Azumarill (Analysis) [GP: 2/2]

blarajan

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http://www.serebii.net/pokedex-bw/184.shtml

QC: 3/3 (Chou Toshio/PK Gaming/Delta 2777)
GP: 1/2 (Calm Pokemaster) Sorry for delay!

[Overview]

<p>Although there are no pesky Excadrills to revenge kill in UU, this adorable Water-type is still a force to be reckoned with. Its ability Huge Power gives it a monstrous Attack stat comparable to that of behemoths such as Groudon. While it is rather slow, it has access to STAB priority in Aqua Jet, allowing it to strike first even when it is slower. Likewise, it is quite bulky, possessing 100 / 80 / 80 defenses; with the HP stat Azumarill is able to make 101 HP Substitutes. In a tier filled with Chansey, Registeel, and Dusclops, being able to set up Substitute when faced with Seismic Toss is a rather big deal. Unfortunately, Azumarill is really slow and rather one-dimensional, making it very predictable. Nonetheless, whether it's Azumarill's brute force, bulk, STAB priority, or dastardly good looks that earns it a spot on your team, you can rest assured knowing that it will be an effective contributor to your success.</p>

[SET]
name: Choice Band
move 1: Waterfall
move 2: Aqua Jet
move 3: Return / Double-Edge
move 4: Ice Punch / Superpower
item: Choice Band
ability: Huge Power
nature: Adamant
evs.: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This is Azumarill's bread-and-butter set. With a Choice Band equipped and its Huge Power ability, Azumarill boasts an insane 654 Attack stat, which allows it to effectively break through many UU walls. Waterfall is Azumarill's most consistent STAB move, and Pokemon who do not resist it are either OHKOed or heavily damaged. Aqua Jet enables it to act as a revenge killer as well, as it can pick off wounded Pokemon such as Zapdos, Cobalion, and Victini. The toss choice between Return and Double-Edge is a question of consistency versus ridiculous power. Return is the safer of the two, giving Azumarill a solid attacking option against Water-types such as Slowbro. Double-Edge, however, grants it more power, albeit at the cost of recoil. It is so powerful that it allows Azumarill to 2HKO 252 HP / 252 Def Bold Milotic. The last moveslot is also dictated by what you need Azumarill to hit. Ice Punch hits unsuspecting Grass-types such as Shaymin or Tangrowth hard on the switch. On the other hand, Superpower gives it an option to smack Chansey and Steel-types such as Registeel and Ferroseed.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread maximizes bulk and power, with the 4 Speed EVs enabling Azumarill to outspeed Pokemon with base 50 Speed and minimum investment, such as Donphan and Chansey. Despite the massive power of this set, many Pokemon give it problems. Bulky Grass- and Water-type Pokemon, such as Shaymin, Blastoise, and Empoleon, give Azumarill a lot of problems. Powerful attackers such as Houndoom and Zapdos can handle such threats very well, making them great teammates for Choice Band Azumarill. Pokemon that benefit from having walls being weakened or removed are good offensive partners for this set. Setup sweepers such as Azelf, Raikou, and Cobalion can sweep more effectively if opposing Chansey, Milotic, and Slowbro are weakened sufficiently.</p>

