snake
CAP Co-Leader
[OVERVIEW]
Aurumoth has multiple potent sets due to its access to two potent boosting moves: Quiver Dance and Tail Glow. Between these two moves, Aurumoth can sweep offensive teams or break through bulkier cores. With STAB Psychic-type moves, it pressures the metagame's three best setup deterrents, Arghonaut, Tomohawk, and Toxapex. Furthermore, diverse, powerful coverage such as Focus Blast, Blizzard, and Thunder enabled by No Guard, allows Aurumoth to pick its checks and counters with relative ease. These traits complemented by enormous physical bulk and resistances to Ground-, Fighting-, and Grass-type moves make Aurumoth one of the most versatile sweepers in the metagame. However, Aurumoth's awkward Speed tier leaves it vulnerable to common Choice Scarf users like Volkraken, Kitsunoh, Greninja, and Jumbao even after setting up. Also, if it hasn't set up with Quiver Dance, even weaker neutral special hits will chip it down quite fast. If Aurumoth is pressured sufficiently not to boost, its damage output isn't the most impressive. Finally, its weakness to Stealth Rock and vulnerability to Spikes and Toxic Spikes do it no favors trying to set up.
[SET]
name: Quiver Dance + 3 Attacks
move 1: Quiver Dance
move 2: Psychic
move 3: Bug Buzz / Thunder
move 4: Focus Blast / Thunder
item: Fightinium Z / Electrium Z / Mago Berry
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Bug Buzz OHKOes Psychic-types like Mega Alakazam and Mega Latios even when unboosted and heavily pressures Assault Vest Tangrowth. Additionally, it hits Dark-types like Weavile and Colossoil sufficiently hard should it be run alongside Thunder. Focus Blast OHKOes Mega Tyranitar and Heatran after a boost and takes out Ferrothorn after two, which would otherwise tank Psychic, as well as pressuring frailer Dark-types. Thunder pressures bulkier Pokemon like Celesteela and Moltres better. It also ensures Aurumoth isn't forced out by Kitsunoh and lands guaranteed OHKOs on Tornadus-T after one boost and on Volkraken after two boosts. Overheat can be run with Firium Z to better pressure Magearna, Celesteela, and Jumbao, and Blizzard can deal more damage to Pajantom, Landorus-T, and Jumbao, but the above coverage options are generally superior.
Set Details
========
Fightinium Z allows Aurumoth to take down Steel-types like Celesteela, Magearna, and Ferrothorn without boosting as much. Electrium Z allows Aurumoth to break past Celesteela and Mega Sableye, as well as Heatran if Focus Blast is forgone. Alternatively, Mago Berry heals Aurumoth out of range for weaker priority and allows it to set up more.
Usage Tips
========
Because Aurumoth is a terrifying late-game sweeper, it should generally be saved for the endgame for a sweeping opportunity. However, it can be an effective switch-in to Mega Medicham, which can be useful for balance and offense teams alike. If Aurumoth finds a safe opportunity to come in if the opponent has a Choice Scarf user, a healthy Aurumoth can try to set up against them, but a weakened Aurumoth is usually better off attacking, fishing for a paralysis from Thunder, or double switching. Choice Scarf Volkraken, though, always forces out +1 Aurumoth. Quiver Dance is best used against a target that Aurumoth forces out like Ferrothorn, Mega Medicham, or Arghonaut. Before attempting to boost again, be sure that Aurumoth won't be put into range of a priority attack. Keep in mind that against bulkier teams, Aurumoth can succumb quickly to correct prediction due to chip damage from entry hazards and potentially Toxic damage.
