Ladder Balanced Hackmons

I want a meta where we can use made abilities like BH though. I just want an even more lenient BH type game mode. I want unlimited EVs back too. RIP poison heal regigigas.
 
I want a meta where we can use made abilities like BH though. I just want an even more lenient BH type game mode. I want unlimited EVs back too. RIP poison heal regigigas.
There is such a metagame. It's called "Classic/Pure hackmons".

Also, RIP PH Regigigas? It's hurt, but not dead.

(Warning; Replay may contain excess amounts of stall. If you develop symptoms, please speak to your doctor)
 
There is such a metagame. It's called "Classic/Pure hackmons".

Also, RIP PH Regigigas? It's hurt, but not dead.

(Warning; Replay may contain excess amounts of stall. If you develop symptoms, please speak to your doctor)

PH isn't lenient it's over centralized. Even if I did like it more it's not really available any more.

Gigas isn't useful anymore. IMO Poison Heal is kinda worthless now.

make your own meta.

I would if I could
 
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My RMT still uses PH Gigas to great effect and I've only made minor updates to the team, such as Kyo-P instead of Kyo. Heck, the classic Spore-shuffle set from Gen V is epic at causing forfeits and being a general nuisance to the opponent trying to get any sort of momentum.

PH is nerfed, sure, but it's definitely not dead. I'll be blunt: if you can't make PH work in the current meta, you're using PH wrong. I mean seriously, my PH Giratina can still safely cripple Fridge Kyu-Bs.
 
My RMT still uses PH Gigas to great effect and I've only made minor updates to the team, such as Kyo-P instead of Kyo. Heck, the classic Spore-shuffle set from Gen V is epic at causing forfeits and being a general nuisance to the opponent trying to get any sort of momentum.

PH is nerfed, sure, but it's definitely not dead. I'll be blunt: if you can't make PH work in the current meta, you're using PH wrong. I mean seriously, my PH Giratina can still safely cripple Fridge Kyu-Bs.

It's not that PH can't work I just think there might be better abilities to use.
 
It's not that PH can't work I just think there might be better abilities to use.
Of course; With the exceptions of a few exceptional abilities, every ability can be considered "outclassed." PH is definitely irreplaceable, but its users can run other abilities. For instance, PH Giratina is often forgotten over Prankster Giratina or even Magic Bounce Giratina.

Speaking of Magic Bounce Giratina, I saw one yesterday on the ladder with an unconventional, but easily more frustrating, set. It ran Trick Scarf. I honestly wouldn't mention it, but it is so frustrating for stall, so....We might have a new stallbreaker.
 
azumarill.gif


Ferrothorn V.2 (Azumarill) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Calm Nature
- Topsy-turvy
- Heal Order
- Substitute
- Baton Pass

Topsy Turvy is absolutely insane this gen, it gets passed Magic Bounce and Substitute, Azumarill is basically a more reliable Ferrothorn, it sub-passes well and can shut down sweepers with Topsy Turvy and because it's fairy type, it resists Palkia's STABs

http://replay.pokemonshowdown.com/balancedhackmons-195994845

Sure, gets past magic bounce, whatever you say.
 
Speaking of Magic Bounce Giratina, I saw one yesterday on the ladder with an unconventional, but easily more frustrating, set. It ran Trick Scarf. I honestly wouldn't mention it, but it is so frustrating for stall, so....We might have a new stallbreaker.

Was this against JamesJamas or whatever?

Pretty much anything can run Trick Scarf and be "frustrating for stall," so I wouldn't go as far as to call this a "new stall breaker."
 
Was this against JamesJamas or whatever?

Pretty much anything can run Trick Scarf and be "frustrating for stall," so I wouldn't go as far as to call this a "new stall breaker."
Yeah, it was JamesJamas. And I know Trick Scarf in general is frustrating to stall. It's just that a staller could forget about how he uses that particular set and screw up the entire game. I didn't say it was a "new stall breaker" because it is so good, I said so because it has the element of surprise, and since it is so rare, you can forget about it and you get surprised again.
 
PH Is still one of the best abilities in the game in my opinion. Just look at how good ph kyogre is in the current meta. Having recovery + being immune to other statu problems is just epic.
I ran ph gyarados on so many teams and he has never failed me. And ph groudon is also pretty good. It all depends on how you fit it in your team.
 
PH Is still one of the best abilities in the game in my opinion. Just look at how good ph kyogre is in the current meta. Having recovery + being immune to other statu problems is just epic.
I ran ph gyarados on so many teams and he has never failed me. And ph groudon is also pretty good. It all depends on how you fit it in your team.

