I'll try to keep it short since half the time policy review feels like it's populated by highschoolers that are too used to padding out assignments with fluff to hit word count requirements
Anyway, this is a genuine issue in matured metagames:
[platonic ideal of a good pokemon metagame benchmark]
---
[metagame with both bans A and B] (good quality)
---
---
---
---
[metagame without bans A and B/status quo] (tolerable quality)
---
---
[metagame with ban A only] (bad quality)
[metagame with ban B only] (bad quality)
---
[benchmark for terrible quality pokemon metagame]
Put another way:
metagame with both bans A and B >>>>>> metagame without bans A or B/status quo >> metagame with ban A only >= metagame with ban B only
This is usually because big staple Pokemon/elements act as important counterbalances to eachother, so removing just one at a time is unappealing in many eyes. With traditional tiering approaches, one thing has to go, then the metagame has to settle, then the rest of the problem can maybe get put on the tiering slate, then maybe get banned, etc. As a community composed of hobbyists that vacilate between invested and not so much due to waning interest or simply more important things coming up, the prospect of your preferred metagame getting kneecapped in quality below the status quo for god knows how long just to EVENTUALLY be better is understandably unappealing when whats there already is frustrating but tolerable to an extent (and you're used to it).
I'm speaking mainly from a DPP OU perspective, where discussions about Jirachi, Clef, TWave, sleep, and even Latias (as a suspected problem if Jirachi or Clef goes) getting banned end up stifled by the dynamic discussed above. No one really wants to do the almost ritualistic "wait for the metagame to settle eighty times" song and dance that the traditional tiering pipeline would dish up.
Ban packages (banning things in batches) are the obvious solution, but you'd ideally set up some ban package trial environment to bring things out of theorymon territory. We had a test tournament for the Latias unban---no reason why that can't be done with a ban package. Crowd funding a prizepool could incentivize people to try and explore every nook and cranny of what the new building landscape would look like. There's also no reason to not trial the ban package itself on ladder for awhile (a month at least---maybe turn it into a ladder tour).
Once/if the trials excite enough interest, actual tiering action would follow.
Anyway, this is a genuine issue in matured metagames:
[platonic ideal of a good pokemon metagame benchmark]
---
[metagame with both bans A and B] (good quality)
---
---
---
---
[metagame without bans A and B/status quo] (tolerable quality)
---
---
[metagame with ban A only] (bad quality)
[metagame with ban B only] (bad quality)
---
[benchmark for terrible quality pokemon metagame]
Put another way:
metagame with both bans A and B >>>>>> metagame without bans A or B/status quo >> metagame with ban A only >= metagame with ban B only
This is usually because big staple Pokemon/elements act as important counterbalances to eachother, so removing just one at a time is unappealing in many eyes. With traditional tiering approaches, one thing has to go, then the metagame has to settle, then the rest of the problem can maybe get put on the tiering slate, then maybe get banned, etc. As a community composed of hobbyists that vacilate between invested and not so much due to waning interest or simply more important things coming up, the prospect of your preferred metagame getting kneecapped in quality below the status quo for god knows how long just to EVENTUALLY be better is understandably unappealing when whats there already is frustrating but tolerable to an extent (and you're used to it).
I'm speaking mainly from a DPP OU perspective, where discussions about Jirachi, Clef, TWave, sleep, and even Latias (as a suspected problem if Jirachi or Clef goes) getting banned end up stifled by the dynamic discussed above. No one really wants to do the almost ritualistic "wait for the metagame to settle eighty times" song and dance that the traditional tiering pipeline would dish up.
Ban packages (banning things in batches) are the obvious solution, but you'd ideally set up some ban package trial environment to bring things out of theorymon territory. We had a test tournament for the Latias unban---no reason why that can't be done with a ban package. Crowd funding a prizepool could incentivize people to try and explore every nook and cranny of what the new building landscape would look like. There's also no reason to not trial the ban package itself on ladder for awhile (a month at least---maybe turn it into a ladder tour).
Once/if the trials excite enough interest, actual tiering action would follow.
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