Team Options
========
Aurumoth requires excellent entry hazard control to sweep properly. Stealth Rock whittles down Aurumoth's checks quickly, most notably Volkraken. Good setters include Mega Crucibelle, Garchomp, and Heatran. Ferrothorn and Greninja can set Spikes for additional chip damage. For more balanced teams, Arghonaut acts as a sturdy Volkraken check while also setting Spikes. Good Defog users include Tornadus-T, Landorus-T, and Kitsunoh, whose support keeps Aurumoth healthy. Because Aurumoth has to choose its moves, it appreciates Pursuit users such as Weavile, Mega Tyranitar, and Colossoil that can take down Pajantom, Kitsunoh, Mega Latios, and Mega Alakazam. Weavile and Colossoil additionally provide priority and Knock Off support, which target the Choice Scarf users that give Aurumoth a hard time. Furthermore, Mega Tyranitar can act as a Stealth Rock setter, chipping down the opposing team. Wallbreakers like Mega Mawile, Choice Specs Tapu Lele, and Mega Medicham can break down opposing teams for Aurumoth to sweep. Magnezone can trap and remove Steel-types for Aurumoth, which can relieve Aurumoth's reliance on its Z-Crystal. Specially defensive Pajantom can also wear down bulky cores with its trapping capabilities while checking Volkraken.
[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Psyshock
move 3: Focus Blast
move 4: Thunder
item: Electrium Z
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Moves
========
Tail Glow's huge boost in power allows Aurumoth to tear through bulkier cores. Psyshock is used over Psychic to 2HKO Chansey at +3. It also deals more damage to Mega Crucibelle on the switch. Focus Blast is necessary to cover Steel-types like Ferrothorn, Heatran, Mega Mawile, and Magearna and Dark-types like Mega Tyranitar, Weavile, Greninja, and Colossoil. Thunder pressures stall staples like Moltres and Mega Sableye while also improving Aurumoth's matchup against Celesteela and Kitsunoh. Blizzard can be used with to beat Jumbao, Landorus-T, and Gliscor faster and hit Mega Latios on the switch, but it's hard to give up one of Aurumoth's other moves.
Set Details
========
Electrium Z allows Aurumoth to use Gigavolt Havoc, which cracks open Mega Sableye after just one Tail Glow boost, OHKOes Tornadus-T at +0, and deals more damage to Magearna.
Usage Tips
========
Against bulkier teams, Aurumoth should switch in against Pokemon that can't deal too much damage to it, such as Ferrothorn, Choice-locked Landorus-T, and Clefable. To properly break open stall teams, Aurumoth needs to set up Tail Glow; however, being crippled by Toxic from Arghonaut, Chansey, or Toxapex can be devastating, as it will force Aurumoth to play extremely carefully to accomplish much. Against balanced and offensive teams, it's usually not worth setting up Tail Glow until all of Aurumoth's frailer checks are eliminated. Until then, use Aurumoth's excellent coverage to its advantage, chipping down frailer Pokemon, paralyzing faster threats with Thunder, and forcing double switches. Play aggressively and find opportunities to switch in, such as against Choice-locked Landorus-T or with careful double switches.
Team Options
========
Stealth Rock setters that can set up against Mega Sableye like Heatran, Mega Crucibelle, and Landorus-T help Aurumoth crack open stall teams better. Spikes setters like Ferrothorn and Greninja allow Aurumoth to take advantage of the switches it forces. Defoggers like Tornadus-T, Landorus-T, and Kitsunoh remove entry hazards for Aurumoth, preventing it from being chipped down. Pursuit users like Weavile, Mega Tyranitar, and Malaconda can trap and remove Mega Latios and Pajantom, two of Aurumoth's offensive checks. Weavile is the most effective due to its high speed, but Mega Tyranitar can also provide Stealth Rock support, and Malaconda can slow down the opposing team with Glare. Frailer offensive threats like Greninja and Mega Alakazam appreciate Aurumoth's ability to break down stall teams, while Aurumoth appreciates their better matchup against offense. Although niche, Tapu Fini can aid Aurumoth's setup with its Misty Terrain, preventing it from being badly poisoned or paralyzed. It also provides Defog support and can soft check Volkraken, which Aurumoth greatly appreciates.
