RU AV Machamp

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[SET]
name: Assault Vest
move 1: Close Combat
move 2: Knock Off
move 3: Ice Punch / Thunder Punch
move 4: Bullet Punch
item: Assault Vest
ability: Guts
nature: Adamant
evs: 252 HP / 200 Atk / 56 Spe

[SET COMMENTS]
Moves
========

Close Combat's power and accuracy make it the optimal STAB attack, though the defensive stat drops cause Machamp to get quickly weakened by healthy Mega Blastoise and easily forced out after getting a KO. Knock Off annoys any Pokemon reliant on Leftovers and keeps Psychic- and Ghost-types such as Necrozma and Mismagius from safely switching in. Ice Punch provides good coverage without defensive drops like Close Combat and OHKOes Roserade and Noivern. Alternatively, Thunder Punch lets Machamp 2HKO Mega Blastoise without losing most of its HP in the process and catches Water-types that might try to check it such as Golisopod and Mantine. Bullet Punch is necessary to keep Gardevoir and Florges from being consistent answers to Machamp. It can also be handy against weakened sweepers, but it needs to be super effective or Guts boosted to deal much damage. Facade is an option if you want to improve Machamp's matchup against defensive teams, where it's likely to get statused, at the expense of coverage against offense. Guts-boosted Facade deals massive damage to Psychic-types that otherwise check Machamp like Cresselia and Slowbro.

Set Details
========

Assault Vest gives Machamp the special bulk to take almost any special attack that isn't a boosted or super effective Z-Move. This makes Machamp extremely difficult for offensive teams to take down without losing valuable Pokemon in the process. Guts works with Assault Vest to let Machamp switch into Water-types' Scald and become even more powerful if burned. It also makes Toxic, which common Pokemon like Registeel will send Machamp's way, much less of an issue. Maximum HP is necessary for checking special attackers such as Mega Blastoise as effectively as possible. 56 Speed EVs are enough to let Machamp outpace Mega Abomasnow.

Usage Tips
========

Against offensive teams, Machamp should try to switch in for free so it can take hits and KO back. Chances to switch in come from predicted switches to bulky Pokemon like Registeel and Milotic as well as to threatening special attackers such as Roserade and Ninetales. It makes for an excellent lead, as few Pokemon can immediately threaten it with an OHKO, it beats common Stealth Rock setters such as Registeel and Bronzong, and it can pick off suicide leads like Froslass and Archeops with Bullet Punch before they make more than one move. If it needs to switch in on something, it should switch in on a passive, status-reliant wall like Registeel or Milotic; inexperienced opponents might take your Machamp's lack of Flame Orb to mean it's using No Guard, so even if Machamp doesn't get statused on the switch, it might in subsequent turns. Another source of switch-in opportunities is Mega Blastoise if running Thunder Punch; only its Aura Sphere does much damage. Should an offensive foe let itself get KOed to hit Machamp hard, Machamp will likely be left too weak to check anything else. Thus, Machamp is often limited to forcing a trade; make the Pokemon it trades with a valuable team component like Mega Blastoise so the opponent will be at the greater disadvantage. Try to get Machamp burned or paralyzed as soon as possible against defensive teams so it can start wallbreaking. Toxic poison also works, but it takes Machamp down much faster. Machamp should prioritize eliminating Pokemon that keep teammates from sweeping, as it's unlikely to last long enough to win on its own.

Team Options
========

Cleaners like Raikou and Zygarde-10% love having Machamp to weaken Steel- or Water-types that can stop them. Stealth Rock setters that struggle against Mega Blastoise such as Metagross and Rhyperior benefit from Machamp weakening or KOing it. Choice Scarf Gardevoir can provide Healing Wish to make Machamp a threat all over again, outpaces the many offensive Pokemon that can revenge kill Machamp, and appreciates a Pokemon that punishes Steel-types so heavily. Machamp without Thunder Punch can't consistently answer Mega Blastoise, so consider pairing such Machamp with a Grass-type like Roserade or Shaymin. They enjoy weakened Steel-types and pressured Noivern to boot. Pretty much any aggressive team will find Assault Vest Machamp's ability to threaten offense and defense alike useful. It's quite self-sufficient and doesn't stack many weaknesses.
 