<p>Azumarill can use 148 Speed EVs instead of 4 to outspeed minimum Speed Hitmontop. Likewise, it can use Toxic instead of Return or Double Edge to cripple Water-type switch-ins. However, Return or Double-Edge already do a lot of damage, so this isn't necessary. Outside of bulky Water- and Grass-type Pokemon, this set is relatively hard to switch into. However, since this is a Choice set, proper prediction is important; when it's locked into the wrong move, Azumarill isn't very threatening. Finally, in order to break through the toughest of walls, Azumarill requires entry hazards support, as the sheer power of this set forces switches constantly. With the support of Spikes and Stealth Rock, Azumarill will be able to turn many 2HKOs into OHKOs. Roserade makes an excellent partner for Azumarill, as it can comfortably take the Grass-type attacks aimed at Azumarill while also laying Spikes and Toxic Spikes. Roserade's own STAB Grass-type attacks also enable it to eliminate bulky Water-types such as Milotic, Slowbro, and Blastoise.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Waterfall / Ice Punch
move 4: Aqua Jet
item: Leftovers
ability: Huge Power
nature: Adamant
evs.: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Unlike the Choice Band set, this set requires a bit of set up before it can start wrecking its opponents. This set works best when under a Substitute, and with the given HP investment, Azumarill can make 101 HP Substitutes. By hitting this magic number, Azumarill is now able to set up in the face of Chansey, Registeel, and Dusclops, who will be unable to break Azumarill's Substitutes with Seismic Toss or Night Shade. With its Substitute intact, Azumarill is free to use Focus Punch to obliterate the opposition. With maximum Attack investment and its ability Huge Power, Azumarill hits ridiculously hard. Focus Punch lets this set effectively check Chansey and Registeel, as Azumarill will be immune to status when behind a Substitute and can hit them with a super effective Focus Punch. Focus Punch also allows Azumarill to hit Pokemon such as Abomasnow, Rotom-F, Mamoswine, and Ferroseed for super effective damage, making it a good check to common hail abusers. Substitute, though imperative as a launchpad for Focus Punch, also allows Azumarill to use its other attacks in safety. Waterfall gives Azumarill a very reliable STAB move that lets it hit Victini and other Pokemon who resist or are immune to Fighting-type attacks such as Mew or Dusclops. Ice Punch can be used instead if you would rather hit Grass-type Pokemon such as Tangrowth who will otherwise wall you. Finally, Aqua Jet gives Azumarill useful priority to mitigate its terrible Speed and it allows Azumarill to act as a potent revenge killer, letting it pick off weakened Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Without the raw power provided by Choice Band, Azumarill is no longer able to break through many walls. Primarily, Azumarill no longer threatens bulky Water-type Pokemon such as Milotic, who can break the Substitute with repeated Surfs or Scalds, and then inflict a status condition. A notable wall that stands out, though, is Slowbro, who resists every move on this set. To bypass this problem, Toxic can be used instead of Waterfall or Ice Punch, to hit Slowbro on the switch. It can also be used instead of Aqua Jet if that's preferred, but this isn't recommended as Aqua Jet allows Azumarill to actually threaten frail attackers such as Azelf who would otherwise KO it. Once again, Grass-types make good teammates to check the mentioned bulky Water-types. Shaymin can threaten Milotic, Slowbro, and Suicune with a STAB super effective Seed Flare, while Roserade sets up Spikes or Toxic Spikes as they switch out to avoid taking a Leaf Storm to the face. Azumarill can also function as a team player by replacing one of its attacking options with Encore, providing a free turn for itself or a teammate to set up. For example, by locking Milotic into Recover, a teammate can gain a free turn to set up, or Azumarill can set up Substitute in safety.</p>

<p> In order to continue making Substitutes, Azumarill needs Wish support as it only has Leftovers for recovery. Therefore, Chansey or Alomomola make great teammates with their huge HP stats and access to Wish. Likewise, this set forces switches very well as Focus Punch is a scarily powerful move. If entry hazards are on the field at the time, it will help Azumarill soften up the walls that give it problems or wear down the Pokemon who switch in on the resisted Focus Punch.</p>

[Other Options]

<p>Azumarill really doesn't have too many alternative options. It can use a Life Orb instead of a Choice Band on the first set, but this isn't recommended because it really needs the increased power of a Choice Band to break through walls. You can use Aqua Tail instead of Waterfall if the increased power appeals to you, though the consistency and flinch chance of Waterfall make it the better option. As mentioned before, Azumarill's access to Toxic and Encore makes a support set feasible, but this is outclassed by bulkier support Pokemon. More Speed can be used to get the jump on Pokemon such as Hitmontop who don't frequently invest in Speed. Finally, Thick Fat grants Azumarill a very nifty 4x resistance to Ice- and Fire-type attacks. However, the whole purpose of using Azumarill is to have it hit like a wrecking ball thanks to Huge Power, making Thick Fat a bad option.</p>

[Checks and Counters]

<p>As powerful as this adorable rodent is, it still has problems with many Pokemon. Its biggest nemeses are bulky Grass- and Water-type Pokemon. Grass-types such as defensive Shaymin or Tangrowth can tank any hit Azumarill has to offer, even surviving a Choice Band Ice Punch. They can then OHKO Azumarill with their respective STAB attacks. Victreebell and Roserade also resist Fighting-type attacks, making them counters to SubPunch Azumarill that lack Ice Punch. Bulky Water-types are also very threatening. Milotic, Slowbro, and Slowking can cripple Azumarill with status while healing off any damage with Recover or Slack Off; Suicune sets up Calm Mind with impunity and heals off any damage taken with rest. Though very rare, Frillish hard counters all sets without Toxic. Empoleon also walls Azumarill if it lacks Superpower. Physically bulky Pokemon such as Dusclops, Cofagrigus, and Weezing can tank any hit Azumarill has to offer and threaten it with Will-O-Wisp. Finally, some faster Pokemon who are not OHKOed by Aqua Jet, such as Zapdos, threaten Azumarill with their powerful STAB or super effective attacks, forcing it to switch.</p>

