So what happens if a Pokemon is "stale"
I read the linked thread, and I'm not really understanding it. Does it force you to forfeit? Does it end the battle in a tie?
What happens if I have a Sturdinja with double moves, on a paranoid stall-esque team, with my only intent being "making sure I don't run out of PP and struggle myself to death."
Most Sturdinja have Volt Switch/Baton Pass, Endeavor, and an attacking move, usually increased priority. If they have a Lum Berry, stick Recycle in slot 4.
What if I'm using a stall team where having to run my opponent out of PP is a possibility, and I run the following set:
Sturdinja (Shedinja) @ Safety Goggles
Ability: Sturdy
Level: 1
Brave Nature
IVs: 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
- Endeavor
- Ice Shard
- Volt Switch
- Volt Switch
If I get my opponent down to two Pokemon, say an -ate and a Protean mon, neither of which have proper coverage to kill Sturdinja, you could use this to your advantage to prevent losing.
For example, the enemy can just swap forever.
I recognize that this isn't a common scenario, and if we ban it for the greater good due to its rare usage and low viability, that's fine.
Just pointing out that it IS possible to abuse this double-moves thing without trolling.