Balanced Hackmons Analysis Megathread

Kris

ungabunga
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Balanced Hackmons Analysis Megathread
approved by The Immortal

This is a part of the semi-official analysis project. This megathread is for Balanced Hackmons analyses specifically. Follow the main thread's rules, which are reiterated below, for reserving analyses, Quality Control, Copyediting, and uploading.

Working on the Analyses

Reserving
  • There will be megathreads for each metagame. You reserve analyses for each respective metagame in said thread. When you reserve an analysis, you have three days (72 hours specifically) to get it out of WIP, or it will be reassigned. If there are IRL issues that are affecting your ability to finish an analysis within the time limit, tell either me or the QC leader of the respective metagame, and we will give you an extension. For example, if I want to reserve Tapu Fini's analysis in AAA, I would post in the AAA megathread with a post saying "reserving Tapu Fini".
  • Wait for a member of the respective QC team of the metagame that you're writing an analysis for to approve your reservation. There are different levels of importance for each Pokemon, so the QC members might want to make sure that a person they trust is getting a certain analysis to ensure the quality-level wanted.
  • When you reserve an analysis, please put "WIP" at the top of the same post to let everybody know that you're still working on the analysis. Try to finish your analysis as soon as possible to allow for more input.
    • Note to QC checkers and am-QC checkers: DO NOT give feedback on an analysis until it's officially marked as "Quality Control". Yes, an analysis might look bland while it's in WIP, but there's a reason why it is in its WIP stage still.
  • WRITE YOUR ANALYSIS IN BULLET POINTS.
Quality Control
  • Once you feel like your analysis is ready to be checked, edit the "WIP" at the top of your post with "Quality Control". After doing this, make a new post in the respective megathread with a link to the post that your analysis is in (with a message saying "ready for QC" or something) so the QC teams can QC check it. Every analysis requires three QC checks. Write your analysis in bullet points, and after you get the first two QC checks, write it into paragraphs.
  • Even if you're not on the QC team, if you feel like you can contribute useful information to analyses that are missing it, feel free to speak up. If the QC team notices that your work is good and consistent, there's a good chance you'll be added to the QC team of that respective metagame.
  • The QC team is allowed to reject your analysis if they deem it too low of a standard to be fixed with three QC checks, or if it shows obvious lack of knowledge for a metagame. They may also reassign it if they feel that the Pokemon is not ultimately viable in the current metagame or is going to become unviable in the near future.
Copyediting
  • After you get three QC checks, edit the "Quality Control" at the top of your post with "Grammar Ready" and post in THIS THREAD with a link to the post that has your analysis in it. This tells the GP team that your post is ready to be edited to have the grammar / prose appropriated. Every analysis requires one GP check unless the GP checker deems it necessary of another one.
  • Once the analysis has been looked over by a GP member and you've implemented any changes they've made, change the "Grammar Ready" to "Done" and again, make a new post linking your post. This time, however, tag Kris to upload your analysis.
QC Team
Uselesscrab (former leader)
Electrolyte



Chansey by Scarfnaut — QC 3/3
Deoxys-Speed
Kyurem-Black by Rumors — QC 1/3
Kyurem-White by RNGIsCancer — QC 1/3
Mega Diancie by CallMeLefty — QC 1/3
Mega Gengar by The Ruins of Alpha — QC 0/3
Mega Mewtwo Y by Anaconja — QC 1/3
Mega Rayquaza by QY_CS — QC 0/3
Primal Kyogre by Quantum Tesseract — QC 2/3
Shedinja by InvisibleWater — WIP
Zekrom by Electrolyte — QC 2/3
Zygarde-Complete by Funbot28 — QC 2/3
Giratina
Mega Audino
Mega Gyarados
Mega Mewtwo X
Mega Rayquaza
Mega Tyranitar
Primal Groudon
Regigigas
Solgaleo
Yveltal
Aegislash
Arceus
Dialga
Kartana
Lugia
Mega Garchomp
Palkia
Pheromosa
Registeel
Xerneas
Buzzwole
Celesteela
Cresselia
Diancie
Lunala
Magearna
Mega Aerodactyl
Mega Ampharos
Mega Heracross
Mega Kangaskhan
Mega Sceptile
Mega Scizor
Mega Slowbro
Mega Venusaur
Reshiram
Xurkitree
Alolan Muk
Deoxys-Attack
Ho-Oh
Marshadow
Mega Pidgeot
Pikachu
Blissey
Guzzlord
Slaking
Weavile


Completed Analyses:
 
Last edited:

drampa's grandpa

googly eyed irl
is a Pre-Contributor
Reserving Guzzlord Mega Gengar because Uselesscrab said I could

QC ready
the second hide tag, not the first
Set name: Dazzlegar

Gengar-Mega @ Focus Sash / Spooky Plate

Ability: Dazzling

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Shell Smash

- Moongeist Beam / Judgment

- Secret Sword / Sludge Wave

- Spore / Sludge Bomb / Infestation / King’s Shield

· Dazzling prevents priority from revenge killing and can buy turns to set up against priority attackers.

· Moongeist Beam allows Gengar to KO Sturdinja and most non-normal types with Unaware.

· Judgement alongside Secret Sword makes this set Imposterproof.

· Focus Sash gives Gengar set up opportunities, and if kept intact can allow it to beat imposters 1v1.

· Secret Sword provides perfect neutral coverage and hits special walls, while Sludge Bomb hits Fairies, specifically Audino-Mega.

· Shell Smash boosts both speed and special attack, and the defense drops don’t matter because Gengar is too frail to take attacks anyway. Also, the special defense drops allow Gengar to OHKO imposters with Moongeist Beam.

· Timid Nature is used to be as fast as possible before using Shell Smash, enabling you to Spore +Speed Arceus and Rayquaza-Mega and not autolosing to other Mega Gengar, but Modest can be used for extra power.
· Infestation is the most reliable mean of removing Shedinja on Judgment sets.

· King’s Shield makes setting up against physically based opponents that use contact moves easier.

· Other options: Quiver Dance can be used over Shell Smash if you wish to take a bulkier approach to Gengar’s boosting, but is generally not as good as the fast boost of Shell Smash. Lovely Kiss gets past Safety Goggles and Grass types but has unreliable accuracy. Sludge Wave and Sludge Bomb are mostly interchangeable depending on whether you want the poison or not. Poison makes you unable to put things to sleep, but also enables you to kill Shedinja without Lum Berry + Recycle.

· Team Options: This Gengar appreciates hazard support, both in keeping them on the opponents side of the field and especially off of its side of the field when running sash. It is vulnerable to being revenge killed by sashed opponents without hazards supporting it, and can find it difficult to set up without good sleep turns with its own sash broken.

feedback welcome ofc
I'll fix the formatting when I get home
And yes, this is not the only set I'm doing. I was thinking Mold Breaker and Adaptability as oo and Normalize and manual Mega Evolving for sets (unless that counts separately) but I can't do them now because I'm on mobile and in NYC.

Overview
-Gengar has high special attack and speed allow it to be a potent sweeper, capable of one to two hit KOing most of the metagame once set up.
-Ghost typing gives Gengar many benefits, including switch in opportunities, easy imposterproofing using Judgment, and perfect neutral coverage with only one extra move.
-The Dazzling ability allows Gengar to sweep without being revenged by priority and also increases the number of Pokemon Gengar can set up on.
-Either Mold Breaker or Moongeist Beam allow Gengar to ignore abilities that might give it problems, such as Sturdy on Shedinja and Unaware on walls.
-Normalize and Entrainment can combine with Gengar's high speed to make it difficult to hit at all.
-Gengarite allows Gengar to be the only Pokemon with access to Shadow Tag in Balanced Hackmons.
Priority Blocker
Gengar-Mega @ Focus Sash / Spooky Plate
Ability: Dazzling
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature / Modest Nature
IVs: 0 Atk
- Moongeist Beam / Judgment
- Secret Sword
- Shell Smash / Quiver Dance
- Spore / Sludge Wave / Sunsteel Strike / King's Shield / Spiky Shield
Set Comments
Moves
This set is designed to abuse the priority immunity of Dazzling in order to sweep.
-Shell Smash is the set up move of choice, as the fastest set up move that boosts both Special Attack and Speed in the game. The Special Defense drops also make it possible for Gengar to OHKO an Imposter, although without Tailwind or paralysis support you risk losing the speed tie and being KO'd if you run Moongeist Beam.
-Judgment is used to make your set imposterproof.
-Moongeist Beam is capable of getting past other abilities such as Sturdy on Shedinja and Unaware and also frees up your item slot.
-Secret Sword provides perfect neutral coverage and hits special walls such as non-Imposter Chansey.
-Spore puts your opponent to sleep to provide you opportunities to set up or attack or help support your team,
-Sludge Wave hits certain targets harder WHICH TARGETS
-Sunsteel Strike can KO Unaware Mega Audino when Gengar is at +2, which otherwise counters this set.
-King's Shield / Spiky Shield can be used to scout the opponents moves. If King's Shield gets a drop it can allow Gengar to set up on weaker physical attackers, while Spiky Shield blocks status moves like Spore and Glare and breaks sashes. Both also preserve the Judgment set's imposterproofness, which none of the other options will.
Set Details
-The evs are designed to maximize Gengar's speed and power. If you run Sunsteel Strike switch to a Hasty or Naive nature instead.
-A Timid Nature is used to be as fast as possible before using Shell Smash, enabling you to Spore +Speed Arceus and Rayquaza-Mega and not autolosing to other Gengar
-Modest can be used for extra power or if these foes are not an issue for you.
-Spooky Plate is required for Judgment sets.
-Focus Sash is chosen for Moongeist Beam sets to help Mega Gengar set up, as it does not have the bulk to set up reliably without it.
Usage Tips
-Gengar is best used as a mid to late game cleaner, sweeping through an already weakened team.
-If running Spore it appreciates liberal scouting / removing of items, as Safety Goggles on the opposing team can prove fatal.
-Once safely in, Gengar wants to set up as quickly as possible, preventing fast opposing pokemon from revenge killing it.
-Avoid sending it in before the tanks that can take hits from it (Yveltal, Audino-Mega, and Zygarde-Complete to name the main three) have been weakened.
-Keep in mind when using Spore that they will sometimes only be asleep for one turn.
Team Options
-When running Focus Sash the most important team support it requires is reliable hazard removal. A bulky defogger or rapid spinner makes for a great partner.
-Gengar also highly appreciates hazards of its own on the field, as opposing Focus Sashs can cut short what should have been a sweep.
-Slow pivots are very helpful for getting Gengar in safely.
-Wallbreakers such as Stakeout Primal Groudon or Psychic Terrain Mega Mewtwo Y help break down defensive cores for Gengar to sweep.
Strategy Comments / Other Options
-Lovely Kiss can be used over Spore for reduced accuracy but the ability to get past Safety Goggles.
-Adaptability can be run to boost the power of Ghost and Poison type moves and to abuse the fact that people tend to assume Gengar is Dazzling when they do not see an ability broadcast. This set beats many of Gengar's standard checks, especially Audino.
-Mold Breaker enables Gengar to completely ignore defensive abilities, and is as such a strong option that puts in work against defensive teams. It is used alongside Judgment.
-Life Orb is an option for extra power, but is usually not worth it over Spooky Plate Judgment, which has the benefits of both imposterproofing and not revealing your item upon using an attack (unless the attack is Judgment).
Gengarite
Gengar @ Gengarite
Ability: Illusion
252 SpA / 4 SpD / 252 Spe
Timid Nature / Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Secret Sword
- Shell Smash / Perish Song
- Spore / Spiky Shield / King's Shield / Taunt
Set Comments
Moves