[Dream World]

<p>Azumarill receives Sap Sipper from the Dream World. While this provides it an immunity for one of its two weaknesses, if you're not using Huge Power, you really have no reason to be using Azumarill in the first place.</p>
 
"return is so it's not walled by slowbro. because there aren't that many dragon types, you can get away with return, but ice punch can be used to hit shaymin harder"

- Should also mention Milotic and Blastoise for Return, as both are more common.
- Celebi should be also mentioned over Shaymin as it outclasses Shaymin.

Double Edge should be given as another option over Return in the Choice Band set due to it allowing you to deal more damage and 2HKO Milotic (which Return fails to do).

Defensive Celebi should also be mentioned as a great counter for Azumarill.
 

blarajan

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Only mentioned Slowbro instead of Blastoise/Milotic because they don't resist Superpower, but I'll edit them in. I didn't include Double Edge because I didn't want that many slashes for that slot, but I'll include it as well. Celebi will also get a mention.

Thanks for the check.
 
I understand, which is why I agree with your Double Edge suggestion. Do you have any other recommendations?
Nah, everthing else looks fine. Good job.

Mention Toxic on Choice Band to wreck Bulky waters on the switch in
I would rather mention it on the SubPunch set as it can easily take advantage of bulky waters like Milotic and Blastoise, while sustaining its Substitute. And it should be mentioned on 'other options' as it is, since it limits its movepool.
 

blarajan

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AC mention for Band. I don't think SubPunch can afford a moveslot for it, but it will get AC'd there as well. Toxic is also already in OO. Thanks for the recommendations, guys.
 
Isn't Azumarill outsped by Milotic? Can it really 2HKO factoring in Leftovers and Recover stalling? The recoil will eventually kill you and Milotic can just keep using Recover or something like that
 

blarajan

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255 +1 Atk Azumarill Double-Edge vs 255 HP/255 Def Milotic: 50.51% - 59.64%
2 hits to KO

Milotic will outstall it, you're right.

bump, btw. May I get some QC members looking into this?
 

Chou Toshio

Over9000
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Having Huge Power is not like having base whatever attack. With an ability like Huge Power (or an item like eviolite or ttar's sand boost), the more EVs you invest, the greater the effect of the ability. With no EVs Azum would have a much lower effective base attack, where as with adamant and full EVs its power becomes much more impressive.

I think Celebi should be expanded to talk about grass types in general-- Tangrowth and Venusaur handle it just fine too (albeit Venusaur is pretty rare in UU...)

I've never even seen a Frillish-- make a note that this is a minor worry at best. You'll rarely ever see one.

QC APPROVED (1/3)
 

blarajan

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Updated.

Tangrowth was already mentioned, and I specifically mentioned Grass/Poison types. Venusaur is OU.
 

PK Gaming

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The main set should look like this:

name: Choice Band
move 1: Waterfall
move 2: Aqua Jet
move 3: Return / Double Edge
move 4: Ice Punch / Superpower
Item: Choice Band
Ability: Huge Power
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Spe

The current moveset implies that superpower is more useful than Aqua Jet and the 3rd moveslot is cluttered. Ice Punch is far more useful than Superpower in UU because it targets some important Grass types (Celebi, Tangrowth, Shaymin, etc) whereas Superpower only gets coverage on Registeel. (and Chansey I guess which is kinda of a big deal, but i still think Ice Punch is more useful)

QC APPROVED (2/3)
 

Limewire

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Non-official grammar check. Take this with a grain of salt, though, as I'm an amateur at these.

