeding things like Terrakion and Mew
  • Life Orb vs. Leftovers is fire power vs. longevity.
  • HP Fire for Ferrothorn and Forretress
  • Hydro Pump vs. Surf = power vs. accuracy
  • Rapid Spin to finish off Sash Leads while eliminating his hazards.
  • Ice Beam for beating up Landorus-T, dragons and Gliscor.
  • T-Bolt for Gyarados, Jellicent and opposing Starmie, but hasn't more use after that.
  • Natural Cure can protect from status if you decide to preserve it.
  • Spiker recommended, because this one has no hazards to set up.

[ADDITIONAL COMMENTS]
  • Can use Choice Specs + Trick in order to cripple walls (especially Ferrothorn), but miss the freedom of spining is something hard to pass.
  • Can use the 4 attacking moves, but once again, the possibility of spining is something really important in Starmie
  • You can use bulky spread of your own with either physical or special bulk and Scald + Recover, but it simply isn't good to a lead position.
 
Just saying, but this set is pretty much identical to Starmie's Offensive Rapid Spin set on-site, except with HP Fire on it (not really much of a difference). I don't think its necessary for the same exact set to be on-site explaining how it can be an "anti-lead".
 
Just saying, but this set is pretty much identical to Starmie's Offensive Rapid Spin set on-site, except with HP Fire on it (not really much of a difference). I don't think its necessary for the same exact set to be on-site explaining how it can be an "anti-lead".
Damn, I didn't see it :l I think that I should check it before doing a set. My fault.
 
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