Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

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The problem is suspect testing can't really be trusted to come out with a conclusion other than "yeah, we're just banning this outright" because of how circlejerky things get.

Limit, not remove.

Let's be blunt here. There is only one team that people see constantly used upper ladder and it's Scolipede/Zapdos/Espeon/Sylveon/Vaporen/Smeargle. Occasionally with a Mr Mime thrown in somewhere. This particular team is used by literally dozens of players and over-centralizes not only the entire meta but the very ladder itself. Why? Because it's broken... Even then: Espeon. Should the move itself be banned? Course not. I believe the obvious solution is to simply ban Espeon having both Magic Bounce and Bp simultaneously. That simple change alone would eliminate the problem whilst keeping the playstyle itself in a reasonable standing... Bp is clearly broken. Something NEEDS to change.

Not only is half of that team gone with a cap on BP 'mons, honestly, the way I see it, there are two logical, fair, useful outcomes:

BP is limited to three pokemon, Scolipede + Espeon cannot both have BP on a team.
This stops players from using the most powerful setups in conjunction with another BP mon to round out the boosts, further limiting the feasibility of full-on boosting and forcing the hard choices this build needs.
BP is limited to two pokemon.
Free choice to run the two "best" builds for BP, this is less complex, although ti could be slightly too strict. We won't know until it's done. I'm sure this panders more to the people who are just begging to see it banned, though, as it's a smaller number than 3.
 
I've said more than once that I am completely anti ban on the issue, but I need to retract an earlier statment. I said that if I HAD to ban something, it'd be speed boost combined with a set number of passers

In my first run throughs with my BP team, the goal was to basically set up the guy at the end of the chain to sweep, or cleanup, depending on how the team did. What ended up happening was Espeon, who was in the middle of the chain started nuking things with stored power, and so the planned sweeper never even came out on the field. For the most part, Stored Power is the win condition for BP teams. It essentially has no limit, and, if allowed to build up enough, destroys everything that isn't a dark type. And for those, Espeon has Dazzling Gleam, Sylveon...is Sylveon, and the rest of the eevees can just run HP fighting or Superpower.

Without Stored Power, Unaware as a whole is a hard stop to BP teams as they'd have to try to status or something similar.
 
Honestly 5 is too much. The chain would just have an end goal recipient like 4th gen baton pass teams do. You still aren't affecting sotred power magic bounce espeon or speed boost passers (scolipede and Ninjask) that make the chain work so well.
 
Yeah, I think you fail to understand the definition of a counter. Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.

Mold Breaker isn't a check nor a counter. Mold Breaker also has poor distribution, and the few who run Mold Breaker are offensive threats, and applying Taunt is suboptimal. Furthermore, Mold Breaker Taunt users are outpaced by existence of Speed Boost.

Your idea of a 'counter' is truly a Taunting Mega Gyrados? Mega Gyrados fails to counter or stop Baton Pass, and is entirely outsped.
So... you're telling me a Mega Gyrados carrying either Taunt or Roar can't switch into an Espeon with Stored Power as its only attacking move and break the chain every single time? Good one... wait that wasn't a joke? What about the part where it walls everything but sylveon and zapdos (zapdos being a rarity on baton teams). Ah almost forgot how it can't switch into a mr mime or scolipede which are pretty notorious for not having any attacking moves. LOLOLOLOLOLOLOLOLOLOLOL. Well whatever, I know enough bleeding hearts like you will show up and vote against it anyway so a ban will occur be it complex or to ubers. Can't wait to see what pops up next. Probably the mega zards and their 'unpredictability.'
 
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I've said more than once that I am completely anti ban on the issue, but I need to retract an earlier statment. I said that if I HAD to ban something, it'd be speed boost combined with a set number of passers

In my first run throughs with my BP team, the goal was to basically set up the guy at the end of the chain to sweep, or cleanup, depending on how the team did. What ended up happening was Espeon, who was in the middle of the chain started nuking things with stored power, and so the planned sweeper never even came out on the field. For the most part, Stored Power is the win condition for BP teams. It essentially has no limit, and, if allowed to build up enough, destroys everything that isn't a dark type. And for those, Espeon has Dazzling Gleam, Sylveon...is Sylveon, and the rest of the eevees can just run HP fighting or Superpower.

