Baton passing speedy Ninjask

Hey guys, just wanting a little feedback.

Ninjask
Ninjask.gif

Ninjask@Leftovers
Timid-
252A/4HP/252S
Baton Pass
Protect
X-Scissor
Substitute
Speed Boost

This Ninjask may seem obvious, or it may not. What I do here is just plain stall, slowly gaining speed via Speed Boost, whilst using Protect and Substitute. Then, after 3 or 4 turns, I Baton Pass to another Pokemon, most likely Breloom, or also Charizard in this team. The X-Scissor is to hit some damage against some Pokemon that I know I can most likely OHKO. Either that, or that I use it when I have a free turn on a sub. I also preferably pass a sub, if possible.

Breloom
breloom7298283888-iaza.gif

Breloom@Toxic Orb
252A/252S/4HP
Adamant-
Fling
Drain Punch
Mach Punch
Seed Bomb
Poison Heal

Once Breloom has been Baton Passed to, he's extremely fast. Drain Punch is the preferred move, but I fling against a weak Psychic and poison them, hopefully killing them. Mach Punch is for Pokemon with small HP left, but doesn't really find a use if he's been Baton Passed to. He's the classic physical sweeper, especially now that his mediocre speed is accounted for.

Gliscor
472.gif

Gliscor@Toxic Orb
252HP/186D/72S
Impish-
Fling
Baton Pass
Swords Dance
Earthquake
Poison Heal

Gliscor is here to take down any annoying Fires that switch in due to the Drought. With 245 Speed he should be able to outrun any Heatrans that are not scarfed, and take them out with an Earthquake. Swords Dance sends his attack to the 400+, and will then be able to easily take down things weak to ground. If he is Baton Passed to, then he will be able to outspeed just about anything not boosted, besides Deoxys and Ninjask.

Swampert
Swampert_animated_sprite_by_t7fu8-d35no4m.gif

Swampert@Leftovers
252HP/196D/60SAtk
Relaxed-
Roar
Ice Beam
Stealth Rock
Earthquake

This Swampert is a parallel to Gliscor. He's here to resist the Fire, and take them out. Surf is for fire and any annoying Hippowdons that I may be facing. Ice Beam is to take out any Dragons that give me trouble. I would preferably send him out from a Ninetales switch. He could then wall out any Fires that switch in, and set up rocks if they switch out.

Haxorus
Shiny%20Haxorus.gif

Haxorus@Lum Berry
252A/252S/4HP
Adamant-
Outrage
Dual Chop
Earthquake
Dragon Dance
Mold Breaker

Haxorus has replaced Charizard as a second sweeper. I'm unsure about keeping Dragon Dance, as I plan to chain Baton Pass, speed from Ninjask, and the Swords Dance from Gliscor. I feel this is much more effective as boosting. Outrage+1-2 SD and Speed from Ninjask becomes unstoppable, being able to take out Steels with 2 SDs, at around 1600 Attack. The Lum Berry heals him for up to 6 Outrages in a row. Dual Chop is to take down anything that is small enough HP so I don't have to commit with Outrage. Earthquake provides Coverage for Heatran and other Steels.

Infernape
392.gif

Infernape@??
252A/252S/4HP
Adamant-
Close Combat
Fire Punch
Flare Blitz
Mach Punch
Iron Fist

Infernape is a sweeper for any Grass types that end up walling me, like Venusaur. Close Combat is the main move I will use, then switch once I stack up two or three drops. Mach Punch is for anyone who may be faster, and Fire Punch is for a reliable Fire STAB without any recoil. All three are boosted by Iron Fist and do a lot of damage. Flare Blitz is for huge power STAB. It gets up to 180 Power, and even more if I use a Life Orb or Fire Gem.

So there's my team, hope you like it.
 
This team needs some help. Four of your six pokemon are weak to Fire Type attacks and you have a drought user to boost those said attacks. You really need to decide whether you want to run a full on sun team or whether you don' although either way you still need to drop at least one fire weakness. I need to know your focus before I can really rate this any more, sorry.
 
I bring in the drought at the end, after Breloom, Steelix, and Jumpluff are gone but I see your point. This team is mainly a stall until the sweepers can come in. I'm probably going to dump Steelix in favor of Swampert. Rain would benefit all but the last two Pokemon and I would use Politoed but he hasn't been released in Dream World yet.
 
DW poliwag has been released, so by extension, Drizzle Toed is legal.

I'd recommend switching out steelix, and puttng chlorophyll on Jumpluff, especially considering how you have sun on your team.

In steelix's spot, I think Gliscor would do better. He loves the water reduction, and destroys a lot of the pesky fire types that would otherwise 6-0 you. He also works great as a counter for SS.

Gliscor @ Toxic Orb
Trait: Poison Heal
Nature: Impish
EVs: 252 Hp/184 Def/76 Spd
Earthquake
Ice Fang
Protect/Swords Dance/Taunt
Protect/Swords Dance/Taunt
 
DW poliwag has been released, so by extension, Drizzle Toed is legal.