-Moongeist Beam is your main STAB attack, and ignores abilities.
-Secret Sword hits Normal types and special walls, especially Chansey and Blissey.
-Shell Smash enables Gengar to set up when it traps something it can set up on, without them switching to a counter.
-Spore allows you to sleep opponents who are slower than you, without worrying they will switch to a status absorber thanks to Shadow Tag.
-Perish Song abuses Shadow Tag to kill any (non-soundproof) opponent in three turns. This works well against defensive opponents without a pivoting move.
-Spiky Shield allows Mega Gengar to stall for turns when using Perish Song most reliably, while King's Shield serves a similar purpose and also works as a priority check against Pokemon such as Aerilate Mega Rayquaza. Either can be used without Perish Song.
-Taunt prevents pivoting with Baton Pass or Parting Shot, and prevents walls from healing faster than Gengar can damage them.
Set Details
-Gengar is the only Pokemon capable of obtaining Shadow Tag as an ability in Balanced Hackmons, thanks to its ability to manually mega evolve.
-Illusion serves to confuse your opponent when played well. If used correctly it will buy Gengar a turn to Mega evolve, and potentially trap and eliminate a switch in to the Pokemon you were disguised as.
-The EVs and nature are designed to make Gengar as fast and strong as possible. Timid is recommended to outspeed as much of the metagame as possible.
Usage Tips
-Gengar is best played as an assassin and a revenge killer, being brought in safely to kill specific targets in order for another Pokemon to sweep.
-Unfortunately for Gengar, the targets that it has the best natural matchup with, walls, almost always carry pivoting moves. Scouting for pivoting moves is a good idea.
-Utilize Illusion well, as you can often remove an opponents main wall to a heavy hitter on your team if you play right.
-Make sure to take note of which Pokemon Gengar can successfully trap and eliminate.
Team Options
-Slow pivots are essential for getting Gengar in safely.
-A strong sweeper or wallbreaker to disguise Gengar as initially is wise. Mega Mewtwo Y lures in many of the pokemon Gengar can KO easily, such as Tyranitar and Solgaleo.
Strategy Comments / Other Options
-Lovely Kiss is of course an option over Spore to evade Grass types and Safety Goggles, but the drop in accuracy makes it generally not worth it.
-Other coverage options can be used to hit specific targets you wish to elimiate, however choose carefully and use the damage calculator. For example, trying to KO Primal Kyogre with Seed Flare will do a maximum of 73% to an univested Kyogre, while Modest Kyogre can OHKO in return with Steam Eruption 100% of the time, barring misses.

Normalize
Gengar-Mega @ Spooky Plate
Ability: Normalize
252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Entrainment
- Shell Smash / Quiver Dance
- Substitute / Spore / Psystrike
Set Comments
Moves

-Spooky Plate makes Judgment Ghost type rather than Normal, allowing Gengar to be both imposterproof and have an actual STAB move (as most moves become normal type with Normalize).
-Entrainment turns opposing Pokemon's abilities into Normalize, which means that Gengar cannot be hurt by the vast majority of their attacks.
-Shell Smash is the set up move of choice, boosting Speed and Special Attack quickly. Quiver Dance is also an option for slower but bulkier boosting.
-Substitute allows Gengar to protect itself so it can use Entrainment on switchins more easily without worrying about taking hits.
-Spore puts opposing Pokemon to sleep, providing both team support and setup opportunities.
-Psystrike can hit special walls and Normal types immune to Ghost. It is chosen because it has the highest base power out of the special moves that hit defense, and the typing will be the same no matter what.

Set Details
-Nature and EVs maximize speed and special attack.
-Spooky Plate is required to make Judgment Ghost type.
Usage Tips
-Bring Gengar in on something slower than it, and use Entrainment to force it to switch. This Gengar forces large numbers of switches to avoid Normalize, so abusing these switches works well.
Team Options
-Slow pivots such as Solgaleo, which also walls many Mega Mewtwo-Y, which outspeeds and KOs this set before it can get off a Normalize, can bring Gengar in safely.
-Hazard setters such as Mold Breaker Deoxys-Speed allow the switches Gengar forces to be much more costly for the opponent.

Strategy Comments / Other Options
-Lovely Kiss is as ever a suitable Spore substitute that trades hitting Grass types and Pokemon with Safety Goggles for accuracy.
-A set with Revelation Dance and Fist Plate gives Gengar better coverage at the cost of not being inherently imposterproof.
-Skill Swap goes through Magic Bounce, but can only be used once, and as such Entrainment is almost always better.
Checks and Counters
Mega Audino
: Mega Audino walls many of Gengar's sets and commonly carries Safety Goggles making Sporing it not an option without Knock Off or Trick support.
Yveltal: Defensive Yveltal sets are very hard for Gengar to break, with only Mold Breaker Gengar sets being able to 2HKO Yveltal Unaware sets without rocks.
Zygarde-Complete: Specially defensive Regenvest Zygarde-Complete easily takes any hit from Gengar at +2 (unless it runs Ice Beam, which 2hkos) and has a chance to OHKO back with no investment with Thousand Arrows. Spore cripples it however.
Mega Mewtwo-Y: Unless Gengar is set up AND has an intact sash, sash Mewtwo-Y will always beat it. It outspeeds and OHKOs Gengar easily. If Mewtwo does not have a sash it will need Gengar to both not have an intact sash and not be set up. This is not a switch in.


nb: I was kinda unsure what to put for the manual Mega Evo set.
I left out the part about "Judgment hitting harder than Moongeist Beam" because that's technically not true; it's just that Moongeist Beam sets usually do not run an attack boosting item, because it's less viable for other reasons (such as if you're running Spooky Plate, why not run Judgment and be imposterproof).

I'm not sure this will be done by the 72 hour mark but it should be done by like, the 75 hour mark. Just so you know.
 
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Watch the formatting. I don't think it follows what the template says. Comments about the analysis below.

Set name: Dazzlegar

Gengar-Mega @ Focus Sash / Spooky Plate

Ability: Dazzling

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Shell Smash

- Moongeist Beam / Judgment

- Secret Sword / Sludge Wave

- Spore / Sludge Bomb / Infestation / King’s Shield

Moveset: Judgment/moongeist and Secret Sword are vital and they probably shouldn't be slashed with any other typed moves. Definitely not Sludge Wave, anyway. Infestation is probably obsolete now since Sturdinja isn't nearly as prevalent, and Moongeist takes care of it anyway. Consider slashing Sunsteel Strike in the fourth slot as well, since you can OHKO Unaware mega Audino and Sturdinja with it. Sludge Wave just misses out 2hKO on a specially defensive Mega Audino. Sludge Bomb is bad; remove all references to it in the analysis and change them to Sludge Wave. Move King's Shield to OO; you probably shouldn't be trying to set up against physical attackers

· Dazzling prevents priority from revenge killing and can buy turns to set up against priority attackers.
Most priority. Mold Breaker breaks through it, but you probably won't be staying in on these anyway unless you can OHKO.
· Moongeist Beam allows Gengar to KO Sturdinja and most non-normal types with Unaware.