Yeah, the central difference between current PH and pre-EV PH is the fact that now, King's Shield always has to be considered over a move like Spore.
 
hoopa-unbound.gif

Hoopa-Unbound @ Mind Plate / Dread Plate
Ability: Mold Breaker
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Shell Smash
- Stored Power
- Hyperspace Fury
- Substitute​

I've been getting into Balanced Hackmons a lot more lately and this is my all-time favorite set! Currently, Hoopa-Unbound is a top tier threat with its excellent offenses and dual-STAB combination; but what makes it special? Well, this set is completely, 100%, confirmed, amazingly, Chansey-proof! Hyperspace Fury only works for Hoopa-Unbound, nothing else, and so when a Chansey tries using the move, it will instantly fail. Due to being a Dark-type, Stored Power is also unable to hit it. After a Shell Smash, nothing stands in Hoopa's way. Mold Breaker breaks through Shedinja, but I've been meaning to experiment with Simple just because I want this thing to be as powerful as can be. Either way, this thing is a very large threat and is difficult to handle late-game, very reminiscent of Mold Breaker Mega Gengar but just... better.
 
hoopa-unbound.gif

Hoopa-Unbound @ Mind Plate / Dread Plate
Ability: Mold Breaker
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Shell Smash
- Stored Power
- Hyperspace Fury
- Substitute​

I've been getting into Balanced Hackmons a lot more lately and this is my all-time favorite set! Currently, Hoopa-Unbound is a top tier threat with its excellent offenses and dual-STAB combination; but what makes it special? Well, this set is completely, 100%, confirmed, amazingly, Chansey-proof! Hyperspace Fury only works for Hoopa-Unbound, nothing else, and so when a Chansey tries using the move, it will instantly fail. Due to being a Dark-type, Stored Power is also unable to hit it. After a Shell Smash, nothing stands in Hoopa's way. Mold Breaker breaks through Shedinja, but I've been meaning to experiment with Simple just because I want this thing to be as powerful as can be. Either way, this thing is a very large threat and is difficult to handle late-game, very reminiscent of Mold Breaker Mega Gengar but just... better.
Perhaps consider running King's Shield over Sub? I dont really see what sub does for this set, and KS lets it deal with -ate mons that would easily revenge kill it otherwise.
 
Perhaps consider running King's Shield over Sub? I dont really see what sub does for this set, and KS lets it deal with -ate mons that would easily revenge kill it otherwise.
Actually quite contrary. Substitute makes much easier to deal with revenge killing, as if you have a sub up, they can't use their priority to revenge you. They also can't use boomburst to KO you through the sub because you will be faster than them. King's Shield really isn't as useful because with Hoopa's crappy defenses and a -1 modifier you probably wont be surviving anything anyways even after -2 drop.
 
Perhaps consider running King's Shield over Sub? I dont really see what sub does for this set, and KS lets it deal with -ate mons that would easily revenge kill it otherwise.
-2 252+ Atk Pixie Plate Pixilate Dedenne Extreme Speed vs. -1 0 HP / 0 Def Hoopa: 312-368 (103.6 - 122.2%) -- guaranteed OHKO
dedenne.gif

Fear the real killer
But yeah, hoopa isn't tanking any priority even after ks and it's not too hard to set up a sub.
The abilities to consider for this set are simple (for obvious reasons), prankster to set up a sub on opposing pranksters or on stuff like deoS lead for example and magic bounce works quite well too.
I ran simple + safety goggles. The safety goggles can give you a free sub wich can easily end the game.

EDIT: Fear the real killer http://replay.pokemonshowdown.com/balancedhackmons-196387982
 
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Just in case everyone decides to start abusing Subsmash Hoopa...

0+ Atk Infiltrator Mega Mewtwo X Extreme Speed vs. -1 0 HP / 0 Def Hoopa: 252-297 (83.7 - 98.6%) -- guaranteed 2HKO

Just add hazards! Or EVs. Or a LO. Or a Muscle Band.


Also, for Moldies...

+2 252+ SpA Hoopa Stored Power (140 BP) vs. 252 HP / 0 SpD Eviolite Chansey: 360-424 (51.1 - 60.2%) -- guaranteed 2HKO

+2 4 Atk Hoopa Crunch vs. 252 HP / 252+ Def Eviolite Chansey: 298-352 (42.3 - 50%) -- 0.4% chance to 2HKO

And simple...

252+ SpA Hoopa Stored Power (200 BP) vs. 252 HP / 0 SpD Eviolite Unaware Chansey: 256-303 (36.3 - 43%) -- guaranteed 3HKO

4 Atk Hoopa Crunch vs. 252 HP / 252+ Def Eviolite Unaware Chansey: 150-177 (21.3 - 25.1%) -- 0% chance to 4HKO

Still wallable, at least long enough to phaze, and I don't feel like trying other abilities or mons, like Unaware Cress, Lugia, or Darm-Z, Regenvest Kyo-P or Darm-Z, or what have you for calcs on those.
 
The problem with Geomancy is it only "works" once, unless you use another move slot for Recycle, and is vulnerable to Trick and Knock Off. If you get forced out after using Geomancy, lose your item, or lose your boosts, you can't do it again (or at all) without having to spend two turns on it, leaving you vulnerable and giving your opponent ample time to react. Or slow Voltpass to an Imposter to copy your boosts and wipe your team.

Q. Dance is superior since, while the boosts are smaller, it lacks all of the vulnerabilities. And if you're running Simple, then the extra boosts given by Geomancy are usually overkill anyway. It's also easier to wall if an Imposter gets a hold of it.
 
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