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Capitalization/Decapitalization
Comments

[Overview]

<p>Though not having pesky Excadrills to revenge kill in UU, this adorable Water-type is still a force to be reckoned with in UU. With its ability Huge Power, Azumarill has a monstrous attack stat. While it is rather slow, it has access to STAB priority in Aqua Jet, allowing it to move before the opposing Pokemon even when Azumarill is slower. Likewise, Azumarill is rather quite (you use “rather” a bit too much in the overview imo) bulky, possessing 100 / 80 / 80 defenses, granting it the ability to make 101 HP Substitutes. In a tier filled with Chansey, Registeel, and Dusclops, being able to set up in the face of Seismic Toss is a rather big deal. (you may want to mention one of Azumarill's flaws here, such as how Azumarril has trouble with bulky Water- and Grass-types.) Whether it's Azumarill's brute force, bulk, STAB priority, or dastardly good looks that earns it a spot on your team, you can rest assured knowing that it will be an effective contributor to your success.</p>

[SET]
name: Choice Band
move 1: Waterfall
move 2: Aqua Jet
move 3: Return / Double Edge
move 4: Ice Punch / Superpower
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This is the bread and butter Azumarill set. With a Choice Band and its ability Huge Power, Azumarill boasts an insane 654 Attack stat. Its sheer power allows this set to effectively break many UU walls. Waterfall is Azumarill's most consistent STAB move, and either KOes or puts huge chunks into Pokemon that don't resist it. Aqua Jet, however, (Waterfall and Aqua Jet are not slashed together, so you do not need to use “however” here) lets Azumarill also act as a revenge killer instead of a wall breaker, as it is being able to pick off wounded Pokemon such as Zapdos, Cobalion, Victini, etc. Normal-type attacks offer great coverage with Water-type attacks, only missing out on a handful of Pokemon. The toss up between Return and Double Edge is a choice between consistency and ridiculous power. Return is a solid move and gives it something to use to attack Water-type Pokemon such as Slowbro. Double Edge, however, grants ridiculous is more powerful, allowing Azumarill to 2HKO 252 HP / 252 Def Bold Milotic. However, Milotic naturally outspeeds Azumarill, and will be able to Recover off the damage. (If that is the case, then you might want to use a better example than Milotic. I can't think of any though) The last moveslot is also decided by what you need Azumarill to hit. Ice Punch lets Azumarill hit Pokemon such as Celebi or Tangrowth hard on the switch. However, Superpower lets Azumarill hit Pokemon such as Chansey, and Steel-types such as Registeel and Ferroseed, etc, making it a good choice as well. The EV spread provided maximizes bulk and power, while the 4 Speed EVs lets Azumarill outspeed min Speed base 50 Pokemon such as Donphan or Chansey.</p> (this last sentence should belong in Additional Comments)

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes bulk and power, while the 4 Speed EVs lets Azumarill outspeed Pokemon with a base Speed of 50, such as Donphan and Chansey. As powerful as Azumarill is while wielding a Choice Band, many Pokemon give this set problems. Frillish, though not commonly used, absolutely walls this set, as it is immune to Water-, Normal-, and Fighting-type attacks and resists Ice-type attacks. Likewise, bulky Grass- and Water-type Pokemon give it a lot of problems as well. Pokemon that can handle such threats, such as Houndoom or Celebi, make great partners for Choice Band Azumarill. Likewise, Pokemon that could benefit from many having walls being damaged weakened or removed make good offensive partners for this set. Azelf, Raikou, Cobalion, etc can sweep more effectively if opposing Chansey, Milotic, Slowbro, etc are wounded sufficiently.</p>

<p>Azumarill can use 148 Speed EVs instead of 4 in order to outspeed min Speed Hitmontop. Likewise, it can use Toxic instead of Return or Double Edge to cripple Water-type switch ins. However, Return or Double Edge already do a lot of damage already, so this isn't necessary. Outside of bulky Water- and Grass-type Pokemon, this set is relatively hard to switch into. However, since this is a Choice set, prediction is necessary; when it's it is locked into the wrong move, Azumarill isn't very threatening. Finally, in order to break through the toughest of walls, Azumarill requires entry hazards support, (comma) as the sheer power of this set forces switches consistently. With support of Spikes and Stealth Rock, Azumarill will be able to turn many 2HKOes into OHKOes.</p> (You should mention Roserade here. Roserade can soak up Grass- and Water-type attacks all day long, and offensive spikes/toxic spikes sets can pummel those pesky bulky Water-types with Leaf Storm.)