[SET]
name: Double Dance
move 1: Quiver Dance
move 2: Tail Glow
move 3: Blizzard
move 4: Thunder
item: Mago Berry
ability: No Guard
nature: Modest
evs: 40 HP / 172 SpA / 124 SpD / 172 Spe
[SET COMMENTS]
Moves
========
With this set, Aurumoth can invest more EVs into bulk, as it can shore up its Speed with Quiver Dance and then significantly boost its power with Tail Glow. The combination of Blizzard and Thunder covers almost all of the metagame neutrally and reaches sufficient power with Tail Glow boosts.
Set Details
========
The EVs in HP and Special Defense ensure that Aurumoth will always survive Choice Scarf Volkraken's Fire Blast at +1. Aurumoth can also take two unboosted Acrobatics from Hawlucha behind Reflect, making it hard to revenge kill. The EV investment in Speed ensures that Aurumoth will outspeed Ash-Greninja at +1 and all relevant Choice Scarf users at +2. The remaining EVs and a Modest nature give Aurumoth a boost in power, giving it a guaranteed OHKO on offensive Heatran with +4 Thunder.
Usage Tips
========
During Team Preview, scan over the opposing team and figure out how many Quiver Dance boosts Aurumoth will need. If the team has a Choice Scarf user like Kitsunoh or Volkraken, two boosts will be needed. If the team does not or if its teammates are able to take care of that Choice Scarf user, Aurumoth might only need one boost. Against bulkier teams, Aurumoth might need to set up only with Tail Glow. Throughout the match, Aurumoth's teammates should be weakening or removing Pokemon like Mega Crucibelle or specially defensive Heatran, which might be able to take one of Aurumoth's moves. Optimally, Aurumoth should set up behind dual screens to gain as many boosts as possible. When setting up, set up Quiver Dance boosts first for the extra bulk and speed, and then use Tail Glow to bolster Aurumoth's offense. Once set-up, Aurumoth can use the appropriate attacking move to sweep up the weakened team.
Team Options
========
Tapu Koko is a mandatory teammate for Aurumoth, setting up Light Screen and Reflect to facilitate Aurumoth's setup. Tapu Koko's Electric Terrain powers up Thunder as an accessory benefit. For these offensive teams, Aurumoth can switch into Mega Medicham, Landorus-T, and Gliscor, which allows it to pair well with Steel-type sweepers like Naviathan and Magearna. In return, these Pokemon are excellent switch-ins to Mega Crucibelle and Tornadus-T. Stealth Rock setters like Landorus-T and Spikes setters like Greninja can chip bulkier Pokemon into KO range. Pokemon that can take advantage of Chansey are invaluable, as no amount of firepower will allow Aurumoth to break past it. Some include Shell Smash Necturna, Icium Z Kyurem-B, and Mega Crucibelle.
[STRATEGY COMMENTS]
Other Options
=============
A set with Tail Glow + Weak Armor can take advantage of Aurumoth's physical bulk and tear through offensive teams, but it's difficult to bait in a physical attacker long enough to gain a Weak Armor boost and set up consistently. Dragon Dance is a less effective boosting move due to the lack of a special defense boost, but it allows Aurumoth to sweep without being walled by Chansey. Since Zen Headbutt and Close Combat are required, it can drop Megahorn for Blizzard to lure and take out Landorus-T as well. Colbur Berry allows Aurumoth to survive Sucker Punch from Mega Mawile and Flame Orb Colossoil, and Lum Berry allows Aurumoth to avoid status once; however, the power boost from Z-Crystals is sorely missed.
