Randompizza I thought only Mega Mewtwo Y is relevant in BH?
Feel like additional coverage like secret sword, core or EP would be better instead of spore to further lure the mon you want and not be vulnerable to magic bounce (which is decent on dino) which would be no fun. For instance, the zCrystal Gren that I used to defeat your spectral dino yesterday had intentional coverage to lure unaware dino out. Also just wanted to mention that zCrystals also check the normalize gengar set that seems popular in early to mid ladderRayquaza-Mega @ Flyinium Z
Ability: Triage
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Oblivion Wing
- Moongeist Beam
- Spore
- Tail Glow
Is Meloetta-Priloutte any good as a shell smasher? It's a normal type so no specteral thief and has decent (as far as bh goes) attack and speed. It also gets stab mach punch and extreme speed so you could run adaptability to get a power boost and not have to worry about priority
Also Mega Lop has the same typing but slightly better offensive stats then meloetta if that's worth anything.
i'm not using it, it's just an idea.idk why ur using mega bee but w/e
First off, idk why ur using magic bounce, like the surprise factor is iffy at best and there are way better mons that abuse this ability. I guess it could be used to block prankster topsy-turvy but there is always dazzling for that and dazzling has the benefit of not losing to -ates (which this mon kinda does) As another option, adaptability could be considered to do considerably more damage. Onto the moveset: shift gear is kinda meh. Like shell smash outclasses it as a booster and since this mon is so frail anyway it doesn't mind the def drops. Fell stinger is kinda meh as it does zilch esp considering your set doesn't even have adaptibility anyway. So I'd consider stronger bug stab like megahorn or leech life. Also I would consider spore over sacred fire since it doesn't even 2hko registeel or aegi and they can just recover it all off. Also spore provides turns to setup anyway (unless magic bounce or goggles, which are fairly common)
252+ Atk Beedrill-Mega Sacred Fire vs. 252 HP / 252+ Def Registeel: 146-172 (40.1 - 47.2%) -- guaranteed 3HKO
252+ Atk Beedrill-Mega Sacred Fire vs. 252 HP / 252+ Def Aegislash-Shield: 146-172 (45 - 53%) -- 0.4% chance to 2HKO after Leftovers recovery
Alternatively you can run v-create specifically to hit these mons, though you would be a little weak to sturdinja without sacred fire so I can understand why it's there, so spore or v-create are just optional. Also jolly could be considered an option for the nature since you outspeed both mega mewtwos with it, which could be handy.
The new set would look something like this with the new changes:
Beedrill-Mega @ Focus Sash
Ability: Dazzling / Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Megahorn / Leech Life
- Gunk Shot
- Shell Smash
- Sacred Fire / Spore / V-create
this could workthis was my first thought but Lopunny has a HP stat of 65 whereas Meloetta-Pirouette has a HP stat of 100, meaning the difference between Meloetta and Impostor Meloetta is slightly less wide than the difference between Lopunny-Mega and Impostor Lopunny-Mega (also meaning Meloetta has better physical bulk for setting up). I don't know.
I usually don't even spore the Audino even after they reveal Unaware instead of MBounce because it commonly carries Safety Goggles, besides Magic Bounce doesn't check M-Ray anyways. Anyways, those other options you listed are great as well so I'll slash 'em in.Feel like additional coverage like secret sword, core or EP would be better instead of spore to further lure the mon you want and not be vulnerable to magic bounce (which is decent on dino) which would be no fun. For instance, the zCrystal Gren that I used to defeat your spectral dino yesterday had intentional coverage to lure unaware dino out. Also just wanted to mention that zCrystals also check the normalize gengar set that seems popular in early to mid ladder
MMX is relevant because it is the best physical attacker in the meta as far as base stats go and it's offensive typing gives it an edge over MMY.Randompizza I thought only Mega Mewtwo Y is relevant in BH?
Walled by Zygarde-C and Giratina with Fur Coat. (I know, Fur Coat is highly specialized, but still)MMX is relevant because it is the best physical attacker in the meta as far as base stats go and it's offensive typing gives it an edge over MMY.
Only if Xtwo wants to be.Walled by Zygarde-C and Giratina with Fur Coat. (I know, Fur Coat is highly specialized, but still)
252 SpA Mewtwo-Mega-X Ice Beam vs. 252 HP / 252 SpD Giratina: 156-184 (30.9 - 36.5%) -- 62% chance to 3HKO 4hko with lefties*Only if Xtwo wants to be.
252- SpA Mewtwo-Mega-X Ice Beam vs. 252 HP / 252 SpD Zygarde-Complete: 328-388 (51.5 - 61%) -- guaranteed 2HKO
252- SpA Mewtwo-Mega-X Draco Meteor vs. 248 HP / 8 SpD Giratina: 246-290 (48.9 - 57.6%) -- 95.3% chance to 2HKO
It has enough special attack to piss off Fur Coat users if it wants. And that's without a life orb or a damage boosting ability. A predicted Stakeout Draco Meteor would cripple if not outright KO them.
Ice Beam if you want to deal with Ziggy specifically or are using Furry Giratina to check your Imposters. Something like Draco Stakeout otherwise. ...or you could run meme Fridge Boomburst Xtwo.252 SpA Mewtwo-Mega-X Ice Beam vs. 252 HP / 252 SpD Giratina: 156-184 (30.9 - 36.5%) -- 62% chance to 3HKO 4hko with lefties*
Flint's been busy IRL, resources will be up soon.I can't seem to find the BH Viability Rankings, can those be created already? It's been several months, we're overdue for the creation of this.
It gets busted by already said tactics, prediction with normal and ghost switch, Dragon Tail, any Prankster, Dazzling normal types, and Beak Blast (Outprioritize Copycat to stop the combo, burns you through Shadow Force). Also Bounce is better than Fly since you can spread paralysis with that.What do y'all think of this set?
Can't touch this 2 (Banette-Mega) @ Lagging Tail
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Shadow Force
- High Jump Kick
- Destiny Bond
- Copycat
Sure it is decimated by priority but if paired with a dazzling mon it can take down quite some mons.
Use Encore over Destiny Bond for set-up, so you can use the first turn to disarm then attack on their switch, also Encore fails on itself so it cannot affect Bannette if it hits a Magic Bounce foe.What do y'all think of this set?
Can't touch this 2 (Banette-Mega) @ Lagging Tail
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Shadow Force
- High Jump Kick
- Destiny Bond
- Copycat
Sure it is decimated by priority but if paired with a dazzling mon it can take down quite some mons.
Replace the ability with Dazzling, prevent Triage and Prankster sets.Here's a physical variant of the imposterproof set that I thought of:
Marshadow @ Ghost Memory
Ability: Adaptability / Sticky Hold
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant / Jolly Nature
- Shell Smash
- Multi Attack
- Close Combat
- Drain Punch
I decided on this over Mega Banette due to its much higher speed. The concept of this set is that if Chansey switches in, Multi Attack will be normal-type because it has Eviolite most of the time. This can also be a pretty good sweeper. Giratina needs Fur Coat to avoid the OHKO after a Smash, but Adamant variants 2HKO even Fur Coat variants at +2. So I ran 2 Fighting moves because perfect coverage with just STAB moves means you don't have to run coverage. Registeel cannot take two hits, so even if it goes for Spectral Thief, you can finish it off. Aegislash gets 2HKO'd with Multi-Attack. Adaptability gives you more power, while Sticky Hold removes the threat of Knock Off. It does lose to Spore. (sleep clause please E4 Flint?)