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Waterfall / Ice Punch
move 4: Aqua Jet
item: Leftovers
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Unlike the Choice Band set, this set requires a bit of set up before wrecking its opponents. With this set, Azumarill works best when under a Substitute. With the given HP investment, Azumarill is able to hit 101 HP Substitutes. By hitting this magic number, Azumarill is now able to set up in the face of Chansey, Registeel, and Dusclops, who will be unable to break Azumarill's Substitutes with when using Seismic Toss or Night Shade. With its Substitute intact, Azumarill is free to use Focus Punch to obliterate the opposition. With max Attack investment and its ability Huge Power, Azumarill hits ridiculously hard. When paired with a 150 base power move with great coverage in the tier, Azumarill is really able to deal out damage effectively. (You are basically repeating the same thing over and over again here.) Focus Punch lets this set effectively counter Chansey and Registeel, as Azumarill will be immune to status when behind a Substitute and will be able to hit them with a super effective Focus Punch. It also allows Azumarill to hit Pokemon such as Abomasnow, Rotom-F, Mamoswine, and Ferroseed for super effective damage, making it a good check to common Hail Pokemon. Substitute, though imperative as a launchpad for Focus Punch, also allows Azumarill to use its other attacks in safety. If choosing Waterfall, Azumarill will have access to a very reliable STAB move that lets it hit the important Victini and other such Fighting-type resists or immunes Pokemon who resist or are immune to Focus Punch, like Dusclops, Muk, etc. such as Muk and Dusclops. Ice Punch can be used instead if you would rather hit Grass-type Pokemon such as Celebi, who will either wall you otherwise, Azumarill or hit it for super effective damage. Finally, Aqua Jet rounds off the set, giving Azumarill useful priority to mitigate its terrible speed. It allows it to act as a potent revenge killer, letting it pick off weakened Pokemon. Houndoom, Victini, Cobalion, Azelf, etc.</p>

[ADDITIONAL COMMENTS]

<p>Without the raw power provided by Choice Band, Azumarill is unable to break through many of the walls that the Choice Band set was able to. Primarily, Azumarill is unable to threaten most bulky Water-type Pokemon such as Milotic, who can break the Substitute with repeated Surfs or Scalds, and then status Azumarill. Two notable walls that stand out, though, are Frillish and Slowbro, as they are immune to or resist every move on this set. To bypass this problem, Toxic can be used instead of Waterfall or Ice Punch, in order to threaten these Pokemon before they get to you. It can be used instead of Aqua Jet if that's preferred, but isn't recommended as Aqua Jet allows Azumarill to actually threaten weak, frail Pokemon like Azelf who would otherwise KO it first. Another wayto combat this problem is by having your own Grass-type Pokemon can be a good check to bulky Water-type Pokemon that give Azumarill problems. Celebi is able to threaten Milotic, Slowbro, Frillish, Suicune, etc with a STAB super effective Leaf Storm, while Shaymin can threaten them with Seed Flare. Roserade can set up Spikes or Toxic Spikes on them as they switch out in fear. To let this Azumarill become more of a team player, it can use Encore instead of one of its attacking moves to provide free set-up opportunities for the rest of your team. For example, by locking, for example, Milotic into Recover, your Bisharp will be able to get a Swords Dance boost in. sweepers will be able to boost themselves.</p> (the example with Bisharp is too specific.)

<p>This Azumarill also really appreciates a few things in order to do its job properly. In order to continue making Substitutes, Azumarill needs to regain some of its HP as it only has Leftovers recovery. Accordingly Therefore, it loves Wish support, so your own Chansey or Alomomola can provide this. Likewise, this set forces switches very well as Focus Punch is a scarily powerful move. If entry hazards are on the field at the time, it will give Azumarill a much easier time, softening up the difficult walls that give it problems or wounding the Pokemon who switch in on the resisted Focus Punch.</p>

[Other Options]

<p>Azumarill really doesn't have that many other alternate options. It can use a Life Orb instead of a Choice Band on the first set, but that isn't recommended because it really needs the increased power of a Choice Band to break through walls. You can use Aqua Tail instead of Waterfall if the increased power appeals to you, though the consistently and flinch chance of Waterfall make it a better option. As mentioned before, Azumarill has access to Toxic and Encore, making a support set feasible, though it's outclassed by better support Pokemon. More speed can be used to get the jump on Pokemon such as Hitmontop who don't frequently invest in Speed. Finally, Thick Fat grants Azumarill a very nifty 4x resistance to Ice- and Fire-type attacks. However, the whole purpose of using Azumarill is to have it hit like a wrecking ball, making Thick Fat a bad option.</p>

[Checks and Counters]