· Judgement alongside Secret Sword makes this set Imposterproof.
Spooky Plate, not Secret Sword. Add that Spooky Plate Judgment is a lot more powerful than Moongeist Beam, with examples of targets that Judgment can kill that Beam can't.
· Focus Sash gives Gengar set up opportunities, and if kept intact can allow it to beat imposters 1v1.

· Secret Sword provides perfect neutral coverage and hits special walls, while Sludge Bomb hits Fairies, specifically Audino-Mega.
Add that running Sludge Wave still allows you to beat Impostors if Gengar is full, because it won't OHKO Gengar at +2.

· Shell Smash boosts both speed and special attack, and the defense drops don’t matter because Gengar is too frail to take attacks anyway. Also, the special defense drops allow Gengar to OHKO imposters with Moongeist Beam.

· Timid Nature is used to be as fast as possible before using Shell Smash, enabling you to Spore +Speed Arceus and Rayquaza-Mega and not autolosing to other Mega Gengar, but Modest can be used for extra power.
· Infestation is the most reliable mean of removing Shedinja on Judgment sets.

· King’s Shield makes setting up against physically based opponents that use contact moves easier.

· Other options: Quiver Dance can be used over Shell Smash if you wish to take a bulkier approach to Gengar’s boosting, but is generally not as good as the fast boost of Shell Smash. Lovely Kiss gets past Safety Goggles and Grass types but has unreliable accuracy. Sludge Wave and Sludge Bomb are mostly interchangeable depending on whether you want the poison or not. Poison makes you unable to put things to sleep, but also enables you to kill Shedinja without Lum Berry + Recycle.
Remove everything about killing non Lumb Berry Shedinja with Sludge Bomb. Most of them carry Safeguard or Lumb Berry, both of which prevent the Poison Status. Moongeist is a guaranteed kill anyway, or your teammates can do it. Add Gengarite +normalize which can allow you to trap things.

Add Usage tips on where to bring it in, what moves to use, when to set up, etc.

· Team Options: This Gengar appreciates hazard support, both in keeping them on the opponents side of the field and especially off of its side of the field when running sash. It is vulnerable to being revenge killed by sashed opponents without hazards supporting it, and can find it difficult to set up without good sleep turns with its own sash broken.
Give examples. Add that entry hazards can keep away Shedinja. Added that you need wallbraekers to get rid of specially defensive walls before bringing in Mega Gengar. Add defensive pivots that bring it in safely.
Add a checks and counters section.
 

Kris

ungabunga
is a Smogon Social Media Contributoris a Programmeris a Community Contributoris a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Reserving Kyurem-Black this generation too. Is there any specific time limit for hitting specific stages?

Edit: Mega-Pidgeot and Alolan Muk are viable enough to analyze in BH?
read the op of the main thread and this thread to find out time restrictions, and if you look in the reservations list, yes they're POTENTIALLY viable enough in the future.
 

sin(pi)

lucky n bad
  • I feel like we should probably put Shore Up on all of these tbh
On healing moves: I think that Shore Up should be the only slashed option on all sets because it's obv superior to everything else in a vacuum. However a note should be made in the Moves section that it can make you vulnerable to Imprison, especially if you use it on multiple mons.
 

Funbot28

Sé que a ti te gustan mis labios de fresa
is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Moderator
ok so i implemented SuperSkylake's check with a few exceptions as I talked to QC about it. Ready for some official QC checks ;)
 

Kris

ungabunga
is a Smogon Social Media Contributoris a Programmeris a Community Contributoris a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
The Ruins of Alpha Rumors QY_CS please use more standard names for your analysis sets.

E4 Flint Uselesscrab MAMP Electrolyte QC Primal Kyogre, Zekrom, Mega Gyarados, Shedinja, Zygarde-C, Kyurem-B, and Mega Mewtwo Y somewhat soon please.

MAMP The Guy Who Has Many Alts RNGIsCancer HeadsILoseTailsYouWin Rumors QY_CS make some progress on your analyses or get them to QC asap!

SuperSkylake we appreciate your wanting to help via QC, but please follow the rules and only do am-QC on analyses that are actually in the QC stage.

Again E4 Flint, Uselesscrab, MAMP, Electrolyte would you guys want all formes (ie MMX and MMY) to have separate pages? Since this isn't official C&C, I can be more flexible with the hub and make them different pages pretty easily.
 
The Ruins of Alpha Rumors QY_CS please use more standard names for your analysis sets.

E4 Flint Uselesscrab MAMP Electrolyte QC Primal Kyogre, Zekrom, Mega Gyarados, Shedinja, Zygarde-C, Kyurem-B, and Mega Mewtwo Y somewhat soon please.

MAMP The Guy Who Has Many Alts RNGIsCancer HeadsILoseTailsYouWin Rumors QY_CS make some progress on your analyses or get them to QC asap!

SuperSkylake we appreciate your wanting to help via QC, but please follow the rules and only do am-QC on analyses that are actually in the QC stage.

Again E4 Flint, Uselesscrab, MAMP, Electrolyte would you guys want all formes (ie MMX and MMY) to have separate pages? Since this isn't official C&C, I can be more flexible with the hub and make them different pages pretty easily.
fine, took me some effort to come up with these names though :(
 
AM QC checks because I have too much time.
Doing Zekrom Here.


Ready for QC! Uselesscrab MAMP E4 Flint
QC stamps: [1/3]
GP stamps: [0/2]
First check implemented. Ready for check #2!

Overview
- Zekrom has nice stats and a nice typing for a mixed sweeper, making it the most capable Galvanize user in the BH metagame, and giving it an advantage against the side-heavy walls that people tend to use (as in, most walls are only special or only physical) Don't use parenthetical clauses without really good reasons. If it needs clarification, make it part of the sentence
- With Galvanize, Zekrom can naturally hit both extremely hard and extremely fast This doesn't make much sense; if you want to mention fast, there should really be a mention of priority because that's entirely separate from a speed stat.
- Given what is relevant and what is not currently, Zekrom's STABs offer great coverage, hitting a lot of prominent threats such as Dragons and Waters super effectively, as well as being able to hit almost everything else at least neutrally.
- Compared to other Electric-types, Zekrom has both the best typing and the best stats, giving it a clear edge as the most notable Galvanize user in the metagame
- Unfortunately, its weakness to Ground and Dragon, two very common offensive types, make it difficult for Zekrom to switch in or set up While dragon-type Pokemon are common, dragon as a move type is rather less common than ice or fairy. Consider rewording.
- Zekrom's bulk is only average, so it can easily be revenge killed by Focus Sash, which is very popular right now, or by priority attacks


Galvanize (Shell Smash)
Zekrom @ Draco Plate
Ability: Galvanize
EVs: 200 Atk / 252 SpA / 56 Spe
Naughty Nature
- Shell Smash
- Boomburst / Frustration
- Judgment
- Extreme Speed

Set Comments

Moves

- Shell Smash boosts all of Zekrom's offensive stats, making it a both fast and powerful mixed sweeper
- Boomburst is an extremely powerful, very reliable attack. It hits through Substitutes, and lets Zekrom take advantage of its SpA to hit through physical walls
- Frustration is also quite powerful, hits Physically (and thus through Assault Vest), and is more imposter-proof than Boomburst, as +2 Boomburst from imposter Chansey can still 2HKO Zekrom No parenthetical clause please, and imposter resistant is different from imposterproof.
- Judgment is crucial for type coverage, hitting Dragon- and Ground-types very hard, and making Zekrom all the more difficult to wall. Primarily, it beats PDon and Zygarde-C. Few things can tank STAB Electric- and Dragon-type coverage.
- Finally, Extreme Speed gives Zekrom powerful physical priority, letting it serve as a revenge killer against threats that are confirmed The confirmation effects risk-taking, not ability not immune to priority, and also letting it outspeed and KO Prankster Haze users before they remove its boosts.

Set Details
- Galvanize is what gives this set power - boosting the power of the attacks and letting Zekrom get STAB on them.
- Draco Plate forces Judgment to be Dragon instead of Electric, providing Zekrom with another STAB coverage move that imposter Pokemon cant take advantage of since they dont have the Plate
- Galvanize has an added advantage over other -ate types in that Ground-types are immune to Electric-type attacks, so imposter Pokemon will be completely walled by Ground-types, if not by Zekrom's x4 resist itself
- 56 Spe lets Zekrom outspeed 252+ Spe Choice Scarf base 90s like PDon and POgre, while also beating everything unboosted besides 252+ Deo-S At +2, specify this please because its very important
- 252 SpA lets Zekrom OHKO PGroudon and ZygC at +2. It guarantees the OHKO against 252 HP PDon and 252 HP Zygarde-C. GP but use the full name not PGroudon, also mention how it's less useful if frustration is chosen.
- the rest of the EVs and Naughty nature are dumped into Atk. -SpDef instead of -Def so Imposter ESpeed does less damage. Also, Zekrom's defense is high enough to be able to tank an uninvested Thousand Arrows from Zygarde-C, which it would not be able to do with -Def. Full words once again (espeed this time); a
- You could also run Mild instead of Naughty to guarantee the OHKO against 252 HP / 252 SpDef Zygarde-C. That's not a set, it'll have a boosting nature and often av if it's running that; also specify +2

Usage Tips
- Zekrom is best used as a mid-to-late game sweeper
- In midgame, it can be used as a wallbreaker to dent Regenvest and bulky Ground-type walls like Zygarde, Solgaleo, Giratina, and Mega Audino, to let glass cannons Such as break through late game.
- In late game, it can be used to clean up once Ground-types and relevant setup counters Like... are removed, as, while it can muscle past these threats, it has difficulty setting up against them safely
- The biggest issue is switching in and setting up safely, so some scouting is necessary early game to make sure your sweep is not stopped prematurely. For example, random Core Enforcer, Spectral Thief, or Knock Off on bulky walls could severely cripple Zekrom if it tries to set up on them.
- Zekrom can also be used just as a hard hitter without setting up in games where there is not enough time or you are not provided with enough opportunities to set up.

