Hello everybody,
Recently I started screwing around with Balanced Hackmons, just for the lols originally. However, I sort of began to take it a bit seriously so made a pretty strong team. All ideas will be appreciated. Anyhow, let's begin.
Regigigas @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Psycho Shift
- Facade
- Crunch
- Drain Punch
Regigigas is an excellent physical sweeper. It's got insane stats, and the poison heal + toxic orb protects him from other status. Crunch is for coverage against ghost types, psycho shift can cripple the likes of shedinja and sweepers, drain punch is good regeneration help, and facade has a base 140 damage when coupled with the the poison. Overall a very strong Pokemon.
Shedinja @ Lum Berry
Ability: Sturdy
Level: 1
EVs: 252 Atk / 4 SpA / 252 Spe
Timid Nature
- Recycle
- Volt Switch
- Infestation
- Endeavor
Basically a standard sturdy shedinja set. Recycle for gaining back the Lum berry, protecting it from the majority of status. Volt Switch is just a way to switch out when it otherwise may not be able to, plus bonus damage. Infestation is damage and traps them in. Endeavour is of course self explanatory. The low level is to ruin imposter Chansey with shocking stats. Generally unbreakable with rapid spin support.
Deoxys-Speed @ Lum Berry
Ability: Mold Breaker
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Spore
- Magic Coat
- Stealth Rock
- Spikes
Deoxys S is my dedicated lead, often crippling other teams from the start. Mold breaker wrecks magic bounce and Lum berry makes sure the first spore will work against prankster users. Spore buys time to set up 3 spikes and stealth rock, magic coat reflects hazards and stops imposter Chansey. Stealth rock and spikes are self explanatory.
Kyurem-White @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Overheat
- Volt Switch
- Trick
Kyurem White is my special sweeper. Trick can ruin counters by leaving them stuck with a choice scarf. Volt Switch passes insane special attack boosts gained by contrary Draco meteor and overheat. Draco Meteor is insane neutral hitting power. Overheat hits what Draco meteor won't. Once it sets up, kyurem White can sweep an entire team.
Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Skill Swap
- Recover
- Metal Burst
Of course I have an Imposter Chansey. Works well when against a variety of Pokemon. Fake out is good for a free turn of damage, whilst skill swap can ruin Pokemon it can't transform into (ie. Illusion users). Recover is good for some HP regen, and metal burst is good against heavy hitters. Overall a strong Pokemon
Giratina @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Recover
- Aromatherapy
- Rapid Spin
Giratina is my support Pokemon. It's got rapid spin support for shedinja, dragon tail to phaze, and aromatherapy to stop status. Magic Bounce is useful against opposing walls who try to toxic/burn, and end up hitting themselves. Recover provides much needed regen. Overall a strong wall and good Pokemon.
Thanks for your input, if anyone can think of a better name feel free. Any Pokemon/Move changes will likely be used.
Bye
Recently I started screwing around with Balanced Hackmons, just for the lols originally. However, I sort of began to take it a bit seriously so made a pretty strong team. All ideas will be appreciated. Anyhow, let's begin.
Regigigas @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Psycho Shift
- Facade
- Crunch
- Drain Punch
Regigigas is an excellent physical sweeper. It's got insane stats, and the poison heal + toxic orb protects him from other status. Crunch is for coverage against ghost types, psycho shift can cripple the likes of shedinja and sweepers, drain punch is good regeneration help, and facade has a base 140 damage when coupled with the the poison. Overall a very strong Pokemon.
Shedinja @ Lum Berry
Ability: Sturdy
Level: 1
EVs: 252 Atk / 4 SpA / 252 Spe
Timid Nature
- Recycle
- Volt Switch
- Infestation
- Endeavor
Basically a standard sturdy shedinja set. Recycle for gaining back the Lum berry, protecting it from the majority of status. Volt Switch is just a way to switch out when it otherwise may not be able to, plus bonus damage. Infestation is damage and traps them in. Endeavour is of course self explanatory. The low level is to ruin imposter Chansey with shocking stats. Generally unbreakable with rapid spin support.
Deoxys-Speed @ Lum Berry
Ability: Mold Breaker
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Spore
- Magic Coat
- Stealth Rock
- Spikes
Deoxys S is my dedicated lead, often crippling other teams from the start. Mold breaker wrecks magic bounce and Lum berry makes sure the first spore will work against prankster users. Spore buys time to set up 3 spikes and stealth rock, magic coat reflects hazards and stops imposter Chansey. Stealth rock and spikes are self explanatory.
Kyurem-White @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Overheat
- Volt Switch
- Trick
Kyurem White is my special sweeper. Trick can ruin counters by leaving them stuck with a choice scarf. Volt Switch passes insane special attack boosts gained by contrary Draco meteor and overheat. Draco Meteor is insane neutral hitting power. Overheat hits what Draco meteor won't. Once it sets up, kyurem White can sweep an entire team.
Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Skill Swap
- Recover
- Metal Burst
Of course I have an Imposter Chansey. Works well when against a variety of Pokemon. Fake out is good for a free turn of damage, whilst skill swap can ruin Pokemon it can't transform into (ie. Illusion users). Recover is good for some HP regen, and metal burst is good against heavy hitters. Overall a strong Pokemon
Giratina @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Recover
- Aromatherapy
- Rapid Spin
Giratina is my support Pokemon. It's got rapid spin support for shedinja, dragon tail to phaze, and aromatherapy to stop status. Magic Bounce is useful against opposing walls who try to toxic/burn, and end up hitting themselves. Recover provides much needed regen. Overall a strong wall and good Pokemon.
Thanks for your input, if anyone can think of a better name feel free. Any Pokemon/Move changes will likely be used.
Bye