<p>As powerful as this adorable rodent is, it still has problems with many Pokemon. Its biggest nemeses are Grass- and bulky Water-type Pokemon. Pokemon such as defensive Celebi, Shaymin, or Tangrowth can tank any hit Azumarill has to offer, even being able to survive a Choice Band Ice Punch. They can then OHKO Azumarill with Giga Drain, receiving back the majority of the HP they lost. Grass- and Poison-type Pokemon such as Victreebell or and Roserade (and maybe Nidoqueen?) also resist Fighting-type attacks, making them counters to SubPunch Azumarill without Ice Punch. Bulky Water-type Pokemon, however, are also very threatening. Milotic, Slowbro, and Slowking can status Azumarill while healing off any damage with Recover or Slack Off, while Suicune can set up Calm Mind and is able to rest off any damage it took. Frillish, as mentioned, hard counters all Azumarill without Toxic. Rather physically bulky Pokemon such as Dusclops, Cofagrigus, and Weezing can tank any hit Azumarill has to offer and threaten it with a Will-O-Wisp or, in Weezing's case, a Thunderbolt. Finally, faster Pokemon who will not be OHKOed by Aqua Jet, such as Zapdos, threaten Azumarill, and are able to scare it away with their STAB or super effective attacks.</p> (You should mention that Empoleon can wall CB Azumarril if it does not run Superpower, since Empoleon is a common bulky Water-type.)

[Dream World]

<p>Azumarill receives Sap Sipper from the Dreamworld. While that provides it an immunity for one of its two weaknesses, if you're not using Huge Power, you really have no reason to be using Azumarill in the first place.</p>
 
Deletions
Additions / Corrections
Comments


[Overview]

<p>Though not having pesky Excadrills to revenge kill in UU, this adorable Water-type is still a force to be reckoned with. With its ability Huge Power, Azumarill has a monstrous attack stat Its ability Huge Power gives it a monstrous Attack stat which is on par with that of behemoths such as Groudon. While it Azumarill is rather slow, it has access to STAB priority in Aqua Jet, allowing it to move before the opposing Pokemon strike first even when Azumarill it is slower. Likewise, Azumarill it is quite bulky, possessing 100 / 80 / 80 defenses; this also gives granting it the ability to make 101 HP Substitutes. In a tier filled with Chansey, Registeel, and Dusclops, being able to set up in the face of Seismic Toss is a rather big deal. Unfortunately, Azumarill is really slow and rather one-dimensional, making it easy to predict. Nonetheless, whether it's Azumarill's brute force, bulk, STAB priority, or dastardly good looks that earns it a spot on your team, you can rest assured knowing that it will be an effective contributor to your success.</p>

[SET] (remove space)
name: Choice Band
move 1: Waterfall
move 2: Aqua Jet
move 3: Return / Double-Edge
move 4: Ice Punch / Superpower
item: Choice Band
ability: Huge Power
nature: Adamant
evs.: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This is Azumarill's the bread-and-butter Azumarill set. With a Choice Band and its ability Huge Power ability, Azumarill boasts an insane 654 Attack stat, which allows it Its sheer power allows this set to effectively break through many UU walls. Waterfall is Azumarill's most consistent STAB move, and either OHKOes or puts takes huge chunks into out of Pokemon that don't resist it. Aqua Jet lets Azumarill also act as a revenge killer instead of a wall breaker enables Azumarill to act as a revenge killer as well, as it is able to can pick off wounded Pokemon such as Zapdos, Cobalion, and Victini, etc. Normal-type attacks offer great coverage with Water-type attacks, only missing out on a handful of Pokemon. The toss up choice between Return and Double-Edge is a choice a question of between consistency and versus ridiculous power. Return is a solid move the safer of the two, and giving it Azumarill something to use to attack Water-type Pokemon a solid attacking option against Water-types such as Slowbro. Double-Edge, however, grants it more power, albeit at the cost of recoil. Double Edge It is so powerful that, for example, it allows Azumarill to 2HKO 252 HP / 252 Def Bold Milotic. The last moveslot is also decided by what you need Azumarill to hit. Ice Punch lets Azumarill hit Pokemon hits unsuspecting Grass-types such as Celebi or Tangrowth hard on the switch. However On the other hand, Superpower lets Azumarill hit Pokemon such as Chansey and Steel-type Pokemon such as Registeel or Ferroseed, making it a good choice as well gives it an option to smack Chansey and Steel-types such as Registeel and Ferroseed. The EV spread provided maximizes bulk and power, while the 4 Speed EVs lets Azumarill outspeed min Speed base 50 Pokemon such as Donphan or Chansey.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread maximizes bulk and power, with the 4 Speed EVs enabling Azumarill to outspeed Pokemon with base 50 Speed and minimum investment, such as Donphan and Chansey. As powerful as Azumarill is while wielding a Choice Band Despite the massive power of this set, many Pokemon give this set it problems. Frillish, though not commonly used, absolutely walls this set cold, as it is immune to Water-, Normal-, and Fighting-type attacks and resists while resisting Ice-type attacks. Likewise, bulky Grass- and Water-type Pokemon give it a lot of problems as well. Pokemon that can handle such threats, such as Powerful attackers such asHoundoom or Celebi can handle such threats very well, making them great partners teammates for Choice Band Azumarill. Pokemon that benefit from having walls being weakened or removed make are good offensive partners for this set. Setup sweepers such as Azelf, Raikou, and Cobalion, etc can sweep more effectively if opposing Chansey, Milotic, and Slowbro, etc are wounded weakened sufficiently.</p>

<p>Azumarill can use 148 Speed EVs instead of 4 in order to outspeed minimum Speed Hitmontop. Likewise, it can use Toxic instead of Return or Double Edge to cripple Water-type switch-ins. However, Return or Double-Edge already do a lot of damage, so this isn't necessary. Outside of bulky Water- and Grass-type Pokemon, this set is relatively hard to switch into. However, since this is a Choice set, prediction is necessary; when it's locked into the wrong move, Azumarill isn't very threatening. Finally, in order to break through the toughest of walls, Azumarill requires entry hazards support, as the sheer power of this set forces switches consistently. With the support of Spikes and Stealth Rock, Azumarill will be able to turn many 2HKOs into OHKOs. Roserade makes an excellent partner for Azumarill, as it can absorb Grass-type attacks comfortably take the Grass-type attacks aimed at Azumarill and is able to lay while also laying Spikes and Toxic Spikes. Its own STAB Grass-type attacks make it very capable in handling Milotic, Slowbro, Frillish, etc also enable it to eliminate bulky Water-types which trouble Azumarill, such as Milotic, Slowbro, and Frillish.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Waterfall / Ice Punch
move 4: Aqua Jet
item: Leftovers
ability: Huge Power
nature: Adamant
evs.: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Unlike the Choice Band set, this set requires a bit of setup before it can start wrecking its opponents. With this set, Azumarill works best when under a Substitute. This set works best when under a Substitute, and with the given HP investment, Azumarill is able to hit can make 101 HP Substitutes. By hitting this magic number, Azumarill is now able to set up in the face of Chansey, Registeel, and Dusclops, who will be unable to break Azumarill's Substitutes with Seismic Toss or Night Shade. With its Substitute intact, Azumarill is free to use Focus Punch to obliterate the opposition. With maximum Attack investment and its ability Huge Power, Azumarill hits ridiculously hard. Focus Punch lets this set effectively counter Chansey and Registeel, as Azumarill will be immune to status when behind a Substitute and will be able to can hit them with a super effective Focus Punch. It also allows Azumarill to hit Pokemon such as Abomasnow, Rotom-F, Mamoswine, and Ferroseed for super effective damage, making it a good check to common hail Pokemon abusers. Substitute, though imperative as a launchpad for Focus Punch, also allows Azumarill to use its other attacks in safety. If choosing Waterfall, Azumarill will have access to a very reliable STAB move that lets it hit Victini and other Pokemon who resist or are immune to Fighting-type attacks, such as Muk or Dusclops. Ice Punch can be used instead if you would rather hit Grass-type Pokemon such as Celebi who will otherwise wall you. Finally, Aqua Jet rounds off the set, gives Azumarill useful priority to mitigate its terrible Speed. It allows it to act as a potent revenge killer, letting it pick off weakened Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Without the raw power provided by Choice Band, Azumarill is unable to break through many of the walls that the Choice Band set was able to. Primarily, Azumarill is unable to no longer threatens most bulky Water-type Pokemon such as Milotic, who can break the Substitute with repeated Surfs or Scalds, and then inflict a status condition status Azumarill. Two notable walls that stand out, though, are Frillish and Slowbro, as they are immune to or resist every move on this set. To bypass this problem, Toxic can be used instead of Waterfall or Ice Punch, in order to threaten these Pokemon before they get to you hit these Pokemon on the switch. It can also be used instead of Aqua Jet if that's preferred, but this isn't recommended as Aqua Jet allows Azumarill to actually threaten weak, frail Pokemon attackers like such as Azelf who would otherwise KO it first. To combat this problem, your own Grass-type Pokemon can be a good check to bulky Water-type Pokemon that give Azumarill problems. Once again, Grass-types make good teammates to check the mentioned bulky Water-types. Celebi is able to can threaten Milotic, Slowbro, Frillish, and Suicune, etc with a STAB super effective Leaf Storm, while Shaymin can threaten them does the same with Seed Flare. Roserade can sets up Spikes or Toxic Spikes on them as they switch out in fear to avoid taking a Leaf Storm to the face. To let this Azumarill become more of a team player, it can use Encore instead of one of its attacking moves to provide free set-up opportunities for the rest of your team. For example, by locking Milotic into Recover, your set up sweeper will be able to boost itself Azumarill can also function as a team player by replacing one of its attacking options with Encore, providing a free turn to set up for a teammate or even itself. For example, by locking Milotic into Recover, a teammate can gain a free turn to set up, or Azumarill can set up Substitute in safety.</p>

