Welcome to my newest team! Today I had the idea of trying out the Banded D-Nite set. Its damage output is crazy being able to do crazy damage once teams are chipped down. This team uses hazards to chip down the enemy (wow so original) which helps D-Nite to grab those OHKO's easier. This is my first try at a real RMT description. I tried my best lol. Lemme try to cook with this team and hope you enjoy! Shoutout to @Pabloaram, thanks for teaching me how to make these cool icons
Teambuilding process:
As I said earlier, I wanted to try out the Banded Nite set. They are the star of our team.
With Dragonite's coverage moves being able to hit most resists on switch-in, I still had one thing it could not hit: Ghosts. Naturally, I chose the best ghost hater, . It pairs well with as the 4x weakness to fighting is remedied by 's quad resist. Dark type attacks make ghosts think twice about switching in as a predict from us will put them in disadvantage.
Looking at my team, it was pretty slow. I wanted to add for excellent speed control but it didn't fit the team. So, I changed it to scarf . Enables to have a second life with Healing Wish and is able to outspeed Tusk even after one spin. Tusk is pretty strong against this team with ice spinner hitting both and (provided it has eq/cc and ice spinner).
With 2x flying types on the team and no boots, we needed a good hazard removing mon. is the perfect mon for this as we have a good core which fits with it. I decided to run full attacks on it but in the other team, he has rocks to support .
For the last 2 mons on the team, I was just patching up the weaknesses on the team. provided a good fairy and ice resist for the team. It also fits well with Nite as the eq/ground move is doged by and like the flash fire support from . 's trapping move is also helpful as forcing a switch from a weakness and chipping down counters is always good.
For our last mon, I wanted more hazards. Who could be better for that role right now than . With it spikes up very well and is able to weaken walls for to pick off later. I also chose to include this mon because it was my starter in Legends Arceus .
Alright, that was alot. I will now be moving on to the team breakdown. All of the pokemon that can be are going to be female because cute charm exists.
gyatt (F) @
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
This mon puts in so much work. Band for crazy damage. I'm running the standard set, but here's the rundown anyways. Outrage for devastating slower teams or teams without faries. Tera E-Speed hits like a truck, being able to OHKO, no investment and air balloon. It loves hazards chipping down the enemy team as OHKO's come much easier. Earthquake is to nail pokemon on the switch like no air balloon , and hit switch-ins to E-Speed like . Fire punch is to hit the steels like . Be aware of when you tera as a fighting move can kill you if multiscale is broken and for the more common ice spinner when you are not tera'd. Don't be to afraid to take a big hit as multiscale will save you most of the time and can always heal it back. Most of the time you would want to tera this but against certain matchups, make sure to save your tera for another mon. eg tera water for rain. Try to chip down resists like or other bulky mons like and
06 (F) @
Ability: Supreme Overlord
Tera Type: Flying
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
I went with the standard SD cleaning set. I wanted to swap the item out for but is good bc you can switch-in anytime to check a ghost type. Be cautious of wisps on switch-in from or any hazard move that is commonly run on the pokemon you are switching in. is extremely (see what i did there ) important to make sure the ghosts think twice about switching in. If you have hazards up, try to pivot to threaten an E-Speed and switch back to to chip them down with hazards and threaten with a Dark move. Also, for Psyspam teams, E-Speed is countered so switching into is always good to combat it.
ily (F) @
Ability: Contrary
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Mystical Fire/Super Power
- Healing Wish
Scarf helps with the slower team and makes sure that if goes down, we still have a fast and strong attacker. Moonblast and Earth Power are normal stabs, Mystical Fire helps with steels and also lowering the spa of things. Healing wish is for resetting teammates. Some examples of this are: being healed to full (minus the hazards) to remove in the endgame or to get multiscale back up on This mon acts as our team's check to as it can always outspeed after +1 speed. It acts as a good check to stall as CC to can be deadly and the stabs of are alot for stall. (Stall is less of a common playstyle now tho.) This pokemon is great because forces to switch in to remove hazards putting the opponent in a forced tera or switch out situation.