Checks and Counters
===================
**Choice Scarf users**: Choice Scarf Volkraken is one of the most reliable Aurumoth checks, barely outspeeding +1 Aurumoth and OHKOing with Fire Blast, but it has to be wary of switching into Thunder and fails to OHKO +1 bulky Aurumoth. Choice Scarf Kitsunoh can absorb a Psychic-type STAB move or Focus Blast and revenge kill Aurumoth with Shadow Strike, but Aurumoth can retaliate with Gigavolt Havoc and must be significantly weakened for Shadow Strike to KO. Tapu Lele can revenge kill Aurumoth with Moonblast, but Quiver Dance variants outspeed Z-Move Tapu Lele and can overcome Choice Scarf Tapu Lele with enough Special Defense boosts. Choice Scarf Jumbao has a similar matchup, but Drought Flame Burst variants match up even better. Choice Scarf Greninja's Dark Pulse has a chance to OHKO Aurumoth, and Rock Slide can 2HKO, but it's vulnerable to Focus Blast.
**Priority**: Flame Orb Colossoil can OHKO Aurumoth with Sucker Punch. Mega Mawile can also KO with Sucker Punch with some prior chip damage. Mega Pinsir's Quick Attack 2HKOes Aurumoth, while Ash-Greninja's Water Shuriken deals over half at +0. Weavile can pick off an extremely weakened Aurumoth with Ice Shard.
**Faster Pokemon**: If Aurumoth hasn't set up, it's forced out by Pokemon like Pajantom, Tornadus-T, and Mega Crucibelle. Hawlucha can revenge kill Aurumoth with its Unburden boost. However, they have a hard time switching into reliably due to Aurumoth's wide coverage.
**Chansey**: Toxic Chansey walls Aurumoth's Quiver Dance and bulky sets completely. While it can't reliably wall Aurumoth's Tail Glow set, it can successfully cripple a non-Lum Berry variant with Toxic.
**Status**: Aurumoth despises Toxic because it undermines its excellent bulk and places it on a timer. Thus, Aurumoth should be wary of setting up against Arghonaut, Toxapex, and Gliscor. Additionally, paralysis users like Clefable and Serperior can cripple Aurumoth.
[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[Mx, 298148], [xavgb, 231402], [Jordy, 395754]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [GMars, 273636]]
Aurumoth has multiple potent sets due to its access to two potent boosting moves: Quiver Dance and Tail Glow. Between these two moves, Aurumoth can sweep offensive teams or break through bulkier cores. With STAB Psychic-type moves, it pressures the metagame's three best setup deterrents, Arghonaut, Tomohawk, and Toxapex. Furthermore, diverse, powerful coverage such as Focus Blast, Blizzard, and Thunder enabled by No Guard, allows Aurumoth to pick its checks and counters with relative ease. These traits complemented by enormous physical bulk and resistances to Ground-, Fighting-, and Grass-type moves make Aurumoth one of the most versatile sweepers in the metagame. However, Aurumoth's awkward Speed tier leaves it vulnerable to common Choice Scarf users like Volkraken, Kitsunoh, Greninja, and Jumbao even after setting up. Also, if it hasn't set up with Quiver Dance, even weaker neutral special hits will chip it down quite fast. If Aurumoth is pressured sufficiently not to boost, its damage output isn't the most impressive. Finally, its weakness to Stealth Rock and vulnerability to Spikes and Toxic Spikes do it no favors trying to set up.
[SET]
name: Quiver Dance + 3 Attacks
move 1: Quiver Dance
move 2: Psychic
move 3: Bug Buzz / Thunder
move 4: Focus Blast / Thunder
item: Fightinium Z / Electrium Z / Mago Berry
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Bug Buzz OHKOes Psychic-types like Mega Alakazam and Mega Latios even when unboosted and heavily pressures Assault Vest Tangrowth. Additionally, it hits Dark-types like Weavile and Colossoil sufficiently hard should it be run alongside Thunder. Focus Blast OHKOes Mega Tyranitar and Heatran after a boost and takes out Ferrothorn after two, which would otherwise tank Psychic, as well as pressuring frailer Dark-types. Thunder pressures bulkier Pokemon like Celesteela and Moltres better. It also ensures Aurumoth isn't forced out by Kitsunoh and lands guaranteed OHKOs on Tornadus-T after one boost and on Volkraken after two boosts. Overheat can be run with Firium Z to better pressure Magearna, Celesteela, and Jumbao, and Blizzard can deal more damage to Pajantom, Landorus-T, and Jumbao, but the above coverage options are generally superior.
