Hey guys, just wanting a little feedback.
Ninjask
Ninjask@Leftovers
Timid-
252A/4HP/252S
Baton Pass
Protect
X-Scissor
Substitute
Speed Boost
This Ninjask may seem obvious, or it may not. What I do here is just plain stall, slowly gaining speed via Speed Boost, whilst using Protect and Substitute. Then, after 3 or 4 turns, I Baton Pass to another Pokemon, most likely Breloom, or also Charizard in this team. The X-Scissor is to hit some damage against some Pokemon that I know I can most likely OHKO. Either that, or that I use it when I have a free turn on a sub. I also preferably pass a sub, if possible.
Breloom
Breloom@Toxic Orb
252A/252S/4HP
Adamant-
Fling
Drain Punch
Mach Punch
Seed Bomb
Poison Heal
Once Breloom has been Baton Passed to, he's extremely fast. Drain Punch is the preferred move, but I fling against a weak Psychic and poison them, hopefully killing them. Mach Punch is for Pokemon with small HP left, but doesn't really find a use if he's been Baton Passed to. He's the classic physical sweeper, especially now that his mediocre speed is accounted for.
Gliscor
Gliscor@Toxic Orb
252HP/186D/72S
Impish-
Fling
Baton Pass
Swords Dance
Earthquake
Poison Heal
Gliscor is here to take down any annoying Fires that switch in due to the Drought. With 245 Speed he should be able to outrun any Heatrans that are not scarfed, and take them out with an Earthquake. Swords Dance sends his attack to the 400+, and will then be able to easily take down things weak to ground. If he is Baton Passed to, then he will be able to outspeed just about anything not boosted, besides Deoxys and Ninjask.
Swampert
Swampert@Leftovers
252HP/196D/60SAtk
Relaxed-
Roar
Ice Beam
Stealth Rock
Earthquake
This Swampert is a parallel to Gliscor. He's here to resist the Fire, and take them out. Surf is for fire and any annoying Hippowdons that I may be facing. Ice Beam is to take out any Dragons that give me trouble. I would preferably send him out from a Ninetales switch. He could then wall out any Fires that switch in, and set up rocks if they switch out.
Haxorus
Haxorus@Lum Berry
252A/252S/4HP
Adamant-
Outrage
Dual Chop
Earthquake
Dragon Dance
Mold Breaker
Haxorus has replaced Charizard as a second sweeper. I'm unsure about keeping Dragon Dance, as I plan to chain Baton Pass, speed from Ninjask, and the Swords Dance from Gliscor. I feel this is much more effective as boosting. Outrage+1-2 SD and Speed from Ninjask becomes unstoppable, being able to take out Steels with 2 SDs, at around 1600 Attack. The Lum Berry heals him for up to 6 Outrages in a row. Dual Chop is to take down anything that is small enough HP so I don't have to commit with Outrage. Earthquake provides Coverage for Heatran and other Steels.
Infernape
Infernape@??
252A/252S/4HP
Adamant-
Close Combat
Fire Punch
Flare Blitz
Mach Punch
Iron Fist
Infernape is a sweeper for any Grass types that end up walling me, like Venusaur. Close Combat is the main move I will use, then switch once I stack up two or three drops. Mach Punch is for anyone who may be faster, and Fire Punch is for a reliable Fire STAB without any recoil. All three are boosted by Iron Fist and do a lot of damage. Flare Blitz is for huge power STAB. It gets up to 180 Power, and even more if I use a Life Orb or Fire Gem.
So there's my team, hope you like it.
Ninjask

Ninjask@Leftovers
Timid-
252A/4HP/252S
Baton Pass
Protect
X-Scissor
Substitute
Speed Boost
This Ninjask may seem obvious, or it may not. What I do here is just plain stall, slowly gaining speed via Speed Boost, whilst using Protect and Substitute. Then, after 3 or 4 turns, I Baton Pass to another Pokemon, most likely Breloom, or also Charizard in this team. The X-Scissor is to hit some damage against some Pokemon that I know I can most likely OHKO. Either that, or that I use it when I have a free turn on a sub. I also preferably pass a sub, if possible.
Breloom

Breloom@Toxic Orb
252A/252S/4HP
Adamant-
Fling
Drain Punch
Mach Punch
Seed Bomb
Poison Heal
Once Breloom has been Baton Passed to, he's extremely fast. Drain Punch is the preferred move, but I fling against a weak Psychic and poison them, hopefully killing them. Mach Punch is for Pokemon with small HP left, but doesn't really find a use if he's been Baton Passed to. He's the classic physical sweeper, especially now that his mediocre speed is accounted for.
Gliscor

Gliscor@Toxic Orb
252HP/186D/72S
Impish-
Fling
Baton Pass
Swords Dance
Earthquake
Poison Heal
Gliscor is here to take down any annoying Fires that switch in due to the Drought. With 245 Speed he should be able to outrun any Heatrans that are not scarfed, and take them out with an Earthquake. Swords Dance sends his attack to the 400+, and will then be able to easily take down things weak to ground. If he is Baton Passed to, then he will be able to outspeed just about anything not boosted, besides Deoxys and Ninjask.
Swampert

Swampert@Leftovers
252HP/196D/60SAtk
Relaxed-
Roar
Ice Beam
Stealth Rock
Earthquake
This Swampert is a parallel to Gliscor. He's here to resist the Fire, and take them out. Surf is for fire and any annoying Hippowdons that I may be facing. Ice Beam is to take out any Dragons that give me trouble. I would preferably send him out from a Ninetales switch. He could then wall out any Fires that switch in, and set up rocks if they switch out.
Haxorus

Haxorus@Lum Berry
252A/252S/4HP
Adamant-
Outrage
Dual Chop
Earthquake
Dragon Dance
Mold Breaker
Haxorus has replaced Charizard as a second sweeper. I'm unsure about keeping Dragon Dance, as I plan to chain Baton Pass, speed from Ninjask, and the Swords Dance from Gliscor. I feel this is much more effective as boosting. Outrage+1-2 SD and Speed from Ninjask becomes unstoppable, being able to take out Steels with 2 SDs, at around 1600 Attack. The Lum Berry heals him for up to 6 Outrages in a row. Dual Chop is to take down anything that is small enough HP so I don't have to commit with Outrage. Earthquake provides Coverage for Heatran and other Steels.
Infernape

Infernape@??
252A/252S/4HP
Adamant-
Close Combat
Fire Punch
Flare Blitz
Mach Punch
Iron Fist
Infernape is a sweeper for any Grass types that end up walling me, like Venusaur. Close Combat is the main move I will use, then switch once I stack up two or three drops. Mach Punch is for anyone who may be faster, and Fire Punch is for a reliable Fire STAB without any recoil. All three are boosted by Iron Fist and do a lot of damage. Flare Blitz is for huge power STAB. It gets up to 180 Power, and even more if I use a Life Orb or Fire Gem.
So there's my team, hope you like it.