I'd recommend switching out steelix, and puttng chlorophyll on Jumpluff, especially considering how you have sun on your team.

In steelix's spot, I think Gliscor would do better. He loves the water reduction, and destroys a lot of the pesky fire types that would otherwise 6-0 you. He also works great as a counter for SS.

Gliscor @ Toxic Orb
Trait: Poison Heal
Nature: Impish
EVs: 252 Hp/184 Def/76 Spd
Earthquake
Ice Fang
Protect/Swords Dance/Taunt
Protect/Swords Dance/Taunt
Oh, he has been released? Awesome. Well then, I can make my water team. I'm keeping the Drought now, since I have nowhere else to put it and I can use Drizzle on my other team. Thanks for the suggestions, I'll switch it soon.
 
For your ninjask i would recomend swords dance and a sash over sub so you can pass more power to your breloom. For ninetails you really dont want hp bug use solar beam or hp ground for other fires.
 
I thought about swords dance for Ninjask, but he can't take a hit, and also getting rid of the sub means I can only speed boost two turns because I can't protect every turn. Yeah I'll probably change HP bug. Since I already have two anti fires I'll give her solar beam.
 
2betheOrb has a point sword dance over x-scissors. while hiding behind a sub SD if the sub breaks protect. Make another substitute and then pass it to breloom who then destroys many pokemon. I would have stone edge on breloom instead of drain punch as poison gives you good heal and then he can counter the fires that trouble this team.
 
Well then I'd rather give him SE over MP because he'll already be fast. Also if I give Ninjask SD I'll change his atk evs to HP.
 
I'm thinking of taking out Swampert and putting Kingdra in, as a better Fire/Water stopper. Any thoughts?
Kingdra@Leftovers
Calm
52HP/230D/28SpA/200SpD
Sniper

Clear Smog
Dragon Pulse
Substitute
??? (Yawn?)

He's a moderate tank, with just over 300 Special Defense and 280 Defense. Clear Smog would eliminate any setups used if I baton passed to Kingdra, or just any setups in General.
 
Oh boy, where to start. I suppose I'll just take each poke individually and break them down:

Ninjask - Actually, I am going to disagree with previous posters and say keep X-Scissor. You don't ever want to be stuck without an attacking move, and he can't take a hit anyway. You will, however, want to use a different item than Leftovers. I would suggest a Liechi berry, so you can pass a +1 attack boost to Breloom. EVs and ability are of course fine, but I'd actually suggest running Adamant over Timid (which should've been Jolly in the first place anyway but =/).

Breloom - Drop Mach Punch for Swords Dance since he's not a Techniloom. Since Ninjask may not be passing any attack boosts to it, you'll want a way to boost since Breloom can't effectively sweep with just Speed alone.

Gliscor - Needs Fling to get rid of the useless Toxic Orb after it's been used. You can drop Ice Fang for this since it's too weak to really kill stuff, even when 4x effective. Taunt works I guess, but you could also opt for Baton Pass to maybe sneak a Swords Dance boost onto Breloom as part of a chain. This would be a cool surprise since most people don't expect it. Up to you though.

Swampert - Don't waste your time with Surf, as it's not gonna do anything with Drought in effect. Maybe throw Stone Edge there, or Roar. Rest might also be useful, but it makes you vulnerable for a couple turns. You might also take the previous poster's suggestion of adding a Kingdra there to wall Water types, but I'd throw Swift Swim on it so it can take care of Rain teams that might annoy your Ninetales.

Ninetales - Oh dear, no no no. HP Bug? Extrasensory? Lose them both. I would suggest HP Ground or Fighting, as well as Substitute or perhaps Nasty Plot. I would also suggest switching Overheat to Flamethrower or Fire Blast, as my experiences have taught me they work better overall. I also suggest switching Toxic for Will-o-Wisp since you already have two pokes flinging Toxic orbs around, and you want to deal with those annoying Steel and Poison types. Also your EVs are all wrong. Ninetales should not be ignoring his/her 100 base Speed, so you should throw 252 EVs there with a Timid Nature. You'll also want to move the SpD EVs to HP. For overall spreads, I would personally go with a 204 HP/52 SpAtt/252 Speed setup. You can also keep Leftovers.

Charizard - This guy actually has amazing potential, especially in the Sun with a speed boost or two. The set looks decent, but it's completely walled by Heatran. I would suggest Focus Blast over Solarbeam or Dragon Pulse, whichever move you are less attached to. I'd probably choose Solarbeam since it's only viable in sun, and you're just not going to have it all the time. I would also go with Leftovers over WiseGlasses to mitigate the damage incurred from Solar Power.

Overall Weaknesses - Rock (one 2x weak, two 4x weak, two 2x resist), Water (three 2x weak, one 2x resist), Ice (two 2x weak, one 4x weak, one 2x resist)


Hope all these suggestions help. Good luck!
 
