View attachment 529581 My ass when I see how much damage Tera Normal E-Speed 

 does
Welcome to my newest team! Today I had the idea of trying out the Banded D-Nite set. Its damage output is crazy being able to do crazy damage once teams are chipped down. This team uses hazards to chip down the enemy (wow so original) which helps D-Nite to grab those OHKO's easier. This is my first try at a real RMT description. I tried my best lol. Lemme try to cook with this team and hope you enjoy! Shoutout to @
Pabloaram, thanks for teaching me how to make these cool icons 
Teambuilding process:
As I said earlier, I wanted to try out the Banded Nite set. They are the star of our team.

With Dragonite's coverage moves being able to hit most resists on switch-in, I still had one thing it could not hit: Ghosts. Naturally, I chose the best ghost hater, 

. It pairs well with 

as the 4x weakness to fighting is remedied by 

's quad resist. Dark type attacks make ghosts think twice about switching in as a predict from us will put them in disadvantage.
 
Looking at my team, it was pretty slow. I wanted to add 

for excellent speed control but it didn't fit the team (having 2 ghosts). So, I changed it to scarf 

. Enables 

 to have a second life with Healing Wish and is able to outspeed Tusk even after one spin. Tusk is pretty strong against this team with ice spinner hitting both 

 and 

 (provided it has eq/cc and ice spinner).
 
 
With 2x flying types on the team and no boots, we needed a good hazard removing mon. 

 is the perfect mon for this as we have a good core which fits with it. I decided to run full attacks on it but in the other team, he has rocks to support 

.
 
 
 
For the last 2 mons on the team, I was just patching up the weaknesses on the team. 

 provided a good fairy and ice resist for the team. It also fits well with Nite as the eq/ground move is doged by 

 and 

 like the flash fire support from 

. 

's trapping move is also helpful as forcing a switch from a weakness and chipping down counters is always good.
 
 
 
 
For our last mon, I wanted more hazards. Who could be better for that role right now than 

. With 

 it spikes up very well and is able to weaken walls for 

 to pick off later. I also chose to include this mon because it was my starter in Legends Arceus 

.
 
 
 
 
 
Alright, that was alot. I will now be moving on to the team breakdown. All of the pokemon that can be are going to be female because cute charm exists.
gyatt 

 (F) @ 

Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
This mon puts in so much work. Band for crazy damage. I'm running the standard set, but here's the rundown anyways. Outrage for devastating slower teams or teams without faries. Tera E-Speed hits like a truck, being able to OHKO, no investment 

 and air balloon

. It loves hazards chipping down the enemy team as OHKO's come much easier. Earthquake is to nail pokemon on the switch like no air balloon 

, 

and hit switch-ins to E-Speed like 

. Fire punch is to hit the steels like 

. Be aware of 

 when you tera as a fighting move can kill you if multiscale is broken and for the more common ice spinner when you are not tera'd. Don't be to afraid to take a big hit as multiscale will save you most of the time and 

can always heal it back. Most of the time you would want to tera this but against certain matchups, make sure to save your tera for another mon. eg tera water 

 for rain. Try to chip down resists like 

 or other bulky mons like 

 and 
06 

 (F) @ 

Ability: Supreme Overlord
Tera Type: Flying
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
I went with the standard SD cleaning set. I wanted to swap the item out for 

 but 

 is good bc you can switch-in anytime to check a ghost type. Be cautious of wisps on switch-in from 

 or any hazard move that is commonly run on the pokemon you are switching in. 

 is extremely (see what i did there 

) important to make sure the ghosts think twice about switching in. If you have hazards up, try to pivot to 

 threaten an E-Speed and switch back to 

 to chip them down with hazards and threaten with a Dark move. Also, for Psyspam teams, E-Speed is countered so switching into 

 is always good to combat it.
ily 

 (F) @ 

Ability: Contrary
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Mystical Fire/Super Power
- Healing Wish
Scarf 

 helps with the slower team and makes sure that if 

 goes down, we still have a fast and strong attacker. Moonblast and Earth Power are normal stabs, Mystical Fire helps with steels and also lowering the spa of things. Healing wish is for resetting teammates. Some examples of this are: 

 being healed to full (minus the hazards) to remove 

 in the endgame or to get multiscale back up on 

This mon acts as our team's check to 

 as it can always outspeed 

 after +1 speed. It acts as a good check to stall as CC to 

 can be deadly and the stabs of 

 are alot for stall. (Stall is less of a common playstyle now tho.) This pokemon is great because 

 forces 

 to switch in to remove hazards putting the opponent in a forced tera or switch out situation.
Bro its 11:19 pm when I'm writing this so if i sound tired then its because of that. :/ I just want to finish this RMT so I can sleep well. 
real one 