Set Details
========
Fightinium Z allows Aurumoth to take down Steel-types like Celesteela, Magearna, and Ferrothorn without boosting as much. Electrium Z allows Aurumoth to break past Celesteela and Mega Sableye, as well as Heatran if Focus Blast is forgone. Alternatively, Mago Berry heals Aurumoth out of range for weaker priority and allows it to set up more.
Usage Tips
========
Because Aurumoth is a terrifying late-game sweeper, it should generally be saved for the endgame for a sweeping opportunity. However, it can be an effective switch-in to Mega Medicham, which can be useful for balance and offense teams alike. If Aurumoth finds a safe opportunity to come in if the opponent has a Choice Scarf user, a healthy Aurumoth can try to set up against them, but a weakened Aurumoth is usually better off attacking, fishing for a paralysis from Thunder, or double switching. Choice Scarf Volkraken, though, always forces out +1 Aurumoth. Quiver Dance is best used against a target that Aurumoth forces out like Ferrothorn, Mega Medicham, or Arghonaut. Before attempting to boost again, be sure that Aurumoth won't be put into range of a priority attack. Keep in mind that against bulkier teams, Aurumoth can succumb quickly to correct prediction due to chip damage from entry hazards and potentially Toxic damage.
Team Options
========
Aurumoth requires excellent entry hazard control to sweep properly. Stealth Rock whittles down Aurumoth's checks quickly, most notably Volkraken. Good setters include Mega Crucibelle, Garchomp, and Heatran. Ferrothorn and Greninja can set Spikes for additional chip damage. For more balanced teams, Arghonaut acts as a sturdy Volkraken check while also setting Spikes. Good Defog users include Tornadus-T, Landorus-T, and Kitsunoh, whose support keeps Aurumoth healthy. Because Aurumoth has to choose its moves, it appreciates Pursuit users such as Weavile, Mega Tyranitar, and Colossoil that can take down Pajantom, Kitsunoh, Mega Latios, and Mega Alakazam. Weavile and Colossoil additionally provide priority and Knock Off support, which target the Choice Scarf users that give Aurumoth a hard time. Furthermore, Mega Tyranitar can act as a Stealth Rock setter, chipping down the opposing team. Wallbreakers like Mega Mawile, Choice Specs Tapu Lele, and Mega Medicham can break down opposing teams for Aurumoth to sweep. Magnezone can trap and remove Steel-types for Aurumoth, which can relieve Aurumoth's reliance on its Z-Crystal. Specially defensive Pajantom can also wear down bulky cores with its trapping capabilities while checking Volkraken.
[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Psyshock
move 3: Focus Blast
move 4: Thunder
item: Electrium Z
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Moves
========
Tail Glow's huge boost in power allows Aurumoth to tear through bulkier cores. Psyshock is used over Psychic to 2HKO Chansey at +3. It also deals more damage to Mega Crucibelle on the switch. Focus Blast is necessary to cover Steel-types like Ferrothorn, Heatran, Mega Mawile, and Magearna and Dark-types like Mega Tyranitar, Weavile, Greninja, and Colossoil. Thunder pressures stall staples like Moltres and Mega Sableye while also improving Aurumoth's matchup against Celesteela and Kitsunoh. Blizzard can be used with to beat Jumbao, Landorus-T, and Gliscor faster and hit Mega Latios on the switch, but it's hard to give up one of Aurumoth's other moves.
Set Details
========
Electrium Z allows Aurumoth to use Gigavolt Havoc, which cracks open Mega Sableye after just one Tail Glow boost, OHKOes Tornadus-T at +0, and deals more damage to Magearna.
