approved by imas and scpinion, thx friends. original metagame idea by fusxfaranto
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AVERAGEMONS
Averagemons is a metagame that aims to level the playing field. Every Pokemon is given exactly the same base stat spread, bringing the lowliest Little Cup loser up to the level of the mightiest Ubers. Averagemons is a metagame where Skrelp and Zigzagoon can go toe-to-toe with Kyogre and Arceus. Bring some Pokémon you might not expect to the top!
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AVERAGEMONS
Rules: Mechanic: All Pokemon have base 100/100/100/100/100/100 stats, including form changes like Mega Evolutions and Ash Greninja.
Clauses: OU Clauses
Banlist: All Pokemon are allowed except Smeargle.
The following items are banned:
- Thick Club
- Deepseatooth
- Light Ball
- Eviolite
- Mawilite
- Medichamite
- Gengarite
- Huge Power
- Pure Power
- Shadow Tag
- Arena Trap
- Chatter
- Baton Pass
You might notice that quite a few formerly banned threats have been unbanned this gen. The reason for this is that I feel that they have either been nerfed enough to not be broken, or in the case of DeepSeaScale, were probably never broken to begin with. Note that all of the unbanned threats will be at the top of the watchlist for things to ban early on, and if they are still as oppressive as they were last gen they will be banned without hesitation.
Sableye has suffered quite a bit since it was banned. Dark-types, now being immune to Prankster, can wall it cold, which gives all teams vastly more options to deal with it. The nerf to burn makes Sableye far less immediately threatening, and makes it a lot safer to switch special attackers into it -- it also makes it more difficult for Sableye to stall things out by burning them and spamming Recover. There has also been a great variety of powerful Fire and Fairy type Pokemon introduced since Sableye's ban in XY, which can all deal with Sableye effectively. These include Primal Groudon, Incineroar, Ribombee, Salazzle, Turtonator, Mimikyu, the Tapus, and Magearna.
Thanks to the Parental Bond nerf, Mega Kangaskhan's damage output has been lowered significantly, which should make it less difficult to deal with. However, the defensive Seismic Toss set, arguably its more dangerous set, is unaffected by the nerf and may possibly still be broken -- I will be watching out for this.
As Quantum Tesseract pointed out in the last thread, DeepSeaScale, which doubles Clamperl's SpDef, isn't really on the same level as the other signature items. Clamperl's very limited movepool means that it can't really take advantage of the SpDef boost for a defensive set, as it completely lacks both recovery and useful support moves. DeepSeaScale also gives us another good Nido check, something that the meta really appreciates. What I am somewhat concerned about however, is that Clamperl may be able to take advantage of DeepSeaScale to get Shell Smash boosts too easily -- this is something I will be keeping an eye out for.
Soul Dew is unbanned because it got nerfed rly hard lol
Sableye has suffered quite a bit since it was banned. Dark-types, now being immune to Prankster, can wall it cold, which gives all teams vastly more options to deal with it. The nerf to burn makes Sableye far less immediately threatening, and makes it a lot safer to switch special attackers into it -- it also makes it more difficult for Sableye to stall things out by burning them and spamming Recover. There has also been a great variety of powerful Fire and Fairy type Pokemon introduced since Sableye's ban in XY, which can all deal with Sableye effectively. These include Primal Groudon, Incineroar, Ribombee, Salazzle, Turtonator, Mimikyu, the Tapus, and Magearna.
Thanks to the Parental Bond nerf, Mega Kangaskhan's damage output has been lowered significantly, which should make it less difficult to deal with. However, the defensive Seismic Toss set, arguably its more dangerous set, is unaffected by the nerf and may possibly still be broken -- I will be watching out for this.
As Quantum Tesseract pointed out in the last thread, DeepSeaScale, which doubles Clamperl's SpDef, isn't really on the same level as the other signature items. Clamperl's very limited movepool means that it can't really take advantage of the SpDef boost for a defensive set, as it completely lacks both recovery and useful support moves. DeepSeaScale also gives us another good Nido check, something that the meta really appreciates. What I am somewhat concerned about however, is that Clamperl may be able to take advantage of DeepSeaScale to get Shell Smash boosts too easily -- this is something I will be keeping an eye out for.
Soul Dew is unbanned because it got nerfed rly hard lol
Strategy:
- High base power moves, good abilities, and good STAB typing are the most important traits for an offensive Pokemon
- There is effectively a hard cap on how bulky a Pokemon can be. Therefore, if your wallbreaker hits hard enough to 2HKO Mew, then it can 2HKO literally the entire metagame
- As every Pokemon is naturally quite bulky, set-up sweepers have an easier time finding opportunities to boost
- This makes Unaware a much more valuable ability to have
- Lots of speed ties -- Thunder Wave, Sticky Web, Tailwind, Choice Scarf are all good options for speed control
- Defensive Pokemon can be difficult to get past due to their naturally high bulk -- make sure you pack good wallbreakers and set-up mons to break through them!
- As Mega Evolution no longer grants a stat boost, many Mega Evolutions struggle to find a niche. Megas with powerful abilities like Mega Kangaskhan and Mega Salamence are the most viable
Q: Can I use unreleased Pokemon/items/moves/abilities?
A: no
Resources:
Playable on rom.psim.us (note that this currently still has the gen 6 banlist urkerab can u update this please xoxo)
Replays:
MAMP vs Uselesscrab
MAMP vs Uselesscrab (again)
MAMP vs Deathly the King
Sample Teams: coming soon
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