Most player veteran players actually realize I can keep DB almost permanently unless they sent in slower pokemon or use negative priority move or kill me with status. As a result, they decided to just kill of Banette-M and go for the 1 to 1 trade.
Its best use on Wifi is definitely the surprise factor. No one even knows it gets priority D-Bond. But several times they fail to KO Banette (due to lack of EV training I'm guessing) and realize what it can do to them, then they either switch out or spam Swords Dance forcing you to attempt to attack or keep D-Bonding until you run out of PP. It's always a Blaziken too.
Yeah, if I were to test this I prob go protect and disable...this set can force a switch especially on banded pokemon since they can only use one move. I personally have mixed feeling on Wisp, when it lands on physical attacker, that physical attacker pretty much crippled for the rest of the battle. However, there are so many charizard, blaziken and talonflame around that it is so hard to use it sometimes.I have been testing Pursuit as its only attacking move and it doesnt hit very hard at all, and Banette usually isnt forcing switches vs most pokemon, but I dont like SS not being able to hit normals.
Destiny Bond is cool to take out opposing mega gengars but Im not sure if Wisp would be more useful. Then again priority destiny bond is kind of what Banette is all about, might be good to keep that.
EDIT-testing this moveset, I think it is a very very good annoying pivot to switch in on fighting or physical moves. It really screws with the opponents battle plan and allows you to dictate things.
Yeah, but still unsure what to remove from my current move list. I know I am not dropping DB since it is the main idea. Protect is also very important considering how it wont have DB+prankster protection yet. I wont throw away Shadow Sneak for the third time because I feel it is just that useful....so I guess what remain is WoW and you can read what I thought about that move from my previous paragraph.Actually, if they start spamming SD on Blaziken and you have a non-priority attack (say Shadow Claw) they should still lose or trade if they don't switch.
This is why I believe MegaBannete wants a strong non-priority attack even if it also runs Shadow Sneak or Sucker Punch.
Yeah, if I were to test this I prob go protect and disable...this set can force a switch especially on banded pokemon since they can only use one move. I personally have mixed feeling on Wisp, when it lands on physical attacker, that physical attacker pretty much crippled for the rest of the battle. However, there are so many charizard, blaziken and talonflame around that it is so hard to use it sometimes.
Yeah, but still unsure what to remove from my current move list. I know I am not dropping DB since it is the main idea. Protect is also very important considering how it wont have DB+prankster protection yet. I wont throw away Shadow Sneak for the third time because I feel it is just that useful....so I guess what remain is WoW and you can read what I thought about that move from my previous paragraph.
Yes if you are talking about 6vs6 I think, but I have only played 3vs3 battle spot so far and there are not many chance to switch in really. In fact I have been in several position where I would have won the match if only I have protect since I got OHKO before being able to set up DB.Personally, I don't even use protect. From my experience, Banette's defences are good enough that it can find plenty of opportunities to switch in and Mega Evolve.
I think a set like this deserves an entire thread in the Doubles forum, but I bet it could hold it's own in singles just as well as a Sub-Disable Gengar could. The idea of being able to check for choice items with frisk before disabling threats is so, so strong, especially when you have priority Will-o-wisp AND Sucker Punch/Shadow Sneak as backup with Protect to scout and safely megaevolve. With Trick Room up (easier in doubles), you could even utilize his extreme attack power with Shadow Claw and Phantom Force if you are willing to give up a moveslot.How would that work though? Wouldn't Banette have to take a hit before disabling or is the idea to protect and then disable?
Maybe a set of:
Protect
Disable
Will O Wisp/Taunt/Destiny Bond
Shadow Sneak/Pursuit
I have been testing Pursuit as its only attacking move and it doesnt hit very hard at all, and Banette usually isnt forcing switches vs most pokemon, but I dont like SS not being able to hit normals.
Destiny Bond is cool to take out opposing mega gengars but Im not sure if Wisp would be more useful. Then again priority destiny bond is kind of what Banette is all about, might be good to keep that.
EDIT-testing this moveset, I think it is a very very good annoying pivot to switch in on fighting or physical moves. It really screws with the opponents battle plan and allows you to dictate things.
Yes if you are talking about 6vs6 I think, but I have only played 3vs3 battle spot so far and there are not many chance to switch in really. In fact I have been in several position where I would have won the match if only I have protect since I got OHKO before being able to set up DB.
I'm confused by seeing several sets that run Destiny Bond but no Shadow Claw. Doesn't that just... not work? You need the neutral priority move for the tricked turn order to work.
Shadow Claw is what lets you extend Destiny Bond continuously: using Shadow Claw against a faster foe, you move second, so the Destiny Bond from the previous turn is still in effect. Keeping it in effect without Shadow Claw would mean just using Destiny Bond again each turn, meaning you couldn't do anything else while keeping it up and would burn through its 8 PP in only eight turns instead of 16.I'm not sure what do you mean. Basically, if you run into a foe that you NEED to dispatch, a foe that you can't otherwise touch, or if Banette's already done for, you Destiny Bond. If your opponent KOs you, he dies, too. So...why does this need shadow claw? Don't get me wrong, I'm not saying you shouldn't run Shadow Claw, but I just don't understand your reasoning.
I'd argue that Phantom Force is somewhat better than Shadow Claw because of higher BP, and the ability to go through protect (damns King's Shield Aegislash). That, and it extends the turns, so the opponent has to decide even longer on who to take the hit and can stall out some moves/weather/field conditions.Shadow Claw is what lets you extend Destiny Bond continuously: using Shadow Claw against a faster foe, you move second, so the Destiny Bond from the previous turn is still in effect. Keeping it in effect without Shadow Claw would mean just using Destiny Bond again each turn, meaning you couldn't do anything else while keeping it up and would burn through its 8 PP in only eight turns instead of 16.
A speedy Destiny Bond is great already, but being able to slow back down with Shadow Claw is what really makes Banette such a stand-out user.
Well there are several reason for my case:I'm confused by seeing several sets that run Destiny Bond but no Shadow Claw. Doesn't that just... not work? You need the neutral priority move for the tricked turn order to work.
Phantom Force is another workable substitute, but it seems a bit silly due to the delay.