Usage Tips
========
Against bulkier teams, Aurumoth should switch in against Pokemon that can't deal too much damage to it, such as Ferrothorn, Choice-locked Landorus-T, and Clefable. To properly break open stall teams, Aurumoth needs to set up Tail Glow; however, being crippled by Toxic from Arghonaut, Chansey, or Toxapex can be devastating, as it will force Aurumoth to play extremely carefully to accomplish much. Against balanced and offensive teams, it's usually not worth setting up Tail Glow until all of Aurumoth's frailer checks are eliminated. Until then, use Aurumoth's excellent coverage to its advantage, chipping down frailer Pokemon, paralyzing faster threats with Thunder, and forcing double switches. Play aggressively and find opportunities to switch in, such as against Choice-locked Landorus-T or with careful double switches.
Team Options
========
Stealth Rock setters that can set up against Mega Sableye like Heatran, Mega Crucibelle, and Landorus-T help Aurumoth crack open stall teams better. Spikes setters like Ferrothorn and Greninja allow Aurumoth to take advantage of the switches it forces. Defoggers like Tornadus-T, Landorus-T, and Kitsunoh remove entry hazards for Aurumoth, preventing it from being chipped down. Pursuit users like Weavile, Mega Tyranitar, and Malaconda can trap and remove Mega Latios and Pajantom, two of Aurumoth's offensive checks. Weavile is the most effective due to its high speed, but Mega Tyranitar can also provide Stealth Rock support, and Malaconda can slow down the opposing team with Glare. Frailer offensive threats like Greninja and Mega Alakazam appreciate Aurumoth's ability to break down stall teams, while Aurumoth appreciates their better matchup against offense. Although niche, Tapu Fini can aid Aurumoth's setup with its Misty Terrain, preventing it from being badly poisoned or paralyzed. It also provides Defog support and can soft check Volkraken, which Aurumoth greatly appreciates.
[SET]
name: Double Dance
move 1: Quiver Dance
move 2: Tail Glow
move 3: Blizzard
move 4: Thunder
item: Mago Berry
ability: No Guard
nature: Modest
evs: 40 HP / 172 SpA / 124 SpD / 172 Spe
[SET COMMENTS]
Moves
========
With this set, Aurumoth can invest more EVs into bulk, as it can shore up its Speed with Quiver Dance and then significantly boost its power with Tail Glow. The combination of Blizzard and Thunder covers almost all of the metagame neutrally and reaches sufficient power with Tail Glow boosts.
Set Details
========
The EVs in HP and Special Defense ensure that Aurumoth will always survive Choice Scarf Volkraken's Fire Blast at +1. Aurumoth can also take two unboosted Acrobatics from Hawlucha behind Reflect, making it hard to revenge kill. The EV investment in Speed ensures that Aurumoth will outspeed Ash-Greninja at +1 and all relevant Choice Scarf users at +2. The remaining EVs and a Modest nature give Aurumoth a boost in power, giving it a guaranteed OHKO on offensive Heatran with +4 Thunder.
Usage Tips
========
During Team Preview, scan over the opposing team and figure out how many Quiver Dance boosts Aurumoth will need. If the team has a Choice Scarf user like Kitsunoh or Volkraken, two boosts will be needed. If the team does not or if its teammates are able to take care of that Choice Scarf user, Aurumoth might only need one boost. Against bulkier teams, Aurumoth might need to set up only with Tail Glow. Throughout the match, Aurumoth's teammates should be weakening or removing Pokemon like Mega Crucibelle or specially defensive Heatran, which might be able to take one of Aurumoth's moves. Optimally, Aurumoth should set up behind dual screens to gain as many boosts as possible. When setting up, set up Quiver Dance boosts first for the extra bulk and speed, and then use Tail Glow to bolster Aurumoth's offense. Once set-up, Aurumoth can use the appropriate attacking move to sweep up the weakened team.