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phantom

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RU Leader
bulk is way more important to the set than the speed since the aim is to function as a check to various special attackers like stoise. for example, the current set just straight up loses to stoise if it swaps into an aura sphere or ice beam.

spread should at least have max hp and at most 56 speed.

outspeeds max speed mega abomasnow which is about as fast as you need to be. outspeeding milotic is irreverent to the set’s function since the goal is to check offensive special attackers, taking advantage of defensive mons is a bonus not the main goal. also, thunder punch needs to be mentioned somewhere since it allows machamp to swap in and beat stoise under every circumstance (barring a crit) and also allows it to come out of the matchup without being at 5% or so. also useful against random mantine and golis. facade should also be unslashed since it’s too dependent on the right situation to actually be useful.
 

zizalith

only way out
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[SET]
ok

[SET COMMENTS]
Moves
========

  • Close Combat's power and accuracy make it the optimal STAB attack. mention drops suck tho
  • Knock Off annoys any Pokemon reliant on Leftovers and keeps Psychic- and Ghost-types from safely switching in. add examples
  • Ice Punch boasts good coverage without defensive drops like Close Combat and OHKOes Roserade and Noivern.
  • Thunder Punch 2HKOes Mega Blastoise without incurring defensive drops like Close Combat and catches Water-types that can try to check Machamp such as Golisopod and Mantine. specify that if you dont run tpunch ur forced to trade w stoise
  • Bullet Punch is necessary to keep Gardevoir and Florges from being consistent answers. It can also be handy against weakened sweepers, but needs to be super effective or Guts-boosted to deal much damage.
  • Facade is an option if you want to improve Machamp's matchup against defensive teams, where it's likely to get statused. Guts-boosted Facade deals massive damage to Psychic-types that otherwise check it like Cresselia and Slowbro. mention this makes it less reliable against offense
Set Details
========

  • Assault Vest gives Machamp the special bulk to take almost any special attack that isn't a boosted or super effective Z-Move. This makes Machamp extremely difficult for offensive teams to take down without losing valuable Pokemon in the process.
  • Guts works with Assault Vest to let Machamp switch into Water-types' Scald and become even more powerful if burned. It also makes Toxic, which common Pokemon like Registeel will send your way, much less of an issue.
  • Maximum HP is necessary for checking special attackers such as Mega Blastoise as effectively as possible. 56 Speed EVs are enough for Mega Abomasnow.
  • Using No Guard instead of Guts grants access to perfectly accurate Dynamic Punch and Stone Edge, the former of which can disrupt counterplay with confusion, but confusion's unreliable nature and the set's vulnerability to status keep it from being outstanding. it is worth noting this set beats stoise w/o having to run tpunch
Usage Tips
========

  • Against offensive teams, Machamp should try to switch in for free so it can take hits and KO back. expand on this and make it its own bullet. against what should it switch in?
  • It makes for an excellent lead, as few Pokemon immediately threaten it with an OHKO and it can pick off suicide leads with Bullet Punch before they make more than one move. mention archeops and froslass as suicide leads it beats. also mention it beats common rockers which ppl tend to lead with
  • If it needs to switch in on something, make it a passive, status-reliant wall like Registeel or Milotic; inexperienced opponents might take your Machamp's lack of Flame Orb to mean it's using No Guard, so even if Machamp doesn't get statused on the switch, it might in subsequent turns. Another source of switches is Mega Blastoise; only its Aura Sphere does much damage, and even one use of Close Combat will leave it too weak to do much else. specify its only an easy switch if running tpunch cause otherwise u gotta trade
  • Should an offensive foe stay in to hit Machamp with a strong attack, it'll typically get KOed with Machamp weak enough to be easily revenge killed. As such, Machamp is often limited to forcing a trade; make the Pokemon it trades with a valuable team component like Mega Blastoise so the opponent will be at the greater disadvantage. this point is a bit hard to understand - try something like "if an offensive mon attacks machamp, it will often get ko'd, although it could severely weaken machamp, making it easily revenge killed and unable to check other special attackers"
  • Try to get Machamp statused as soon as possible against defensive teams so it can start wallbreaking. It should prioritize taking out Pokemon that keep teammates from sweeping, as it's unlikely to last long enough to win on its own. mention its preferable to get burnt/paralyzed over toxicd cause then defensive teams have an easier time pivoting around (ik its still hard but tox still sucks for it)


Team Options
========

  • Cleaners like Raikou and Zygarde-10% love having Machamp to weaken Steel- or Water-types that can stop them.
  • Stealth Rock setters that stuggle against Mega Blastoise such as Metagross and Rhyperior benefit from Machamp weakening or KOing it.
  • Choice Scarf Gardevoir can provide Healing Wish to make Machamp a threat all over again and appreciates a Pokemon that punishes Steel-types so heavily. in return garde can threaten fast mons that can rkill champ
  • Machamp alone can't answer Mega Blastoise with particular consistency, so consider pairing it with a Grass-type like Roserade or Shaymin. They enjoy weakened Steel-types and pressured Noivern to boot. tpunch/no guard champ is p consistent so make sure to specify this
  • Pretty much any aggressive team will find Assault Vest Machamp's ability to threaten offense and defense alike useful. It's quite self-sufficient and doesn't stack many weaknesses.

