doesnt even matter if it's BW Rain... Jynx is giving up Dry Skin to make it work. Which it doesn't.Doesn't this eventually die from struggle damage without a recovery move? Unless its BW rain.
doesnt even matter if it's BW Rain... Jynx is giving up Dry Skin to make it work. Which it doesn't.Doesn't this eventually die from struggle damage without a recovery move? Unless its BW rain.
Heh, I completely forgot about the existence of Role Play.I like challenges. So you can confirm Vinc2612.
http://replay.pokemonshowdown.com/ou-251052457
This method is based on double pickup, so me and my opponent shares the same leppa berry for infinity and beyonds. Note that this was just a test battle for the mecanics, I didn't make the best plays (should have kept one Block PP in case he tries to PPwast me, since in this case, rest is more useful). But otherwise it works as long as I get the trap.
The team can probably be optimized though, I just brought slightly different trappers so I can face more Pokémon.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Spore
- Cosmic Power
- Baton Pass
- Mean Look
Gardevoir @ Leppa Berry
Ability: Trace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Mean Look
- Rest
- Calm Mind
- Sleep Talk
Gourgeist-Small
Ability: Pickup
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Trick
- Skill Swap
- Confide
- Magic Coat
Gothitelle @ Leppa Berry
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Mean Look
- Role Play
- Rest
- Calm Mind
Mew @ Leppa Berry
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Block
- Role Play
- Iron Defense
- Rest
Landorus-Therian @ Leppa Berry
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Role Play
- Block
- Rest
- Bulk Up
Sounds like it'll work. Can you try to get a replay?Yeah, it will only work with BW rain, so add Politoed. Jynx can just switch out and back in to regain Dry Skin.
Not all of them. Some of them involve forcing the opponent to Leppacycle, and one involves preventing the opponent from using any moves at all (Truant/Protect loop).All the endless battle problems come from healing back struggle recoil
Fair enough, you get an avatar. It's my fault for trying to make an exception for Truant. The new Truant exception is now:Gen 1 Ghost v Ghost
My list of ways to Leppacycle is woefully incomplete. New method requires no list:[someone PMed me] Harvest+Bestow Trevenant
Valid. Feel free to PM me for a custom avatar.http://replay.pokemonshowdown.com/smogtours-ou-76570
A Pokemon may be forced to Struggle without actually running out of all its PP (in this case, choice item + running out of the locked move's PP, but scenarios involving Imprison, Taunt, Torment, Disable, etc. are possible). In this case, the Endless Battle Clause will fail to activate.
Although I might not have found a way to bypass said mechanic, I can find a scenario where this would be exploited, in gsc where games tend to be significantly longer than other generations, and pp stalling and long term play being far more important. Wouldn't this new clause be available per se if one player happens to have a significantly lower chance of winning, and choose to run out of pp and then proceed to struggle and by chance if struggle fails to inflict enough damage for the leftovers recovery, then it would trigger this clause and thus end in a stale game and thus be a redo.Okay, new idea: in-battle clause:
A Pokémon is considered stale if:
- OR it has no available moves other than Struggle and ends a turn with more HP than it started that turn with
- OR it has no available moves other than Struggle and ends a turn with as much HP as it started with, and was not fully paralyzed, loafing around from Truant, or immobilized from Attract
If all active Pokémon are stale, the player whose team originally started with a Leppa Berry loses (or it's a tie, if both teams started with Leppa Berries).
Both Pokémon need to be stale for Endless Battle Clause to activate. In your case, it seems that only the Zapdos would be considered stale.Although I might not have found a way to bypass said mechanic, I can find a scenario where this would be exploited, in gsc where games tend to be significantly longer than other generations, and pp stalling and long term play being far more important. Wouldn't this new clause be available per se if one player happens to have a significantly lower chance of winning, and choose to run out of pp and then proceed to struggle and by chance if struggle fails to inflict enough damage for the leftovers recovery, then it would trigger this clause and thus end in a stale game and thus be a redo.
I'm bringing this up because this is exactly what happened in Tiba vs Bedschibaer during spl 6 where one player ended up having a zapdos that could only struggle (and a curse snorlax in the back) and was reliant on said zapdos ko'ing itself via its opponent's attacks + struggle recoil (which was unfeasible) and then proceeding to sweep with the curselax in the back which would give Beds the (likely) win, Tiba proceeded to avoid this scenario by relentlessly switching his mons in to end the battle via PO turn count thus forcing the draw/null match. This was the original decision, and although it was overturned later on due to the fact that this type of scenario would not happen on cartridge due to no turn limit, with your new proposed endless battle clause, a gsc player at a disadvantageous situation could potentially do something similar to Tiba and get your new clause to nullify the match.
Honestly this might just be a nitpick but it's definitely worth noting especially in tiers where struggle doesn't do a guaranteed 25% recoil to the user.
Both Pokémon need to be stale for Endless Battle Clause to activate. In your case, it seems that only the Zapdos would be considered stale.
That is a situation that needs to be handled somehow, though. How would you suggest it be handled?
Oh my mistake, didn't notice that both pokemon had to be stale, but my point still stands as a whole especially if say both sides were out of pp and their wincon was for the opponent to switch and thus eventually ko their mon locked into struggle, which could potentially be disadvantageous for the opposing party and thus still abusable. Even in the former case, although it might not be a stale game in the truest sense, it forces one side to give up their advantageous position and be locked into a worse position.Both Pokémon need to be stale for Endless Battle Clause to activate. In your case, it seems that only the Zapdos would be considered stale.
That is a situation that needs to be handled somehow, though. How would you suggest it be handled?
This can indeed be turned into an endless battle when combined with the ability imposter. Although like the whole gen 1 ghost thing it is very impractical and pretty much will never happen in a real battle, with the ability imposter which gives pp upon switchin, you can endlessly stall a battle out. Something that me and Haruno came up with. Replay for reference. The battle will technically never end.Honorable mention goes to SHOEGAZE SKUP and akelly96, who were very close to finding an endless battle, using Roar + Regenerator to heal Struggle damage. Unfortunately, it still fails:
- OR it has no available moves other than Struggle and ends a turn with more HP than it started that turn with
I'm still probably going to give him a custom avatar, though, because it was a really creative idea.
Assist Whirlwind:
http://replay.pokemonshowdown.com/smogtours-gen5ou-76596
1. I'm pretty sure my Endless Battle Clause prevents that. Test in Smogtours.This can indeed be turned into an endless battle when combined with the ability imposter. Although like the whole gen 1 ghost thing it is very impractical and pretty much will never happen in a real battle, with the ability imposter which gives pp upon switchin, you can endlessly stall a battle out. Something that me and Haruno came up with. Replay for reference. The battle will technically never end.
http://replay.pokemonshowdown.com/ubers-251601165