 @ 

Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Ice Spinner/Stealth Rock
- Earthquake
- Knock Off
- Rapid Spin
Standard 

 set, running enough speed to outspeed max speed 

 and being as bulky as possible. I'm running 4 attacks because I'm not really good with the hazard game and ice spinner is a good move to hit 

, 

 and

. The rest of the moves are just standard coverage moves. Tera steel is to resist lots of tusks weaknesses and maybe get a surprise kill.
whatifilickedit 

 @ 

Ability: Flash Fire
Tera Type: Water
EVs: 252 HP / 216 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Stealth Rock
Also running the standard Spd 

 set. Serves as a good Spd wall for fairy and ice moves that our team is pretty weak to or just general special moves. Tera water instead of grass so we can wall 

 and 

 while trapping them. Has a good synergy with 

 and 

 as they both don't want to get wisped and also covers some of their weaknesses. Tera water also for a better Rain matchup. Make sure to scout for what set 

 is as they might be special or mixed etc... you don't want to switch into a drain punch and have them heal back alot. Also good for 

's healing wish as 

 doesn't have any recovery other than it's leftovers. Taunt is really good for disabling pokemon like 

 and 

.
Yaki 

 (F) @ Focus Sash
Ability: Sharpness
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Aqua Jet/Sucker Punch
- Taunt
The final member of the team is the New Samurott. I originally had 

 as the last member of the team to keep hazards up but, after some testing there was no need to do that if I only had rocks up. With a Sash Lead set, It makes sure to muddle up the enemy's defences and get up hazards which 

 likes alot. Razor Shell to hit 

 and Aqua Jet to always get some extra damage before fainting. The two water type moves also hit harder in rain, that why i'm running Aqua Jet over Sucker. Taunt is for 

 or other Hazard setters like 

 to prevent them from setting hazards too.
Some possible changes: (That I think are good)
Change 

 to DD 

. DD is pretty much the better set most of the time.
Change Fire Punch to Iron head on 

. Giving up the ablity to hit 

 and 

 super-effectively, but you are able to hit tera'd fairies like 

and check the rare 

 better.
Swap the 

 set of 

 to a support set like sub or mixed. Makes 

 slower but sub can be very good on predicting a switch or mixed for scrambling defensive cores.
Minor changes:
Swap Ice Spinner on 

 for stealth rocks
Tera Steel on 

 for Tera Water/Fairy improves the: 

 matchup as you resist one stab.
Swap Ice Spinner on 

 to taunt. This improves the matchup with 

.
Change 

 on 

 for boots. 

 is only going to be staying in for 1-3 turns while taking hits too. Unless trapping. I prefer 

.
Some weaknesses/counterplay.
After testing for 40 games and laddering on different accounts, the most obvious weakness was 

. It cannot be OHKO'd by Tera Normal 

 and needs chip from 

's hazards to OHKO. If hazards are down, you can tera normal, take a hit and kill back. If multiscale is broken already then ur kinda bonded or you could sack 

 to a CC and kill with E-Speed via the defence drop. Watch out for the mixed sets as CC is lethal to heatran. If its choiced, try to lock it into a move that once of your walls can take like knock-off and 

 or moonblast and 

 watch out for all the coverage moves that it has like thunderbolt if you tera water 

 is a big weakness of this team as 

 is walled by Sub Iron defence if you lock into outrage for e-speed. if you know that they might sub, stay in with 

 and keep on eqin untill sub is down and swtich out to 

 If anything, keep 

 from snowballing. If you are running taunt on 

 then taunt it right away.
Stall is a pretty difficult matchup for our team. I mentioned earlier that 

 was replaced by 

. This makes it pretty hard because we don't have 

 on 

. If you play against stall, just give up or play out of your mind.
Against the quick claw team (idk i keep on matching up against them)
Taunt with 

 as soon as possible and prevent a screen from going up. try to preserve 

 and 

as they have taunt (

 too if u running taunt) and prevent those sweepers from setting up. You don't really need to go for hazards and 

's E-Speed ignores 

procs.
There are probably more things I should talk about but then the RMT will be too long and you guys aren't showdown noobs anyways.
Conclusion: Thanks for reading! This was my longest RMT yet and i'm surprised you didn't tell your screen Iain'treadinallathat. I recommend laddering with this team as I was able to break 1700 for the first time. I don't think 

 is as good as normal DD sets but its immediate power that it offers with its comeback potential is really nice. Also its fun to get the reaction of people when I tera E-Speed and OHKO 

 and 

. If you want to ladder, I suggest you use DD instead of 

.  If you ever use my team, always feel free to PM me replays! Go out and click the funny button!
Super cool team: 
https://pokepast.es/5ba25fe33ba8ed9f