Without Stored Power, Unaware as a whole is a hard stop to BP teams as they'd have to try to status or something similar.

Or you know, the BP chain could just become a PP stall mechanism (imo THE most frustrating thing to come across), since Haze Unaware, and as you said, not really that worth it since their attacks all do normal amounts of damage, and you still can't phaze them out with roar or something like that because ingrain can get set up along the way/Magic Bounce just being magic bounce.
 
Without Stored Power, Unaware as a whole is a hard stop to BP teams as they'd have to try to status or something similar.

Not really, they can easily adapt to handle Unaware users. For example, Mr. Mime learns Energy Ball, which easily 2HKOes Quagsire (or OHKOes with a bit of investment). Clefable can be handled quite nicely by Scizor. Sure, banning Stored Power would nerf BP a bit and force it to adapt a bit, but it wouldn't nerf the most broken part of it, which is the incredible ease BP has setting up defensive boosts. BP is, by nature, an all or nothing team archetype due to how matchup reliant it is. There is no real way to nerf BP to a point where it is viable but not broken. Your team either beats BP or it doesn't (barring hax). This kind of matchup dependancy can ruin entire metagames (cough cough, BW OU) and is never a good thing. Full BP adds nothing to the tier except a cheap, easy, and relatively skill-less way to win without even having any metagame knowledge. It's kind of obvious that this is not healthy for the meta and needs to go.
 
The issue I have with this is that "counter" means switching in. The best counter to BP teams is leading properly. Of course nothing switches into a Baton pass chain five turns down the line, but all you have to do is lead with a good poke and you'll be able to, as the great Fleetwood Mac indicated, break the chain.

Certain leads counter certain Baton Pass leads, and are countered by certain Baton Pass members. Lead with a Taunter/phaser, and I will lead with Espeon (or switch right into Espeon). Lead with Talonflame, I'll obviously switch Scolipede out.

The problem with leads are they must be specialized for BP teams, but against all other archetypes, they are less effective and optimal.
 
So... you're telling me a Mega Gyrados carrying either Taunt or Roar can't switch into an Espeon with Stored Power as its only attacking me and break the chain every single time? Good one... wait that wasn't a joke? What about the part where it walls everything but sylveon and zapdos (zapdos being a rarity on baton teams). Ah almost forgot how it can't switch into a mr mime or scolipede which are pretty notorious for not having any attacking moves. LOLOLOLOLOLOLOLOLOLOLOL. Well whatever, I know enough bleeding hearts like you will show up and vote against it anyway so a ban will occur be it complex or to ubers. Can't wait to see what pops up next. Probably the mega zards and their 'unpredictability.'

My question is, what is stopping them from attacking mega-gyarados the turn it tries to roar/taunt? With one CM boost Sylveon is 87.5% of the time OHKO-ing with Hyper Voice, and at +3 Espeon is OHKO-ing as well with Dazzling Gleam (even at +1 it takes out a huge chunk). By the way why would anyone only run Stored Power on Espeon if it has one of the highest Sp Attacks on a BP team? Well anywho, congratulations, you roar and kill the chain, but by virtue of -1 priority you just got more than 3/4 of your HP taken out. Now that you have your completely weakened Gyarados, what stops them from bringing in something with an attack and just killing it then, to just set up the chain anew, confident that your 'counter' is out of the picture.
+2 252 SpA Espeon Dazzling Gleam vs. 4 HP / 0 SpD Mega Gyarados: 280-330 (84.3 - 99.3%) -- guaranteed 2HKO (Give it SR and you are pretty much dead at that point)​
By the way, Scolipede doesn't absolutely NEED to run iron defense since Vaporeon has it covered in that department, so if can afford to run something like a megahorn or earthquake, or even Rock slide, which would do number against your Gyarados post-roaring out the setup.
4 Atk Scolipede Megahorn vs. 4 HP / 0 Def Mega Gyarados: 242-288 (72.8 - 86.7%) -- guaranteed 2HKO
4 Atk Scolipede Earthquake vs. 4 HP / 0 Def Mega Gyarados: 68-80 (20.4 - 24%) -- guaranteed 5HKO
4 Atk Scolipede Rock Slide vs. 4 HP / 0 Def Mega Gyarados: 51-60 (15.3 - 18%) -- possible 6HKO​
So after surviving the +2 attack from the espeon, you are promptly taken out by the scolipede, and the setup resumes, except now you don't have a mega to deal with it.