Team Options
- Zekrom loves entry hazards support From Pokemon like to help break Focus Sashes and Sturdy and let it cleanly sweep without resistance. Hazards also help guarantee the OHKO against things like SpDef bulky PDon and Zygarde C.
- Zekrom appreciates slower pivots that can help i switch in for free and that can provide it with opportunities to set up. For instance, Regenvest mons like Solgaleo or Mega Gyara, bulky walls such as, support Pokemon like...
- Zekrom likes Ground-types Some examples being gone so it doesnt have to worry about being KO'd, thus Water-types Such as (kyogre, ash-greninja) and special sweepers Like... with coverage to hit Ground-types can make it easier for Zekrom to sweep later
- Zekrom works more effectively with Ground-type partners to reliably counter imposter Chanseys. This is especially necessary when running Boomburst, as Boomburst is less imposterproof than Frustration.
- As a slow and vulnerable Dragon-type, Steel-type partners such as are useful to help counter -ate spam
- Keep in mind that many of these roles can easily be packed into only one Pokemon. For example, bulky Ground- or Steel-types like Zygarde-C, PDon, Registeel, Solgaleo, Dialga, and Aegislash can provide hazard support, stop opposing setup, pivot, and check imposter.
- Quiver Dance PKyogre or Shell Smash Mega Gyarados can check Ground-types, can be imposterproofed by Zekrom's ESpeed, and can provide alternative roads to victory once Zekrom weakens regenvest and bulky special walls
Also remember full names

Strategy Comments

Other Options

- Zekrom can also run a plain Galvanize bulky attacker set with Fake Out, Extreme Speed, Boomburst, and Ice-type Judgment, but this set is somewhat outclassed by Shell Smash because it does not really need any more coverage attacks so Shell Smash will be more useful
- Other coverage attacks instead of Extreme Speed could work on the Shell Smash set. Like, Taunt maybe to stop Prankster Pokemon, or Spore. But be wary, they have to be imposterproofed otherwise you lose the main advantage of the set Give some examples, also, taunt isn't coverage. Generally reword this bullet.
- Choice ? choice what with Galvanize and Volt Switch could act as a pivot, but given the popularity of Ground-types, this is very risky.
- Regenvest is also an option that takes advantage of Zekrom's unique FWG, Electric, and Flying resistances to wall some notable attackers, particularly Mega Rayquaza and Primal Kyogre
- Otherwise, there isn't any set that can both take full advantage of everything Zekrom has to offer while also being a relevant threat in the meta.You don't need this

Checks and Counters
[Pixilate and Refridgerate]
: both are very threatening, as most users (think Pixilate PDon or Refridgerate Kyurem-B) do not fear Galvanize ESpeed and can OHKO with super effective priority. DOn't use parenthetical clauses, also mention diancie please (and that it's faster.
[Triage]
: Triage users can also be threatening once Zekrom is worn down, but it has enough natural bulk to be able to tank most Triage attacks initially. MMX can deal decent damage with Drain Punch once Zekrom's Defense is lowered.
[Bulky Ground-types]: Unaware Zygarde, SpDef invested Zygarde-C or Groudon can survive even boosted Judgment. Zygarde-C needs some attack investment to be able to OHKO even -Def Zekrom, however
[Offensive playstyles]: dont let Zekrom get the opportunity to set up and it wont be as threatening, or cripple it enough to let priority to revenge KO this is a usage tip, it needs to be heavily reworked and possibly moved
[Classic setup counters]
: Prankster Haze, Unaware mons with typing resist, Spectral Thiefelaborate, this is useless as-is
Good work, but it's missing a lot of the details that make these a good resource.


AM QC #2
I'll take Mega Mewtwo Y if no one else is doing it yet.

Edit: WIP
Edit2: Ready for QC 0/3

[OVERVIEW]
- Mewtwo-Mega Y has the highest unboosted Special Attack in the game with a great 140 base Speed to boot.
- Although it is cursed with a Psychic typing and subpar defenses, it has acceptable 106/120 special defenses. Mention what makes a psychic typing bad; specifically defense, but also steels, as it being able to take advantage of psychic terrain easily is huge.
- Due to its fragility, it needs some support by defensive or Dark type pokemon like Yveltal, Tyranitar, or Registeel to function effectively.
More detail here. I should be able to get some idea of the playstyle and sets from the overveiw. Mention its role.
Mention low physical bulk


Psychic Terrain Sweeper
Mewtwo-Mega-Y @ Focus Sash / Life Orb / Safety Goggles
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Moongeist Beam
- Focus Blast / Aura Sphere
- Spore / Tail Glow / Volt Switch

Set Comments
Moves
- Psystrike is the main nuke, at least 2HKOing anything that doesn't resist it and 3HKOing max defensive Zygarde-Complete.
- Moongeist Beam is to hit Shedinja, other Psychic types Such as, and physically defensive walls like... (give some examples).
- Focus Blast is to hit Steel types like...; however, Aura Sphere can be used for more reliable hits. Give a bullet for each; also, aura sphere should never be used because it's rlly weak. Slash blue flare or something.
- Spore is used if you cannot KO the opponent fast enough;
Tail glow bullethowever, Tail Glow can be used against walls like... to make Mewtwo-Y even more powerful.
- Volt Switch is to pivot if Mewtwo-Y is in trouble. expand this

Set Details

========
Maximum Speed investment with a Timid nature makes sure Mewtwo-Y outspeeds the 130 speed tiers
252 Special Attack while still maintaining high offensive presence. new bullet, fix this
Focus Sash makes sure Mewtwo-Mega-Y lives a hit, from full health, expand upon this
while Safety Goggles is used against Spore...
Mention life orb,
explain more detail; this is really lacking. also seperate bullets.


Usage Tips
========
- Mewtwo-Y will mostly be killed if it switches in, so a slow pivot is optimal. explain
- Once Psychic Surge wears off, be weary of priority as it will most likely OHKO you. talk about switching to reset counter
- If you're using Focus Sash, try to get rid of hazards before you switch in so it isn't wasted. elaborate esp since this isn't talked about above
* what do you want to bring it in on?
* What does it beat?
* What forces it out?


Team Options
========
- Mewtwo-Y works well with Dark types such as Yveltal and Mega Tyranitar as they resist each other's weaknesses.
- Hazards are particularly useful to break Sashes, especially against sweepers such as Deoxys-A, other Mewtwo-Ys, and Gengar-Mega.
* Pivots
* good imposterproofing sets
* Strong attackers
Expand plz and ty



[STRATEGY COMMENTS]
Other Options

========
- Mewtwo-Y can also run a Contrary set with Psycho Boost, Fleur Cannon, Leaf Storm, and Overheat. Having only one STAB, however, other pokemon are probably better using it.
- Mewtwo-Y can also run a Set-up Sweeping set with Geomancy, Stored Power, Moongeist Beam, and Aura Sphere along with Fairium Z or Power Herb. It really can't, remove
Some good other options might be choice scarf, sheer force, maybe some kind of tinted lens set?


Checks and Counters
========
- Deoxys-A: Deoxys can live a hit thanks to its Focus Sash and counterattack with CFZs, killing Mewtwo-Y if it doesn't hold a sash as well.
- Priority: If there isn't Psychic Terrain up, Galvanize Zekrom, Pixilate Diancie-Mega, and Aerilate Rayquaza-Mega will easily eliminate Mewtwo-Y. Additionally, Prankster users can easily Heart Swap, Topsy-Turvy, or Haze Mewtwo-Y's boosts.
- Imposter Chansey: Chansey can easily switch into Mewtwo-Y and if they win the speed tie, can proceed to sweep the rest of the team, especially with the Set-Up Sweeper set. This set isn't particularly weak to chansey, so maybe this shouldn't be prominantly mentioned? Up to QC.
- Bulky Walls: Walls such as Primal Groudon, Zygarde-Complete, and Lugia can tank Mewtwo-Y's attacks fairly easily and KO it with moves such as Metal Burst.
- Unaware: Unaware walls such as Yveltal can tank a hit from Mewtwo-Y and steal the boosts via Spectral Thief.
expand all of these please.
 
I've been busy with some IRL stuff. I'lll get to adding the changes to my analysis sometime today. Sorry for the hold-up. :(
 

Funbot28

Sé que a ti te gustan mis labios de fresa
is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Moderator
Reserving Guzzlord Mega Gengar because Uselesscrab said I could

QC ready
the second hide tag, not the first
Set name: Dazzlegar

Gengar-Mega @ Focus Sash / Spooky Plate

Ability: Dazzling

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Shell Smash

- Moongeist Beam / Judgment

- Secret Sword / Sludge Wave

- Spore / Sludge Bomb / Infestation / King’s Shield

· Dazzling prevents priority from revenge killing and can buy turns to set up against priority attackers.