qc: 1/3
 

The Dutch Plumberjack

ace of wands
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C&C & TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[SET]
name: Assault Vest
move 1: Close Combat
move 2: Knock Off
move 3: Ice Punch / Thunder Punch
move 4: Bullet Punch
item: Assault Vest
ability: Guts
nature: Adamant
evs: 252 HP / 200 Atk / 56 Spe

[SET COMMENTS]
Moves
========

Close Combat's power and accuracy make it the optimal STAB attack, though defensive stat drops cause Machamp to get quickly weakened by healthy Mega Blastoise and easily forced out after getting a KO. Knock Off annoys any Pokemon reliant on Leftovers and keeps Psychic- and Ghost-types such as Necrozma and Mismagius from safely switching in. Ice Punch boasts good coverage without defensive drops like Close Combat and OHKOes Roserade and Noivern. Alternatively, Thunder Punch lets Machamp 2HKO Mega Blastoise without losing most of its HP in the process and catches Water-types that can try to check Machamp such as Golisopod and Mantine. Bullet Punch is necessary to keep Gardevoir and Florges from being consistent answers to Machamp. It can also be handy against weakened sweepers, but it needs to be super effective or Guts boosted (RH) to deal much damage. Facade is an option if you want to improve Machamp's matchup against defensive teams, where it's likely to get statused, at the expense of coverage against offense. Guts-boosted Facade deals massive damage to Psychic-types that otherwise check it Machamp like Cresselia and Slowbro.

Set Details
========

Assault Vest gives Machamp the special bulk to take almost any special attack that isn't a boosted or super effective Z-Move. This makes Machamp extremely difficult for offensive teams to take down without losing valuable Pokemon in the process. Guts works with Assault Vest to let Machamp switch into Water-types' Scald and become even more powerful if burned. It also makes Toxic, which common Pokemon like Registeel will send your Machamp's way, much less of an issue. Maximum HP is necessary for checking special attackers such as Mega Blastoise as effectively as possible. 56 Speed EVs are enough to outpace Mega Abomasnow.

Usage Tips
========

Against offensive teams, Machamp should try to switch in for free so it can take hits and KO back. Chances to switch in come from predicted switches to bulky Pokemon like Registeel and Milotic as well as to valuable special attackers such as Roserade and Ninetales. It makes for an excellent lead, as few Pokemon immediately threaten it with an OHKO, it beats common Stealth Rock setters such as Registeel and Bronzong, and it can pick off suicide leads like Froslass and Archeops with Bullet Punch before they make more than one move. If it needs to switch in on something, make it a passive, status-reliant wall like Registeel or Milotic; inexperienced opponents might take your Machamp's lack of Flame Orb to mean it's using No Guard, so even if Machamp doesn't get statused on the switch, it might in subsequent turns. Another source of switches is Mega Blastoise if running Thunder Punch; only its Aura Sphere does much damage. Should an offensive foe let itself get KOed to hit Machamp hard, Machamp will likely be left too weak to check anything else. As such, Thus, Machamp is often limited to forcing a trade; make the Pokemon it trades with a valuable team component like Mega Blastoise so the opponent will be at the greater disadvantage. Try to get Machamp burned or paralyzed as soon as possible against defensive teams so it can start wallbreaking. Toxic poison also works, but it takes Machamp down much faster. Machamp should prioritize eliminating Pokemon that keep teammates from sweeping, as it's unlikely to last long enough to win on its own.

Team Options
========

Cleaners like Raikou and Zygarde-10% love having Machamp to weaken Steel- or Water-types that can stop them. Stealth Rock setters that stuggle against Mega Blastoise such as Metagross and Rhyperior benefit from Machamp weakening or KOing it. Choice Scarf Gardevoir can provide Healing Wish to make Machamp a threat all over again, outpaces the many offensive Pokemon that can revenge kill Machamp, and appreciates a Pokemon that punishes Steel-types so heavily. Machamp without Thunder Punch can't consistently answer Mega Blastoise, so consider pairing such Machamp with a Grass-type like Roserade or Shaymin. They enjoy weakened Steel-types and pressured Noivern to boot. Pretty much any aggressive team will find Assault Vest Machamp's ability to threaten offense and defense alike useful. It's quite self-sufficient and doesn't stack many weaknesses.
 