Also I'm not sure if Mold Breaker roar bypasses Ingrain, so that could render M-Gyarados check pretty useless since Ingrain is almost always used.
 
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The problem with leads are they must be specialized for BP teams, but against all other archetypes, they are less effective and optimal.
This is true for ANY acrhetype. If you over specialize for something, you're less effective against other things. There is no single team that can beat every other team it comes across. I don't think there will ever BE a single team that beats every other team, that would be contrary to the nature of the game itself. Because your generic team struggles with a certain playstyle doesn't make that style broken.

Honestly, after that replay you linked, I don't know why YOU are complaining either. You made a ton of misplays and you still had that team on the ropes. You would have won if you didn't start playing like crap late game. If that's supposed to be an example of how BP is broken, I'm gonna need you to try harder
 
So... you're telling me a Mega Gyrados carrying either Taunt or Roar can't switch into an Espeon with Stored Power as its only attacking me and break the chain every single time? Good one... wait that wasn't a joke? What about the part where it walls everything but sylveon and zapdos (zapdos being a rarity on baton teams). Ah almost forgot how it can't switch into a mr mime or scolipede which are pretty notorious for not having any attacking moves. LOLOLOLOLOLOLOLOLOLOLOL. Well whatever, I know enough bleeding hearts like you will show up and vote against it anyway so a ban will occur be it complex or to ubers. Can't wait to see what pops up next. Probably the mega zards and their 'unpredictability.'

Do you not fathom Speed Boost? Espeon outpaces Mega Gyrados and subsequently 1-2HKOs.

This is true for ANY acrhetype. If you over specialize for something, you're less effective against other things. There is no single team that can beat every other team it comes across. I don't think there will ever BE a single team that beats every other team, that would be contrary to the nature of the game itself. Because your generic team struggles with a certain playstyle doesn't make that style broken.

Honestly, after that replay you linked, I don't know why YOU are complaining either. You made a ton of misplays and you still had that team on the ropes. You would have won if you didn't start playing like crap late game. If that's supposed to be an example of how BP is broken, I'm gonna need you to try harder

Other archetypes like Stall, Hyper Offense, Volt-Turn, even Trick Room do not require 1 or 2 dedicated, niche leads to stop or compete with it.

My gameplay video shows how autonomous Baton Pass is with Speed Boost and Magic Bounce. In my posted match, I made 2 glaring mistakes, not a ton, 1 of which was a gamble anyways. Do I Shadow Ball, predicting the Magic Bounce switch? Or do I Taunt and risk the Espeon switch anyways? Do I Bullet Punch instead, and risk him to traditionally switch and start the chain over? It should also be noted I got extremely lucky against his Mega Mawile.
 
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As this to me is a debate of great interest for multiple reasons, I hoped to share my thoughts on certain aspects of the issue. First of all it seems that the "auto-win/lose" and "black-white" characteristic of Baton Pass teams is seen as a negative point by many, the complaint being that games against Baton Pass are either won or lost hard. I would like to bring up once more the nature of a Baton Pass team, which results in a good probability that when judging by the players' exact scores one of either players will have a large number of their Pokémon still remaining when the match is over: a Baton Pass team relies on nearly every member to fullfil its specific role and once a piece of the puzzle is taken away, the strategy crumbles.

In short the focus of a game against Baton Pass should not be on defeating one's opponent by normal means; it should be on bringing down a single member of the team, that the Baton Pass player has put all their money on. This brings us to the second intended meaning for Baton Pass's "black-white" characteristic, which is the allegation that this simply cannot be done without very specific alterations to one's standard team. It has however been pointed out multiple times that this is not entirely true, as a form of constant offensive pressure that many Pokémon in the tier can provide will keep a Baton Pass team from gaining any boosts at all.

With the above in mind, I'd like to address the first element people seem to distinguish as a problem in current Baton Pass teams, namely the move Stored Power. Although its base power becomes ridiculous after enough boosts have been accumulated, it would be the wrong choice to single out Stored Power as the culprit when a team is sweeped by Espeon: we see plenty of powerful setup sweepers and in general it is not how powerful they can become which we consider problematic; it is the ease with which this power is achieved. As mentioned before a ban of Stored Power is a rather insignificant one as it will not hamper the team's ability to gain the stat boosts they want and thus does not serve to nerf the team in a meaningful way. It is my view that one should opt to stop a Baton Pass chain before it is too late: with or without Stored Power, the consequences will be harsh if they fail to do so.

A complex ban of "Baton Pass + Stored Power" has little impact on the playstyle of Baton Pass as a whole and does not achieve the results that posters are looking for.

Two similar complex bans have been issued, namely "Baton Pass + Magic Bounce" and "Baton Pass + Speed Boost". To address these two options, I would ask you to look at the Baton Pass teams of the previous generation, which arguably had everything the team has access to now, except for Scolipede and Sylveon. Also please note that Baton Pass teams were never considered a problem at the time, which leads me to believe that both of those proposed complex bans are unnecessarily strict, for Baton Pass teams always had access to the combination of Baton Pass, Magic Bounce, and Speed Boost.

Now for my analysis I assume that Sylveon is best considered to be just another "counter" the team implements: Baton Pass has several flaws and Sylveon helps mitigate these because of its high special defense. Zapdos helps on the physically defensive side and against flying types, and then there are Gliscor, Mawile, Mew, Mr. Mime, Scizor, Smeargle, and Vaporeon among other, each of which serves their own niche. Scolipede however, is a Pokémon that every Baton Pass team uses without second thoughts, because it combines two different functions in one Pokémon: boosting defense and speed at the same time has proven to be very valuable to any Baton Pass team, and is likely what has made the playstyle that more viable than it used to be in the previous generation.

Every member of a Baton Pass team serves a specific function, boosting a certain stat and preparing for a specific threat; Scolipede by-passes this, boosting both the team's defense and speed stats, while fullfilling the role of the team's main physical wall to decent success. Considering that Scolipede can still be replaced by Ninjask, ensuring that the playstyle of Baton Pass is not nerved beyond playability, I believe that a full ban of Scolipede is a potent way to handle Baton Pass if necessary.

The point of not wanting to ban a Pokémon that is not overpowered remains, but there are plenty examples of Pokémon that, while only to be seen as too powerful in specific teams, found their way to the uber tier still in the past, Excadrill being the first example that comes to mind.

What I hoped to say in this post is in short:
  • If Baton Pass is indeed a problem, the issue is not the high base power of Stored Power; it is the ease with which boosts are required. The way to defeat a Baton Pass team is to stop the chain before it starts, and whether nerves need to be made should depend on if and how easily this can be done: multiple wallbreakers have been proposed to stop Baton Pass teams, and a conclusion is to be reached by judging their capabilitiy of successfully handling the Baton Pass issue.
  • If hits need be made, it is not unreasonable to force the playstyle back to its level of viability of the previous generation, in which Baton Pass was not an issue: ban Scolipede as it fulfills a role that could otherwise only be fulfilled by two seperate Pokémon.
Now I do not advocate a nerf on Baton Pass of any kind, but since I am in no position to make any difference if a vote is to be held, I'm happy to at least have made known my thoughts on the issue.
 
I don't know why people want to ban Scolipede so very badly. The worst offender here is Espeon and Sylveon due to having even less counter options and these issues are fixed at their core- as it is stated by most supporters that one removal "is enough"- by reducing the amount of pokemon that can have BP on a team.
 
I don't know why people want to ban Scolipede so very badly. The worst offender here is Espeon and Sylveon due to having even less counter options and these issues are fixed at their core- as it is stated by most supporters that one removal "is enough"- by reducing the amount of pokemon that can have BP on a team.
Motha. Fuckin. Speed Boost.
That and swords dance, Iron defense, etc.
 
I don't know why people want to ban Scolipede so very badly. The worst offender here is Espeon and Sylveon due to having even less counter options and these issues are fixed at their core- as it is stated by most supporters that one removal "is enough"- by reducing the amount of pokemon that can have BP on a team.
Espeon and Sylveon couldn't clean sweep a team if they got outsped every time they attacked, this is where Scolipede becomes vital. Not only can he boost Defense/Attack/Have attacks of his own, but he also passively gains speed giving you an edge just by sitting there and spamming protect/substitute. And as long as he can keep on doing that in BP teams, they aren't getting stopped by anything short of Priority Taunts.
 
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I really don't want to ban another pokemon to ubers. I think we can solve the issue without removing another pokemon from play. If we just nerf the amount of baton users that a team can carry to 2 then I think we solve this issue. But Scoilpede is an integral part of Baton Pass, so banning him would successfully kill it.
 
Motha. Fuckin. Speed Boost.
That and swords dance, Iron defense, etc.

But that doesn't justify a rather fragile pokemon getting banned because of an ability. Ninjask had speed boost and could accomplish the same exact task. Scolipede has a better typing and stats and yet "BAN IT TO HELL" is what it gets? That's overkill, that's like burning down the house because you saw a roach.

That and Scolipede is great as a late-game sweeper. Banning would completely double tap entire teams. Collateral damage is what we want to avoid.
 
I don't know why people want to ban Scolipede so very badly. The worst offender here is Espeon and Sylveon due to having even less counter options and these issues are fixed at their core- as it is stated by most supporters that one removal "is enough"- by reducing the amount of pokemon that can have BP on a team.
Without that automatic boost to speed, switches could be reliably outsped, so things like taunt could prevent the switch and you could reliable attack targets with SE attacks even through a few def boosts.
I really don't want to ban another pokemon to ubers. I think we can solve the issue without removing another pokemon from play. If we just nerf the amount of baton users that a team can carry to 2 then I think we solve this issue. But Scoilpede is an integral part of Baton Pass, so banning him would successfully kill it.
If an element is bad for the rest of the meta, we ban it. There's no reason avoid it. Besides, Baton Pass teams can still work without SB, just it won't be an automatic +6 speed and you can reliably out play it
But that doesn't justify a rather fragile pokemon getting banned because of an ability. Ninjask had speed boost and could accomplish the same exact task. Scolipede has a better typing and stats and yet "BAN IT TO HELL" is what it gets? That's overkill, that's like burning down the house because you saw a roach.

That and Scolipede is great as a late-game sweeper. Banning would completely double tap entire teams. Collateral damage is what we want to avoid.
Scolipede is simply infinitely more reliable than Ninjask. Read Treecko's last post to see why collateral damage isn't as much of a big deal as you make it out to be
 
something these people who say they outplay the baton passing and use taunt pokemon is that you should not have to have one of those pokemon on every team you make yes its good to have but it restricts your team one slot also is the reason we (smogon) bann such things as they limit the most competitive play of the game
 
Do you not fathom Speed Boost? Espeon outpaces Mega Gyrados and subsequently 1-2HKOs.
My question is, what is stopping them from attacking mega-gyarados the turn it tries to roar/taunt? With one CM boost Sylveon is 87.5% of the time OHKO-ing with Hyper Voice, and at +3 Espeon is OHKO-ing as well with Dazzling Gleam (even at +1 it takes out a huge chunk). By the way why would anyone only run Stored Power on Espeon if it has one of the highest Sp Attacks on a BP team? Well anywho, congratulations, you roar and kill the chain, but by virtue of -1 priority you just got more than 3/4 of your HP taken out. Now that you have your completely weakened Gyarados, what stops them from bringing in something with an attack and just killing it then, to just set up the chain anew, confident that your 'counter' is out of the picture.
+2 252 SpA Espeon Dazzling Gleam vs. 4 HP / 0 SpD Mega Gyarados: 280-330 (84.3 - 99.3%) -- guaranteed 2HKO (Give it SR and you are pretty much dead at that point)​
By the way, Scolipede doesn't absolutely NEED to run iron defense since Vaporeon has it covered in that department, so if can afford to run something like a megahorn or earthquake, or even Rock slide, which would do number against your Gyarados post-roaring out the setup.
4 Atk Scolipede Megahorn vs. 4 HP / 0 Def Mega Gyarados: 242-288 (72.8 - 86.7%) -- guaranteed 2HKO
4 Atk Scolipede Earthquake vs. 4 HP / 0 Def Mega Gyarados: 68-80 (20.4 - 24%) -- guaranteed 5HKO
4 Atk Scolipede Rock Slide vs. 4 HP / 0 Def Mega Gyarados: 51-60 (15.3 - 18%) -- possible 6HKO​
So after surviving the +2 attack from the espeon, you are promptly taken out by the scolipede, and the setup resumes, except now you don't have a mega to deal with it.

Also I'm not sure if Mold Breaker roar bypasses Ingrain, so that could render M-Gyarados check pretty useless since Ingrain is almost always used.
You guys are pretty thick, aren't you? There's a reason I only stated sylveon and zapdos as hard stops to mega gyrados. I admit if smeargle got off an ingrain you'd have to rely on taunt. Anyway there's a formula you're both either choosing to ignore or are wilfully ignorant of which is the SINGLE attack move per pokemon.
Example Espeon (Stored Power, Substitute, Baton Pass, Calm Mind). Dropping Calm Mind for Dazzling Gleam forces you to rely on Sylveon OR Mr Mime for Sp.defence boosts. Scolipede (Iron Defence, Protect, Substitue, Baton Pass) Dropping Iron Defence or Protect greatly reduces the sustain of the set. Mr Mime (Nasty Plot/Calm Mind, Baton Pass, Encore, Substitute) Get rid of either boosting move and its the same problem with espeon. Without Encore you're just letting the other person set up in your face.
The point I was making is Mold Breaker along with Taunt or Roar CAN break full baton teams because the individual sets are forcefully built a certain way to maintain consistency. Normally only 2-3 three of the pokemon in the chain can actually weild attacking moves. All you'd have to do is set up hazards (reduce speed and/or break sashes) and switch in your Mold Breaker while their none-attacking pokemon like Scolipede is still spamming iron defence in like what, the first 2-3 turns. Problem solved.
 
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You guys are pretty thick, aren't you? There's a reason I only stated sylveon and zapdos as hard stops to mega gyrados. I admit if smeargle got off an ingrain you'd have to really on taunt. Anyway there's a formula you're both either choosing to ignore or are wilfully ignorant of which is the SINGLE attack move per pokemon.
Example Espeon (Stored Power, Substitute, Baton Pass, Calm Mind). Dropping Calm Mind for Dazzling Gleam forces you to rely on Sylveon OR Mr Mime for Sp.defence boosts. Scolipede (Iron Defence, Protect, Substitue, Baton Pass) Dropping Iron Defence or Protect greatly reduces the sustain of the set. Mr Mime (Nasty Plot/Calm Mind, Baton Pass, Encore, Substitute) Get rid of either boosting move and its the same problem with espeon. Without Encore you're just letting the other person set up in your face.
The point I was making is Mold Breaker along with Taunt or Roar CAN break full baton teams because the individual sets are forcefully built a certain way to maintain consistency. Normally only 2-3 three of the pokemon in the chain can actually weild attacking moves. All you'd have to do is set up hazards (reduce speed and/or break sashes) and switch in your Mold Breaker while their none-attacking pokemon like Scolipede is still spamming iron defence in like what, the first 2-3 turns. Problem solved.

We're thick, and you're desperate. We've seen Haze Murkro as an argument, and now you're reduced to Mold Breaker Gyrados? A Mega Gyrados with Taunt and/or Roar is suboptimal. And, by your argument, everyone should run Mega Gyrados? Again, he isn't a counter, and yes, he can be outsped and defeated.

When will you 1. actually understand what a counter is, and 2. realize a Mold Breaker Pokemon isn't a counter to Baton Pass archetype?

At the very least, when will you understand it won't fix the problem or heal the metagame?

(Everyone should ignore Bungle's suggestion to set up hazards against a Pass chain. It's hilarious.)
 
You guys are pretty thick, aren't you? There's a reason I only stated sylveon and zapdos as hard stops to mega gyrados. I admit if smeargle got off an ingrain you'd have to really on taunt. Anyway there's a formula you're both either choosing to ignore or are wilfully ignorant of which is the SINGLE attack move per pokemon.
Example Espeon (Stored Power, Substitute, Baton Pass, Calm Mind). Dropping Calm Mind for Dazzling Gleam forces you to rely on Sylveon OR Mr Mime for Sp.defence boosts. Scolipede (Iron Defence, Protect, Substitue, Baton Pass) Dropping Iron Defence or Protect greatly reduces the sustain of the set. Mr Mime (Nasty Plot/Calm Mind, Baton Pass, Encore, Substitute) Get rid of either boosting move and its the same problem with espeon. Without Encore you're just letting the other person set up in your face.
The point I was making is Mold Breaker along with Taunt or Roar CAN break full baton teams because the individual sets are forcefully built a certain way to maintain consistency. Normally only 2-3 three of the pokemon in the chain can actually weild attacking moves. All you'd have to do is set up hazards (reduce speed and/or break sashes) and switch in your Mold Breaker while their none-attacking pokemon like Scolipede is still spamming iron defence in like what, the first 2-3 turns. Problem solved.
Sylveon is pretty consistent at setting up CM boosts (probably better at it than espeon, who really only gets credit for a ton of SP attack), so I don't think it is a very far stretch for Espeon to carry some fairy coverage.
Roaring can put the BP team back to step one (if they haven't ingrained yet), but nothing is stopping them from getting back to where they were unless you actually plan on keeping on roaring them away. I also would like to point out that Magic bounce flips hazards back to you, and I'm pretty sure your taunter/roar-er isn't going to be your hazard setter (see list of MoldBreaker Roar/Taunt from earlier posts), giving them the chance to respond accordingly/set up something on your switch. Setting hazards against a BP team isn't your best suggestion by the way, since they can just flip over to their Magic Bounce user and presto you have just given them what ever hazard you were setting for yourself.
 
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Scolipede is simply infinitely more reliable than Ninjask. Read Treecko's last post to see why collateral damage isn't as much of a big deal as you make it out to be

What did Scolipede ever do to be hurt? (He's one of my favorites, I'm gonna do my best to keep him from being banned for something as unexpected as "It has speed boost now")

In all simplicity, what needs to happen IF AT ALL, would be a complex ban like Swift Swim + Drizzle. I'd suggest a cap on the amount of pokemon that can hold baton pass on a team. Either that or cap the amount of times the baton pass boosts happen. (Such as boosting 3 or 4 times, then it won't pass on any more buffs, the ones before stay.) Is it that catastrophic to do that? What I'm trying to do is also prevent Collateral in Smogon's "respected" reputation. The instant we "just ban" scolipede or any other pokemon in the list of Baton Pass being used, this entire site will be the laughing stock of the community. The amount of rage and collateral would be...hilarious.

We'd all look like fucking children. Banning stuff that "doesn't fit with the meta-game". I'm dead serious.

I do still need to bring up that this is just a VERY good strategy that one guy managed to create, by making a massive deal out of it, the problem has been created. This issue doesn't require a shotgun to fix, merely a few sprays of raid.

And to the people throwing "Autonomous" around, stop trying to sound smart. It's Autonomous to cut and paste the baton pass team, not to play with it. (You didn't do it Kairyu and I'm not calling you out on it.)
 
A Mega Gyrados with Taunt and/or Roar is suboptimal. And, by your argument, everyone should run Mega Gyrados? Again, he isn't a counter, and yes, he can be outsped and defeated.

Actually taunt mega-gyarados is not suboptimal as gyara really doesn't have a good option for that 4th moveslot. Taunt allows gyara to prevent phasing from skarm and mandi is only hit 10 points harder with ice fang. It also helps gyarados further perform the role of a sweeper who breaks stall better as mold breaker lets it ignore unaware and taunt prevents healing allowing it to wear down counters such as mega-venu. That being said taunt gyara is a terrible stop to baton pass as it is very easy to wear down and can't really do much to baton passers afterwards unless it can prevent the from getting any defense boosts.
 
What did Scolipede ever do to be hurt? (He's one of my favorites, I'm gonna do my best to keep him from being banned for something as unexpected as "It has speed boost now")

In all simplicity, what needs to happen IF AT ALL, would be a complex ban like Swift Swim + Drizzle. I'd suggest a cap on the amount of pokemon that can hold baton pass on a team. Either that or cap the amount of times the baton pass boosts happen. (Such as boosting 3 or 4 times, then it won't pass on any more buffs, the ones before stay.) Is it that catastrophic to do that? What I'm trying to do is also prevent Collateral in Smogon's "respected" reputation. The instant we "just ban" scolipede or any other pokemon in the list of Baton Pass being used, this entire site will be the laughing stock of the community. The amount of rage and collateral would be...hilarious.

We'd all look like fucking children. Banning stuff that "doesn't fit with the meta-game". I'm dead serious.

I do still need to bring up that this is just a VERY good strategy that one guy managed to create, by making a massive deal out of it, the problem has been created. This issue doesn't require a shotgun to fix, merely a few sprays of raid.

And to the people throwing "Autonomous" around, stop trying to sound smart. It's Autonomous to cut and paste the baton pass team, not to play with it. (You didn't do it Kairyu and I'm not calling you out on it.)
You're biased for starts, so half of what you said should be ignored. If a pokemon is bad for the meta game, we ban it. With a decent number of exceptions where it's not the pokemon but a move (swagger) or item (soul dew) or something like that, but if we decide Scolipede is the deciding factor in pushing Baton Pass over the edge, then we should ban it.

We NEVER make a complex ban to preserve a pokemon's other sets.

I'll remind you how unpopular gen 5, and that Swift Swim + Drizzle in particular, was. I personally desperately wish I had come out of my lurking status much sooner just to vote against that (Kingdra's one of my favorites, and even I wish we'd just banned it instead of that mess that occurred).

If the entire playing style (I realize people dislike calling it that, but what else can I do?) is deemed the problem, then the ban you brought up would work, but I don't want to just kill something that can be balanced and incorporated into the metagame. By banning Espeon (another one of my personal favorites), we make well constructed teams able to naturally beat Baton Pass by outplaying it, by banning Scolipede, Baton Pass would be open to being out sped and taken down, by doing whatever else you want, you can make Baton Pass a still, sort of viable strategy, just not so cookie cutter and hard to beat without set counters. Instead of suggesting to make unnecessarily complex bans to keep your favorite pokemon around, I'd rather hear why that pokemon isn't the problem, and why another pokemon is.

The general ideas are that Scolipede's speed boost, Espeon's magic bounce, and Mr. Mime (and Sylveon to a lesser extant)'s phazing resistance are the things that prevent BP from being outplayed, which ban do you (everyone) think would do the best job of balancing it? Or do you still think Baton Pass just needs to go? (which is a valid opinion)

Oh, and nobody respects Smogon, they use us because they have to, and because they know that we're right, but they bitch about it all day long, and we don't care.
 
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Anyone who says that Baton Pass should not be nerfed has never faced a serious Baton Pass team. And the people who say that we just have to adapt to a new threat to the meta game are wrong. To adapt to a new threat as powerful as BP chains is like saying that Kyogre should be allowed back in OU because it is countered by Gastro/Ludicolo. To adapt to Baton Pass, every team that you make needs to run Haze Quagsire (which is useless outside stall teams) Haze Murkrow (which cannot live a neutral hit) or Roar M-Gyrados (which as mentioned before dies to +1 Sylveon and is useless once Ingrain is up). And if every team suddenly has Haze Quagsire, the BP teams can adapt and start running Energy Ball Mr. Mime.

Obviously a nerf is needed. The only nerf that I can see that is viable is limiting the amount of Baton Passers on a team to a certain number which I believe should be 3. I know this pretty much eliminates the Baton Pass strategy but if anybody thinks of other ideas that effectively nerfs bp chains, allows quick passing scolipede, and pursuit escaping Espeon then limiting the number of Baton Passers per team is the most effective.
 
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