Team Options
========
Tapu Koko is a mandatory teammate for Aurumoth, setting up Light Screen and Reflect to facilitate Aurumoth's setup. Tapu Koko's Electric Terrain powers up Thunder as an accessory benefit. For these offensive teams, Aurumoth can switch into Mega Medicham, Landorus-T, and Gliscor, which allows it to pair well with Steel-type sweepers like Naviathan and Magearna. In return, these Pokemon are excellent switch-ins to Mega Crucibelle and Tornadus-T. Stealth Rock setters like Landorus-T and Spikes setters like Greninja can chip bulkier Pokemon into KO range. Pokemon that can take advantage of Chansey are invaluable, as no amount of firepower will allow Aurumoth to break past it. Some include Shell Smash Necturna, Icium Z Kyurem-B, and Mega Crucibelle.
[STRATEGY COMMENTS]
Other Options
=============
A set with Tail Glow + Weak Armor can take advantage of Aurumoth's physical bulk and tear through offensive teams, but it's difficult to bait in a physical attacker long enough to gain a Weak Armor boost and set up consistently. Dragon Dance is a less effective boosting move due to the lack of a special defense boost, but it allows Aurumoth to sweep without being walled by Chansey. Since Zen Headbutt and Close Combat are required, it can drop Megahorn for Blizzard to lure and take out Landorus-T as well. Colbur Berry allows Aurumoth to survive Sucker Punch from Mega Mawile and Flame Orb Colossoil, and Lum Berry allows Aurumoth to avoid status once; however, the power boost from Z-Crystals is sorely missed.
Checks and Counters
===================
**Choice Scarf users**: Choice Scarf Volkraken is one of the most reliable Aurumoth checks, barely outspeeding +1 Aurumoth and OHKOing with Fire Blast, but it has to be wary of switching into Thunder and fails to OHKO +1 bulky Aurumoth. Choice Scarf Kitsunoh can absorb a Psychic-type STAB move or Focus Blast and revenge kill Aurumoth with Shadow Strike, but Aurumoth can retaliate with Gigavolt Havoc and must be significantly weakened for Shadow Strike to KO. Tapu Lele can revenge kill Aurumoth with Moonblast, but Quiver Dance variants outspeed Z-Move Tapu Lele and can overcome Choice Scarf Tapu Lele with enough Special Defense boosts. Choice Scarf Jumbao has a similar matchup, but Drought Flame Burst variants match up even better. Choice Scarf Greninja's Dark Pulse has a chance to OHKO Aurumoth, and Rock Slide can 2HKO, but it's vulnerable to Focus Blast.
**Priority**: Flame Orb Colossoil can OHKO Aurumoth with Sucker Punch. Mega Mawile can also KO with Sucker Punch with some prior chip damage. Mega Pinsir's Quick Attack 2HKOes Aurumoth, while Ash-Greninja's Water Shuriken deals over half at +0. Weavile can pick off an extremely weakened Aurumoth with Ice Shard.
**Faster Pokemon**: If Aurumoth hasn't set up, it's forced out by Pokemon like Pajantom, Tornadus-T, and Mega Crucibelle. Hawlucha can revenge kill Aurumoth with its Unburden boost. However, they have a hard time switching into reliably due to Aurumoth's wide coverage.
**Chansey**: Toxic Chansey walls Aurumoth's Quiver Dance and bulky sets completely. While it can't reliably wall Aurumoth's Tail Glow set, it can successfully cripple a non-Lum Berry variant with Toxic.
**Status**: Aurumoth despises Toxic because it undermines its excellent bulk and places it on a timer. Thus, Aurumoth should be wary of setting up against Arghonaut, Toxapex, and Gliscor. Additionally, paralysis users like Clefable and Serperior can cripple Aurumoth.
[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[Mx, 298148], [xavgb, 231402], [Jordy, 395754]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [GMars, 273636]]
Last edited: