Azumarill (Analysis) [GP: 2/2]

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[Overview]

<p>Though not having Even without pesky Excadrills to revenge kill in UU, this adorable Water-type is still a force to be reckoned with. Its ability, (comma) Huge Power, (comma) gives it a monstrous Attack stat which is on par with that of behemoths such as Groudon. While it is rather slow, it has access to STAB priority in Aqua Jet, allowing it to strike first even when it is slower. Likewise, itl is quite bulky, possessing 100 / 80 / 80 defenses; this also gives it the ability to make 101 HP Substitutes. In a tier filled with Chansey, Registeel, and Dusclops, being able to set up in the face of Seismic Toss is a rather big deal. Unfortunately, Azumarill is really slow and rather one-dimensional, making it easy to predict. Nonetheless, whether it's Azumarill's brute force, bulk, STAB priority, or dastardly good looks that earns it a spot on your team, you can rest assured knowing that it will be an effective contributor to your success.</p>

[SET]

name: Choice Band
move 1: Waterfall
move 2: Aqua Jet
move 3: Return / Double-Edge
move 4: Ice Punch / Superpower
item: Choice Band
ability: Huge Power
nature: Adamant
evs.: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This is Azumarill's bread-and-butter set. With a Choice Band and its Huge Power ability, Azumarill boasts an insane 654 Attack stat, which allows it to effectively break through many UU walls. Waterfall is Azumarill's most consistent STAB move, and either OHKOes or takes huge chunks out of Pokemon that don't resist it. Aqua Jet enables it to act as a revenge killer as well, as it can pick off wounded Pokemon such as Zapdos, Cobalion, and Victini. The toss choice between Return and Double-(hyphen)Edge is a question of consistency versus ridiculous power. Return is the safer of the two, giving Azumarill a solid attacking option over against Water-types such as Slowbro. Double-(hyphen)Edge, however, grants it more power, albeit at the cost of recoil. It is so powerful that, for example, it allows Azumarill to 2HKO 252 HP / 252 Def Bold Milotic. The last moveslot is also decided by what you need Azumarill to hit. Ice Punch hits unsuspecting Grass-types such as Celebi or Tangrowth hard on the switch. On the other hand, Superpower gives it an option to smack Chansey and Steel-types such as Registeel and Ferroseed.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread maximizes bulk and power, with the 4 Speed EVs enabling Azumarill to outspeed Pokemon with base 50 Speed and minimum investment, such as Donphan and Chansey. Despite the massive power of this set, many Pokemon cause it problems. Frillish, though not commonly used, walls this set cold, as it is immune to Water-, Normal-, and Fighting-type attacks while resisting Ice-type attacks. Likewise, bulky Grass- and Water-type Pokemon give it a lot of problems as well. Powerful attackers such as Houndoom, can handle such threats very well, making them great teammates for Choice Band Azumarill. Pokemon that benefit from having walls being weakened or removed are good offensive partners for this set, as well. Set-(hyphen)up sweepers such as Azelf, Raikou and Cobalion can sweep more effectively if opposing Chansey, Milotic, and Slowbro are weakened sufficiently.</p>

<p>Azumarill can use 148 Speed EVs instead of 4 in order to outspeed minimum Speed Hitmontop. Likewise, it can use Toxic instead of Return or Double-(hyphen)Edge to cripple Water-type switch-ins. However, Return or Double-Edge already does a lot of damage, so this isn't necessary. Outside of bulky Water- and Grass-type Pokemon, this set is relatively hard to switch into. However, since this is a Choice set, prediction is necessary; when it's locked into the wrong move, Azumarill isn't very threatening. Finally, in order to break through the toughest of walls, Azumarill requires entry hazards support, as the sheer power of this set forces switches consistently. With the support of Spikes and Stealth Rock, Azumarill will be able to turn many 2HKOs into OHKOs. Roserade makes an excellent partner for Azumarill, as it can comfortably take the Grass-type attacks aimed at Azumarill while also laying Spikes and Toxic Spikes. Its own STAB Grass-type attacks also enable it to eliminate bulky Water-types such as Milotic, Slowbro, and Frillish.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Waterfall / Ice Punch
move 4: Aqua Jet
item: Leftovers
ability: Huge Power
nature: Adamant
evs.: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Unlike the Choice Band set, this set requires a bit of set up before it can start wrecking its opponents. This set works best when under a substitute, and with the given HP investment, Azumarill can make 101 HP Substitutes. By hitting this magic number, Azumarill is now able to set up in the face of Chansey, Registeel, and Dusclops, who will be unable to break Azumarill's Substitutes with Seismic Toss or Night Shade. With its Substitute intact, Azumarill is free to use Focus Punch to obliterate the opposition. With maximum Attack investment and its ability Huge Power, Azumarill hits ridiculously hard. Focus Punch lets this set effectively counter Chansey and Registeel, as Azumarill will be immune to status when behind a Substitute and can hit them with a super effective Focus Punch. It also allows Azumarill to hit Pokemon such as Abomasnow, Rotom-F, Mamoswine, and Ferroseed for super effective damage, thus making it a good check to common hail abusers. Substitute, though imperative as a launchpad for Focus Punch, also allows Azumarill to use its other attacks in safety. If choosing Waterfall, Azumarill will have access to a very reliable STAB move that lets it hit Victini and other Pokemon who resist or are immune to Fighting-type attacks such as Muk or Dusclops. Ice Punch can be used instead if you would rather hit Grass-type Pokemon such as Celebi who will otherwise wall you. Finally, Aqua Jet gives Azumarill useful priority to mitigate its terrible Speed. It allows it to act as a potent revenge killer, letting it pick off weakened Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Without the raw power provided by Choice Band, Azumarill is unable to break through many of the walls that the Choice Band set was able to. Primarily, Azumarill no longer threatens bulky Water-type Pokemon such as Milotic, who can break the Substitute with repeated Surfs or Scalds, (comma) and then inflict a status condition. Two notable walls that stand out, though, are Frillish and Slowbro, as they are immune to or resist every move on this set. To bypass this problem, Toxic can be used instead of Waterfall or Ice Punch, (comma) to hit these Pokemon on the switch. It can also be used instead of Aqua Jet if that's preferred, but this isn't recommended as Aqua Jet allows Azumarill to actually threaten frail attackers such as Azelf who would otherwise KO it. Once again, Grass-types make good teammates to check the aforementioned bulky Water-types. Shaymin can threaten Milotic, Slowbro, Frillish, and Suicune with a STAB super effective Seed Flare, while Roserade sets up Spikes or Toxic Spikes as they switch out to avoid taking a Leaf Storm to the face. Azumarill can also function as a team player by replacing one of its attacking options with Encore, providing a free turn to set up of setup for a teammate or even itself. For example, by locking Milotic into Recover, a teammate can gain a free turn to set up, or Azumarill can use the free turn to set up Substitute in safety.<p>

<p> In order to continue making Substitutes, Azumarill needs Wish support as it only has Leftovers for recovery. Therefore, Chansey or and Alomomola make great teammates with due to their huge HP stats and access to Wish. Likewise, this set forces switches very well easily as Focus Punch is a scarily powerful move. If entry hazards are on the field at the time, it will give Azumarill a much easier time, softening up the walls that give it problems or and wearing down the Pokemon who switch in on the resisted Focus Punch.</p>

[Other Options]

<p>Azumarill really doesn't have too many alternative options. It can use a Life Orb instead of a Choice Band on the first set, but that isn't recommended because it really needs the increased power of a Choice Band to break through walls. You can use Aqua Tail instead of Waterfall if the increased power appeals to you, though the consistency and flinch chance of Waterfall make it the better option. As mentioned before, Azumarill's access to Toxic and Encore makes a support set feasible, but this is outclassed by bulkier support Pokemon. More Speed can be used to get the jump on Pokemon such as Hitmontop who don't frequently invest in Speed. Finally, Thick Fat grants Azumarill a very nifty 4x resistance to Ice- and Fire-type attacks. However, the whole purpose of using Azumarill is to have it hit like a wrecking ball thanks to Huge Power, making Thick Fat a bad option.</p>

[Checks and Counters]

<p>As powerful as this adorable rodent is, it still has problems with many Pokemon. Its biggest nemeses are bulky Grass- and Water-type Pokemon. Grass-types such as defensive Shaymin, or Tangrowth can tank any hit Azumarill has to offer, even surviving a Choice Band Ice Punch. They can then OHKO Azumarill with their respective STAB attacks. Victreebell and Roserade also resist Fighting-type attacks, making them counters to SubPunch Azumarill lacking Ice Punch. Bulky Water-types are also very threatening. Milotic, Slowbro, and Slowking can cripple Azumarill with status while healing off any damage with Recover or Slack Off; Suicune sets up Calm Mind with impunity and heals off any damage taken with rest. (space) Though very rare, Frillish, as mentioned, hard counters all sets without Toxic. Empoleon also walls Azumarill if it lacks Superpower. Physically bulky Pokemon such as Dusclops, Cofagrigus, and Weezing can tank any hit Azumarill has to offer and threaten it with Will-O-Wisp. Finally, faster Pokemon who will not be OHKOed by Aqua Jet, such as Zapdos, threaten Azumarill with their powerful STAB or super effective attacks, forcing it to switch.</p>

[Dreamworld]

<p>Azumarill receives Sap Sipper from the Dream World. While this provides it an immunity for one of its two weaknesses, if you're not using Huge Power, you really have no reason to be using Azumarill in the first place.</p>
 
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[Overview]

<p>In spite of the lack of annoying Excadrill Though not having pesky Excadrills to revenge kill in UU, this adorable Water-type is still a force to be reckoned with. Its ability Huge Power doubles its mediocre Attack score to levels which are gives it a monstrous Attack stat which is on par with that of behemoths such as Groudon. While it is rather slow, it has access to STAB priority in Aqua Jet, allowing it to strike first even when it is slower in spite its terrible speed. Likewise, itl is quite bulky, possessing 100 / 80 / 80 defenses; this also gives it the ability to make allows it to set up 101 HP Substitutes. In a tier filled with where Chansey, Registeel, and Dusclops reside, being able to set up in the face of Seismic Toss and Night Shade is a rather big deal. Unfortunately, Azumarill is really slow and rather one-dimensional,; making it is easy not difficult to predict what Azumarill will do. Nonetheless, whether it's Azumarill's brute force, bulk, STAB priority, or even its dastardly good looks that earns it a spot on your team, you can rest assured knowing that it will be an effective contributor to your success.</p>

[SET]
name: Choice Band
move 1: Waterfall
move 2: Aqua Jet
move 3: Return / Double-Edge
move 4: Ice Punch / Superpower
item: Choice Band
ability: Huge Power
nature: Adamant
evs.: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This is Azumarill's bread-and-butter set is not to be ignored. (I would expect a better topic sentence than this.) With a Choice Band and its Huge Power ability, Azumarill boasts an insane 654 Attack stat, which allows it to effectively break punch its way through many UU walls. Waterfall is Azumarill's most consistent STAB move, and either OHKOes or takes chips off huge chunks out of Pokemon that don't resist it. Aqua Jet enables it to act as a revenge killer as well, as it can pick off wounded Pokemon such as Zapdos, Cobalion, and Victini. The toss choice between Return and Double Edge is a question of consistency versus ridiculous power. Return is the safer of the two, giving Azumarill a solid attacking option over Water-types such as Slowbro. Double-Edge, however, grants it provides more power, albeit at the cost of recoil wasting Azumarill's bulk. It is so powerful that, for example, it allows Azumarill to 2HKO 252 HP / 252 Def Bold Milotic. The last moveslot is also decided by what you need Azumarill to hit. Ice Punch hits unsuspecting Grass- and Dragon-types such as Celebi, or Tangrowth, or Flygon, hard on the switch. On the other hand Despite lowering its Attack and Defense, Superpower gives it Azumarill an option to smack Chansey and Steel-types such as Registeel and Ferroseed.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread maximizes bulk and power, with the 4 Speed EVs enabling Azumarill to outspeed Pokemon with base 50 Speed and minimum investment, such as Donphan and Chansey. Despite the massive power of this set, many Pokemon it problems. Frillish, though not commonly used, walls this set cold, as it is immune to Water-, Normal-, and Fighting-type attacks while resisting Ice-type attacks. Likewise, bulky Grass- and Water-type Pokemon give it a lot of problems as well. Powerful attackers such as Houndoom, can handle such threats very well, making them great teammates for Choice Band Azumarill. Pokemon that benefit from having walls being weakened or removed are good offensive partners for this set. Set-up sweepers such as Azelf, Raikou and Cobalion can sweep more effectively if opposing Chansey, Milotic, and Slowbro are weakened sufficiently.</p>

<p>Azumarill can use 148 Speed EVs instead of 4 in order to minimum Speed Hitmontop. Likewise, it can use Toxic instead of Return or Double-Edge to cripple Water-type switch-ins. However, Return or Double-Edge already do a lot of damage, so this isn't necessary. Outside of bulky Water- and Grass-type Pokemon, this set is relatively hard to switch into. However, since this is a Choice set, prediction is necessary; when it's locked into the wrong move, Azumarill isn't very threatening. Finally, in order to break through the toughest of walls, Azumarill requires entry hazards support, as the sheer power of this set forces switches consistently. With the support of Spikes and Stealth Rock, Azumarill will be able to turn many 2HKOs into OHKOs. Roserade makes an excellent partner for Azumarill, as it can comfortably take the Grass-type attacks aimed at Azumarill while also laying Spikes and Toxic Spikes. Its own STAB Grass-type attacks also enable it to eliminate bulky Water-types such as Milotic, Slowbro, and Frillish.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Waterfall / Ice Punch
move 4: Aqua Jet
item: Leftovers
ability: Huge Power
nature: Adamant
evs.: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Unlike the Choice Band set, this set requires a bit of set up before it can start wrecking its opponents. This set works best when under a sSubstitute, and with the given full investment in HP EVs investment, Azumarill can make whip up 101 HP Substitutes. By hitting this magic number, Azumarill is now able to set up in the face of Chansey, Registeel, and Dusclops, who will be unable to break Azumarill's Substitutes with Seismic Toss or Night Shade in one turn. With its Substitute intact, Azumarill is free to use Focus Punch to obliterate the opposition. With maximum Attack investment and its ability Huge Power, Azumarill hits ridiculously hard. Focus Punch lets this set effectively counter Chansey and Registeel, as Azumarill will be immune to status when behind a Substitute and can hit them with a super-effective Focus Punch. It also allows Azumarill to hit damage Pokemon such as Abomasnow, Rotom-F, Mamoswine, and Ferroseed for super effective damage, making it a good check to common hail abusers. Substitute, though imperative as a launchpad for Focus Punch, also allows Azumarill to use its other attacks in safety. If choosing Bestowing Waterfall, on Azumarill will have provide it with access to a very reliable STAB move attack that lets enables it to hit hurt Victini and other Pokemon who resist or are immune to Fighting-type attacks, such as Muk or Dusclops. Ice Punch can be used instead if you would rather hit Grass-type Pokemon such as Celebi who will otherwise wall you. Finally, Aqua Jet gives Azumarill a useful priority move to mitigate its terrible Speed. It allows it to act as a potent revenge killer, letting it pick off weakened Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Without the raw power provided by Choice Band, Azumarill is unable to break through many of the walls that the Choice Band set was able to. Primarily, Azumarill no longer threatens bulky Water-type Pokemon such as Milotic, who can break the Substitute with repeated Surfs or Scalds, and then inflict a status condition. Two notable walls that stand out, though, are Frillish and Slowbro, as they are immune to or resist every move on this set. To bypass this problem, Toxic can be used instead of Waterfall or Ice Punch, to hit these Pokemon on the switch. It can also be used instead of Aqua Jet if that's preferred, but this isn't recommended as Aqua Jet allows Azumarill to actually threaten frail attackers such as Azelf who would otherwise KO it. Once again, Grass-types make good teammates to check the mentioned bulky Water-types. Shaymin can threaten Milotic, Slowbro, Frillish, and Suicune with a STAB super-effective Seed Flare, while Roserade sets up Spikes or Toxic Spikes as they switch out to avoid taking a Leaf Storm to the face. Azumarill can also function as a team player by replacing one of its attacking options with Encore, providing a free turn to set up for a teammate or even itself. For example, by locking Milotic into Recover, a teammate can gain a free turn to set up, or Azumarill can set up Substitute in safety.<p>

<p> In order to continue making Substitutes, Azumarill needs Wish support as it only has Leftovers for recovery. Therefore, Chansey or Alomomola make great teammates with their huge HP stats and access to Wish. Likewise, this set forces switches very well as Focus Punch is a scarily powerful move. If entry hazards are on the field at the time, it will give Azumarill a much easier time, softening up the walls that give it problems or and wearing down the Pokemon who switch in on the resisted Focus Punch.</p>

[Other Options]

<p>Azumarill really doesn't have too many alternative options. It can use a Life Orb instead of a Choice Band on the first set, but that isn't recommended because it really needs the increased power of a Choice Band to break through walls. You can use Aqua Tail packs more firepower than instead of Waterfall at the cost of accuracy if the increased power appeals to you,; however, though the consistency and perfect accuracy and flinch chance (Azumarill is too slow to abuse a flinch chance on most UU Pokemon, more so with 137 Speed to work with.) of Waterfall make it the better superior option. As mentioned before, Azumarill's access to Toxic and Encore makes a support set feasible, but this is outclassed by bulkier support Pokemon. More Speed can be used to get the jump on Pokemon such as Hitmontop who don't frequently invest in Speed. Finally, Thick Fat grants Azumarill a very nifty 4x resistance to Ice- and Fire-type attacks. However, the whole purpose of using Azumarill is to have it hit like a wrecking ball thanks to Huge Power, making Thick Fat a bad option. Don't even try to use Thick Fat on Azumarill; Azumarill is an offensive Pokemon, not a defensive one. (Don't even mention using Thick Fat on Azumarill. Otherwise, you are not using Azumarill at all.)</p>

[Checks and Counters]

<p>Power is not a gauge of invincibility, and for the adorable Azumarill, this is correct. As powerful as this adorable rodent is, it still has problems with many Pokemon. Its biggest nemeses are bulky Grass- and Water-type Pokemon. Grass-types such as defensive Shaymin, or Tangrowth can tank any hit Azumarill has to offer, even surviving a Choice Band Ice Punch. They can then OHKO Azumarill with their respective STAB attacks. Victreebell and Roserade also resist Fighting-type attacks, making them counters to SubPunch Azumarill lacking that do not carry Ice Punch. Bulky Water-types are also very threatening. Milotic, Slowbro, and Slowking can cripple Azumarill with status while healing off any damage with Recover or Slack Off; Suicune sets up Calm Mind with impunity and heals off any damage taken with rRest.(space)Though very rare, Frillish, as mentioned, hard counters all sets without Toxic. Empoleon also wallks all over Azumarill if it lacks Superpower. Physically bulky defensive Pokemon such as Dusclops, Cofagrigus, and Weezing can tank any hit Azumarill has to offer deliver and threaten it burn the water-dwelling rodent with Will-O-Wisp. Finally, faster Pokemon who will not be OHKOed by Aqua Jet, such as Zapdos, threaten Azumarill with their powerful STAB or super-effective attacks, forcing it to switch out.</p>

[Dream(space)wWorld]

<p>Azumarill receives Sap Sipper from the Dream World. While this provides it an immunity for one of its two weaknesses, if you're not using Huge Power, you really have no reason to be using Azumarill in the first place. (I was wondering why you even mentioned Thick Fat in OO when you have a contradictory statement.)</p>


This is good, blarajan. Unfortunately, some of your vocabulary and sentences are too basic. Hopefully, that's fixed now.

If there are any traces of "super effective" or "Double Edge" in the analysis that I forgot, replace their spaces with hyphens.
 

JockeMS

formerly SuperJOCKE
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Why would he do that? It's super effective, not super-effective. The Double-Edge part is correct though.

But I dont think your check matters since the one above you got stamped.
 

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http://www.serebii.net/pokedex-bw/184.shtml

QC: 3/3 (Chou Toshio/PK Gaming/Delta 2777)
GP: 1/2 (Calm Pokemaster) Sorry for delay!
[Overview]

<p>Though not having Although there are no pesky Excadrills to revenge kill in UU, this adorable Water-type is still a force to be reckoned with. Its ability Huge Power gives it a monstrous Attack stat which is on par with comparable to that of behemoths such as Groudon. While it is rather slow, it has access to STAB priority in Aqua Jet, allowing it to strike first even when it is slower. Likewise, itl <-remove the "l" is quite bulky, possessing 100 / 80 / 80 defenses; this the HP stat also gives it Azumarill the ability to make 101 HP Substitutes. In a tier filled with Chansey, Registeel, and Dusclops, being able to set up in the face of Substitute when faced with Seismic Toss is a rather big deal. Unfortunately, Azumarill is really slow and rather one-dimensional, making it very predictable(period) easy to predict. Nonetheless, whether it's Azumarill's brute force, bulk, STAB priority, or dastardly good looks that earns it a spot on your team, you can rest assured knowing that it will be an effective contributor to your success.</p>

[SET]

name: Choice Band
move 1: Waterfall
move 2: Aqua Jet
move 3: Return / Double-Edge
move 4: Ice Punch / Superpower
item: Choice Band
ability: Huge Power
nature: Adamant
evs.: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>This is Azumarill's bread-and-butter set. With a Choice Band equipped and its Huge Power ability, Azumarill boasts an insane 654 Attack stat, which allows it to effectively break through many UU walls. Waterfall is Azumarill's most consistent STAB move, and Pokemon who do not resist it are either OHKOed or heavily damaged(period) either OHKOes or takes huge chunks out of Pokemon that don't resist it. Aqua Jet enables it to act as a revenge killer as well, as it can pick off wounded Pokemon such as Zapdos, Cobalion, and Victini. The toss choice between Return and Double Edge is a question of consistency versus ridiculous power. Return is the safer of the two, giving Azumarill a solid attacking option over against Water-types such as Slowbro. Double Edge, however, grants it more power, albeit at the cost of recoil. It is so powerful that, for example, it allows Azumarill to 2HKO 252 HP / 252 Def EVs Bold Milotic. The last moveslot is also decided dictated by what you need Azumarill to hit. Ice Punch hits unsuspecting Grass-types such as Celebi or Tangrowth hard on the switch. On the other hand, Superpower gives it an option to smack Chansey and Steel-types such as Registeel and Ferroseed.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread maximizes bulk and power, with the 4 Speed EVs enabling Azumarill to outspeed Pokemon with base 50 Speed and minimum investment, such as Donphan and Chansey. Despite the massive power of this set, many Pokemon give it problems. Frillish, though not commonly used, walls this set cold, as it is immune to Water-, Normal-, and Fighting-type attacks while resisting and also resists Ice-type attacks. Likewise, bulky Grass- and Water-type Pokemon give it a lot of problems as well. Powerful attackers such as Houndoom(remove comma) can handle such threats very well, making them great teammates for Choice Band Azumarill. Pokemon that benefit from having walls being weakened or removed are good offensive partners for this set. Setup sweepers such as Azelf, Raikou(comma) and Cobalion can sweep more effectively if opposing Chansey, Milotic, and Slowbro are weakened sufficiently.</p>

<p>Azumarill can use 148 Speed EVs instead of 4 in order to outspeed minimum Speed Hitmontop. Likewise, it can use Toxic instead of Return or Double Edge to cripple Water-type switch-ins. However, Return or Double-Edge already do a lot of damage, so this isn't necessary. Outside of bulky Water- and Grass-type Pokemon, this set is relatively hard to switch into. However, since this is a Choice set, proper prediction is important(semicolon) necessary; when it's locked into the wrong move, Azumarill isn't very threatening. Finally, in order to break through the toughest of walls, Azumarill requires entry hazards support, as the sheer power of this set forces switches constantly(period) consistently. With the support of Spikes and Stealth Rock support, Azumarill will be able to turn many 2HKOs into OHKOs. Roserade makes an excellent partner for Azumarill, as it can comfortably take the Grass-type attacks aimed at Azumarill while also laying Spikes and Toxic Spikes. Its Roserade's own STAB Grass-type attacks also enable it to eliminate bulky Water-types such as Milotic, Slowbro, and Frillish.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Waterfall / Ice Punch
move 4: Aqua Jet
item: Leftovers
ability: Huge Power
nature: Adamant
evs.: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Unlike the Choice Band set, this set requires a bit of set up before it can start wrecking its opponents. This set works best when under a Substitute(comma) substitute, and with the given HP investment, Azumarill can make 101 HP Substitutes. By hitting this magic number, Azumarill is now able to set up in the face of Chansey, Registeel, and Dusclops, who will be unable to break Azumarill's Substitutes with Seismic Toss or Night Shade. With its Substitute intact, Azumarill is free to use Focus Punch to obliterate the opposition. With maximum Attack investment and its ability Huge Power, Azumarill hits ridiculously hard. Focus Punch lets this set effectively counter check semantics Chansey and Registeel, as Azumarill will be immune to status when behind a Substitute and can hit them with a super effective Focus Punch. It Focus Punch also allows Azumarill to hit Pokemon such as Abomasnow, Rotom-F, Mamoswine, and Ferroseed for super effective damage, making it a good check to common hail abusers. Substitute, though imperative as a launchpad for Focus Punch, also allows Azumarill to use its other attacks in safety. If choosing Waterfall, Azumarill will have access to Waterfall gives Azumarill a very reliable STAB move that lets it hit Victini and other Pokemon who resist or are immune to Fighting-type attacks such as Muk or Dusclops. Ice Punch can be used instead if you would rather hit Grass-type Pokemon such as Celebi Roserade(comma)Celebi isn't UU any more who will otherwise wall you. Finally, Aqua Jet gives Azumarill useful priority to mitigate its terrible Speed. It Aqua Jet also allows it Azumarill to act as a potent revenge killer, letting it pick off weakened Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Without the raw power provided by Choice Band, Azumarill is no longer able to break through many walls(period) unable to break through many of the walls that the Choice Band set was able to. Primarily, Azumarill no longer threatens bulky Water-type Pokemon such as Milotic, who can break the Substitute with repeated Surfs or Scalds, and then inflict a status condition. Two notable walls that stand out, though, are Frillish and Slowbro, as they are immune to or resist every move on this set. To bypass this problem, Toxic can be used instead of Waterfall(comma) or Ice Punch, to hit these Pokemon on the switch. It can also be used instead of Aqua Jet if that's preferred, but this isn't recommended as Aqua Jet allows Azumarill to actually threaten frail attackers such as Azelf who would otherwise KO it. Once again, Grass-types make good teammates to check the mentioned bulky Water-types. Shaymin can threaten Milotic, Slowbro, Frillish, and Suicune with a STAB super effective Seed Flare, while Roserade sets up Spikes or Toxic Spikes as they switch out to avoid taking a Leaf Storm to the face. Azumarill can also function as a team player by replacing one of its attacking options with Encore, providing a free turn for itself or a teammate to set up(period) to set up for a teammate or even itself. For example, by locking Milotic into Recover, a teammate can gain a free turn to set up, or Azumarill can set up Substitute in safety.<p>

<p> In order to continue making Substitutes, Azumarill needs Wish support as it only has Leftovers for recovery. Therefore, Chansey or Alomomola make great teammates with their huge HP stats and access to Wish. Likewise, this set forces switches very well as Focus Punch is a scarily powerful move. If entry hazards are on the field at the time, it will give Azumarill a much easier time, softening help Azumarill soften up the walls that give it problems or and wearing wear down the Pokemon who switch in on the resisted Focus Punch.</p>

[Other Options]

<p>Azumarill really doesn't have too many alternative options. It can use a Life Orb instead of a Choice Band on the first set, but that this isn't recommended because it really needs the increased power of a Choice Band to break through walls. You can use Aqua Tail instead of Waterfall if the increased power appeals to you, though the consistency and flinch chance of Waterfall make it the better option. As mentioned before, Azumarill's access to Toxic and Encore makes a support set feasible, but this is outclassed by bulkier support Pokemon. More Speed can be used to get the jump on Pokemon such as Hitmontop who don't frequently invest in Speed. Finally, Thick Fat grants Azumarill a very nifty 4x resistance to Ice- and Fire-type attacks. However, the whole purpose of using Azumarill is to have it hit like a wrecking ball thanks to Huge Power, making Thick Fat a bad option.</p>

[Checks and Counters]

<p>As powerful as this adorable rodent is, it still has problems with many Pokemon. Its biggest nemeses are bulky Grass- and Water-type Pokemon. Grass-types such as defensive Shaymin(remove comma) or Tangrowth can tank any hit Azumarill has to offer, even surviving a Choice Band Ice Punch. They can then OHKO Azumarill with their respective STAB attacks. Victreebell and Roserade also resist Fighting-type attacks, making them counters to SubPunch Azumarill lacking that lack Ice Punch. Bulky Water-types are also very threatening. Milotic, Slowbro, and Slowking can cripple Azumarill with status while healing off any damage with Recover or Slack Off; Suicune sets up Calm Mind with impunity and heals off any damage taken with rest.Though very rare, Frillish, as mentioned, hard counters all sets without Toxic. Empoleon also walls Azumarill if it lacks Superpower. Physically bulky Pokemon such as Dusclops, Cofagrigus, and Weezing can tank any hit Azumarill has to offer and threaten it with Will-O-Wisp. Finally, some faster Pokemon who will not be are not OHKOed by Aqua Jet, such as Zapdos, threaten Azumarill with their powerful STAB or super effective attacks, forcing it to switch.</p>

[Dreamworld]

<p>Azumarill receives Sap Sipper from the Dream World. While this provides it an immunity for one of its two weaknesses, if you're not using Huge Power, you really have no reason to be using Azumarill in the first place.</p>
GP Approved (2/2)

 

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