Oh boy, where to start. I suppose I'll just take each poke individually and break them down:

Ninjask - Actually, I am going to disagree with previous posters and say keep X-Scissor. You don't ever want to be stuck without an attacking move, and he can't take a hit anyway. You will, however, want to use a different item than Leftovers. I would suggest a Liechi berry, so you can pass a +1 attack boost to Breloom. EVs and ability are of course fine, but I'd actually suggest running Adamant over Timid (which should've been Jolly in the first place anyway but =/).I'm pretty sure he is Adamant, I just copied his nature wrong, but I'll change it if I'm wrong. Leftovers is to keep him going with the sub, because I sometimes stall for a while, and since he has leftovers, I can reuse him after Breloom for Haxorus, who I'm putting in.

Breloom - Drop Mach Punch for Swords Dance since he's not a Techniloom. Since Ninjask may not be passing any attack boosts to it, you'll want a way to boost since Breloom can't effectively sweep with just Speed alone.I'll take your advice here. The only problem is when to SD, but I'm pretty sure it would be when they switch to deal with Breloom.

Gliscor - Needs Fling to get rid of the useless Toxic Orb after it's been used. You can drop Ice Fang for this since it's too weak to really kill stuff, even when 4x effective. Taunt works I guess, but you could also opt for Baton Pass to maybe sneak a Swords Dance boost onto Breloom as part of a chain. This would be a cool surprise since most people don't expect it. Up to you though. This set I got from someone else. I see your point because 65 power without StAB or any evs sucks. I had no idea Gliscor could Baton Pass, that would help a lot. Give Gliscor the speed boost, SD when they switch to deal with Gliscor, and take one more before I BP.

Swampert - Don't waste your time with Surf, as it's not gonna do anything with Drought in effect. Maybe throw Stone Edge there, or Roar. Rest might also be useful, but it makes you vulnerable for a couple turns. You might also take the previous poster's suggestion of adding a Kingdra there to wall Water types, but I'd throw Swift Swim on it so it can take care of Rain teams that might annoy your Ninetales. That was me that asked if I should use Kingdra, and do you have any comments on the set I put up? And I was thinking of ditching Swampert for Kingdra, as he can wall fires and waters.

Ninetales - Oh dear, no no no. HP Bug? Extrasensory? Lose them both. I would suggest HP Ground or Fighting, as well as Substitute or perhaps Nasty Plot. I would also suggest switching Overheat to Flamethrower or Fire Blast, as my experiences have taught me they work better overall. I also suggest switching Toxic for Will-o-Wisp since you already have two pokes flinging Toxic orbs around, and you want to deal with those annoying Steel and Poison types. Also your EVs are all wrong. Ninetales should not be ignoring his/her 100 base Speed, so you should throw 252 EVs there with a Timid Nature. You'll also want to move the SpD EVs to HP. For overall spreads, I would personally go with a 204 HP/52 SpAtt/252 Speed setup. You can also keep Leftovers.Im dropping tales and Charizard for Infernape and Haxorus, but I'll change her for another team.

Charizard - This guy actually has amazing potential, especially in the Sun with a speed boost or two. The set looks decent, but it's completely walled by Heatran. I would suggest Focus Blast over Solarbeam or Dragon Pulse, whichever move you are less attached to. I'd probably choose Solarbeam since it's only viable in sun, and you're just not going to have it all the time. I would also go with Leftovers over WiseGlasses to mitigate the damage incurred from Solar Power.

Overall Weaknesses - Rock (one 2x weak, two 4x weak, two 2x resist), Water (three 2x weak, one 2x resist), Ice (two 2x weak, one 4x weak, one 2x resist)


Hope all these suggestions help. Good luck!
They do a lot. Thanks. Comments in red.
 
i dont think you should have ninetails as the only person he helps is himself and charizard and if there's a rock pokemon in the opposing team you wont even take charizard in so i dont see the point in ninetails also i would rather baton pass to swampert as after a few speed boost he will be fast and he's extremly bulky
 
I think the lead ninjask is creative, but while your passing boosts, the opponent is setting up spikes.

I suggest moving swampert to the lead position so you can get stealth rock up quickly.

Also, I would put a rapid spinner somewhere on here. Ninjask takes way too much from SR, and each member of your team have solid counters lurking about in the higher levels of usage.
You could also switch out ninjask for something more supportive like porygon2( I see your DD gyarados issue)
And for yet another ninjask critique, run swords dance over some other move. All your pokes are physical, and ninjask isnt gonna get taunted so easily w/ that protect and sub on it.

Take fire punch off Infernape and insert shadow claw so your not Chandalure bait.

Take off dual chop or outrage out for stone edge on Haxorus for coverage.

Swampert needs scald over surf so it can get some burns. It doesnt do too much with its average Spatk, so you want to get some secondary effects going.

Gliscor could run acrobat w/ fling for some real trolling too.
 
Porygon 2 cannot do what Ninjask can, and he's not the specified lead. If I switch Scissor for SD and they use Taunt I'm screwed. If I get rid of Fire Punch then the only fire move I have is recoil, which is not a good idea because Infernape has low survivability. Haxorus doesn't need coverage, as Outrage is a neutral hit on all but Steel, which is what Earthquake is for. I can just switch him if Skarmory comes in. Swampert is ditching surf for Roar and Gliscor is a wall.
 
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