Electrolyte

when we reach forever
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CryoGyro

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[SET]
name: Assault Vest
move 1: Close Combat
move 2: Knock Off
move 3: Ice Punch / Thunder Punch
move 4: Bullet Punch
item: Assault Vest
ability: Guts
nature: Adamant
evs: 252 HP / 200 Atk / 56 Spe

[SET COMMENTS]
Moves
========

Close Combat's power and accuracy make it the optimal STAB attack, though the defensive stat drops cause Machamp to get quickly weakened by healthy Mega Blastoise and easily forced out after getting a KO. Knock Off annoys any Pokemon reliant on Leftovers and keeps Psychic- and Ghost-types such as Necrozma and Mismagius from safely switching in. Ice Punch boasts provides good coverage without defensive drops like Close Combat and OHKOes Roserade and Noivern. Alternatively, Thunder Punch lets Machamp 2HKO Mega Blastoise without losing most of its HP in the process and catches Water-types that can might try to check Machamp it such as Golisopod and Mantine. Bullet Punch is necessary to keep Gardevoir and Florges from being consistent answers to Machamp. It can also be handy against weakened sweepers, but it needs to be super effective or Guts-(hyphen)boosted to deal much damage. Facade is an option if you want to improve Machamp's matchup against defensive teams, where it's likely to get statused, at the expense of coverage against offense. Guts-boosted Facade deals massive damage to Psychic-types that otherwise check Machamp like Cresselia and Slowbro.

Set Details
========

Assault Vest gives Machamp the special bulk to take almost any special attack that isn't a boosted or super effective Z-Move. This makes Machamp extremely difficult for offensive teams to take down without losing valuable Pokemon in the process. Guts works with Assault Vest to let Machamp switch into Water-types' Scald and become even more powerful if burned. It also makes Toxic, which common Pokemon like Registeel will send Machamp's way, much less of an issue. Maximum HP is necessary for checking special attackers such as Mega Blastoise as effectively as possible. 56 Speed EVs are enough to let Machamp outpace Mega Abomasnow.

Usage Tips
========

Against offensive teams, Machamp should try to switch in for free so it can take hits and KO back. Chances to switch in come from predicted switches to bulky Pokemon like Registeel and Milotic as well as to valuable (not sure what 'valuable' means in this regard, or why it's necessary) special attackers such as Roserade and Ninetales. It makes for an excellent lead, as few Pokemon can immediately threaten it with an OHKO, it beats common Stealth Rock setters such as Registeel and Bronzong, and it can pick off suicide leads like Froslass and Archeops with Bullet Punch before they make more than one move. If it needs to switch in on something, make it it should switch in on a passive, status-reliant wall like Registeel or Milotic; inexperienced opponents might take your Machamp's lack of Flame Orb to mean it's using No Guard, so even if Machamp doesn't get statused on the switch, it might in subsequent turns. Another source of switches is switch-in opportunities is Mega Blastoise if running Thunder Punch; only its Aura Sphere does much damage. Should an offensive foe let itself get KOed to hit Machamp hard, Machamp will likely be left too weak to check anything else. Thus, Machamp is often limited to forcing a trade; make the Pokemon it trades with a valuable team component like Mega Blastoise so the opponent will be at the greater disadvantage. Try to get Machamp burned or paralyzed as soon as possible against defensive teams so it can start wallbreaking. Toxic poison also works, but it takes Machamp down much faster. Machamp should prioritize eliminating Pokemon that keep teammates from sweeping, as it's unlikely to last long enough to win on its own.

Team Options
========

Cleaners like Raikou and Zygarde-10% love having Machamp to weaken Steel- or Water-types that can stop them. Stealth Rock setters that struggle (don't miss this) against Mega Blastoise such as Metagross and Rhyperior benefit from Machamp weakening or KOing it. Choice Scarf Gardevoir can provide Healing Wish to make Machamp a threat all over again, outpaces the many offensive Pokemon that can revenge kill Machamp, and appreciates a Pokemon that punishes Steel-types so heavily. Machamp without Thunder Punch can't consistently answer Mega Blastoise, so consider pairing such Machamp with a Grass-type like Roserade or Shaymin. They enjoy weakened Steel-types and pressured Noivern to boot. Pretty much any aggressive team will find Assault Vest Machamp's ability to threaten offense and defense alike useful. It's quite self-sufficient and doesn't stack many weaknesses.

GP 2/2
 
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