· Moongeist Beam allows Gengar to KO Sturdinja and most non-normal types with Unaware.

· Judgement alongside Secret Sword makes this set Imposterproof.

· Focus Sash gives Gengar set up opportunities, and if kept intact can allow it to beat imposters 1v1.

· Secret Sword provides perfect neutral coverage and hits special walls, while Sludge Bomb hits Fairies, specifically Audino-Mega.

· Shell Smash boosts both speed and special attack, and the defense drops don’t matter because Gengar is too frail to take attacks anyway. Also, the special defense drops allow Gengar to OHKO imposters with Moongeist Beam.

· Timid Nature is used to be as fast as possible before using Shell Smash, enabling you to Spore +Speed Arceus and Rayquaza-Mega and not autolosing to other Mega Gengar, but Modest can be used for extra power.
· Infestation is the most reliable mean of removing Shedinja on Judgment sets.

· King’s Shield makes setting up against physically based opponents that use contact moves easier.

· Other options: Quiver Dance can be used over Shell Smash if you wish to take a bulkier approach to Gengar’s boosting, but is generally not as good as the fast boost of Shell Smash. Lovely Kiss gets past Safety Goggles and Grass types but has unreliable accuracy. Sludge Wave and Sludge Bomb are mostly interchangeable depending on whether you want the poison or not. Poison makes you unable to put things to sleep, but also enables you to kill Shedinja without Lum Berry + Recycle.

· Team Options: This Gengar appreciates hazard support, both in keeping them on the opponents side of the field and especially off of its side of the field when running sash. It is vulnerable to being revenge killed by sashed opponents without hazards supporting it, and can find it difficult to set up without good sleep turns with its own sash broken.

feedback welcome ofc
I'll fix the formatting when I get home
And yes, this is not the only set I'm doing. I was thinking Mold Breaker and Adaptability as oo and Normalize and manual Mega Evolving for sets (unless that counts separately) but I can't do them now because I'm on mobile and in NYC.

Overview
-Gengar has high special attack and speed allow it to be a potent sweeper, capable of one to two hit KOing most of the metagame once set up.
-Ghost typing gives Gengar many benefits, including switch in opportunities, easy imposterproofing using Judgment, and perfect neutral coverage with only one extra move.
-The Dazzling ability allows Gengar to sweep without being revenged by priority and also increases the number of Pokemon Gengar can set up on.
-Either Mold Breaker or Moongeist Beam allow Gengar to ignore abilities that might give it problems, such as Sturdy on Shedinja and Unaware on walls.
-Normalize and Entrainment can combine with Gengar's high speed to make it difficult to hit at all.
-Gengarite allows Gengar to be the only Pokemon with access to Shadow Tag in Balanced Hackmons.
Priority Blocker
Gengar-Mega @ Focus Sash / Spooky Plate
Ability: Dazzling
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature / Modest Nature
IVs: 0 Atk
- Moongeist Beam / Judgment
- Secret Sword
- Shell Smash / Quiver Dance
- Spore / Sludge Wave / Sunsteel Strike / King's Shield / Spiky Shield
Set Comments
Moves
This set is designed to abuse the priority immunity of Dazzling in order to sweep.
-Shell Smash is the set up move of choice, as the fastest set up move that boosts both Special Attack and Speed in the game. The Special Defense drops also make it possible for Gengar to OHKO an Imposter, although without Tailwind or paralysis support you risk losing the speed tie and being KO'd if you run Moongeist Beam.
-Judgment is used to make your set imposterproof.
-Moongeist Beam is capable of getting past other abilities such as Sturdy on Shedinja and Unaware and also frees up your item slot.
-Secret Sword provides perfect neutral coverage and hits special walls such as non-Imposter Chansey.
-Spore puts your opponent to sleep to provide you opportunities to set up or attack or help support your team,
-Sludge Wave hits certain targets harder WHICH TARGETS
-Sunsteel Strike can KO Unaware Mega Audino when Gengar is at +2, which otherwise counters this set.
-King's Shield / Spiky Shield can be used to scout the opponents moves. If King's Shield gets a drop it can allow Gengar to set up on weaker physical attackers, while Spiky Shield blocks status moves like Spore and Glare and breaks sashes. Both also preserve the Judgment set's imposterproofness, which none of the other options will.
Set Details
-The evs are designed to maximize Gengar's speed and power. If you run Sunsteel Strike switch to a Hasty or Naive nature instead.
-A Timid Nature is used to be as fast as possible before using Shell Smash, enabling you to Spore +Speed Arceus and Rayquaza-Mega and not autolosing to other Gengar
-Modest can be used for extra power or if these foes are not an issue for you.
-Spooky Plate is required for Judgment sets.
-Focus Sash is chosen for Moongeist Beam sets to help Mega Gengar set up, as it does not have the bulk to set up reliably without it.
Usage Tips
-Gengar is best used as a mid to late game cleaner, sweeping through an already weakened team.
-If running Spore it appreciates liberal scouting / removing of items, as Safety Goggles on the opposing team can prove fatal.
-Once safely in, Gengar wants to set up as quickly as possible, preventing fast opposing pokemon from revenge killing it.
-Avoid sending it in before the tanks that can take hits from it (Yveltal, Audino-Mega, and Zygarde-Complete to name the main three) have been weakened.
-Keep in mind when using Spore that they will sometimes only be asleep for one turn.
Team Options
-When running Focus Sash the most important team support it requires is reliable hazard removal. A bulky defogger or rapid spinner makes for a great partner.
-Gengar also highly appreciates hazards of its own on the field, as opposing Focus Sashs can cut short what should have been a sweep.
-Slow pivots are very helpful for getting Gengar in safely.
-Wallbreakers such as Stakeout Primal Groudon or Psychic Terrain Mega Mewtwo Y help break down defensive cores for Gengar to sweep.
Strategy Comments / Other Options
-Lovely Kiss can be used over Spore for reduced accuracy but the ability to get past Safety Goggles.
-Adaptability can be run to boost the power of Ghost and Poison type moves and to abuse the fact that people tend to assume Gengar is Dazzling when they do not see an ability broadcast. This set beats many of Gengar's standard checks, especially Audino.
-Mold Breaker enables Gengar to completely ignore defensive abilities, and is as such a strong option that puts in work against defensive teams. It is used alongside Judgment.
-Life Orb is an option for extra power, but is usually not worth it over Spooky Plate Judgment, which has the benefits of both imposterproofing and not revealing your item upon using an attack (unless the attack is Judgment).
Gengarite
Gengar @ Gengarite
Ability: Illusion
252 SpA / 4 SpD / 252 Spe
Timid Nature / Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Secret Sword
- Shell Smash / Perish Song
- Spore / Spiky Shield / King's Shield / Taunt
Set Comments
Moves

-Moongeist Beam is your main STAB attack, and ignores abilities.
-Secret Sword hits Normal types and special walls, especially Chansey and Blissey.
-Shell Smash enables Gengar to set up when it traps something it can set up on, without them switching to a counter.
-Spore allows you to sleep opponents who are slower than you, without worrying they will switch to a status absorber thanks to Shadow Tag.
-Perish Song abuses Shadow Tag to kill any (non-soundproof) opponent in three turns. This works well against defensive opponents without a pivoting move.
-Spiky Shield allows Mega Gengar to stall for turns when using Perish Song most reliably, while King's Shield serves a similar purpose and also works as a priority check against Pokemon such as Aerilate Mega Rayquaza. Either can be used without Perish Song.
-Taunt prevents pivoting with Baton Pass or Parting Shot, and prevents walls from healing faster than Gengar can damage them.
Set Details
-Gengar is the only Pokemon capable of obtaining Shadow Tag as an ability in Balanced Hackmons, thanks to its ability to manually mega evolve.
-Illusion serves to confuse your opponent when played well. If used correctly it will buy Gengar a turn to Mega evolve, and potentially trap and eliminate a switch in to the Pokemon you were disguised as.
-The EVs and nature are designed to make Gengar as fast and strong as possible. Timid is recommended to outspeed as much of the metagame as possible.
Usage Tips
-Gengar is best played as an assassin and a revenge killer, being brought in safely to kill specific targets in order for another Pokemon to sweep.
-Unfortunately for Gengar, the targets that it has the best natural matchup with, walls, almost always carry pivoting moves. Scouting for pivoting moves is a good idea.
-Utilize Illusion well, as you can often remove an opponents main wall to a heavy hitter on your team if you play right.
-Make sure to take note of which Pokemon Gengar can successfully trap and eliminate.
Team Options
-Slow pivots are essential for getting Gengar in safely.
-A strong sweeper or wallbreaker to disguise Gengar as initially is wise. Mega Mewtwo Y lures in many of the pokemon Gengar can KO easily, such as Tyranitar and Solgaleo.
Strategy Comments / Other Options
-Lovely Kiss is of course an option over Spore to evade Grass types and Safety Goggles, but the drop in accuracy makes it generally not worth it.
-Other coverage options can be used to hit specific targets you wish to elimiate, however choose carefully and use the damage calculator. For example, trying to KO Primal Kyogre with Seed Flare will do a maximum of 73% to an univested Kyogre, while Modest Kyogre can OHKO in return with Steam Eruption 100% of the time, barring misses.