Bro its 11:19 pm when I'm writing this so if i sound tired then its because of that. :/ I just want to finish this RMT so I can sleep well.
real one @
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Ice Spinner/Stealth Rock
- Earthquake
- Knock Off
- Rapid Spin
Standard set, running enough speed to outspeed max speed and being as bulky as possible. I'm running 4 attacks because I'm not really good with the hazard game and ice spinner is a good move to hit , and. The rest of the moves are just standard coverage moves. Tera steel is to resist lots of tusks weaknesses and maybe get a surprise kill.
whatifilickedit @
Ability: Flash Fire
Tera Type: Water
EVs: 252 HP / 216 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Stealth Rock
Also running the standard Spd set. Serves as a good Spd wall for fairy and ice moves that our team is pretty weak to or just general special moves. Tera water instead of grass so we can wall and while trapping them. Has a good synergy with and as they both don't want to get wisped and also covers some of their weaknesses. Tera water also for a better Rain matchup. Make sure to scout for what set is as they might be special or mixed etc... you don't want to switch into a drain punch and have them heal back alot. Also good for 's healing wish as doesn't have any recovery other than it's leftovers. Taunt is really good for disabling pokemon like and .
Yaki (F) @
Ability: Sharpness
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Aqua Jet/Sucker Punch
- Taunt
The final member of the team is the New Samurott. I originally had as the last member of the team to keep hazards up but, after some testing there was no need to do that if I only had rocks up. With a Sash Lead set, It makes sure to muddle up the enemy's defences and get up hazards which likes alot. Razor Shell to hit and Aqua Jet to always get some extra damage before fainting. The two water type moves also hit harder in rain, that why i'm running Aqua Jet over Sucker. Taunt is for or other Hazard setters like to prevent them from setting hazards too.
Some possible changes: (That I think are good)
Change to DD . DD is pretty much the better set most of the time.
Change Fire Punch to Iron head on . Giving up the ablity to hit and super-effectively, but you are able to hit tera'd fairies like and check the rare better.
Swap the set of to a support set like sub or mixed. Makes slower but sub can be very good on predicting a switch or mixed for scrambling defensive cores.
Minor changes:
Swap Ice Spinner on for stealth rocks
Tera Steel on for Tera Water/Fairy improves the: matchup as you resist one stab.
Swap Ice Spinner on to taunt. This improves the matchup with .
Change on for boots. is only going to be staying in for 1-3 turns while taking hits too. Unless trapping. I prefer .
Some weaknesses/counterplay.
After testing for 40 games and laddering on different accounts, the most obvious weakness was . It cannot be OHKO'd by Tera Normal and needs chip from 's hazards to OHKO. If hazards are down, you can tera normal, take a hit and kill back. If multiscale is broken already then ur kinda bonded or you could sack to a CC and kill with E-Speed via the defence drop. Watch out for the mixed sets as CC is lethal to heatran. If its choiced, try to lock it into a move that once of your walls can take like knock-off and or moonblast and watch out for all the coverage moves that it has like thunderbolt if you tera water .
. This counters our lead as stronger u-turn (for example ) into a user like or . (Sometimes but you would be insane to do that). If you think that this will probably happen, then lead . If they lead Zapdos, you can tera ground to suprise it and also weaken it so that your hard hitters like and can shine more. Or you could just normally lead .
is a big weakness of this team as is walled by Sub Iron defence if you lock into outrage or e-speed. if you know that they might sub, stay in with and keep on eqin until sub is down and switch out to If anything, keep from snowballing. If you are running taunt on then taunt it right away.
Stall is a pretty difficult matchup for our team. I mentioned earlier that was replaced by . This makes it pretty hard because we don't have on . If you play against stall, just give up or play out of your mind. (Just play patiently)
Against the quick claw team (idk i keep on matching up against them)
Taunt with as soon as possible and prevent a screen from going up. try to preserve and as they have taunt ( too if u running taunt) and prevent those sweepers from setting up. You don't really need to go for hazards and 's E-Speed ignores procs.
There are probably more things I should talk about but then the RMT will be too long and you guys aren't showdown noobs anyways.
Conclusion: Thanks for reading! This was my longest RMT yet and i'm surprised you didn't tell your screen Iain'treadinallathat. I recommend laddering with this team as I was able to break 1700 for the first time. I don't think is as good as normal DD sets but its immediate power that it offers with its comeback potential is really nice. Also its fun to get the reaction of people when I tera E-Speed and OHKO and . If you want to ladder, I suggest you use DD instead of . If you ever use my team, always feel free to PM me replays! Go out and click the funny button!
Super cool team: https://pokepast.es/5ba25fe33ba8ed9f
Updated team: https://pokepast.es/12da82e21e784240 (thanks awyp) just some minor changes
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