<p>This Azumarill also really appreciates a few things in order to do its job properly. In order to continue making Substitutes, Azumarill needs to regain some of its HP Wish support as it only has Leftovers for recovery. Therefore, it loves Wish support, so your own Chansey or Alomomola can provide this Chansey and Alomomola make great teammates with their humongous HP stats and access to Wish. Likewise, this set forces switches very well as Focus Punch is a scarily powerful move. If entry hazards are on the field at the time, it will give Azumarill a much easier time, softening up the difficult walls that give it problems and or wounding wearing down the Pokemon who switch in on the resisted Focus Punch.</p>

[Other Options]

<p>Azumarill really doesn't have that too many alternative options. It can use a Life Orb instead of a Choice Band on the first set, but that isn't recommended because it really needs the increased power of a Choice Band to break through walls. You can use Aqua Tail instead of Waterfall if the increased power appeals to you, though the consistency and flinch chance of Waterfall make it a the better option. As mentioned before, Azumarill's has access to Toxic and Encore, making make a support set feasible, but this is outclassed by bulkier support Pokemon though it's outclassed by better support Pokemon. More Speed can be used to get the jump on Pokemon such as Hitmontop who don't frequently invest in Speed. Finally, Thick Fat grants Azumarill a very nifty 4x resistance to Ice- and Fire-type attacks. However, the whole purpose of using Azumarill is to have it hit like a wrecking ball thanks to Huge Power, making Thick Fat a bad option.</p>

[Checks and Counters]

<p>As powerful as this adorable rodent is, it still has problems with many Pokemon. Its biggest nemeses are bulky Grass- and bulky Water-type Pokemon. Pokemon Grass-types such as defensive Celebi, Shaymin, or and Tangrowth can tank any hit Azumarill has to offer, even being able to surviving a Choice Band Ice Punch. They can then OHKO Azumarill with Giga Drain, receiving recovering back the majority of the HP they lost. Poison-type Pokemon such as Victreebell or and Roserade also resist Fighting-type attacks, making them counters to SubPunch Azumarill without lacking Ice Punch. Bulky Water-types Pokemon are also very threatening. Milotic, Slowbro, and Slowking can status Azumarill cripple Azumarill with status while healing off any damage with Recover or Slack Off; while Suicune can sets up Calm Mind with impunity and is able to rest off any damage it took heals off any damage taken with Rest. Though very rare, Frillish, as mentioned, hard counters all Azumarill sets without Toxic. Empoleon can also walls all Azumarill without Superpower Azumarill if it lacks Superpower. Rather Physically bulky Pokemon such as Dusclops, Cofagrigus, and Weezing can tank any hit Azumarill has to offer and threaten it with a Will-O-Wisp or, in Weezing's case, a Thunderbolt. Finally, faster Pokemon who will not be OHKOed by Aqua Jet, such as Zapdos, threaten Azumarill, and are able to scare it away with their powerful STAB or super effective attacks, forcing it to switch.</p>

[Dream World]

<p>Azumarill receives Sap Sipper from the Dream World. While that this provides it an immunity for one of its two weaknesses, if you're not using Huge Power, you really have no reason to be using Azumarill in the first place.</p>


The main problem with the prose was a certain amount of redundancy. Avoid short, repetitive sentences. Otherwise,



GP 1 / 2
 

breh

強いだね
celebi is OU now, right?

this thing may need an overhaul now that it's gone and that chandelure etc. are in the tier.
 

blarajan

is a Smogon Social Media Contributoris a Community Leaderis a Tiering Contributoris a Community Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
VGC Co-Leader
Most likely. I haven't even really been able to finish implementing a GP check on this. If it needs an overhaul, I'm going to have to have someone else finish that up.

RL's a bitch.
 

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