Normalize
Gengar-Mega @ Spooky Plate
Ability: Normalize
252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Entrainment
- Shell Smash / Quiver Dance
- Substitute / Spore / Psystrike
Set Comments
Moves

-Spooky Plate makes Judgment Ghost type rather than Normal, allowing Gengar to be both imposterproof and have an actual STAB move (as most moves become normal type with Normalize).
-Entrainment turns opposing Pokemon's abilities into Normalize, which means that Gengar cannot be hurt by the vast majority of their attacks.
-Shell Smash is the set up move of choice, boosting Speed and Special Attack quickly. Quiver Dance is also an option for slower but bulkier boosting.
-Substitute allows Gengar to protect itself so it can use Entrainment on switchins more easily without worrying about taking hits.
-Spore puts opposing Pokemon to sleep, providing both team support and setup opportunities.
-Psystrike can hit special walls and Normal types immune to Ghost. It is chosen because it has the highest base power out of the special moves that hit defense, and the typing will be the same no matter what.

Set Details
-Nature and EVs maximize speed and special attack.
-Spooky Plate is required to make Judgment Ghost type.
Usage Tips
-Bring Gengar in on something slower than it, and use Entrainment to force it to switch. This Gengar forces large numbers of switches to avoid Normalize, so abusing these switches works well.
Team Options
-Slow pivots such as Solgaleo, which also walls many Mega Mewtwo-Y, which outspeeds and KOs this set before it can get off a Normalize, can bring Gengar in safely.
-Hazard setters such as Mold Breaker Deoxys-Speed allow the switches Gengar forces to be much more costly for the opponent.

Strategy Comments / Other Options
-Lovely Kiss is as ever a suitable Spore substitute that trades hitting Grass types and Pokemon with Safety Goggles for accuracy.
-A set with Revelation Dance and Fist Plate gives Gengar better coverage at the cost of not being inherently imposterproof.
-Skill Swap goes through Magic Bounce, but can only be used once, and as such Entrainment is almost always better.
Checks and Counters
Mega Audino
: Mega Audino walls many of Gengar's sets and commonly carries Safety Goggles making Sporing it not an option without Knock Off or Trick support.
Yveltal: Defensive Yveltal sets are very hard for Gengar to break, with only Mold Breaker Gengar sets being able to 2HKO Yveltal Unaware sets without rocks.
Zygarde-Complete: Specially defensive Regenvest Zygarde-Complete easily takes any hit from Gengar at +2 (unless it runs Ice Beam, which 2hkos) and has a chance to OHKO back with no investment with Thousand Arrows. Spore cripples it however.
Mega Mewtwo-Y: Unless Gengar is set up AND has an intact sash, sash Mewtwo-Y will always beat it. It outspeeds and OHKOs Gengar easily. If Mewtwo does not have a sash it will need Gengar to both not have an intact sash and not be set up. This is not a switch in.


nb: I was kinda unsure what to put for the manual Mega Evo set.
I left out the part about "Judgment hitting harder than Moongeist Beam" because that's technically not true; it's just that Moongeist Beam sets usually do not run an attack boosting item, because it's less viable for other reasons (such as if you're running Spooky Plate, why not run Judgment and be imposterproof).

I'm not sure this will be done by the 72 hour mark but it should be done by like, the 75 hour mark. Just so you know.
Hey I know I am not QC or anything but I just wanted to mention that a manual Perishtrap set should at least be mentioned in OO pr be given its own set entirely. Its very useful and work on some teams at least with my playtesting.

Gengar @ Gengarite
Ability: Illusion
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
- Perish Song
- Encore
- Strength Sap
- Ice Beam

It can trap utility mons such as Registeel, Mega Audino, and Solgaleo and Encore them into useless moves and KO them with Psong. Ice Beam is to lure opposing Mega Rayquaza and Zygarde-C. Max defense makes it able to trap non Whirlwhind or Baton Pass Yveltal with Strength Sap.
 
AM QC check here, does not count for 1/3.
Celesteela QC 0/3

[OVERVIEW]
- Like its fellow Steel-types Registeel and Aegislash, Celesteela is a somewhat versatile defensive pivot that uses its typing to check a variety of attackers.
- Celesteela has worst stat spread of the three, being significantly less bulky than Registeel and slightly less so than Aegislash, while also being the fastest, meaning it can't perform its role as a slow pivot as well.
- However, its unique defensive typing gives it a niche as a bulky Steel-type that is immune to Precipice Blades without requiring Levitate.
- As such, despite being slightly outclassed, Celesteela can still perform its role as a bulky Prankster or Flash Fire Steel-type. Flash fire is OO only, cut from intro
* Mention its weakness to electric+its lacking ice resistant, but also it's fighting nuetrality and one turn tarrows nuetrality; in general, this doesn't actually explain why you owuld use this over registeel/aegislash
*also include its role as an improofer



=== Prankster === I'd advise swapping this out for a different set because prankster is actually really underwhelming but up to QC
Celesteela @ Darkinium Z / Safety Goggles / Leftovers
Ability: Prankster
EVs: 248 HP / 140 Def / 120 SpD
Relaxed Nature
IVs: 0 Spe
- Shore Up
- Haze
- Parting Shot / U-Turn
- Destiny Bond / Defog Prankster defog is actually bad, spin or something here

[SET COMMENTS]
Moves <------- this is absolutely vital

- Recovery is near mandatory on all defensive Pokemon Shore up is strictly better
- Haze lets Celesteela combat setup
- Parting Shot and U-Turn allow Celesteela to pivot out. Parting Shot can also be used with a Z-crystal for a health refill explain. However, it is blocked by Dark-types and Magic Bounce, so be careful with your timing. Additionally, for some teams a slow pivot is of more use than a fast pivot that cripples offensive stats. Give each of these its own bullet, and elaborate on the (huge) differences between a fast and slow pivot.
- The final move is a choice between allowing Celesteela to clear hazards or sacrifice itself to take down an out of control sweeper. Give each their own bullet, elaborate, and probably remove defog for smth like encore, etc just because of how bad hazard clearing being blocked by psyterrain/dark types is (even spin is better)

Set Details
- The 140 Defense EVs and a Relaxed nature allow Celesteela to survive V-Create from uninvested Deoxys-A and use Destiny Bond after switching in. Deoxys-A almsot never uses v-create? Fine a better spread imo, one that helps with its niche.
- Of course, a purely physical or specially defensive spread can also be run to suit your team's needs.
- Darkinium Z allows the use of Z-Parting Shot, which fully restores the HP of your switch-in, whilst also allowing Celesteela to be unaffected by Trick and Switcheroo. Specify that this shouldn't be run with uturn
* Safety Goggle Bullet
* Leftover bullet
* Prankster Bullet



[USAGE TIPS]
- Celesteela should be used to stop setup from the likes of Shell Smash Dark-types, who are immune to Prankster Heart Swap and Topsy-Turvy, but not Haze.
- Celesteela also can be used to pivot against Aerilate Mega Rayquaza and Pixilate Mega Diancie, as it can wall them and reduce their Attack with Parting Shot, easily gaining momentum. Not really, 252 SpA Sky Plate Aerilate Rayquaza-Mega Boomburst vs. 252 HP / 120 SpD Celesteela: 186-219 (46.7 - 55%) -- 66% chance to 2HKO; get a better set and/or cut this
- Beware of Magic Bounce walls, as not only will they prevent you from pivoting with Parting Shot, but they also can grab momentum off of it.
- In the early-game, use Parting Shot to safely activate Toxic Orbs. Not safely at all? Uturn is safe, parting shot is fast and so anything but
- If the opponent does not have an anti-Priority Pokemon or a Magic Bouncer, Z-Parting Shot is your greatest tool, being able to revive a teammate from the brink of fainting, usually Imposter Chansey. However, as it only has one use throughout the match, it needs to be carefully used. Additionally, Pokemon that block Prankster moves, like Dark-types or Dazzling/Queenly Majesty Pokemon, will prevent the healing from taking effect.
- Celesteela can trade one-for-one with Destiny Bond once you judge its usefulness in the match to have ended, or to stop rampaging set-up or Contrary Pokemon that can outpace Celesteela's recovery.

[TEAM OPTIONS]
Zygarde-Complete is the ideal partner for Celesteela. Both cover each other's weaknesses near-flawlessly, with Zygarde being immune to or resisting Electric and Fire moves. Additionally, whether it runs an offensive set or a bulky set, Zygarde appreciates Z-Parting Shot the most out of all Pokemon, with the exception of Imposter Chansey. No picture, just say zygarde
Poison Heal Pokemon appreciate Celesteela being able to safely activate their Orbs with Parting Shot, and also provide a Status immunity for Celesteela. Again remove sprites, and since pshot is slot one I'd almost advise removeing this
Even though Imposter Chansey fits onto nearly every team archetype, it appreciates Celesteela the most of all, because Celesteela can recover Chansey's health, allowing it a second life versus players that guard their walls from getting Impostered. Remove minisprite
Expand this, mention things it improofs, mention stuff that is weak to priority/ate, etc.


[OTHER OPTIONS]
- Celesteela can also run a Flash Fire set, similar to Registeel and Aegislash. However, Celesteela's Ground immunity plays a much bigger role on the Prankster set, and as such, Flash Fire Celesteela suffers from being outclassed more than Prankster Celesteela.
- Regenerator
- Any sets not included above
- Water Absorb for improofing EP Water Bubble


[CHECKS AND COUNTERS]
Dark-Types and Dazzling/Queenly Majesty Pokemon negate Parting Shot, and Magic Bounce Pokemon can turn it to their advantage. However, this does not mean they cannot be walled by Celesteela, and Haze's large 48 PP can be used if it comes down to a PP stall battle. Remove the minisprites, and change this to priority immune pokemon+add psyterrain+add further about how they block hazard removal if you dont remove that.
Electric- or Fire-Type moves can often KO Celesteela outright. However, few of these Pokemon run an anti-Priority ability, letting Celesteela weaken them for a teammate. However, versus Galvanize users like Zekrom, this is not an option. Super effective attacks, remove sprites, elaborate because this is super vague
Strong neutral moves like Kyurem-White's Boomburst will do heavy damage to Celesteela due to its relative lack of bulk, and can be used to 2HKO it. Remove sprites, spruce this up (one sentence is just criminal here)
Thousand arrows if you don't fold it into super effective attacks
Mention contrary as it boosts as it attacks (and thus fs over haze)+takes advantage of pshot.
Overall, the quality here is in a lot of ways lacking. In particular, you shouldn't be talking about how outclassed something is in an analysis this early on in the gen; if it has no niche, it shouldn't be getting an analyses, and if you cant think of one you should leave it to someone who can and pick something you know how to use. There's also a lot of lacking detail here, and this could really use a bit more attention payed (esp with stuff like sprites).
 

E4 Flint

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PrimalKyogre Quantum Tesseract QC2/3
Overview:
("splashable" hue)


Set: Scarf Sweeper

Moves:
- Is this transformed Chansey? Make clear

Team Options:
- Other *attackers are useful to break Steel or MGyara, doesn't have to be special. Could be M2x. Primal Groudon doubles up as being Imposter Counter and a way to elimintate some of these Steel mons


Set: WallBreaker

Moves:
- Core Enforcer is not only good for Water immunities, but to negate would-be switch-ins, such as Regenerator, PH, Shed and even some Innards Out mons and is just a generally good high power attack to hit Zygarde, Giratina or Mega Rayquaza with

Set Details:
- (The line on Water Bubble was kinda amusing since the whole purpose of this set is to exploit it. I don't know if it's needed)
- For Specs, have not seen Water Absorb Sol commonly (< 2% usage) so probalby not worth specifically mentioning. Instead, mention things like non-resist Regenerator AV mons or Chansey etc


Set: Defensive Poison Heal
- Would call this "Bulky PH Setup Sweeper" instead

Moves:
- Alternate move choice: Taunt can help stop recovery, Haze, or some phazing for defensive switch ins such as Registeel or others, and is very powerful in conjunction with Scald burnsbut can backfire with Magic Bounce. Can also help vs opposing PH Kyogre and even Chansey

Usage Tips:
- Be wary of Core Enforcer at mid-range boosts which can nullify healing esp since Kyogre will be faster cause of boosts but not be able to KO the user, leading to massive HP lost and weak to Imposter
- Wary of Spectral Thief

Other Options:
- Spore on PH Kyogre vs Chansey and other walls to overpower them (good partner with Knock Off on the team)
- Chatter


Ash-Greninja SuperSkylake QC3/3
Overview:
- it's the extra speed AND dark typing that makes it a different option to Primal Kyogre
- STAB moves (such as Knock Off, Dark Pulse or even the extremely powerful Power Trip)
- Fairy, Electric weakness, Flying neutral and low bulk make it vulnerable to almost every -ate even with its resist on fridge

Set Water Bubble:

Moves:
- I think it should run double stab i.e. Water Spout and Steam. Make it a slash somewhere else (probably with Shruikan and Trick)
- Steam can burn helping wear down switch ins like regenvesters

Set Details:
- Can mix & match: Max spe 252+ with specs or max spA 252+ with scarf. Still hits 548 with scarf and modest

Usage Tips:
- Try not to blind-switch Gren since even Uturns from weak mons can severely dent it

Other Options:
- Sash Smash extremely weak tough to Imposter-proof, so if sash is somehow broken before your entire team can be destroyed
- Ice Beam/Moonblast possible option to also hit mAudino with Water immunity
- Keep Core Enforcer with the other move options instead of with LO

good


Zekrom Electrolyte QC2/3
- The point about "best typing and best stats" seems a bit arbitrary; It has the best stats for being the best MIXED galvanize user
- Average Speed Tier, which can be problematic against Dazzling/QM and in Psychic Terrain

Team Options:
- Zygarde C can also be a good anti-Imposter if Zek is at low hp

Other Options:
- Can be a decently powerful No Guard Zap Cannon Dragon Rush user but tough to Imposter proof and slow

Checks and Counters:
- Dazzling/QM attackers when Zek is at +0
- Knock Off + Ground types neutralizes the effectiveness

look also at the comments motherlove has in his post


Celesteela HeadsILoseTailsYouWin QC"0.5"/3
Set Prankster:

Moves:
- Uturn works well with Uturn with a slow pivot getting Dbond effectively for 2 turns, extremely valuable with the new Dbond mechanic

Other Options:
- Rocky Helmet
- (See below)

================
This is a good qc but I actually disagree; The best sets imo are FF and Regen. It can function better as a special tank for special attackers in this way and can use its one niche over the other steels which is neutral tarrows on the first turn better. If you decide to make these the main sets, I can QC this again later. Plus, celesteela has around 4% usage now so the rest of the qc staff can make the decision on having this at all


Gyarados-Mega aki0s QC1/3
Overview:
- mention how it can do that with its typing and stat spread making a better altenative to ash-gren

Set: Regen

Moves:
- Alternate Move Choice: Sunsteel to hit shed and Audino Mega
- Alternate Move Choice (optional): Sucker Punch for a bit of priority (not so good with QM/Dazzling/Psy Surge around but it is usable)
- Nuzzle can sometimes prevent slow pivots but it is better than before due to paralysis speed nerf

Usage Tips:
- Don't blind switch too often with mGyara in case of random u-turns or core enforcers

Team Options:
- Partner that can take on Normalize Mega Gengar
- Switch-in for Mewtwo X for sure. Giratina and Zyg can peform decently well
- Secondary partner to stop other ates including galvanize
- Misc physical based attackers e.g. Primal Groudon (which also gira and zyg can cover)


Set Unaware;

Moves:
- I wouldn't really put Spin on Gyara. I'm trying to think of a good fourth move though. Maybe Icicile Spear for Sub Megaray and to hit Zyg a bit. The other qc members can recommend as well.

Team Options:
- Partner that can take on Normalize Mega Gengar
- Switch-in for Mewtwo X for sure. Giratina and Zyg can peform decently well
- Secondary partner to stop other ates including galvanize
- Misc physical based attackers e.g. Primal Groudon (which also gira and zyg can cover)


Set Simple Gyarados:
===================
I personally do not like this set. I know Uslesscrab wanted a Power Trip set so I'd just put an option in OO for MGyara with the Unburden set I made in the bh thread. If not, this set should really be in OO imo. Refer to what the rest of the QC team says


Pretty good QC good job


ZygardeComplete Funbot28 QC2/3
Overvew:
- can also run [surprise] sweeper sets
- weak/neutral to most -ates except galvanize

Team Options:
- -ate checks (include with what you currently already have)


Set: Unaware

Moves:
- Alternative move choice: U-turn
- Alternative move choice: Core Enforcer for PH setup

Usage Tips:
- Can be prone to Imposter after stealing boosts especially with Baton Pass on the same set. U-turn helps in this and in the unfavorable passable conditions


Set: Fur Coat

Moves:
- Haze is a lot better against sets with Power Trip that can potentially overwhelm the Fur Coat boost with raw power

Team Options:
- -ate checks, this and the previous zyg sets are basically -ate magnets


Set: PH Sweeper

Moves:
- Alternative move choice : Knock Off as good coverage with Tarrows and to get rid of items while helping vs Imposter matchup

Team Options:
- -ate checks

Usage Tips:
- Scout for ZygC coverage on for all sets, it is the most dominant defensive mon so you should know clearly what mons are designd specifcally to lure and kill it
- Core Enforcer is doubly bad due to being SE and even weak users of it can deal a lot of damage along with negating the ability

Other Options:
- ZygC regen can also run Mburst which lets it lure attacks it could otherwise not survive and just OHKO
- Almost any defensive ability is somewhat usable on ZygC
(lol my anchor scales set made it in)


Checks and Counters:
- -ates are the natural progression of "ice types", "fairy types" and "strong special attackers"; not many zygC are built to handle ates properly

good, zygC is a tough qc to do


Kyurem-Black Rumors QC1/3
Overview:
- New niche of blasting away of ZygardeComplete brings it back into contention for use among other ates

Set Anti Imposter:

Moves:
- Sunsteel would prob defeat the purpose of being imposter resistant so if you want you can slash moongeist

Set Details:
- Helmet lets it ko [non protective pads] Shed

Team Options:
- (for any fridge) Slowbro Mega can help it run different coverage moves like Tarrows

Set Skill-Link:

Moves:
- SG better with Kings Rock
- No LO bullet seed has chance to not ohko Innards Out Chans (252/0 no Eviolite 0 IV)

Set Details:
- Mention which walls: Kyogre, Gyarados, Registeel etc

Usage Tips: (for all sets):
- keep SR off the field as much as possible
- Sunsteel is good damage to beat FC mons such as mAudino too

Team Options: (for all sets)
- Offensive mons blocked by giratina and zygC

Other Options:
- Don't mention Comatose
- Mention TArrows with improof such as Kyogre etc (possibly FC)
- Protective Pads to prevent Helm damage

Checks and Counters:
- all hazards (mention weakness to SR explicitly) which can be esp bad since it can be compounded with other residual damage
- Triage - M2x with Drain Punch outprio's Espeed and can kill

I don't really see any point in running z moves on it. Consult with other qc members. The chief niche of cube is to be a powerful ate that can destroy zygC


Megaray QY_CS QC1/3
Overview:
- 115 is good, not really decent
- ice and Fairy weaknesses, neutral to flying and electric (and normal) makes it weak to all ates
- Triage gives it +3 but can only be used draining moves
- Core Enforcer is also a new move that makes it tough on him since even Giratina et al can deal good damage to him


Set: Triage

Set Details:
- Timid also outspeeds m-Diancie which lets it beat Fake Out if needed

Usage Tips:
- "You are NOT sure if they have Innards Out"
- Have a solid switch in in case something goes wrong with Chansey (Unaware/dazzling normal mon etc)

Team Options:
- Just list "fast attackers" instead of purely scarf mons, which can be examples of them


Set Aerilate

Moves:
- I would slash Techno with Fake Out personally (over KS which can take up the last slot)
- Spore should be used with Safety Goggles
- Mention why to use Techno, its faults (low PP)

Usage Tips:
- it has lost SOME of its power, I wouldn't say the complete "sheer force" of it

Team Options:
- Registeel can also sponge Fairy, Dragon and Ice type attacks

Set Contrary:
============
- This set is not required here. Move this to OO
- Mention its great Contrary Stabs, Dascent and Draco, making it able to run mixed if it wishes
- When talking about contrary, try to make it at least somewhat imposter-resistant. One method is Scarf Draco Meteor, other ways it can do so is limiting its coverage
- You can bring up your points in Usage tips about taking things by surprise

Other Options:
- I'm not sure what you mean by "Quick feet gets no attacks"; with the nerf in burn only helping, mRay can afford to run TG and also beat usual dazzling mons that the regular Triage set could not, and it's one of the few mRay sets that can defeat Chansey 1v1 at +3 guaranteed with Ice Beam
- Judgement on Raymega with Aerilate can be a choice so that you can hit mons that you Imposter Proof with (e.g. Aegi, Regi etc)
Checks & Counters:
- Other ates (fairy, ice or faster ones)

On the whole good work, mray isnt easy to do


MegaMewtwoY Anaconja QC1/3
- its speed tier puts it ahead of Gengar-Mega and MewtwoMegaX and a ton of mons uninvested at +1

Set Psychic Terrain:
- Focus Blast not required. Slash Secret Sword
- Baton Pass probably not required

Moves:
- Alternate move choice: Earth Power for Solgaleo and Groudon Primal
- Moongeist also hits Solgaleo
- Judgment slashed with TG with whatever type (Ground to hit Sol, Regi, Fairy to hit Yveltal depending on rest of coverage and the Imposter proof you use on your team)

Usage Tips:
- Psychic Terrain also disables your own priority if you switch out
- Safety Goggles should be run when Spore is run

Team Options:
- Anti Imposters depending on your coverage
- Support switch ins for mons that Mewtwo cannot kill e.g. Groudon Primal without EP so you'd need Giratina/Zygarde etc

Other Options:
- Tinted Lens can also run Future Sight for pressure without even being on the field

Checks and Counters:
- Regenvest mons such as Solgaleo
- Prankster Steels such as Registeel which could potentially Dbond on you

Good start


PrimalGroudon The Guy Who Has Many Alts QC X+1/3 (I dont know how many have been done so far)
Overview:
- Fire/Ground literally the best offensive coverage in the game (with Thousand Arrows)
- Great physical and general all around bulk
- Good defensive type besides the obvious Water weakness

Set Ultimate Breaker:

- Mention that you pick the ability depending on what you want to lure and break
- Uturn with Scarf is also good for unsuspecting MewtwoMegaY

Team Options:
- Things that can stop -ate or other priority such as Triage
- Something to take on Water Bubble users
- Anti-Imposter as well as switch-ins to other Groudon Primals

Set Defensive Desolate Land:

Moves:
-Vcreate can be used as an option to just get rid of some mons, which with the Sun boost basically behaves like Adapt/Tinted


Other Options:
- (under the sun hue)
- Solar Blade in sun can be a niche move to kill Primal ogre but has a small but significant risk of you being trapped


KyuremWhite RNGIsCancer QC2/3
I saw that you are still writing this up but it's a pretty basic set and I p much agree with what UC said so

Overview:
- Brought back into contention with the rise of Zygarde Complete

Team Options: (for all)
- Imposter switch in
- Primal Don with Desolate Land can be a good partner. Is also a great partner since they offensively cover each others' checks

Checks and Counters:
- Faster -ates (esp Fairy)


Regigigas Still Alive! I shall QC when you have completed gigas entirely
nothing to see here


Mega Diancie CallMeLefty QC1/3
Overview:
- Fairy type potent with the rise of Dark types like Yveltal, Gyarados and so forth, as well as Dragon types like Giratina and ZygardeComplete
- Good Speed Tier

Set Mixed Pixilate:

Moves

- It can outspeed MODEST Megaray Triage, otherwise Oblivion still goes first (only with max speed; mention in set details)
- Boomburst can hit around subs

Set Details:
- Max speed can be used to at least tie other mDiancie and the rare Latios Mega. It is also good to have when Psychic Terrain is up and you can't take advantage of priority

Team Options:
- Needs something for opposing Primal Groudon
- Primal Groudon acts as Imposter while also hitting the Steel types Diancie can't


Set Magic Guard Mixed:

Set Details:
- Toxic Orb is the better all-purpose status absorber, but Goggles have a bit of surprise value

Usage Tips:
- Great for defeating Innards Out mons who can come in thinking it is Pixilate without having to sack any mon

Team Options:
- Specify teammates that handle priority/-ate attackers like the Celesteela

rest is solid (rock)


FOR QC STAFF
Uselesscrab Electrolyte
please see my comments on:
- celesteela
- Simple Gyarados Mega
- Z moves on Cube


did this all in 5-7 hours
rip
 
Last edited:

Uselesscrab

if you still had the bones of an idol
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This is a truly remarkable post the likes of which I have never seen before.

FOR QC STAFF
Uselesscrab Electrolyte
please see my comments on:
- celesteela
- Simple Gyarados Mega
- Z moves on Cube
1. I'm leaning toward rejecting Celesteela, but I'd like to wait and see an effort at some new sets from Anna first.
2. Yeah, Simple and Unburden can both be mentioned in OO instead. Less work for you, aki0s!
3. I don't even know what these would do, so don't mention them for now and we will wait to see if a revolutionary new set appears.
 

Uselesscrab

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Thank you for second QC check. That's a lot of work. Just finished lots of edits and here's the summary:

* Changed intro - removed generational shift comment
* Refrigerate set - Draco Meteor explanation added
* Contrary set - Ice Beam removed, added more clarifications about checking Imposter
* Other Options - Suggestion of Galvanize set which might be not viable as Refrigerate set
* Checks and Counters - Solgaleo: I miscalculated and Regenvest form survives 2 Blue Flare. I changed it so say that Solgaleo will be aware of considerable burn rate and danger from Blue Flare after some prior damage.

Kyurem-W Analysis: Ready for 3rd QC Check[/URL]
To you and everyone else who has 2 QC checks now: don't forget to write your analysis up into paragraphs before receiving the third.
 

GL Volkner

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is a Tiering Contributor
Double stab on ash greninja is unneeded. It would rather be crippling or killing its checks than having some extra power behind its water spout that will just disappear after a few switchins to rocks. Sure it can do stuff liek 2hKO eviolite chansey but teammates are better for that anyway.
Not sure what other set you'd use Core Enforcer on besides the Life Orb set. The sash smash set doesn't have room for it. If ou use it while choice locked, you have to switch moves. I suppose a set with expert belt might work to bluff a choice item though. I might add that to OO.
Friendly reminder that you're supposed to implement everything that QC tells you to do - There wouldn't be a QC if you could choose what needed to be done and what went where. That's not to say you can't dispute a suggested change, but the reasoning also has to be solid and yours isn't outstanding. Would you mind elaborating a bit?

Sorry for this post in the analyses thread but I don't think anyone has actually said that yet, I'll go ahead and show myself out before this post becomes even more useless.
 

Kris

ungabunga
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Friendly reminder that you're supposed to implement everything that QC tells you to do - There wouldn't be a QC if you could choose what needed to be done and what went where. That's not to say you can't dispute a suggested change, but the reasoning also has to be solid and yours isn't outstanding. Would you mind elaborating a bit?

Sorry for this post in the analyses thread but I don't think anyone has actually said that yet, I'll go ahead and show myself out before this post becomes even more useless.
confirming
 

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